
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (+ x 1.0)))) (+ t_0 (* t_0 (/ x y)))))
double code(double x, double y) {
double t_0 = x / (x + 1.0);
return t_0 + (t_0 * (x / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (x + 1.0d0)
code = t_0 + (t_0 * (x / y))
end function
public static double code(double x, double y) {
double t_0 = x / (x + 1.0);
return t_0 + (t_0 * (x / y));
}
def code(x, y): t_0 = x / (x + 1.0) return t_0 + (t_0 * (x / y))
function code(x, y) t_0 = Float64(x / Float64(x + 1.0)) return Float64(t_0 + Float64(t_0 * Float64(x / y))) end
function tmp = code(x, y) t_0 = x / (x + 1.0); tmp = t_0 + (t_0 * (x / y)); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 + N[(t$95$0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
t\_0 + t\_0 \cdot \frac{x}{y}
\end{array}
\end{array}
Initial program 90.1%
*-commutative90.1%
associate-/l*99.9%
Applied egg-rr99.9%
*-commutative99.9%
+-commutative99.9%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ x y))))
(if (<= x -24500000000000.0)
t_0
(if (<= x -4.9e-57)
(* x (/ (/ x y) (+ x 1.0)))
(if (<= x 2400000.0) (/ x (+ x 1.0)) t_0)))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -24500000000000.0) {
tmp = t_0;
} else if (x <= -4.9e-57) {
tmp = x * ((x / y) / (x + 1.0));
} else if (x <= 2400000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if (x <= (-24500000000000.0d0)) then
tmp = t_0
else if (x <= (-4.9d-57)) then
tmp = x * ((x / y) / (x + 1.0d0))
else if (x <= 2400000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -24500000000000.0) {
tmp = t_0;
} else if (x <= -4.9e-57) {
tmp = x * ((x / y) / (x + 1.0));
} else if (x <= 2400000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if x <= -24500000000000.0: tmp = t_0 elif x <= -4.9e-57: tmp = x * ((x / y) / (x + 1.0)) elif x <= 2400000.0: tmp = x / (x + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (x <= -24500000000000.0) tmp = t_0; elseif (x <= -4.9e-57) tmp = Float64(x * Float64(Float64(x / y) / Float64(x + 1.0))); elseif (x <= 2400000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if (x <= -24500000000000.0) tmp = t_0; elseif (x <= -4.9e-57) tmp = x * ((x / y) / (x + 1.0)); elseif (x <= 2400000.0) tmp = x / (x + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -24500000000000.0], t$95$0, If[LessEqual[x, -4.9e-57], N[(x * N[(N[(x / y), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2400000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;x \leq -24500000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -4.9 \cdot 10^{-57}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{x + 1}\\
\mathbf{elif}\;x \leq 2400000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.45e13 or 2.4e6 < x Initial program 79.9%
Taylor expanded in x around inf 79.6%
Taylor expanded in x around 0 99.7%
if -2.45e13 < x < -4.89999999999999988e-57Initial program 99.6%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 82.6%
if -4.89999999999999988e-57 < x < 2.4e6Initial program 99.9%
Taylor expanded in y around inf 81.2%
Final simplification90.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ x y))))
(if (<= x -24500000000000.0)
t_0
(if (<= x -8.6e-57)
(/ x (+ y (/ y x)))
(if (<= x 15500000.0) (/ x (+ x 1.0)) t_0)))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -24500000000000.0) {
tmp = t_0;
} else if (x <= -8.6e-57) {
tmp = x / (y + (y / x));
} else if (x <= 15500000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if (x <= (-24500000000000.0d0)) then
tmp = t_0
else if (x <= (-8.6d-57)) then
tmp = x / (y + (y / x))
else if (x <= 15500000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -24500000000000.0) {
tmp = t_0;
} else if (x <= -8.6e-57) {
tmp = x / (y + (y / x));
} else if (x <= 15500000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if x <= -24500000000000.0: tmp = t_0 elif x <= -8.6e-57: tmp = x / (y + (y / x)) elif x <= 15500000.0: tmp = x / (x + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (x <= -24500000000000.0) tmp = t_0; elseif (x <= -8.6e-57) tmp = Float64(x / Float64(y + Float64(y / x))); elseif (x <= 15500000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if (x <= -24500000000000.0) tmp = t_0; elseif (x <= -8.6e-57) tmp = x / (y + (y / x)); elseif (x <= 15500000.0) tmp = x / (x + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -24500000000000.0], t$95$0, If[LessEqual[x, -8.6e-57], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 15500000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;x \leq -24500000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -8.6 \cdot 10^{-57}:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\
\mathbf{elif}\;x \leq 15500000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.45e13 or 1.55e7 < x Initial program 79.9%
Taylor expanded in x around inf 79.6%
Taylor expanded in x around 0 99.7%
