
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* a (cos (/ (* PI angle_m) 180.0))) 2.0)
(pow
(*
b
(sin (* (sqrt angle_m) (* (sqrt angle_m) (* PI 0.005555555555555556)))))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(((((double) M_PI) * angle_m) / 180.0))), 2.0) + pow((b * sin((sqrt(angle_m) * (sqrt(angle_m) * (((double) M_PI) * 0.005555555555555556))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(((Math.PI * angle_m) / 180.0))), 2.0) + Math.pow((b * Math.sin((Math.sqrt(angle_m) * (Math.sqrt(angle_m) * (Math.PI * 0.005555555555555556))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos(((math.pi * angle_m) / 180.0))), 2.0) + math.pow((b * math.sin((math.sqrt(angle_m) * (math.sqrt(angle_m) * (math.pi * 0.005555555555555556))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(Float64(pi * angle_m) / 180.0))) ^ 2.0) + (Float64(b * sin(Float64(sqrt(angle_m) * Float64(sqrt(angle_m) * Float64(pi * 0.005555555555555556))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos(((pi * angle_m) / 180.0))) ^ 2.0) + ((b * sin((sqrt(angle_m) * (sqrt(angle_m) * (pi * 0.005555555555555556))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[Sqrt[angle$95$m], $MachinePrecision] * N[(N[Sqrt[angle$95$m], $MachinePrecision] * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\frac{\pi \cdot angle\_m}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\sqrt{angle\_m} \cdot \left(\sqrt{angle\_m} \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.3%
metadata-eval82.3%
div-inv82.3%
associate-*r/82.4%
Applied egg-rr82.4%
metadata-eval82.4%
div-inv82.5%
associate-*r/82.5%
clear-num82.4%
Applied egg-rr82.4%
associate-/r/82.4%
metadata-eval82.4%
associate-*r*82.4%
*-commutative82.4%
add-sqr-sqrt33.2%
associate-*r*33.2%
Applied egg-rr33.2%
Final simplification33.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (/ (* PI angle_m) 180.0))) 2.0) (pow (* b (sin (/ 1.0 (/ 180.0 (* PI angle_m))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(((((double) M_PI) * angle_m) / 180.0))), 2.0) + pow((b * sin((1.0 / (180.0 / (((double) M_PI) * angle_m))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(((Math.PI * angle_m) / 180.0))), 2.0) + Math.pow((b * Math.sin((1.0 / (180.0 / (Math.PI * angle_m))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos(((math.pi * angle_m) / 180.0))), 2.0) + math.pow((b * math.sin((1.0 / (180.0 / (math.pi * angle_m))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(Float64(pi * angle_m) / 180.0))) ^ 2.0) + (Float64(b * sin(Float64(1.0 / Float64(180.0 / Float64(pi * angle_m))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos(((pi * angle_m) / 180.0))) ^ 2.0) + ((b * sin((1.0 / (180.0 / (pi * angle_m))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(1.0 / N[(180.0 / N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\frac{\pi \cdot angle\_m}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{1}{\frac{180}{\pi \cdot angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.3%
metadata-eval82.3%
div-inv82.3%
associate-*r/82.4%
Applied egg-rr82.4%
metadata-eval82.4%
div-inv82.5%
associate-*r/82.5%
clear-num82.4%
Applied egg-rr82.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (/ (* PI angle_m) 180.0))) 2.0) (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(((((double) M_PI) * angle_m) / 180.0))), 2.0) + pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(((Math.PI * angle_m) / 180.0))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos(((math.pi * angle_m) / 180.0))), 2.0) + math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(Float64(pi * angle_m) / 180.0))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos(((pi * angle_m) / 180.0))) ^ 2.0) + ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\frac{\pi \cdot angle\_m}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.3%
metadata-eval82.3%
div-inv82.3%
associate-*r/82.4%
Applied egg-rr82.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* PI (/ angle_m 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi * (angle_m / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi * Float64(angle_m / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = pi * (angle_m / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle\_m}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 82.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.3%
metadata-eval82.3%
div-inv82.4%
clear-num82.3%
un-div-inv82.4%
Applied egg-rr82.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* PI (* angle_m 0.005555555555555556)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m * 0.005555555555555556);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m * 0.005555555555555556);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi * (angle_m * 0.005555555555555556) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi * Float64(angle_m * 0.005555555555555556)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = pi * (angle_m * 0.005555555555555556); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\\
{\left(b \cdot \sin t\_0\right)}^{2} + {\left(a \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 82.4%
Simplified82.3%
