
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -1.2e+239) (not (<= x 1.46e+91))) (* y 2.0) (* x (* 2.0 (/ y (- x y))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.2e+239) || !(x <= 1.46e+91)) {
tmp = y * 2.0;
} else {
tmp = x * (2.0 * (y / (x - y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.2d+239)) .or. (.not. (x <= 1.46d+91))) then
tmp = y * 2.0d0
else
tmp = x * (2.0d0 * (y / (x - y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.2e+239) || !(x <= 1.46e+91)) {
tmp = y * 2.0;
} else {
tmp = x * (2.0 * (y / (x - y)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.2e+239) or not (x <= 1.46e+91): tmp = y * 2.0 else: tmp = x * (2.0 * (y / (x - y))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.2e+239) || !(x <= 1.46e+91)) tmp = Float64(y * 2.0); else tmp = Float64(x * Float64(2.0 * Float64(y / Float64(x - y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.2e+239) || ~((x <= 1.46e+91))) tmp = y * 2.0; else tmp = x * (2.0 * (y / (x - y))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.2e+239], N[Not[LessEqual[x, 1.46e+91]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(x * N[(2.0 * N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+239} \lor \neg \left(x \leq 1.46 \cdot 10^{+91}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(2 \cdot \frac{y}{x - y}\right)\\
\end{array}
\end{array}
if x < -1.2e239 or 1.45999999999999999e91 < x Initial program 65.4%
associate-/l*62.5%
associate-*l*62.5%
Simplified62.5%
Taylor expanded in x around inf 95.0%
*-commutative95.0%
Simplified95.0%
if -1.2e239 < x < 1.45999999999999999e91Initial program 80.0%
associate-/l*98.1%
associate-*l*98.1%
Simplified98.1%
Final simplification97.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1e-21) (not (<= x 6.6e+62))) (* y 2.0) (* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1e-21) || !(x <= 6.6e+62)) {
tmp = y * 2.0;
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1d-21)) .or. (.not. (x <= 6.6d+62))) then
tmp = y * 2.0d0
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1e-21) || !(x <= 6.6e+62)) {
tmp = y * 2.0;
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1e-21) or not (x <= 6.6e+62): tmp = y * 2.0 else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1e-21) || !(x <= 6.6e+62)) tmp = Float64(y * 2.0); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1e-21) || ~((x <= 6.6e+62))) tmp = y * 2.0; else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1e-21], N[Not[LessEqual[x, 6.6e+62]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{-21} \lor \neg \left(x \leq 6.6 \cdot 10^{+62}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -9.99999999999999908e-22 or 6.6e62 < x Initial program 75.6%
associate-/l*75.8%
associate-*l*75.8%
Simplified75.8%
Taylor expanded in x around inf 87.6%
*-commutative87.6%
Simplified87.6%
if -9.99999999999999908e-22 < x < 6.6e62Initial program 76.8%
associate-/l*100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around inf 82.7%
Final simplification84.9%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 76.2%
associate-/l*88.9%
associate-*l*88.9%
Simplified88.9%
Taylor expanded in y around inf 51.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024137
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -1721044263414944700000000000000000000000000000000000000000000000000000000000000000) (* (/ (* 2 x) (- x y)) y) (if (< x 83645045635564430) (/ (* x 2) (/ (- x y) y)) (* (/ (* 2 x) (- x y)) y))))
(/ (* (* x 2.0) y) (- x y)))