if -2.45e13 < x < -8.60000000000000043e-57Initial program 99.6%
Taylor expanded in y around 0 99.6%
clear-num99.4%
un-div-inv99.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 82.2%
+-commutative82.2%
*-commutative82.2%
associate-/r*82.6%
unpow282.6%
associate-*l/82.5%
associate-/r/82.3%
associate-/r*82.1%
*-commutative82.1%
*-rgt-identity82.1%
associate-*r/82.2%
distribute-lft1-in82.1%
rgt-mult-inverse82.2%
distribute-rgt-in82.1%
*-lft-identity82.1%
associate-*l/82.1%
*-lft-identity82.1%
Simplified82.1%
if -8.60000000000000043e-57 < x < 1.55e7Initial program 99.9%
Taylor expanded in y around inf 81.2%
Final simplification90.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1400.0) (not (<= x 3100000.0))) (+ 1.0 (/ x y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1400.0) || !(x <= 3100000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1400.0d0)) .or. (.not. (x <= 3100000.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1400.0) || !(x <= 3100000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1400.0) or not (x <= 3100000.0): tmp = 1.0 + (x / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1400.0) || !(x <= 3100000.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1400.0) || ~((x <= 3100000.0))) tmp = 1.0 + (x / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1400.0], N[Not[LessEqual[x, 3100000.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1400 \lor \neg \left(x \leq 3100000\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1400 or 3.1e6 < x Initial program 80.5%
Taylor expanded in x around inf 79.0%
Taylor expanded in x around 0 98.5%
if -1400 < x < 3.1e6Initial program 99.9%
Taylor expanded in y around inf 75.6%
Final simplification87.1%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.95e-7))) (+ 1.0 (/ x y)) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.95e-7)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.95d-7))) then
tmp = 1.0d0 + (x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.95e-7)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.95e-7): tmp = 1.0 + (x / y) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.95e-7)) tmp = Float64(1.0 + Float64(x / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.95e-7))) tmp = 1.0 + (x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.95e-7]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.95 \cdot 10^{-7}\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1.95000000000000012e-7 < x Initial program 80.9%
Taylor expanded in x around inf 77.8%
Taylor expanded in x around 0 96.8%
if -1 < x < 1.95000000000000012e-7Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 75.4%
Final simplification86.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1100000.0))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1100000.0)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1100000.0d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1100000.0)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1100000.0): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1100000.0)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1100000.0))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1100000.0]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1100000\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1.1e6 < x Initial program 80.5%
*-commutative80.5%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 77.4%
if -1 < x < 1.1e6Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 73.9%
Final simplification75.7%
(FPCore (x y) :precision binary64 (* (/ x (+ x 1.0)) (+ 1.0 (/ x y))))
double code(double x, double y) {
return (x / (x + 1.0)) * (1.0 + (x / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + 1.0d0)) * (1.0d0 + (x / y))
end function
public static double code(double x, double y) {
return (x / (x + 1.0)) * (1.0 + (x / y));
}
def code(x, y): return (x / (x + 1.0)) * (1.0 + (x / y))
function code(x, y) return Float64(Float64(x / Float64(x + 1.0)) * Float64(1.0 + Float64(x / y))) end
function tmp = code(x, y) tmp = (x / (x + 1.0)) * (1.0 + (x / y)); end
code[x_, y_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} \cdot \left(1 + \frac{x}{y}\right)
\end{array}
Initial program 90.1%
*-commutative90.1%
associate-/l*99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 90.1%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 90.1%
*-commutative90.1%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 38.5%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 90.1%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 38.5%
expm1-log1p-u37.8%
*-rgt-identity37.8%
log1p-define4.1%
+-commutative4.1%
expm1-undefine4.1%
add-exp-log4.9%
Applied egg-rr4.9%
Taylor expanded in x around inf 3.8%
Taylor expanded in x around 0 3.1%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024136
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))