
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) (- INFINITY)) (+ x (/ (* z (- y x)) t)) (fma (- y x) (/ z t) x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = x + ((z * (y - x)) / t);
} else {
tmp = fma((y - x), (z / t), x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(x + Float64(Float64(z * Float64(y - x)) / t)); else tmp = fma(Float64(y - x), Float64(z / t), x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(x + N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;x + \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - x, \frac{z}{t}, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 72.3%
associate-*r/99.9%
Applied egg-rr99.9%
if -inf.0 < (/.f64 z t) Initial program 98.5%
+-commutative98.5%
fma-define98.5%
Simplified98.5%
Final simplification98.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z y) t)))
(if (<= t -2.9e+104)
x
(if (<= t -3.7e-180)
t_1
(if (<= t 2.2e-239) (* (/ z t) (- x)) (if (<= t 6.8e-19) t_1 x))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * y) / t;
double tmp;
if (t <= -2.9e+104) {
tmp = x;
} else if (t <= -3.7e-180) {
tmp = t_1;
} else if (t <= 2.2e-239) {
tmp = (z / t) * -x;
} else if (t <= 6.8e-19) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * y) / t
if (t <= (-2.9d+104)) then
tmp = x
else if (t <= (-3.7d-180)) then
tmp = t_1
else if (t <= 2.2d-239) then
tmp = (z / t) * -x
else if (t <= 6.8d-19) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * y) / t;
double tmp;
if (t <= -2.9e+104) {
tmp = x;
} else if (t <= -3.7e-180) {
tmp = t_1;
} else if (t <= 2.2e-239) {
tmp = (z / t) * -x;
} else if (t <= 6.8e-19) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * y) / t tmp = 0 if t <= -2.9e+104: tmp = x elif t <= -3.7e-180: tmp = t_1 elif t <= 2.2e-239: tmp = (z / t) * -x elif t <= 6.8e-19: tmp = t_1 else: tmp = x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * y) / t) tmp = 0.0 if (t <= -2.9e+104) tmp = x; elseif (t <= -3.7e-180) tmp = t_1; elseif (t <= 2.2e-239) tmp = Float64(Float64(z / t) * Float64(-x)); elseif (t <= 6.8e-19) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * y) / t; tmp = 0.0; if (t <= -2.9e+104) tmp = x; elseif (t <= -3.7e-180) tmp = t_1; elseif (t <= 2.2e-239) tmp = (z / t) * -x; elseif (t <= 6.8e-19) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[t, -2.9e+104], x, If[LessEqual[t, -3.7e-180], t$95$1, If[LessEqual[t, 2.2e-239], N[(N[(z / t), $MachinePrecision] * (-x)), $MachinePrecision], If[LessEqual[t, 6.8e-19], t$95$1, x]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot y}{t}\\
\mathbf{if}\;t \leq -2.9 \cdot 10^{+104}:\\
\;\;\;\;x\\
\mathbf{elif}\;t \leq -3.7 \cdot 10^{-180}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.2 \cdot 10^{-239}:\\
\;\;\;\;\frac{z}{t} \cdot \left(-x\right)\\
\mathbf{elif}\;t \leq 6.8 \cdot 10^{-19}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < -2.8999999999999998e104 or 6.8000000000000004e-19 < t Initial program 97.8%
Taylor expanded in z around 0 64.6%
if -2.8999999999999998e104 < t < -3.70000000000000016e-180 or 2.19999999999999983e-239 < t < 6.8000000000000004e-19Initial program 97.1%
Taylor expanded in y around inf 74.9%
*-commutative74.9%
associate-/l*66.4%
Simplified66.4%
Taylor expanded in t around 0 74.0%
Taylor expanded in t around 0 58.0%
*-commutative58.0%
Simplified58.0%
if -3.70000000000000016e-180 < t < 2.19999999999999983e-239Initial program 93.7%
Taylor expanded in x around inf 77.7%
mul-1-neg77.7%
unsub-neg77.7%
Simplified77.7%
Taylor expanded in z around inf 67.8%
mul-1-neg67.8%
distribute-frac-neg67.8%
Simplified67.8%
Final simplification62.5%
(FPCore (x y z t) :precision binary64 (if (or (<= x -2.55e+160) (not (<= x 7.2e+31))) (* x (- 1.0 (/ z t))) (+ x (* (/ z t) y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.55e+160) || !(x <= 7.2e+31)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + ((z / t) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-2.55d+160)) .or. (.not. (x <= 7.2d+31))) then
tmp = x * (1.0d0 - (z / t))
else
tmp = x + ((z / t) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.55e+160) || !(x <= 7.2e+31)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + ((z / t) * y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -2.55e+160) or not (x <= 7.2e+31): tmp = x * (1.0 - (z / t)) else: tmp = x + ((z / t) * y) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -2.55e+160) || !(x <= 7.2e+31)) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(x + Float64(Float64(z / t) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -2.55e+160) || ~((x <= 7.2e+31))) tmp = x * (1.0 - (z / t)); else tmp = x + ((z / t) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -2.55e+160], N[Not[LessEqual[x, 7.2e+31]], $MachinePrecision]], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.55 \cdot 10^{+160} \lor \neg \left(x \leq 7.2 \cdot 10^{+31}\right):\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{z}{t} \cdot y\\
\end{array}
\end{array}
if x < -2.5500000000000001e160 or 7.19999999999999992e31 < x Initial program 99.9%
Taylor expanded in x around inf 94.1%
mul-1-neg94.1%
unsub-neg94.1%
Simplified94.1%
if -2.5500000000000001e160 < x < 7.19999999999999992e31Initial program 95.0%
Taylor expanded in y around inf 81.4%
associate-*r/84.3%
Simplified84.3%
Final simplification87.8%