Final simplification82.3%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (if (<= b 2.6e+146) (* (pow a 2.0) (pow (cos (* (* PI angle_m) 0.005555555555555556)) 2.0)) (pow (* b (sin (* angle_m (* PI 0.005555555555555556)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (b <= 2.6e+146) {
tmp = pow(a, 2.0) * pow(cos(((((double) M_PI) * angle_m) * 0.005555555555555556)), 2.0);
} else {
tmp = pow((b * sin((angle_m * (((double) M_PI) * 0.005555555555555556)))), 2.0);
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (b <= 2.6e+146) {
tmp = Math.pow(a, 2.0) * Math.pow(Math.cos(((Math.PI * angle_m) * 0.005555555555555556)), 2.0);
} else {
tmp = Math.pow((b * Math.sin((angle_m * (Math.PI * 0.005555555555555556)))), 2.0);
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if b <= 2.6e+146: tmp = math.pow(a, 2.0) * math.pow(math.cos(((math.pi * angle_m) * 0.005555555555555556)), 2.0) else: tmp = math.pow((b * math.sin((angle_m * (math.pi * 0.005555555555555556)))), 2.0) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (b <= 2.6e+146) tmp = Float64((a ^ 2.0) * (cos(Float64(Float64(pi * angle_m) * 0.005555555555555556)) ^ 2.0)); else tmp = Float64(b * sin(Float64(angle_m * Float64(pi * 0.005555555555555556)))) ^ 2.0; end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (b <= 2.6e+146) tmp = (a ^ 2.0) * (cos(((pi * angle_m) * 0.005555555555555556)) ^ 2.0); else tmp = (b * sin((angle_m * (pi * 0.005555555555555556)))) ^ 2.0; end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[b, 2.6e+146], N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[Power[N[(b * N[Sin[N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.6 \cdot 10^{+146}:\\
\;\;\;\;{a}^{2} \cdot {\cos \left(\left(\pi \cdot angle\_m\right) \cdot 0.005555555555555556\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{\left(b \cdot \sin \left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 2.60000000000000014e146Initial program 80.0%
Simplified79.9%
Taylor expanded in a around inf 60.7%
if 2.60000000000000014e146 < b Initial program 97.7%
Simplified97.7%
metadata-eval97.7%
div-inv97.7%
associate-*r/97.7%
Applied egg-rr97.7%
metadata-eval97.7%
div-inv97.7%
associate-*r/97.7%
clear-num97.7%
Applied egg-rr97.7%
Taylor expanded in a around 0 72.3%
unpow272.3%
associate-*r*72.6%
*-commutative72.6%
*-commutative72.6%
unpow272.6%
swap-sqr81.3%
unpow281.3%
*-commutative81.3%
*-commutative81.3%
associate-*r*80.9%
associate-*r*81.3%
*-commutative81.3%
associate-*l*81.3%
Simplified81.3%
Final simplification63.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ 1.0 (/ 180.0 (* PI angle_m))))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((1.0 / (180.0 / (((double) M_PI) * angle_m))))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((1.0 / (180.0 / (Math.PI * angle_m))))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((1.0 / (180.0 / (math.pi * angle_m))))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(1.0 / Float64(180.0 / Float64(pi * angle_m))))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((1.0 / (180.0 / (pi * angle_m))))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(1.0 / N[(180.0 / N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{1}{\frac{180}{\pi \cdot angle\_m}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 82.4%
Simplified82.3%
metadata-eval82.3%
div-inv82.3%
associate-*r/82.4%
Applied egg-rr82.4%
metadata-eval82.4%
div-inv82.5%
associate-*r/82.5%
clear-num82.4%
Applied egg-rr82.4%
Taylor expanded in angle around 0 82.0%
Final simplification82.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 82.4%
Simplified82.3%
Taylor expanded in angle around 0 82.0%
Final simplification82.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (if (<= b 6.7e+146) (pow (* a (cos (* (* PI angle_m) 0.005555555555555556))) 2.0) (pow (* b (sin (* angle_m (* PI 0.005555555555555556)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (b <= 6.7e+146) {
tmp = pow((a * cos(((((double) M_PI) * angle_m) * 0.005555555555555556))), 2.0);
} else {
tmp = pow((b * sin((angle_m * (((double) M_PI) * 0.005555555555555556)))), 2.0);
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (b <= 6.7e+146) {
tmp = Math.pow((a * Math.cos(((Math.PI * angle_m) * 0.005555555555555556))), 2.0);
} else {
tmp = Math.pow((b * Math.sin((angle_m * (Math.PI * 0.005555555555555556)))), 2.0);
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if b <= 6.7e+146: tmp = math.pow((a * math.cos(((math.pi * angle_m) * 0.005555555555555556))), 2.0) else: tmp = math.pow((b * math.sin((angle_m * (math.pi * 0.005555555555555556)))), 2.0) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (b <= 6.7e+146) tmp = Float64(a * cos(Float64(Float64(pi * angle_m) * 0.005555555555555556))) ^ 2.0; else tmp = Float64(b * sin(Float64(angle_m * Float64(pi * 0.005555555555555556)))) ^ 2.0; end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (b <= 6.7e+146) tmp = (a * cos(((pi * angle_m) * 0.005555555555555556))) ^ 2.0; else tmp = (b * sin((angle_m * (pi * 0.005555555555555556)))) ^ 2.0; end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[b, 6.7e+146], N[Power[N[(a * N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision], N[Power[N[(b * N[Sin[N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;b \leq 6.7 \cdot 10^{+146}:\\
