
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (* a b) (+ (* x y) (* z t))) (* c i)))) (if (<= t_1 INFINITY) t_1 (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = c * i;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in c around inf 46.9%
Final simplification97.3%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma a b (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(a, b, fma(x, y, (z * t))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(a, b, fma(x, y, Float64(z * t)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)
\end{array}
Initial program 94.9%
+-commutative94.9%
fma-define95.7%
+-commutative95.7%
fma-define96.5%
fma-define96.9%
Simplified96.9%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* z t))) (t_2 (+ (* x y) (* a b))))
(if (<= (* x y) -5.8e+37)
t_2
(if (<= (* x y) -1.8e-209)
t_1
(if (<= (* x y) 1.7e+28)
(+ (* a b) (* z t))
(if (<= (* x y) 2.55e+66) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double t_2 = (x * y) + (a * b);
double tmp;
if ((x * y) <= -5.8e+37) {
tmp = t_2;
} else if ((x * y) <= -1.8e-209) {
tmp = t_1;
} else if ((x * y) <= 1.7e+28) {
tmp = (a * b) + (z * t);
} else if ((x * y) <= 2.55e+66) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (c * i) + (z * t)
t_2 = (x * y) + (a * b)
if ((x * y) <= (-5.8d+37)) then
tmp = t_2
else if ((x * y) <= (-1.8d-209)) then
tmp = t_1
else if ((x * y) <= 1.7d+28) then
tmp = (a * b) + (z * t)
else if ((x * y) <= 2.55d+66) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double t_2 = (x * y) + (a * b);
double tmp;
if ((x * y) <= -5.8e+37) {
tmp = t_2;
} else if ((x * y) <= -1.8e-209) {
tmp = t_1;
} else if ((x * y) <= 1.7e+28) {
tmp = (a * b) + (z * t);
} else if ((x * y) <= 2.55e+66) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (z * t) t_2 = (x * y) + (a * b) tmp = 0 if (x * y) <= -5.8e+37: tmp = t_2 elif (x * y) <= -1.8e-209: tmp = t_1 elif (x * y) <= 1.7e+28: tmp = (a * b) + (z * t) elif (x * y) <= 2.55e+66: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(z * t)) t_2 = Float64(Float64(x * y) + Float64(a * b)) tmp = 0.0 if (Float64(x * y) <= -5.8e+37) tmp = t_2; elseif (Float64(x * y) <= -1.8e-209) tmp = t_1; elseif (Float64(x * y) <= 1.7e+28) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(x * y) <= 2.55e+66) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (z * t); t_2 = (x * y) + (a * b); tmp = 0.0; if ((x * y) <= -5.8e+37) tmp = t_2; elseif ((x * y) <= -1.8e-209) tmp = t_1; elseif ((x * y) <= 1.7e+28) tmp = (a * b) + (z * t); elseif ((x * y) <= 2.55e+66) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5.8e+37], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], -1.8e-209], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1.7e+28], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.55e+66], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + z \cdot t\\
t_2 := x \cdot y + a \cdot b\\
\mathbf{if}\;x \cdot y \leq -5.8 \cdot 10^{+37}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq -1.8 \cdot 10^{-209}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 1.7 \cdot 10^{+28}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 2.55 \cdot 10^{+66}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x y) < -5.79999999999999957e37 or 2.55000000000000004e66 < (*.f64 x y) Initial program 92.9%
Taylor expanded in z around 0 85.6%
Taylor expanded in c around 0 79.1%
if -5.79999999999999957e37 < (*.f64 x y) < -1.80000000000000008e-209 or 1.7e28 < (*.f64 x y) < 2.55000000000000004e66Initial program 94.7%
Taylor expanded in b around inf 83.0%
Taylor expanded in t around inf 73.2%
if -1.80000000000000008e-209 < (*.f64 x y) < 1.7e28Initial program 97.7%
Taylor expanded in x around 0 93.2%
Taylor expanded in c around 0 77.9%
Final simplification77.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* z t))))
