Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 27.6% → 32.0%
Time: 19.4s
Alternatives: 7
Speedup: 225.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 27.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 32.0% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \sqrt[3]{\left(t \cdot \left(b \cdot \mathsf{fma}\left(2, a, 1\right)\right)\right) \cdot 0.0625}\\ t_2 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\ \mathbf{if}\;t\_2 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+283}:\\ \;\;\;\;t\_2 \cdot \cos \left(t\_1 \cdot {t\_1}^{2}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (cbrt (* (* t (* b (fma 2.0 a 1.0))) 0.0625)))
        (t_2 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
   (if (<= (* t_2 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 2e+283)
     (* t_2 (cos (* t_1 (pow t_1 2.0))))
     x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = cbrt(((t * (b * fma(2.0, a, 1.0))) * 0.0625));
	double t_2 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_2 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+283) {
		tmp = t_2 * cos((t_1 * pow(t_1, 2.0)));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = cbrt(Float64(Float64(t * Float64(b * fma(2.0, a, 1.0))) * 0.0625))
	t_2 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0)))
	tmp = 0.0
	if (Float64(t_2 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+283)
		tmp = Float64(t_2 * cos(Float64(t_1 * (t_1 ^ 2.0))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[N[(N[(t * N[(b * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 0.0625), $MachinePrecision], 1/3], $MachinePrecision]}, Block[{t$95$2 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+283], N[(t$95$2 * N[Cos[N[(t$95$1 * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \sqrt[3]{\left(t \cdot \left(b \cdot \mathsf{fma}\left(2, a, 1\right)\right)\right) \cdot 0.0625}\\
t_2 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_2 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+283}:\\
\;\;\;\;t\_2 \cdot \cos \left(t\_1 \cdot {t\_1}^{2}\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.99999999999999991e283

    1. Initial program 52.7%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. expm1-log1p-u49.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t\right)\right)}}{16}\right) \]
      2. associate-*l*49.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\left(a \cdot 2 + 1\right) \cdot \left(b \cdot t\right)}\right)\right)}{16}\right) \]
      3. *-commutative49.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\left(\color{blue}{2 \cdot a} + 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}\right) \]
      4. fma-undefine49.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\mathsf{fma}\left(2, a, 1\right)} \cdot \left(b \cdot t\right)\right)\right)}{16}\right) \]
    4. Applied egg-rr49.9%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}}{16}\right) \]
    5. Step-by-step derivation
      1. add-cube-cbrt50.0%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\left(\sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}} \cdot \sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}}\right) \cdot \sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}}\right)} \]
      2. pow250.0%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\color{blue}{{\left(\sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}}\right)}^{2}} \cdot \sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}}\right) \]
      3. div-inv50.0%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right) \cdot \frac{1}{16}}}\right)}^{2} \cdot \sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}}\right) \]
      4. expm1-log1p-u50.5%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\color{blue}{\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)} \cdot \frac{1}{16}}\right)}^{2} \cdot \sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}}\right) \]
      5. associate-*r*50.6%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\color{blue}{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right)} \cdot \frac{1}{16}}\right)}^{2} \cdot \sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}}\right) \]
      6. metadata-eval50.6%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right) \cdot \color{blue}{0.0625}}\right)}^{2} \cdot \sqrt[3]{\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}}\right) \]
      7. div-inv50.6%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right) \cdot 0.0625}\right)}^{2} \cdot \sqrt[3]{\color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right) \cdot \frac{1}{16}}}\right) \]
      8. expm1-log1p-u53.3%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right) \cdot 0.0625}\right)}^{2} \cdot \sqrt[3]{\color{blue}{\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)} \cdot \frac{1}{16}}\right) \]
      9. associate-*r*53.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right) \cdot 0.0625}\right)}^{2} \cdot \sqrt[3]{\color{blue}{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right)} \cdot \frac{1}{16}}\right) \]
      10. metadata-eval53.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right) \cdot 0.0625}\right)}^{2} \cdot \sqrt[3]{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right) \cdot \color{blue}{0.0625}}\right) \]
    6. Applied egg-rr53.1%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left({\left(\sqrt[3]{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right) \cdot 0.0625}\right)}^{2} \cdot \sqrt[3]{\left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot t\right) \cdot 0.0625}\right)} \]

