
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 5e+303) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+303) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 5d+303) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+303) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 5e+303: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 5e+303) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 5e+303) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 5e+303], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{+303}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 4.9999999999999997e303Initial program 94.4%
if 4.9999999999999997e303 < (*.f64 x x) Initial program 80.6%
Taylor expanded in y around 0 80.6%
Simplified91.7%
--rgt-identity91.7%
Applied egg-rr91.7%
Final simplification93.6%
(FPCore (x y z t) :precision binary64 (fma x x (* (- (* z z) t) (* y -4.0))))
double code(double x, double y, double z, double t) {
return fma(x, x, (((z * z) - t) * (y * -4.0)));
}
function code(x, y, z, t) return fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))) end
code[x_, y_, z_, t_] := N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 90.5%
fma-neg92.8%
distribute-lft-neg-in92.8%
*-commutative92.8%
distribute-rgt-neg-in92.8%
metadata-eval92.8%
Simplified92.8%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 8.5e-244) (* 4.0 (* t y)) (if (<= (* x x) 3.5e+86) (* (* z z) (* y -4.0)) (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 8.5e-244) {
tmp = 4.0 * (t * y);
} else if ((x * x) <= 3.5e+86) {
tmp = (z * z) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 8.5d-244) then
tmp = 4.0d0 * (t * y)
else if ((x * x) <= 3.5d+86) then
tmp = (z * z) * (y * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 8.5e-244) {
tmp = 4.0 * (t * y);
} else if ((x * x) <= 3.5e+86) {
tmp = (z * z) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 8.5e-244: tmp = 4.0 * (t * y) elif (x * x) <= 3.5e+86: tmp = (z * z) * (y * -4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 8.5e-244) tmp = Float64(4.0 * Float64(t * y)); elseif (Float64(x * x) <= 3.5e+86) tmp = Float64(Float64(z * z) * Float64(y * -4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 8.5e-244) tmp = 4.0 * (t * y); elseif ((x * x) <= 3.5e+86) tmp = (z * z) * (y * -4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 8.5e-244], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 3.5e+86], N[(N[(z * z), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 8.5 \cdot 10^{-244}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{elif}\;x \cdot x \leq 3.5 \cdot 10^{+86}:\\
\;\;\;\;\left(z \cdot z\right) \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 8.4999999999999999e-244Initial program 94.1%
fma-neg94.1%
distribute-lft-neg-in94.1%
*-commutative94.1%
distribute-rgt-neg-in94.1%
metadata-eval94.1%
Simplified94.1%
Taylor expanded in t around inf 61.1%
*-commutative61.1%
Simplified61.1%
if 8.4999999999999999e-244 < (*.f64 x x) < 3.50000000000000019e86Initial program 96.4%
fma-neg96.4%
distribute-lft-neg-in96.4%
*-commutative96.4%
distribute-rgt-neg-in96.4%
metadata-eval96.4%
Simplified96.4%
Taylor expanded in z around inf 49.2%
associate-*r*49.2%
*-commutative49.2%
Simplified49.2%
pow249.2%
Applied egg-rr49.2%
if 3.50000000000000019e86 < (*.f64 x x) Initial program 85.7%
Taylor expanded in y around 0 85.7%
Simplified77.5%
--rgt-identity77.5%
Applied egg-rr77.5%
Final simplification66.6%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1.5e+293) (- (* x x) (* y (* t -4.0))) (* (* z z) (* y -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.5e+293) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1.5d+293) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = (z * z) * (y * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.5e+293) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1.5e+293: tmp = (x * x) - (y * (t * -4.0)) else: tmp = (z * z) * (y * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1.5e+293) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(Float64(z * z) * Float64(y * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1.5e+293) tmp = (x * x) - (y * (t * -4.0)); else tmp = (z * z) * (y * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.5e+293], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.5 \cdot 10^{+293}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.50000000000000006e293Initial program 98.4%
Taylor expanded in z around 0 89.5%
*-commutative89.5%
*-commutative89.5%
associate-*l*89.5%
Simplified89.5%
if 1.50000000000000006e293 < (*.f64 z z) Initial program 70.0%
fma-neg78.4%
distribute-lft-neg-in78.4%
*-commutative78.4%
distribute-rgt-neg-in78.4%
metadata-eval78.4%
Simplified78.4%
Taylor expanded in z around inf 78.4%
associate-*r*78.4%
*-commutative78.4%
Simplified78.4%
pow278.4%
Applied egg-rr78.4%
Final simplification86.4%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 5.9e+26) (* 4.0 (* t y)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5.9e+26) {
tmp = 4.0 * (t * y);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 5.9d+26) then
tmp = 4.0d0 * (t * y)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5.9e+26) {
tmp = 4.0 * (t * y);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 5.9e+26: tmp = 4.0 * (t * y) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 5.9e+26) tmp = Float64(4.0 * Float64(t * y)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 5.9e+26) tmp = 4.0 * (t * y); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 5.9e+26], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5.9 \cdot 10^{+26}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 5.9000000000000003e26Initial program 94.7%
fma-neg94.7%
distribute-lft-neg-in94.7%
*-commutative94.7%
distribute-rgt-neg-in94.7%
metadata-eval94.7%
Simplified94.7%
Taylor expanded in t around inf 51.6%
*-commutative51.6%
Simplified51.6%
if 5.9000000000000003e26 < (*.f64 x x) Initial program 86.6%
Taylor expanded in y around 0 86.6%
Simplified74.4%
--rgt-identity74.4%
Applied egg-rr74.4%
Final simplification63.5%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 90.5%
Taylor expanded in y around 0 90.5%
Simplified44.0%
--rgt-identity44.0%
Applied egg-rr44.0%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024137
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))