
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around inf 99.7%
*-commutative99.7%
Simplified99.7%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 57.7%
Applied egg-rr39.7%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 91.6%
Final simplification72.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* (sqrt 0.5) (* a2 a2))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = sqrt(0.5) * (a2 * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = sqrt(0.5d0) * (a2 * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = Math.sqrt(0.5) * (a2 * a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = math.sqrt(0.5) * (a2 * a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(sqrt(0.5) * Float64(a2 * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = sqrt(0.5) * (a2 * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 57.7%
Applied egg-rr39.7%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
add-sqr-sqrt99.5%
sqrt-unprod81.9%
frac-times81.8%
pow281.8%
add-sqr-sqrt81.8%
pow281.8%
fma-undefine81.8%
hypot-define81.8%
rem-square-sqrt81.9%
Applied egg-rr81.9%
unpow281.9%
pow-sqr81.9%
hypot-undefine81.9%
unpow281.9%
unpow281.9%
+-commutative81.9%
unpow281.9%
unpow281.9%
hypot-define81.9%
metadata-eval81.9%
Simplified81.9%
Taylor expanded in a1 around 0 61.1%
associate-*r*61.1%
*-commutative61.1%
Simplified61.1%
Applied egg-rr61.1%
Taylor expanded in th around 0 56.8%
Final simplification50.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* a2 (* (sqrt 0.5) a2))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (sqrt(0.5) * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (sqrt(0.5d0) * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (Math.sqrt(0.5) * a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (math.sqrt(0.5) * a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(sqrt(0.5) * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = a2 * (sqrt(0.5) * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(\sqrt{0.5} \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 57.7%
Applied egg-rr39.7%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 61.1%
Taylor expanded in th around 0 56.8%
pow256.8%
div-inv56.8%
associate-*l*56.8%
pow1/256.8%
pow-flip56.9%
metadata-eval56.9%
Applied egg-rr56.9%
Taylor expanded in a2 around 0 56.9%
Final simplification50.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -1e-309) (* a2 (* a2 -0.5)) (* a2 (* (sqrt 0.5) a2))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -1e-309) {
tmp = a2 * (a2 * -0.5);
} else {
tmp = a2 * (sqrt(0.5) * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-1d-309)) then
tmp = a2 * (a2 * (-0.5d0))
else
tmp = a2 * (sqrt(0.5d0) * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -1e-309) {
tmp = a2 * (a2 * -0.5);
} else {
tmp = a2 * (Math.sqrt(0.5) * a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -1e-309: tmp = a2 * (a2 * -0.5) else: tmp = a2 * (math.sqrt(0.5) * a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -1e-309) tmp = Float64(a2 * Float64(a2 * -0.5)); else tmp = Float64(a2 * Float64(sqrt(0.5) * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -1e-309) tmp = a2 * (a2 * -0.5); else tmp = a2 * (sqrt(0.5) * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -1e-309], N[(a2 * N[(a2 * -0.5), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -1 \cdot 10^{-309}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(\sqrt{0.5} \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < -1.000000000000002e-309Initial program 99.4%
distribute-lft-out99.4%
cos-neg99.4%
associate-*l/99.5%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in a2 around inf 57.4%
Taylor expanded in th around 0 8.2%
pow28.2%
div-inv8.2%
associate-*l*8.2%
pow1/28.2%
pow-flip8.2%
metadata-eval8.2%
Applied egg-rr8.2%
Applied egg-rr36.3%
if -1.000000000000002e-309 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 60.6%
Taylor expanded in th around 0 54.6%
pow254.6%
div-inv54.6%
associate-*l*54.6%
pow1/254.6%
pow-flip54.7%
metadata-eval54.7%
Applied egg-rr54.7%
Taylor expanded in a2 around 0 54.7%
Final simplification50.4%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (* (cos th) (* a2 a2))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * (cos(th) * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * (cos(th) * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * (Math.cos(th) * (a2 * a2));
}
