
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.5%
Simplified99.5%
fma-undefine99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 96.6%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) (+ 1.0 (* v (log u))) (- -1.0 (* u (* v (- (/ -1.0 (exp (/ -2.0 v))) -1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f - (u * (v * ((-1.0f / expf((-2.0f / v))) - -1.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) - (u * (v * (((-1.0e0) / exp(((-2.0e0) / v))) - (-1.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(v * Float32(Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))) - Float32(-1.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) - (u * (v * ((single(-1.0) / exp((single(-2.0) / v))) - single(-1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(v \cdot \left(\frac{-1}{e^{\frac{-2}{v}}} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.2%
mul-1-neg99.2%
distribute-rgt-neg-in99.2%
log-rec99.2%
remove-double-neg99.2%
Simplified99.2%
if 0.400000006 < v Initial program 93.6%
+-commutative93.6%
fma-define93.5%
+-commutative93.5%
fma-define92.7%
Simplified92.7%
Taylor expanded in u around 0 82.4%
Final simplification98.2%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) (+ 1.0 (* v (log u))) (+ (* v (* u (expm1 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (v * (u * expm1f((2.0f / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(v * Float32(u * expm1(Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;v \cdot \left(u \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.2%
mul-1-neg99.2%
distribute-rgt-neg-in99.2%
log-rec99.2%
remove-double-neg99.2%
Simplified99.2%
if 0.400000006 < v Initial program 93.6%
Taylor expanded in u around 0 81.5%
+-commutative81.5%
associate-+l-82.4%
*-commutative82.4%
associate-*r*82.4%
rec-exp82.4%
expm1-define82.4%
distribute-neg-frac82.4%
metadata-eval82.4%
metadata-eval82.4%
Applied egg-rr82.4%
Final simplification98.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log u)))
(-
-1.0
(-
(/
(-
(* u -2.0)
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f - ((((u * -2.0f) - (((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v)) / v) - (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) - ((((u * (-2.0e0)) - (((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v)) / v) - (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) - Float32(Float32(Float32(Float32(u * Float32(-2.0)) - Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v)) / v) - Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) - ((((u * single(-2.0)) - (((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v)) / v) - (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 - \left(\frac{u \cdot -2 - \frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v}}{v} - u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.2%
mul-1-neg99.2%
distribute-rgt-neg-in99.2%
log-rec99.2%
remove-double-neg99.2%
Simplified99.2%
if 0.400000006 < v Initial program 93.6%
Taylor expanded in u around 0 81.5%
Taylor expanded in v around -inf 78.9%
Final simplification98.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.46000000834465027)
1.0
(-
-1.0
(-
(/
(-
(* u -2.0)
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.46000000834465027f) {
tmp = 1.0f;
} else {
tmp = -1.0f - ((((u * -2.0f) - (((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v)) / v) - (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.46000000834465027e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) - ((((u * (-2.0e0)) - (((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v)) / v) - (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.46000000834465027)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) - Float32(Float32(Float32(Float32(u * Float32(-2.0)) - Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v)) / v) - Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.46000000834465027)) tmp = single(1.0); else tmp = single(-1.0) - ((((u * single(-2.0)) - (((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v)) / v) - (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.46000000834465027:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 - \left(\frac{u \cdot -2 - \frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v}}{v} - u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.460000008Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.460000008 < v Initial program 94.0%
Taylor expanded in u around 0 86.0%
Taylor expanded in v around -inf 83.1%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.46000000834465027)
1.0
(+
1.0
(-
(*
u
(-
2.0
(/ (+ -2.0 (/ (+ -1.3333333333333333 (/ -0.6666666666666666 v)) v)) v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.46000000834465027f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f - ((-2.0f + ((-1.3333333333333333f + (-0.6666666666666666f / v)) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.46000000834465027e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 - (((-2.0e0) + (((-1.3333333333333333e0) + ((-0.6666666666666666e0) / v)) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.46000000834465027)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-1.3333333333333333) + Float32(Float32(-0.6666666666666666) / v)) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.46000000834465027)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) - ((single(-2.0) + ((single(-1.3333333333333333) + (single(-0.6666666666666666) / v)) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.46000000834465027:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 - \frac{-2 + \frac{-1.3333333333333333 + \frac{-0.6666666666666666}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.460000008Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.460000008 < v Initial program 94.0%
