
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(* normAngle normAngle)
(* u (- (* -0.16666666666666666 (- n0_i n1_i)) (* n0_i -0.5)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (u * ((-0.16666666666666666f * (n0_i - n1_i)) - (n0_i * -0.5f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle * normangle) * (u * (((-0.16666666666666666e0) * (n0_i - n1_i)) - (n0_i * (-0.5e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32(Float32(normAngle * normAngle) * Float32(u * Float32(Float32(Float32(-0.16666666666666666) * Float32(n0_i - n1_i)) - Float32(n0_i * Float32(-0.5))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (u * ((single(-0.16666666666666666) * (n0_i - n1_i)) - (n0_i * single(-0.5)))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(-0.16666666666666666 \cdot \left(n0\_i - n1\_i\right) - n0\_i \cdot -0.5\right)\right)\right)
\end{array}
Initial program 97.9%
associate-*l*97.8%
cancel-sign-sub97.8%
*-commutative97.8%
associate-*r*81.7%
associate-*r/81.8%
*-rgt-identity81.8%
sin-neg81.8%
distribute-lft-neg-out81.8%
associate-*l*81.9%
*-commutative81.9%
distribute-lft-neg-out81.9%
distribute-rgt-neg-out81.9%
associate-*r/82.0%
Simplified75.3%
Taylor expanded in u around 0 75.0%
Taylor expanded in normAngle around 0 99.2%
unpow299.2%
Applied egg-rr99.2%
Taylor expanded in u around -inf 99.2%
associate-*r*99.2%
mul-1-neg99.2%
cancel-sign-sub-inv99.2%
metadata-eval99.2%
*-commutative99.2%
neg-mul-199.2%
sub-neg99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (* normAngle normAngle) (* 0.16666666666666666 (* u n1_i))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (0.16666666666666666f * (u * n1_i))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle * normangle) * (0.16666666666666666e0 * (u * n1_i))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32(Float32(normAngle * normAngle) * Float32(Float32(0.16666666666666666) * Float32(u * n1_i))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle * normAngle) * (single(0.16666666666666666) * (u * n1_i)))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(0.16666666666666666 \cdot \left(u \cdot n1\_i\right)\right)\right)
\end{array}
Initial program 97.9%
associate-*l*97.8%
cancel-sign-sub97.8%
*-commutative97.8%
associate-*r*81.7%
associate-*r/81.8%
*-rgt-identity81.8%
sin-neg81.8%
distribute-lft-neg-out81.8%
associate-*l*81.9%
*-commutative81.9%
distribute-lft-neg-out81.9%
distribute-rgt-neg-out81.9%
associate-*r/82.0%
Simplified75.3%
Taylor expanded in u around 0 75.0%
Taylor expanded in normAngle around 0 99.2%
unpow299.2%
Applied egg-rr99.2%
Taylor expanded in n0_i around 0 99.1%
*-commutative99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.00000012549758e-22)
(not (<= n1_i 1.5000000170217692e-19)))
(+ n0_i (* u n1_i))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.00000012549758e-22f) || !(n1_i <= 1.5000000170217692e-19f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.00000012549758e-22)) .or. (.not. (n1_i <= 1.5000000170217692e-19))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.00000012549758e-22)) || !(n1_i <= Float32(1.5000000170217692e-19))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.00000012549758e-22)) || ~((n1_i <= single(1.5000000170217692e-19)))) tmp = n0_i + (u * n1_i); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.00000012549758 \cdot 10^{-22} \lor \neg \left(n1\_i \leq 1.5000000170217692 \cdot 10^{-19}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -4.00000013e-22 or 1.50000002e-19 < n1_i Initial program 97.0%
fma-define97.1%
associate-*r/97.3%
*-rgt-identity97.3%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.7%
fma-define97.7%
*-commutative97.7%
Simplified97.7%
fma-undefine97.7%
Applied egg-rr97.7%
Taylor expanded in u around 0 87.8%
if -4.00000013e-22 < n1_i < 1.50000002e-19Initial program 98.7%
fma-define98.7%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 99.1%
fma-define99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in n0_i around inf 86.9%
Taylor expanded in u around 0 87.1%
mul-1-neg87.1%
distribute-lft-neg-out87.1%
*-commutative87.1%
Simplified87.1%
Final simplification87.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.00000012549758e-22)
