
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 94.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.1599999964237213)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(-
(* u (- 2.0 (* u 2.0)))
(/
(+
(/
(*
u
(-
(*
0.5
(-
(* u 9.333333333333334)
(+ (* 4.0 (- (* u 8.0) (* u 16.0))) (* u 32.0))))
0.6666666666666666))
v)
(* u (- (* 0.5 (- (* u 16.0) (* u 8.0))) 1.3333333333333333)))
v))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((u * (2.0f - (u * 2.0f))) - ((((u * ((0.5f * ((u * 9.333333333333334f) - ((4.0f * ((u * 8.0f) - (u * 16.0f))) + (u * 32.0f)))) - 0.6666666666666666f)) / v) + (u * ((0.5f * ((u * 16.0f) - (u * 8.0f))) - 1.3333333333333333f))) / v)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((u * (2.0e0 - (u * 2.0e0))) - ((((u * ((0.5e0 * ((u * 9.333333333333334e0) - ((4.0e0 * ((u * 8.0e0) - (u * 16.0e0))) + (u * 32.0e0)))) - 0.6666666666666666e0)) / v) + (u * ((0.5e0 * ((u * 16.0e0) - (u * 8.0e0))) - 1.3333333333333333e0))) / v)) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0)))) - Float32(Float32(Float32(Float32(u * Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(9.333333333333334)) - Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) + Float32(u * Float32(32.0))))) - Float32(0.6666666666666666))) / v) + Float32(u * Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(1.3333333333333333)))) / v)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((u * (single(2.0) - (u * single(2.0)))) - ((((u * ((single(0.5) * ((u * single(9.333333333333334)) - ((single(4.0) * ((u * single(8.0)) - (u * single(16.0)))) + (u * single(32.0))))) - single(0.6666666666666666))) / v) + (u * ((single(0.5) * ((u * single(16.0)) - (u * single(8.0)))) - single(1.3333333333333333)))) / v)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \left(2 - u \cdot 2\right) - \frac{\frac{u \cdot \left(0.5 \cdot \left(u \cdot 9.333333333333334 - \left(4 \cdot \left(u \cdot 8 - u \cdot 16\right) + u \cdot 32\right)\right) - 0.6666666666666666\right)}{v} + u \cdot \left(0.5 \cdot \left(u \cdot 16 - u \cdot 8\right) - 1.3333333333333333\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
+-commutative93.5%
fma-define94.1%
+-commutative94.1%
fma-define93.9%
Simplified93.9%
Taylor expanded in u around 0 66.4%
fma-neg66.4%
Simplified66.6%
Taylor expanded in v around -inf 62.7%
Final simplification88.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.1599999964237213)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(+
(/ (* u (+ 1.3333333333333333 (* 0.5 (- (* u 8.0) (* u 16.0))))) v)
(* u (- 2.0 (* u 2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((((u * (1.3333333333333333f + (0.5f * ((u * 8.0f) - (u * 16.0f))))) / v) + (u * (2.0f - (u * 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((u * (1.3333333333333333e0 + (0.5e0 * ((u * 8.0e0) - (u * 16.0e0))))) / v) + (u * (2.0e0 - (u * 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(u * Float32(Float32(1.3333333333333333) + Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))))) / v) + Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((((u * (single(1.3333333333333333) + (single(0.5) * ((u * single(8.0)) - (u * single(16.0)))))) / v) + (u * (single(2.0) - (u * single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{u \cdot \left(1.3333333333333333 + 0.5 \cdot \left(u \cdot 8 - u \cdot 16\right)\right)}{v} + u \cdot \left(2 - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
+-commutative93.5%
fma-define94.1%
+-commutative94.1%
fma-define93.9%
Simplified93.9%
Taylor expanded in u around 0 66.4%
fma-neg66.4%
Simplified66.6%
Taylor expanded in v around -inf 58.7%
Final simplification87.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.1599999964237213)
1.0
(+
1.0
(-
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
flip--92.9%
associate-*l/93.3%
metadata-eval93.3%
pow293.3%
Applied egg-rr93.3%
Taylor expanded in u around 0 55.6%
Taylor expanded in v around -inf 56.7%
Final simplification87.7%
(FPCore (u v) :precision binary32 (if (<= v 0.1599999964237213) 1.0 (+ -1.0 (* u (+ 2.0 (+ (* -2.0 (/ u v)) (* 2.0 (/ 1.0 v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((-2.0f * (u / v)) + (2.0f * (1.0f / v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((-2.0e0) * (u / v)) + (2.0e0 * (1.0e0 / v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(-2.0) * (u / v)) + (single(2.0) * (single(1.0) / v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(-2 \cdot \frac{u}{v} + 2 \cdot \frac{1}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
+-commutative93.5%
fma-define94.1%
+-commutative94.1%
fma-define93.9%
Simplified93.9%
Taylor expanded in v around inf 54.8%
Taylor expanded in u around 0 54.8%
