
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -8.2e-8) (not (<= z 1400000000000.0))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8.2e-8) || !(z <= 1400000000000.0)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-8.2d-8)) .or. (.not. (z <= 1400000000000.0d0))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -8.2e-8) || !(z <= 1400000000000.0)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -8.2e-8) or not (z <= 1400000000000.0): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -8.2e-8) || !(z <= 1400000000000.0)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -8.2e-8) || ~((z <= 1400000000000.0))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -8.2e-8], N[Not[LessEqual[z, 1400000000000.0]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.2 \cdot 10^{-8} \lor \neg \left(z \leq 1400000000000\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -8.20000000000000063e-8 or 1.4e12 < z Initial program 99.8%
Taylor expanded in y around 0 91.2%
if -8.20000000000000063e-8 < z < 1.4e12Initial program 99.8%
Taylor expanded in x around inf 88.2%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -5.1e-6) (not (<= z 8.5e+14))) (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.1e-6) || !(z <= 8.5e+14)) {
tmp = z * sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.1d-6)) .or. (.not. (z <= 8.5d+14))) then
tmp = z * sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.1e-6) || !(z <= 8.5e+14)) {
tmp = z * Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.1e-6) or not (z <= 8.5e+14): tmp = z * math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.1e-6) || !(z <= 8.5e+14)) tmp = Float64(z * sin(y)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.1e-6) || ~((z <= 8.5e+14))) tmp = z * sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.1e-6], N[Not[LessEqual[z, 8.5e+14]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.1 \cdot 10^{-6} \lor \neg \left(z \leq 8.5 \cdot 10^{+14}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -5.1000000000000003e-6 or 8.5e14 < z Initial program 99.8%
Taylor expanded in x around 0 73.2%
if -5.1000000000000003e-6 < z < 8.5e14Initial program 99.8%
Taylor expanded in x around inf 88.3%
Final simplification81.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.45e-7) (not (<= y 235.0))) (* x (cos y)) (+ x (* y (+ z (* y (* z (* y -0.16666666666666666))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.45e-7) || !(y <= 235.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (z * (y * -0.16666666666666666)))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.45d-7)) .or. (.not. (y <= 235.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (z * (y * (-0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.45e-7) || !(y <= 235.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (z * (y * -0.16666666666666666)))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.45e-7) or not (y <= 235.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (z * (y * -0.16666666666666666))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.45e-7) || !(y <= 235.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(z * Float64(y * -0.16666666666666666)))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.45e-7) || ~((y <= 235.0))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (z * (y * -0.16666666666666666))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.45e-7], N[Not[LessEqual[y, 235.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(z * N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.45 \cdot 10^{-7} \lor \neg \left(y \leq 235\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(z \cdot \left(y \cdot -0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if y < -3.4499999999999998e-7 or 235 < y Initial program 99.6%
Taylor expanded in x around inf 54.5%
if -3.4499999999999998e-7 < y < 235Initial program 100.0%
Taylor expanded in y around 0 99.3%
Taylor expanded in x around 0 99.3%
*-commutative99.3%
*-commutative99.3%
associate-*r*99.3%
Simplified99.3%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.3e+100) (not (<= z 5.5e+24))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.3e+100) || !(z <= 5.5e+24)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.3d+100)) .or. (.not. (z <= 5.5d+24))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.3e+100) || !(z <= 5.5e+24)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.3e+100) or not (z <= 5.5e+24): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.3e+100) || !(z <= 5.5e+24)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.3e+100) || ~((z <= 5.5e+24))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.3e+100], N[Not[LessEqual[z, 5.5e+24]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.3 \cdot 10^{+100} \lor \neg \left(z \leq 5.5 \cdot 10^{+24}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.3000000000000001e100 or 5.5000000000000002e24 < z Initial program 99.9%
Taylor expanded in y around 0 52.8%
Taylor expanded in y around inf 44.5%
Taylor expanded in z around inf 38.6%
if -1.3000000000000001e100 < z < 5.5000000000000002e24Initial program 99.7%
expm1-log1p-u99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 45.9%
Final simplification43.0%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 50.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
expm1-log1p-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 34.8%
herbie shell --seed 2024135
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))