(not (<= n1_i 1.5000000170217692e-19)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.00000012549758e-22f) || !(n1_i <= 1.5000000170217692e-19f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.00000012549758e-22)) .or. (.not. (n1_i <= 1.5000000170217692e-19))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.00000012549758e-22)) || !(n1_i <= Float32(1.5000000170217692e-19))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.00000012549758e-22)) || ~((n1_i <= single(1.5000000170217692e-19)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.00000012549758 \cdot 10^{-22} \lor \neg \left(n1\_i \leq 1.5000000170217692 \cdot 10^{-19}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -4.00000013e-22 or 1.50000002e-19 < n1_i Initial program 97.0%
fma-define97.1%
associate-*r/97.3%
*-rgt-identity97.3%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.7%
fma-define97.7%
*-commutative97.7%
Simplified97.7%
fma-undefine97.7%
Applied egg-rr97.7%
Taylor expanded in u around 0 87.8%
if -4.00000013e-22 < n1_i < 1.50000002e-19Initial program 98.7%
fma-define98.7%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 99.1%
fma-define99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in n0_i around inf 86.9%
Final simplification87.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.000000014509975e-15)
(not (<= n1_i 1.000000013351432e-10)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.000000014509975e-15f) || !(n1_i <= 1.000000013351432e-10f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.000000014509975e-15)) .or. (.not. (n1_i <= 1.000000013351432e-10))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.000000014509975e-15)) || !(n1_i <= Float32(1.000000013351432e-10))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.000000014509975e-15)) || ~((n1_i <= single(1.000000013351432e-10)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.000000014509975 \cdot 10^{-15} \lor \neg \left(n1\_i \leq 1.000000013351432 \cdot 10^{-10}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -4.00000001e-15 or 1.00000001e-10 < n1_i Initial program 96.5%
fma-define96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/97.0%
*-rgt-identity97.0%
Simplified97.0%
Taylor expanded in normAngle around 0 96.8%
fma-define96.9%
*-commutative96.9%
Simplified96.9%
Taylor expanded in n0_i around 0 76.3%
if -4.00000001e-15 < n1_i < 1.00000001e-10Initial program 98.4%
fma-define98.4%
associate-*r/98.8%
*-rgt-identity98.8%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in normAngle around 0 99.0%
fma-define99.1%
*-commutative99.1%
Simplified99.1%
Taylor expanded in n0_i around inf 76.5%
Final simplification76.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.0000000843119176e-17)
(not (<= n1_i 2.0000000072549875e-15)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.0000000843119176e-17f) || !(n1_i <= 2.0000000072549875e-15f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.0000000843119176e-17)) .or. (.not. (n1_i <= 2.0000000072549875e-15))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.0000000843119176e-17)) || !(n1_i <= Float32(2.0000000072549875e-15))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.0000000843119176e-17)) || ~((n1_i <= single(2.0000000072549875e-15)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.0000000843119176 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 2.0000000072549875 \cdot 10^{-15}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -5.00000008e-17 or 2.00000001e-15 < n1_i Initial program 97.1%
fma-define97.2%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.6%
fma-define97.6%
*-commutative97.6%
Simplified97.6%
Taylor expanded in n0_i around 0 68.2%
if -5.00000008e-17 < n1_i < 2.00000001e-15Initial program 98.4%
fma-define98.4%
associate-*r/98.8%
*-rgt-identity98.8%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in u around 0 60.2%
Final simplification63.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.9%
fma-define97.9%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.4%
fma-define98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in u around 0 98.6%
mul-1-neg98.6%
unsub-neg98.6%
Simplified98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.9%
fma-define97.9%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u around 0 44.8%
herbie shell --seed 2024136
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))