
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= t_0 -4e+209) (* z (* x (+ y -1.0))) (- x (* t_0 x)))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -4e+209) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x - (t_0 * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-4d+209)) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x - (t_0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -4e+209) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x - (t_0 * x);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -4e+209: tmp = z * (x * (y + -1.0)) else: tmp = x - (t_0 * x) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= -4e+209) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x - Float64(t_0 * x)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -4e+209) tmp = z * (x * (y + -1.0)); else tmp = x - (t_0 * x); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+209], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+209}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x - t\_0 \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -4.0000000000000003e209Initial program 78.9%
Taylor expanded in z around inf 78.9%
associate-*r*99.8%
sub-neg99.8%
remove-double-neg99.8%
distribute-neg-in99.8%
+-commutative99.8%
sub-neg99.8%
*-commutative99.8%
associate-*r*99.9%
*-commutative99.9%
*-commutative99.9%
neg-sub099.9%
associate--r-99.9%
metadata-eval99.9%
Simplified99.9%
if -4.0000000000000003e209 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 98.6%
Taylor expanded in z around 0 98.6%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= t_0 -4e+209) (* z (* x (+ y -1.0))) (* x (- 1.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -4e+209) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 - t_0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-4d+209)) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x * (1.0d0 - t_0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -4e+209) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 - t_0);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -4e+209: tmp = z * (x * (y + -1.0)) else: tmp = x * (1.0 - t_0) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= -4e+209) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x * Float64(1.0 - t_0)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -4e+209) tmp = z * (x * (y + -1.0)); else tmp = x * (1.0 - t_0); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+209], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+209}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - t\_0\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -4.0000000000000003e209Initial program 78.9%
Taylor expanded in z around inf 78.9%
associate-*r*99.8%
sub-neg99.8%
remove-double-neg99.8%
distribute-neg-in99.8%
+-commutative99.8%
sub-neg99.8%
*-commutative99.8%
associate-*r*99.9%
*-commutative99.9%
*-commutative99.9%
neg-sub099.9%
associate--r-99.9%
metadata-eval99.9%
Simplified99.9%
if -4.0000000000000003e209 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 98.6%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.000114) (not (<= z 1150.0))) (* z (* x (+ y -1.0))) (- x (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.000114) || !(z <= 1150.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x - (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.000114d0)) .or. (.not. (z <= 1150.0d0))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x - (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.000114) || !(z <= 1150.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x - (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.000114) or not (z <= 1150.0): tmp = z * (x * (y + -1.0)) else: tmp = x - (z * x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.000114) || !(z <= 1150.0)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x - Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.000114) || ~((z <= 1150.0))) tmp = z * (x * (y + -1.0)); else tmp = x - (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.000114], N[Not[LessEqual[z, 1150.0]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.000114 \lor \neg \left(z \leq 1150\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot x\\
\end{array}
\end{array}
if z < -1.1400000000000001e-4 or 1150 < z Initial program 92.4%
Taylor expanded in z around inf 92.2%
associate-*r*99.8%
sub-neg99.8%
remove-double-neg99.8%
distribute-neg-in99.8%
+-commutative99.8%
sub-neg99.8%
*-commutative99.8%
associate-*r*99.8%
*-commutative99.8%
*-commutative99.8%
neg-sub099.8%
associate--r-99.8%
metadata-eval99.8%
Simplified99.8%
if -1.1400000000000001e-4 < z < 1150Initial program 99.8%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around 0 75.1%
mul-1-neg75.1%
unsub-neg75.1%
Simplified75.1%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (if (<= z -3600000000.0) (* (* z x) (+ y -1.0)) (if (<= z 1.0) (+ x (* x (* y z))) (* z (* x (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3600000000.0) {
tmp = (z * x) * (y + -1.0);
} else if (z <= 1.0) {
tmp = x + (x * (y * z));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3600000000.0d0)) then
tmp = (z * x) * (y + (-1.0d0))
else if (z <= 1.0d0) then
tmp = x + (x * (y * z))
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3600000000.0) {
tmp = (z * x) * (y + -1.0);
} else if (z <= 1.0) {
tmp = x + (x * (y * z));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3600000000.0: tmp = (z * x) * (y + -1.0) elif z <= 1.0: tmp = x + (x * (y * z)) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3600000000.0) tmp = Float64(Float64(z * x) * Float64(y + -1.0)); elseif (z <= 1.0) tmp = Float64(x + Float64(x * Float64(y * z))); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3600000000.0) tmp = (z * x) * (y + -1.0); elseif (z <= 1.0) tmp = x + (x * (y * z)); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3600000000.0], N[(N[(z * x), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3600000000:\\
\;\;\;\;\left(z \cdot x\right) \cdot \left(y + -1\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if z < -3.6e9Initial program 94.6%
Taylor expanded in z around inf 94.4%
associate-*r*99.7%
*-commutative99.7%
sub-neg99.7%
metadata-eval99.7%
Simplified99.7%
if -3.6e9 < z < 1Initial program 99.8%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 97.6%
*-commutative97.6%
Simplified97.6%
if 1 < z Initial program 89.5%