Taylor expanded in u around 0 86.0%
Taylor expanded in v around -inf 81.9%
mul-1-neg81.9%
unsub-neg81.9%
sub-neg81.9%
associate-*r/81.9%
distribute-lft-in81.9%
metadata-eval81.9%
neg-mul-181.9%
associate-*r/81.9%
metadata-eval81.9%
distribute-neg-frac81.9%
metadata-eval81.9%
metadata-eval81.9%
Simplified81.9%
Final simplification91.3%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (* u (- (- (/ -1.0 u) (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = u * (((-1.0f / u) - ((-2.0f + (-1.3333333333333333f / v)) / v)) - -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0
else
tmp = u * ((((-1.0e0) / u) - (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) - (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(Float32(-1.0) / u) - Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) - Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0); else tmp = u * (((single(-1.0) / u) - ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) - single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(\frac{-1}{u} - \frac{-2 + \frac{-1.3333333333333333}{v}}{v}\right) - -2\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.2%
if 0.400000006 < v Initial program 93.6%
Taylor expanded in u around 0 81.5%
Taylor expanded in v around -inf 74.4%
mul-1-neg74.4%
distribute-neg-frac274.4%
sub-neg74.4%
associate-*r/74.4%
distribute-lft-in74.4%
metadata-eval74.4%
neg-mul-174.4%
associate-*r/74.4%
metadata-eval74.4%
distribute-neg-frac74.4%
metadata-eval74.4%
metadata-eval74.4%
Simplified74.4%
Taylor expanded in u around -inf 74.4%
mul-1-neg74.4%
distribute-rgt-neg-in74.4%
sub-neg74.4%
+-commutative74.4%
associate-*r/74.4%
distribute-lft-in74.4%
metadata-eval74.4%
neg-mul-174.4%
distribute-lft-neg-in74.4%
metadata-eval74.4%
associate-*r/74.4%
metadata-eval74.4%
metadata-eval74.4%
Simplified74.4%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ 1.0 (- (* u (- 2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f - ((-2.0f + (-1.3333333333333333f / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 - (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) - ((single(-2.0) + (single(-1.3333333333333333) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 - \frac{-2 + \frac{-1.3333333333333333}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.2%
if 0.400000006 < v Initial program 93.6%
Taylor expanded in u around 0 81.5%
Taylor expanded in v around -inf 74.4%
mul-1-neg74.4%
distribute-neg-frac274.4%
sub-neg74.4%
associate-*r/74.4%
distribute-lft-in74.4%
metadata-eval74.4%
neg-mul-174.4%
associate-*r/74.4%
metadata-eval74.4%
distribute-neg-frac74.4%
metadata-eval74.4%
metadata-eval74.4%
Simplified74.4%
Taylor expanded in u around 0 74.4%
mul-1-neg74.4%
distribute-rgt-neg-in74.4%
sub-neg74.4%
metadata-eval74.4%
distribute-neg-in74.4%
associate-*r/74.4%
distribute-lft-in74.4%
metadata-eval74.4%
neg-mul-174.4%
distribute-lft-neg-in74.4%
metadata-eval74.4%
associate-*r/74.4%
metadata-eval74.4%
distribute-neg-in74.4%
+-commutative74.4%
Simplified74.4%
distribute-frac-neg274.4%
unsub-neg74.4%
Applied egg-rr74.4%
(FPCore (u v) :precision binary32 (if (<= v 0.46000000834465027) 1.0 (+ 1.0 (- (* 2.0 (+ u (/ u v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.46000000834465027f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u + (u / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.46000000834465027e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u + (u / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.46000000834465027)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.46000000834465027)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u + (u / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.46000000834465027:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \left(u + \frac{u}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.460000008Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.460000008 < v Initial program 94.0%
Taylor expanded in u around 0 86.0%
Taylor expanded in v around inf 72.4%
distribute-lft-out72.4%
Simplified72.4%
(FPCore (u v) :precision binary32 (if (<= v 0.46000000834465027) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.46000000834465027f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.46000000834465027e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.46000000834465027)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.46000000834465027)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.46000000834465027:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.460000008Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.460000008 < v Initial program 94.0%
Taylor expanded in u around 0 86.0%
Taylor expanded in v around inf 72.3%
sub-neg72.3%
distribute-lft-out72.3%
metadata-eval72.3%
Simplified72.3%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= v 0.46000000834465027) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.46000000834465027f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.46000000834465027e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.46000000834465027)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.46000000834465027)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.46000000834465027:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.460000008Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.9%
if 0.460000008 < v Initial program 94.0%
Taylor expanded in u around 0 86.0%
Taylor expanded in v around inf 63.5%
Final simplification90.3%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
add-exp-log99.5%
*-commutative99.5%
log-prod99.5%
add-log-exp99.5%
sub-neg99.5%
log1p-define99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 87.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 6.0%
herbie shell --seed 2024135
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))