
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (/ (sin (* (- 1.0 u) normAngle)) (sin normAngle)) n0_i (* (* normAngle (/ u (sin normAngle))) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((sinf(((1.0f - u) * normAngle)) / sinf(normAngle)), n0_i, ((normAngle * (u / sinf(normAngle))) * n1_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) / sin(normAngle)), n0_i, Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{\sin \left(\left(1 - u\right) \cdot normAngle\right)}{\sin normAngle}, n0\_i, \left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i\right)
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 97.2%
associate-/l*99.1%
Simplified99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 97.2%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in u around 0 90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*99.0%
Simplified99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -2.0000000063421537e-29)
(not (<= n0_i 5.000000097707407e-25)))
(* (- 1.0 u) n0_i)
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.0000000063421537e-29f) || !(n0_i <= 5.000000097707407e-25f)) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.0000000063421537e-29)) .or. (.not. (n0_i <= 5.000000097707407e-25))) then
tmp = (1.0e0 - u) * n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.0000000063421537e-29)) || !(n0_i <= Float32(5.000000097707407e-25))) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.0000000063421537e-29)) || ~((n0_i <= single(5.000000097707407e-25)))) tmp = (single(1.0) - u) * n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.0000000063421537 \cdot 10^{-29} \lor \neg \left(n0\_i \leq 5.000000097707407 \cdot 10^{-25}\right):\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -2.00000001e-29 or 5.0000001e-25 < n0_i Initial program 97.7%
*-commutative97.7%
associate-*l*83.6%
*-commutative83.6%
associate-*l*80.8%
distribute-lft-out80.7%
Simplified80.7%
*-commutative80.7%
sub-neg80.7%
distribute-rgt-in80.8%
*-un-lft-identity80.8%
Applied egg-rr80.8%
Taylor expanded in n0_i around inf 62.1%
Taylor expanded in normAngle around 0 74.0%
Taylor expanded in u around 0 74.1%
mul-1-neg74.1%
sub-neg74.1%
*-commutative74.1%
cancel-sign-sub-inv74.1%
*-lft-identity74.1%
distribute-rgt-in74.0%
sub-neg74.0%
Simplified74.0%
if -2.00000001e-29 < n0_i < 5.0000001e-25Initial program 96.2%
fma-define96.3%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/96.4%
*-rgt-identity96.4%
Simplified96.4%
Taylor expanded in n0_i around 0 58.6%
*-commutative58.6%
*-commutative58.6%
associate-*r/69.9%
*-commutative69.9%
Simplified69.9%
Taylor expanded in normAngle around 0 69.9%
*-commutative69.9%
Simplified69.9%
Final simplification72.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -2.0000000063421537e-29) n0_i (if (<= n0_i 5.000000097707407e-25) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -2.0000000063421537e-29f) {
tmp = n0_i;
} else if (n0_i <= 5.000000097707407e-25f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-2.0000000063421537e-29)) then
tmp = n0_i
else if (n0_i <= 5.000000097707407e-25) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.0000000063421537e-29)) tmp = n0_i; elseif (n0_i <= Float32(5.000000097707407e-25)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-2.0000000063421537e-29)) tmp = n0_i; elseif (n0_i <= single(5.000000097707407e-25)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.0000000063421537 \cdot 10^{-29}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 5.000000097707407 \cdot 10^{-25}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -2.00000001e-29 or 5.0000001e-25 < n0_i Initial program 97.7%
fma-define97.7%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 56.7%
if -2.00000001e-29 < n0_i < 5.0000001e-25Initial program 96.2%
fma-define96.3%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/96.4%
*-rgt-identity96.4%
Simplified96.4%
Taylor expanded in n0_i around 0 58.6%
*-commutative58.6%
*-commutative58.6%
associate-*r/69.9%
*-commutative69.9%
Simplified69.9%
Taylor expanded in normAngle around 0 69.9%
*-commutative69.9%
Simplified69.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 1.99999996490334e-13) (+ n0_i (* u n1_i)) (* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 1.99999996490334e-13f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = (1.0f - u) * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 1.99999996490334e-13) then
tmp = n0_i + (u * n1_i)
else
tmp = (1.0e0 - u) * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(1.99999996490334e-13)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(Float32(Float32(1.0) - u) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(1.99999996490334e-13)) tmp = n0_i + (u * n1_i); else tmp = (single(1.0) - u) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 1.99999996490334 \cdot 10^{-13}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < 1.99999996e-13Initial program 96.9%
Taylor expanded in normAngle around 0 96.8%
Taylor expanded in u around 0 82.6%
Taylor expanded in normAngle around 0 83.1%
*-commutative83.1%
Simplified83.1%
if 1.99999996e-13 < n0_i Initial program 98.9%
*-commutative98.9%
associate-*l*91.4%
*-commutative91.4%
associate-*l*91.3%
distribute-lft-out91.3%
Simplified91.3%
*-commutative91.3%
sub-neg91.3%
distribute-rgt-in91.1%
*-un-lft-identity91.1%
Applied egg-rr91.1%
Taylor expanded in n0_i around inf 87.5%
Taylor expanded in normAngle around 0 94.3%
Taylor expanded in u around 0 94.1%
mul-1-neg94.1%
sub-neg94.1%
*-commutative94.1%
cancel-sign-sub-inv94.1%
*-lft-identity94.1%
distribute-rgt-in94.3%
sub-neg94.3%
Simplified94.3%
Final simplification84.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 97.2%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in u around 0 90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 46.8%
herbie shell --seed 2024137
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))