
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ 1.0 x)) (/ 1.0 (- 1.0 x))))
double code(double x) {
return (1.0 / (1.0 + x)) + (1.0 / (1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (1.0d0 + x)) + (1.0d0 / (1.0d0 - x))
end function
public static double code(double x) {
return (1.0 / (1.0 + x)) + (1.0 / (1.0 - x));
}
def code(x): return (1.0 / (1.0 + x)) + (1.0 / (1.0 - x))
function code(x) return Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(1.0 / Float64(1.0 - x))) end
function tmp = code(x) tmp = (1.0 / (1.0 + x)) + (1.0 / (1.0 - x)); end
code[x_] := N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + x} + \frac{1}{1 - x}
\end{array}
Initial program 72.8%
Final simplification72.8%
herbie shell --seed 2024136 -o setup:simplify
(FPCore (x)
:name "Asymptote A"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))