(FPCore (x y z t) :precision binary64 (if (or (<= x -1.25e-121) (not (<= x 1.75e-155))) (* x (- 1.0 (/ z t))) (/ (* z y) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.25e-121) || !(x <= 1.75e-155)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = (z * y) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-1.25d-121)) .or. (.not. (x <= 1.75d-155))) then
tmp = x * (1.0d0 - (z / t))
else
tmp = (z * y) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.25e-121) || !(x <= 1.75e-155)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = (z * y) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -1.25e-121) or not (x <= 1.75e-155): tmp = x * (1.0 - (z / t)) else: tmp = (z * y) / t return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -1.25e-121) || !(x <= 1.75e-155)) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(Float64(z * y) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -1.25e-121) || ~((x <= 1.75e-155))) tmp = x * (1.0 - (z / t)); else tmp = (z * y) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -1.25e-121], N[Not[LessEqual[x, 1.75e-155]], $MachinePrecision]], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-121} \lor \neg \left(x \leq 1.75 \cdot 10^{-155}\right):\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot y}{t}\\
\end{array}
\end{array}
if x < -1.24999999999999997e-121 or 1.75000000000000008e-155 < x Initial program 98.2%
Taylor expanded in x around inf 78.8%
mul-1-neg78.8%
unsub-neg78.8%
Simplified78.8%
if -1.24999999999999997e-121 < x < 1.75000000000000008e-155Initial program 93.2%
Taylor expanded in y around inf 91.5%
*-commutative91.5%
associate-/l*91.5%
Simplified91.5%
Taylor expanded in t around 0 91.5%
Taylor expanded in t around 0 73.6%
*-commutative73.6%
Simplified73.6%
Final simplification77.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) (- INFINITY)) (+ x (/ (* z (- y x)) t)) (+ x (* (/ z t) (- y x)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = x + ((z * (y - x)) / t);
} else {
tmp = x + ((z / t) * (y - x));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -Double.POSITIVE_INFINITY) {
tmp = x + ((z * (y - x)) / t);
} else {
tmp = x + ((z / t) * (y - x));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -math.inf: tmp = x + ((z * (y - x)) / t) else: tmp = x + ((z / t) * (y - x)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(x + Float64(Float64(z * Float64(y - x)) / t)); else tmp = Float64(x + Float64(Float64(z / t) * Float64(y - x))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -Inf) tmp = x + ((z * (y - x)) / t); else tmp = x + ((z / t) * (y - x)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(x + N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;x + \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{z}{t} \cdot \left(y - x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 72.3%
associate-*r/99.9%
Applied egg-rr99.9%
if -inf.0 < (/.f64 z t) Initial program 98.5%
Final simplification98.6%
(FPCore (x y z t) :precision binary64 (if (<= t -2.9e+104) x (if (<= t 1.85e-19) (/ (* z y) t) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2.9e+104) {
tmp = x;
} else if (t <= 1.85e-19) {
tmp = (z * y) / t;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-2.9d+104)) then
tmp = x
else if (t <= 1.85d-19) then
tmp = (z * y) / t
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2.9e+104) {
tmp = x;
} else if (t <= 1.85e-19) {
tmp = (z * y) / t;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -2.9e+104: tmp = x elif t <= 1.85e-19: tmp = (z * y) / t else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -2.9e+104) tmp = x; elseif (t <= 1.85e-19) tmp = Float64(Float64(z * y) / t); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -2.9e+104) tmp = x; elseif (t <= 1.85e-19) tmp = (z * y) / t; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -2.9e+104], x, If[LessEqual[t, 1.85e-19], N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.9 \cdot 10^{+104}:\\
\;\;\;\;x\\
\mathbf{elif}\;t \leq 1.85 \cdot 10^{-19}:\\
\;\;\;\;\frac{z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < -2.8999999999999998e104 or 1.85000000000000003e-19 < t Initial program 97.8%
Taylor expanded in z around 0 64.6%
if -2.8999999999999998e104 < t < 1.85000000000000003e-19Initial program 96.0%
Taylor expanded in y around inf 66.7%
*-commutative66.7%
associate-/l*59.5%
Simplified59.5%
Taylor expanded in t around 0 66.0%
Taylor expanded in t around 0 52.0%
*-commutative52.0%
Simplified52.0%
(FPCore (x y z t) :precision binary64 (+ x (* (/ z t) (- y x))))
double code(double x, double y, double z, double t) {
return x + ((z / t) * (y - x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((z / t) * (y - x))
end function
public static double code(double x, double y, double z, double t) {
return x + ((z / t) * (y - x));
}
def code(x, y, z, t): return x + ((z / t) * (y - x))
function code(x, y, z, t) return Float64(x + Float64(Float64(z / t) * Float64(y - x))) end
function tmp = code(x, y, z, t) tmp = x + ((z / t) * (y - x)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{z}{t} \cdot \left(y - x\right)
\end{array}
Initial program 96.8%
Final simplification96.8%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.8%
Taylor expanded in z around 0 37.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024136
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))