\;\;\;\;{\left(a \cdot \cos \left(\left(\pi \cdot angle\_m\right) \cdot 0.005555555555555556\right)\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{\left(b \cdot \sin \left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 6.70000000000000007e146Initial program 80.0%
Simplified79.9%
Taylor expanded in a around inf 60.7%
unpow260.7%
*-commutative60.7%
unpow260.7%
swap-sqr60.7%
unpow260.7%
*-commutative60.7%
Simplified60.7%
if 6.70000000000000007e146 < b Initial program 97.7%
Simplified97.7%
metadata-eval97.7%
div-inv97.7%
associate-*r/97.7%
Applied egg-rr97.7%
metadata-eval97.7%
div-inv97.7%
associate-*r/97.7%
clear-num97.7%
Applied egg-rr97.7%
Taylor expanded in a around 0 72.3%
unpow272.3%
associate-*r*72.6%
*-commutative72.6%
*-commutative72.6%
unpow272.6%
swap-sqr81.3%
unpow281.3%
*-commutative81.3%
*-commutative81.3%
associate-*r*80.9%
associate-*r*81.3%
*-commutative81.3%
associate-*l*81.3%
Simplified81.3%
Final simplification63.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* (* PI angle_m) 0.005555555555555556))) (if (<= b 2.3e+147) (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = (((double) M_PI) * angle_m) * 0.005555555555555556;
double tmp;
if (b <= 2.3e+147) {
tmp = pow((a * cos(t_0)), 2.0);
} else {
tmp = pow((b * sin(t_0)), 2.0);
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = (Math.PI * angle_m) * 0.005555555555555556;
double tmp;
if (b <= 2.3e+147) {
tmp = Math.pow((a * Math.cos(t_0)), 2.0);
} else {
tmp = Math.pow((b * Math.sin(t_0)), 2.0);
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = (math.pi * angle_m) * 0.005555555555555556 tmp = 0 if b <= 2.3e+147: tmp = math.pow((a * math.cos(t_0)), 2.0) else: tmp = math.pow((b * math.sin(t_0)), 2.0) return tmp
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(Float64(pi * angle_m) * 0.005555555555555556) tmp = 0.0 if (b <= 2.3e+147) tmp = Float64(a * cos(t_0)) ^ 2.0; else tmp = Float64(b * sin(t_0)) ^ 2.0; end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) t_0 = (pi * angle_m) * 0.005555555555555556; tmp = 0.0; if (b <= 2.3e+147) tmp = (a * cos(t_0)) ^ 2.0; else tmp = (b * sin(t_0)) ^ 2.0; end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(Pi * angle$95$m), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]}, If[LessEqual[b, 2.3e+147], N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision], N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \left(\pi \cdot angle\_m\right) \cdot 0.005555555555555556\\
\mathbf{if}\;b \leq 2.3 \cdot 10^{+147}:\\
\;\;\;\;{\left(a \cdot \cos t\_0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{\left(b \cdot \sin t\_0\right)}^{2}\\
\end{array}
\end{array}
if b < 2.2999999999999999e147Initial program 80.0%
Simplified79.9%
Taylor expanded in a around inf 60.7%
unpow260.7%
*-commutative60.7%
unpow260.7%
swap-sqr60.7%
unpow260.7%
*-commutative60.7%
Simplified60.7%
if 2.2999999999999999e147 < b Initial program 97.7%
Simplified97.7%
Taylor expanded in a around 0 72.3%
*-commutative72.3%
unpow272.3%
unpow272.3%
swap-sqr80.9%
unpow280.9%
*-commutative80.9%
Simplified80.9%
Final simplification63.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (pow (* a (cos (* (* PI angle_m) 0.005555555555555556))) 2.0))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(((((double) M_PI) * angle_m) * 0.005555555555555556))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(((Math.PI * angle_m) * 0.005555555555555556))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos(((math.pi * angle_m) * 0.005555555555555556))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64(a * cos(Float64(Float64(pi * angle_m) * 0.005555555555555556))) ^ 2.0 end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a * cos(((pi * angle_m) * 0.005555555555555556))) ^ 2.0; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[Power[N[(a * N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\left(\pi \cdot angle\_m\right) \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.3%
Taylor expanded in a around inf 56.2%
unpow256.2%
*-commutative56.2%
unpow256.2%
swap-sqr56.2%
unpow256.2%
*-commutative56.2%
Simplified56.2%
Final simplification56.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (* a a))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return a * a;
}
angle_m = abs(angle)
real(8) function code(a, b, angle_m)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle_m
code = a * a
end function
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return a * a;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return a * a
angle_m = abs(angle) function code(a, b, angle_m) return Float64(a * a) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = a * a; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(a * a), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
a \cdot a
\end{array}
Initial program 82.4%
Simplified82.3%
Taylor expanded in angle around 0 55.8%
unpow255.8%
Applied egg-rr55.8%
herbie shell --seed 2024136
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))