
(FPCore (x y) :precision binary64 (- (* 9.0 (pow x 4.0)) (* (* y y) (- (* y y) 2.0))))
double code(double x, double y) {
return (9.0 * pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (9.0d0 * (x ** 4.0d0)) - ((y * y) * ((y * y) - 2.0d0))
end function
public static double code(double x, double y) {
return (9.0 * Math.pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0));
}
def code(x, y): return (9.0 * math.pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0))
function code(x, y) return Float64(Float64(9.0 * (x ^ 4.0)) - Float64(Float64(y * y) * Float64(Float64(y * y) - 2.0))) end
function tmp = code(x, y) tmp = (9.0 * (x ^ 4.0)) - ((y * y) * ((y * y) - 2.0)); end
code[x_, y_] := N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[(N[(y * y), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
9 \cdot {x}^{4} - \left(y \cdot y\right) \cdot \left(y \cdot y - 2\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* 9.0 (pow x 4.0)) (* (* y y) (- (* y y) 2.0))))
double code(double x, double y) {
return (9.0 * pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (9.0d0 * (x ** 4.0d0)) - ((y * y) * ((y * y) - 2.0d0))
end function
public static double code(double x, double y) {
return (9.0 * Math.pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0));
}
def code(x, y): return (9.0 * math.pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0))
function code(x, y) return Float64(Float64(9.0 * (x ^ 4.0)) - Float64(Float64(y * y) * Float64(Float64(y * y) - 2.0))) end
function tmp = code(x, y) tmp = (9.0 * (x ^ 4.0)) - ((y * y) * ((y * y) - 2.0)); end
code[x_, y_] := N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[(N[(y * y), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
9 \cdot {x}^{4} - \left(y \cdot y\right) \cdot \left(y \cdot y - 2\right)
\end{array}
(FPCore (x y) :precision binary64 (+ (* 9.0 (pow x 4.0)) (* (* y y) (- 2.0 (* y y)))))
double code(double x, double y) {
return (9.0 * pow(x, 4.0)) + ((y * y) * (2.0 - (y * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (9.0d0 * (x ** 4.0d0)) + ((y * y) * (2.0d0 - (y * y)))
end function
public static double code(double x, double y) {
return (9.0 * Math.pow(x, 4.0)) + ((y * y) * (2.0 - (y * y)));
}
def code(x, y): return (9.0 * math.pow(x, 4.0)) + ((y * y) * (2.0 - (y * y)))
function code(x, y) return Float64(Float64(9.0 * (x ^ 4.0)) + Float64(Float64(y * y) * Float64(2.0 - Float64(y * y)))) end
function tmp = code(x, y) tmp = (9.0 * (x ^ 4.0)) + ((y * y) * (2.0 - (y * y))); end
code[x_, y_] := N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] * N[(2.0 - N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
9 \cdot {x}^{4} + \left(y \cdot y\right) \cdot \left(2 - y \cdot y\right)
\end{array}
Initial program 3.1%
Final simplification3.1%
herbie shell --seed 2024136 -o setup:simplify
(FPCore (x y)
:name "From Rump in a 1983 paper, rewritten"
:precision binary64
:pre (and (== x 10864.0) (== y 18817.0))
(- (* 9.0 (pow x 4.0)) (* (* y y) (- (* y y) 2.0))))