    if 1.99999999999999991e283 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 2.8%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified3.8%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in t around 0 12.1%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification35.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+283}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\sqrt[3]{\left(t \cdot \left(b \cdot \mathsf{fma}\left(2, a, 1\right)\right)\right) \cdot 0.0625} \cdot {\left(\sqrt[3]{\left(t \cdot \left(b \cdot \mathsf{fma}\left(2, a, 1\right)\right)\right) \cdot 0.0625}\right)}^{2}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 31.6% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \sqrt[3]{0.0625 \cdot \left(t \cdot b\right)}\\ t_2 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\ \mathbf{if}\;t\_2 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+269}:\\ \;\;\;\;t\_2 \cdot \cos \left(t\_1 \cdot {t\_1}^{2}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (cbrt (* 0.0625 (* t b))))
        (t_2 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
   (if (<= (* t_2 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 1e+269)
     (* t_2 (cos (* t_1 (pow t_1 2.0))))
     x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = cbrt((0.0625 * (t * b)));
	double t_2 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_2 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+269) {
		tmp = t_2 * cos((t_1 * pow(t_1, 2.0)));
	} else {
		tmp = x;
	}
	return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = Math.cbrt((0.0625 * (t * b)));
	double t_2 = x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_2 * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+269) {
		tmp = t_2 * Math.cos((t_1 * Math.pow(t_1, 2.0)));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = cbrt(Float64(0.0625 * Float64(t * b)))
	t_2 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0)))
	tmp = 0.0
	if (Float64(t_2 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+269)
		tmp = Float64(t_2 * cos(Float64(t_1 * (t_1 ^ 2.0))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[N[(0.0625 * N[(t * b), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, Block[{t$95$2 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+269], N[(t$95$2 * N[Cos[N[(t$95$1 * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \sqrt[3]{0.0625 \cdot \left(t \cdot b\right)}\\
t_2 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_2 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+269}:\\
\;\;\;\;t\_2 \cdot \cos \left(t\_1 \cdot {t\_1}^{2}\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1e269

    1. Initial program 52.8%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. expm1-log1p-u49.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t\right)\right)}}{16}\right) \]
      2. associate-*l*49.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\left(a \cdot 2 + 1\right) \cdot \left(b \cdot t\right)}\right)\right)}{16}\right) \]
      3. *-commutative49.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\left(\color{blue}{2 \cdot a} + 1\right) \cdot \left(b \cdot t\right)\right)\right)}{16}\right) \]
      4. fma-undefine49.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(\color{blue}{\mathsf{fma}\left(2, a, 1\right)} \cdot \left(b \cdot t\right)\right)\right)}{16}\right) \]
    4. Applied egg-rr49.9%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)\right)\right)}}{16}\right) \]
    5. Taylor expanded in a around 0 50.8%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\color{blue}{\log \left(1 + b \cdot t\right)}\right)}{16}\right) \]
    6. Step-by-step derivation
      1. log1p-define50.8%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\color{blue}{\mathsf{log1p}\left(b \cdot t\right)}\right)}{16}\right) \]
    7. Simplified50.8%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{expm1}\left(\color{blue}{\mathsf{log1p}\left(b \cdot t\right)}\right)}{16}\right) \]
    8. Step-by-step derivation
      1. expm1-log1p-u51.7%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{b \cdot t}}{16}\right) \]
      2. add-cube-cbrt53.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\left(\sqrt[3]{\frac{b \cdot t}{16}} \cdot \sqrt[3]{\frac{b \cdot t}{16}}\right) \cdot \sqrt[3]{\frac{b \cdot t}{16}}\right)} \]
      3. pow253.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\color{blue}{{\left(\sqrt[3]{\frac{b \cdot t}{16}}\right)}^{2}} \cdot \sqrt[3]{\frac{b \cdot t}{16}}\right) \]
      4. div-inv53.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\color{blue}{\left(b \cdot t\right) \cdot \frac{1}{16}}}\right)}^{2} \cdot \sqrt[3]{\frac{b \cdot t}{16}}\right) \]
      5. metadata-eval53.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(b \cdot t\right) \cdot \color{blue}{0.0625}}\right)}^{2} \cdot \sqrt[3]{\frac{b \cdot t}{16}}\right) \]
      6. div-inv53.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(b \cdot t\right) \cdot 0.0625}\right)}^{2} \cdot \sqrt[3]{\color{blue}{\left(b \cdot t\right) \cdot \frac{1}{16}}}\right) \]
      7. metadata-eval53.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(b \cdot t\right) \cdot 0.0625}\right)}^{2} \cdot \sqrt[3]{\left(b \cdot t\right) \cdot \color{blue}{0.0625}}\right) \]
    9. Applied egg-rr53.1%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left({\left(\sqrt[3]{\left(b \cdot t\right) \cdot 0.0625}\right)}^{2} \cdot \sqrt[3]{\left(b \cdot t\right) \cdot 0.0625}\right)} \]