Taylor expanded in z around inf 89.5%
associate-*r*99.9%
sub-neg99.9%
remove-double-neg99.9%
distribute-neg-in99.9%
+-commutative99.9%
sub-neg99.9%
*-commutative99.9%
associate-*r*99.9%
*-commutative99.9%
*-commutative99.9%
neg-sub099.9%
associate--r-99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= z -0.00021) (* (* z x) (+ y -1.0)) (if (<= z 0.9) (- x (* z x)) (* z (* x (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -0.00021) {
tmp = (z * x) * (y + -1.0);
} else if (z <= 0.9) {
tmp = x - (z * x);
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-0.00021d0)) then
tmp = (z * x) * (y + (-1.0d0))
else if (z <= 0.9d0) then
tmp = x - (z * x)
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -0.00021) {
tmp = (z * x) * (y + -1.0);
} else if (z <= 0.9) {
tmp = x - (z * x);
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -0.00021: tmp = (z * x) * (y + -1.0) elif z <= 0.9: tmp = x - (z * x) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -0.00021) tmp = Float64(Float64(z * x) * Float64(y + -1.0)); elseif (z <= 0.9) tmp = Float64(x - Float64(z * x)); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -0.00021) tmp = (z * x) * (y + -1.0); elseif (z <= 0.9) tmp = x - (z * x); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -0.00021], N[(N[(z * x), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 0.9], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.00021:\\
\;\;\;\;\left(z \cdot x\right) \cdot \left(y + -1\right)\\
\mathbf{elif}\;z \leq 0.9:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if z < -2.1000000000000001e-4Initial program 94.8%
Taylor expanded in z around inf 94.6%
associate-*r*99.7%
*-commutative99.7%
sub-neg99.7%
metadata-eval99.7%
Simplified99.7%
if -2.1000000000000001e-4 < z < 0.900000000000000022Initial program 99.8%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around 0 75.1%
mul-1-neg75.1%
unsub-neg75.1%
Simplified75.1%
if 0.900000000000000022 < z Initial program 89.5%
Taylor expanded in z around inf 89.5%
associate-*r*99.9%
sub-neg99.9%
remove-double-neg99.9%
distribute-neg-in99.9%
+-commutative99.9%
sub-neg99.9%
*-commutative99.9%
associate-*r*99.9%
*-commutative99.9%
*-commutative99.9%
neg-sub099.9%
associate--r-99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.4e+110) (not (<= y 52000000000000.0))) (* z (* y x)) (- x (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.4e+110) || !(y <= 52000000000000.0)) {
tmp = z * (y * x);
} else {
tmp = x - (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.4d+110)) .or. (.not. (y <= 52000000000000.0d0))) then
tmp = z * (y * x)
else
tmp = x - (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.4e+110) || !(y <= 52000000000000.0)) {
tmp = z * (y * x);
} else {
tmp = x - (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.4e+110) or not (y <= 52000000000000.0): tmp = z * (y * x) else: tmp = x - (z * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.4e+110) || !(y <= 52000000000000.0)) tmp = Float64(z * Float64(y * x)); else tmp = Float64(x - Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.4e+110) || ~((y <= 52000000000000.0))) tmp = z * (y * x); else tmp = x - (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.4e+110], N[Not[LessEqual[y, 52000000000000.0]], $MachinePrecision]], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{+110} \lor \neg \left(y \leq 52000000000000\right):\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot x\\
\end{array}
\end{array}
if y < -3.4000000000000001e110 or 5.2e13 < y Initial program 90.3%
Taylor expanded in y around inf 72.9%
*-commutative72.9%
*-commutative72.9%
associate-*l*78.0%
Simplified78.0%
if -3.4000000000000001e110 < y < 5.2e13Initial program 99.3%
Taylor expanded in z around 0 99.4%
Taylor expanded in y around 0 93.5%
mul-1-neg93.5%
unsub-neg93.5%
Simplified93.5%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.2e+110) (not (<= y 67000000000000.0))) (* z (* y x)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.2e+110) || !(y <= 67000000000000.0)) {
tmp = z * (y * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.2d+110)) .or. (.not. (y <= 67000000000000.0d0))) then
tmp = z * (y * x)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.2e+110) || !(y <= 67000000000000.0)) {
tmp = z * (y * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.2e+110) or not (y <= 67000000000000.0): tmp = z * (y * x) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.2e+110) || !(y <= 67000000000000.0)) tmp = Float64(z * Float64(y * x)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.2e+110) || ~((y <= 67000000000000.0))) tmp = z * (y * x); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.2e+110], N[Not[LessEqual[y, 67000000000000.0]], $MachinePrecision]], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.2 \cdot 10^{+110} \lor \neg \left(y \leq 67000000000000\right):\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -6.20000000000000035e110 or 6.7e13 < y Initial program 90.3%
Taylor expanded in y around inf 72.9%
*-commutative72.9%
*-commutative72.9%
associate-*l*78.0%
Simplified78.0%
if -6.20000000000000035e110 < y < 6.7e13Initial program 99.3%
Taylor expanded in y around 0 93.5%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 92.3%
Taylor expanded in z around inf 92.2%
associate-*r*99.8%
sub-neg99.8%
remove-double-neg99.8%
distribute-neg-in99.8%
+-commutative99.8%
sub-neg99.8%
*-commutative99.8%
associate-*r*99.8%
*-commutative99.8%
*-commutative99.8%
neg-sub099.8%
associate--r-99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in y around 0 57.1%
neg-mul-157.1%
Simplified57.1%
if -1 < z < 1Initial program 99.8%
Taylor expanded in z around 0 72.2%
Final simplification64.1%
(FPCore (x y z) :precision binary64 (* x (- 1.0 z)))
double code(double x, double y, double z) {
return x * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - z);
}
def code(x, y, z): return x * (1.0 - z)
function code(x, y, z) return Float64(x * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = x * (1.0 - z); end
code[x_, y_, z_] := N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - z\right)
\end{array}
Initial program 95.8%
Taylor expanded in y around 0 65.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 95.8%
Taylor expanded in z around 0 35.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024137
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))