
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -3.1e+111) (not (<= y 5.6e+33))) (* y -0.25) x))
double code(double x, double y) {
double tmp;
if ((y <= -3.1e+111) || !(y <= 5.6e+33)) {
tmp = y * -0.25;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.1d+111)) .or. (.not. (y <= 5.6d+33))) then
tmp = y * (-0.25d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.1e+111) || !(y <= 5.6e+33)) {
tmp = y * -0.25;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.1e+111) or not (y <= 5.6e+33): tmp = y * -0.25 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.1e+111) || !(y <= 5.6e+33)) tmp = Float64(y * -0.25); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.1e+111) || ~((y <= 5.6e+33))) tmp = y * -0.25; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.1e+111], N[Not[LessEqual[y, 5.6e+33]], $MachinePrecision]], N[(y * -0.25), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+111} \lor \neg \left(y \leq 5.6 \cdot 10^{+33}\right):\\
\;\;\;\;y \cdot -0.25\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.1e111 or 5.6000000000000002e33 < y Initial program 100.0%
Taylor expanded in x around 0 82.6%
*-commutative82.6%
Simplified82.6%
if -3.1e111 < y < 5.6000000000000002e33Initial program 100.0%
Taylor expanded in x around inf 75.5%
Final simplification78.4%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.8%
herbie shell --seed 2024136
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, E"
:precision binary64
(- x (/ y 4.0)))