    if 1e269 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 4.5%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified5.4%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in t around 0 13.6%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification35.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+269}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\sqrt[3]{0.0625 \cdot \left(t \cdot b\right)} \cdot {\left(\sqrt[3]{0.0625 \cdot \left(t \cdot b\right)}\right)}^{2}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 31.9% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\ \mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+151}:\\ \;\;\;\;t\_1 \cdot \cos \left(\frac{{\left(\sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot b\right)}\right)}^{3}}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
   (if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 1e+151)
     (* t_1 (cos (/ (pow (cbrt (* (fma 2.0 a 1.0) (* t b))) 3.0) 16.0)))
     x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+151) {
		tmp = t_1 * cos((pow(cbrt((fma(2.0, a, 1.0) * (t * b))), 3.0) / 16.0));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0)))
	tmp = 0.0
	if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+151)
		tmp = Float64(t_1 * cos(Float64((cbrt(Float64(fma(2.0, a, 1.0) * Float64(t * b))) ^ 3.0) / 16.0)));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+151], N[(t$95$1 * N[Cos[N[(N[Power[N[Power[N[(N[(2.0 * a + 1.0), $MachinePrecision] * N[(t * b), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+151}:\\
\;\;\;\;t\_1 \cdot \cos \left(\frac{{\left(\sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot b\right)}\right)}^{3}}{16}\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e151

    1. Initial program 52.7%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. add-cube-cbrt52.5%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\left(\sqrt[3]{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t} \cdot \sqrt[3]{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}\right) \cdot \sqrt[3]{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}}}{16}\right) \]
      2. pow352.8%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{{\left(\sqrt[3]{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}\right)}^{3}}}{16}\right) \]
      3. associate-*l*52.8%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt[3]{\color{blue}{\left(a \cdot 2 + 1\right) \cdot \left(b \cdot t\right)}}\right)}^{3}}{16}\right) \]
      4. *-commutative52.8%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt[3]{\left(\color{blue}{2 \cdot a} + 1\right) \cdot \left(b \cdot t\right)}\right)}^{3}}{16}\right) \]
      5. fma-undefine52.8%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt[3]{\color{blue}{\mathsf{fma}\left(2, a, 1\right)} \cdot \left(b \cdot t\right)}\right)}^{3}}{16}\right) \]
    4. Applied egg-rr52.8%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{{\left(\sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot t\right)}\right)}^{3}}}{16}\right) \]

    if 1.00000000000000002e151 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 10.1%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified10.8%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in t around 0 18.0%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification35.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+151}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot b\right)}\right)}^{3}}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 31.9% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+151}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(t \cdot \left(\mathsf{fma}\left(2, a, 1\right) \cdot \frac{b}{16}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<=
      (*
       (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
       (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
      1e+151)
   (*
    (cos (* (fma y 2.0 1.0) (* z (/ t 16.0))))
    (* x (cos (* t (* (fma 2.0 a 1.0) (/ b 16.0))))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+151) {
		tmp = cos((fma(y, 2.0, 1.0) * (z * (t / 16.0)))) * (x * cos((t * (fma(2.0, a, 1.0) * (b / 16.0)))));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+151)
		tmp = Float64(cos(Float64(fma(y, 2.0, 1.0) * Float64(z * Float64(t / 16.0)))) * Float64(x * cos(Float64(t * Float64(fma(2.0, a, 1.0) * Float64(b / 16.0))))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+151], N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[(t * N[(N[(2.0 * a + 1.0), $MachinePrecision] * N[(b / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+151}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(t \cdot \left(\mathsf{fma}\left(2, a, 1\right) \cdot \frac{b}{16}\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e151