Final simplification87.5%
(FPCore (u v) :precision binary32 (if (<= v 0.1599999964237213) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (* 1.3333333333333333 (/ 1.0 v))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (1.3333333333333333f * (1.0f / v))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 * (1.0e0 / v))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) * Float32(Float32(1.0) / v))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) * (single(1.0) / v))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + 1.3333333333333333 \cdot \frac{1}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
+-commutative93.5%
fma-define94.1%
+-commutative94.1%
fma-define93.9%
Simplified93.9%
Taylor expanded in v around -inf 64.4%
Taylor expanded in u around 0 55.7%
Final simplification87.6%
(FPCore (u v) :precision binary32 (if (<= v 0.1599999964237213) 1.0 (+ -1.0 (+ (* u 2.0) (/ (* u (+ 2.0 (* u -2.0))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((u * (2.0f + (u * -2.0f))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((u * (2.0e0 + (u * (-2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(u * Float32(Float32(2.0) + Float32(u * Float32(-2.0)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((u * (single(2.0) + (u * single(-2.0)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \left(2 + u \cdot -2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
+-commutative93.5%
fma-define94.1%
+-commutative94.1%
fma-define93.9%
Simplified93.9%
Taylor expanded in u around 0 66.4%
fma-neg66.4%
Simplified66.6%
Taylor expanded in v around inf 54.8%
Final simplification87.5%
(FPCore (u v) :precision binary32 (if (<= v 0.1599999964237213) 1.0 (+ 1.0 (- (* u (+ 2.0 (* 2.0 (/ 1.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f * (1.0f / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 * (1.0e0 / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) * (single(1.0) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + 2 \cdot \frac{1}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
+-commutative93.5%
fma-define94.1%
+-commutative94.1%
fma-define93.9%
Simplified93.9%
Taylor expanded in v around inf 54.8%
Taylor expanded in u around 0 52.8%
(FPCore (u v) :precision binary32 (if (<= v 0.1599999964237213) 1.0 (+ -1.0 (+ (* u 2.0) (* 2.0 (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (2.0f * (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (2.0e0 * (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(2.0) * Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (single(2.0) * (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + 2 \cdot \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
flip--92.9%
associate-*l/93.3%
metadata-eval93.3%
pow293.3%
Applied egg-rr93.3%
Taylor expanded in u around 0 55.6%
Taylor expanded in v around inf 52.8%
Final simplification87.3%
(FPCore (u v) :precision binary32 (if (<= v 0.1599999964237213) 1.0 (+ -1.0 (* u (+ 2.0 (* 2.0 (/ 1.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f * (1.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 * (1.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) * (single(1.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + 2 \cdot \frac{1}{v}\right)\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
+-commutative93.5%
fma-define94.1%
+-commutative94.1%
fma-define93.9%
Simplified93.9%
Taylor expanded in v around inf 54.8%
Taylor expanded in u around 0 52.8%
Final simplification87.3%
(FPCore (u v) :precision binary32 (if (<= v 0.1599999964237213) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.1599999964237213f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.1599999964237213e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.1599999964237213)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.1599999964237213)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.1599999964237213:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.159999996Initial program 100.0%
log1p-expm1-u100.0%
expm1-undefine99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 90.9%
if 0.159999996 < v Initial program 93.5%
+-commutative93.5%
fma-define94.1%
+-commutative94.1%
fma-define93.9%
Simplified93.9%
Taylor expanded in u around 0 66.4%
fma-neg66.4%
Simplified66.6%
Taylor expanded in v around inf 44.7%
Final simplification86.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
log1p-expm1-u99.4%
expm1-undefine99.3%
*-commutative99.3%
exp-to-pow99.3%
+-commutative99.3%
fma-undefine99.3%
Applied egg-rr99.3%
Taylor expanded in v around 0 83.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in u around 0 6.3%
herbie shell --seed 2024137
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))