def code(a1, a2, th): return math.sqrt(0.5) * (math.cos(th) * (a2 * a2))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(cos(th) * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * (cos(th) * (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(\cos th \cdot \left(a2 \cdot a2\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
add-sqr-sqrt99.5%
sqrt-unprod79.9%
frac-times79.8%
pow279.8%
add-sqr-sqrt79.8%
pow279.8%
fma-undefine79.8%
hypot-define79.8%
rem-square-sqrt79.9%
Applied egg-rr79.9%
unpow279.9%
pow-sqr79.9%
hypot-undefine79.9%
unpow279.9%
unpow279.9%
+-commutative79.9%
unpow279.9%
unpow279.9%
hypot-define79.9%
metadata-eval79.9%
Simplified79.9%
Taylor expanded in a1 around 0 59.9%
associate-*r*59.9%
*-commutative59.9%
Simplified59.9%
Applied egg-rr59.9%
Final simplification59.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -1e-309) (* a2 (* a2 -0.5)) (* a2 (* 0.5 a2))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -1e-309) {
tmp = a2 * (a2 * -0.5);
} else {
tmp = a2 * (0.5 * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-1d-309)) then
tmp = a2 * (a2 * (-0.5d0))
else
tmp = a2 * (0.5d0 * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -1e-309) {
tmp = a2 * (a2 * -0.5);
} else {
tmp = a2 * (0.5 * a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -1e-309: tmp = a2 * (a2 * -0.5) else: tmp = a2 * (0.5 * a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -1e-309) tmp = Float64(a2 * Float64(a2 * -0.5)); else tmp = Float64(a2 * Float64(0.5 * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -1e-309) tmp = a2 * (a2 * -0.5); else tmp = a2 * (0.5 * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -1e-309], N[(a2 * N[(a2 * -0.5), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(0.5 * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -1 \cdot 10^{-309}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(0.5 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < -1.000000000000002e-309Initial program 99.4%
distribute-lft-out99.4%
cos-neg99.4%
associate-*l/99.5%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in a2 around inf 57.4%
Taylor expanded in th around 0 8.2%
pow28.2%
div-inv8.2%
associate-*l*8.2%
pow1/28.2%
pow-flip8.2%
metadata-eval8.2%
Applied egg-rr8.2%
Applied egg-rr36.3%
if -1.000000000000002e-309 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 60.6%
Taylor expanded in th around 0 54.6%
pow254.6%
div-inv54.6%
associate-*l*54.6%
pow1/254.6%
pow-flip54.7%
metadata-eval54.7%
Applied egg-rr54.7%
Applied egg-rr42.6%
Final simplification41.1%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 0.25)))
double code(double a1, double a2, double th) {
return a2 * (a2 * 0.25);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * 0.25d0)
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * 0.25);
}
def code(a1, a2, th): return a2 * (a2 * 0.25)
function code(a1, a2, th) return Float64(a2 * Float64(a2 * 0.25)) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * 0.25); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot 0.25\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 59.9%
Taylor expanded in th around 0 43.9%
pow243.9%
div-inv43.9%
associate-*l*43.9%
pow1/243.9%
pow-flip43.9%
metadata-eval43.9%
Applied egg-rr43.9%
Applied egg-rr34.2%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 -0.5)))
double code(double a1, double a2, double th) {
return a2 * (a2 * -0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (-0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * -0.5);
}
def code(a1, a2, th): return a2 * (a2 * -0.5)
function code(a1, a2, th) return Float64(a2 * Float64(a2 * -0.5)) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * -0.5); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * -0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot -0.5\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 59.9%
Taylor expanded in th around 0 43.9%
pow243.9%
div-inv43.9%
associate-*l*43.9%
pow1/243.9%
pow-flip43.9%
metadata-eval43.9%
Applied egg-rr43.9%
Applied egg-rr14.5%
(FPCore (a1 a2 th) :precision binary64 a2)
double code(double a1, double a2, double th) {
return a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2
end function
public static double code(double a1, double a2, double th) {
return a2;
}
def code(a1, a2, th): return a2
function code(a1, a2, th) return a2 end
function tmp = code(a1, a2, th) tmp = a2; end
code[a1_, a2_, th_] := a2
\begin{array}{l}
\\
a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr51.9%
*-inverses51.9%
Simplified51.9%
Applied egg-rr39.4%
rem-log-exp26.4%
Simplified26.4%
Taylor expanded in a1 around 0 4.1%
herbie shell --seed 2024135
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))