    1. Initial program 52.7%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified52.8%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(t \cdot \left(\mathsf{fma}\left(2, a, 1\right) \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing

    if 1.00000000000000002e151 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 10.1%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified10.8%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in t around 0 18.0%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification35.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+151}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(t \cdot \left(\mathsf{fma}\left(2, a, 1\right) \cdot \frac{b}{16}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 31.9% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ \mathbf{if}\;t\_1 \leq 10^{+151}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1
         (*
          (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
          (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))))
   (if (<= t_1 1e+151) t_1 x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	double tmp;
	if (t_1 <= 1e+151) {
		tmp = t_1;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
    if (t_1 <= 1d+151) then
        tmp = t_1
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	double tmp;
	if (t_1 <= 1e+151) {
		tmp = t_1;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))
	tmp = 0
	if t_1 <= 1e+151:
		tmp = t_1
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)))
	tmp = 0.0
	if (t_1 <= 1e+151)
		tmp = t_1;
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	tmp = 0.0;
	if (t_1 <= 1e+151)
		tmp = t_1;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+151], t$95$1, x]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;t\_1 \leq 10^{+151}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e151

    1. Initial program 52.7%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing

    if 1.00000000000000002e151 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 10.1%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified10.8%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in t around 0 18.0%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification34.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+151}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 29.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq 5.4 \cdot 10^{-59}:\\ \;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(a \cdot -2 + -1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<= t 5.4e-59)
   (*
    x
    (*
     (cos (* 0.0625 (* b (* t (+ (* a -2.0) -1.0)))))
     (cos (* 0.0625 (* z t)))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 5.4e-59) {
		tmp = x * (cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * cos((0.0625 * (z * t))));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (t <= 5.4d-59) then
        tmp = x * (cos((0.0625d0 * (b * (t * ((a * (-2.0d0)) + (-1.0d0)))))) * cos((0.0625d0 * (z * t))))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 5.4e-59) {
		tmp = x * (Math.cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * Math.cos((0.0625 * (z * t))));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if t <= 5.4e-59:
		tmp = x * (math.cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * math.cos((0.0625 * (z * t))))
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (t <= 5.4e-59)
		tmp = Float64(x * Float64(cos(Float64(0.0625 * Float64(b * Float64(t * Float64(Float64(a * -2.0) + -1.0))))) * cos(Float64(0.0625 * Float64(z * t)))));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (t <= 5.4e-59)
		tmp = x * (cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * cos((0.0625 * (z * t))));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 5.4e-59], N[(x * N[(N[Cos[N[(0.0625 * N[(b * N[(t * N[(N[(a * -2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq 5.4 \cdot 10^{-59}:\\
\;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(a \cdot -2 + -1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 5.3999999999999998e-59

    1. Initial program 38.6%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified38.8%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right) \cdot \left(x \cdot \cos \left(\left(b \cdot 0.0625\right) \cdot \left(t \cdot \mathsf{fma}\left(a, -2, -1\right)\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in y around 0 39.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(-2 \cdot a - 1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(t \cdot z\right)\right)\right)} \]

    if 5.3999999999999998e-59 < t

    1. Initial program 10.4%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified10.2%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in t around 0 15.3%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification32.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq 5.4 \cdot 10^{-59}:\\ \;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(a \cdot -2 + -1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 30.6% accurate, 225.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
def code(x, y, z, t, a, b):
	return x
function code(x, y, z, t, a, b)
	return x
end
function tmp = code(x, y, z, t, a, b)
	tmp = x;
end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 30.9%

    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
  2. Simplified31.1%

    \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
  3. Add Preprocessing
  4. Taylor expanded in t around 0 32.9%

    \[\leadsto \color{blue}{x} \]
  5. Add Preprocessing

Developer Target 1: 30.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}

Reproduce

?
herbie shell --seed 2024137 
(FPCore (x y z t a b)
  :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
  :precision binary64

  :alt
  (! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))

  (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))