(if (<= (* x y) -7.4e+65)
(* x y)
(if (<= (* x y) -2e-32)
t_1
(if (<= (* x y) -1.05e-129)
(+ (* a b) (* c i))
(if (<= (* x y) 1.8e+96) t_1 (* x y)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double tmp;
if ((x * y) <= -7.4e+65) {
tmp = x * y;
} else if ((x * y) <= -2e-32) {
tmp = t_1;
} else if ((x * y) <= -1.05e-129) {
tmp = (a * b) + (c * i);
} else if ((x * y) <= 1.8e+96) {
tmp = t_1;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (z * t)
if ((x * y) <= (-7.4d+65)) then
tmp = x * y
else if ((x * y) <= (-2d-32)) then
tmp = t_1
else if ((x * y) <= (-1.05d-129)) then
tmp = (a * b) + (c * i)
else if ((x * y) <= 1.8d+96) then
tmp = t_1
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double tmp;
if ((x * y) <= -7.4e+65) {
tmp = x * y;
} else if ((x * y) <= -2e-32) {
tmp = t_1;
} else if ((x * y) <= -1.05e-129) {
tmp = (a * b) + (c * i);
} else if ((x * y) <= 1.8e+96) {
tmp = t_1;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (z * t) tmp = 0 if (x * y) <= -7.4e+65: tmp = x * y elif (x * y) <= -2e-32: tmp = t_1 elif (x * y) <= -1.05e-129: tmp = (a * b) + (c * i) elif (x * y) <= 1.8e+96: tmp = t_1 else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(z * t)) tmp = 0.0 if (Float64(x * y) <= -7.4e+65) tmp = Float64(x * y); elseif (Float64(x * y) <= -2e-32) tmp = t_1; elseif (Float64(x * y) <= -1.05e-129) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(x * y) <= 1.8e+96) tmp = t_1; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (z * t); tmp = 0.0; if ((x * y) <= -7.4e+65) tmp = x * y; elseif ((x * y) <= -2e-32) tmp = t_1; elseif ((x * y) <= -1.05e-129) tmp = (a * b) + (c * i); elseif ((x * y) <= 1.8e+96) tmp = t_1; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -7.4e+65], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2e-32], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -1.05e-129], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.8e+96], t$95$1, N[(x * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + z \cdot t\\
\mathbf{if}\;x \cdot y \leq -7.4 \cdot 10^{+65}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-32}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -1.05 \cdot 10^{-129}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;x \cdot y \leq 1.8 \cdot 10^{+96}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -7.39999999999999989e65 or 1.80000000000000007e96 < (*.f64 x y) Initial program 92.3%
Taylor expanded in x around inf 71.7%
if -7.39999999999999989e65 < (*.f64 x y) < -2.00000000000000011e-32 or -1.05e-129 < (*.f64 x y) < 1.80000000000000007e96Initial program 97.7%
Taylor expanded in x around 0 88.1%
Taylor expanded in c around 0 70.6%
if -2.00000000000000011e-32 < (*.f64 x y) < -1.05e-129Initial program 90.9%
Taylor expanded in b around inf 86.6%
Taylor expanded in b around inf 74.8%
Final simplification71.4%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* x y) -2.2e-13)
(* x y)
(if (<= (* x y) -2e-127)
(* c i)
(if (<= (* x y) 3.8e-230)
(* z t)
(if (<= (* x y) 5.9e+88) (* a b) (* x y))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2.2e-13) {
tmp = x * y;
} else if ((x * y) <= -2e-127) {
tmp = c * i;
} else if ((x * y) <= 3.8e-230) {
tmp = z * t;
} else if ((x * y) <= 5.9e+88) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-2.2d-13)) then
tmp = x * y
else if ((x * y) <= (-2d-127)) then
tmp = c * i
else if ((x * y) <= 3.8d-230) then
tmp = z * t
else if ((x * y) <= 5.9d+88) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2.2e-13) {
tmp = x * y;
} else if ((x * y) <= -2e-127) {
tmp = c * i;
} else if ((x * y) <= 3.8e-230) {
tmp = z * t;
} else if ((x * y) <= 5.9e+88) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -2.2e-13: tmp = x * y elif (x * y) <= -2e-127: tmp = c * i elif (x * y) <= 3.8e-230: tmp = z * t elif (x * y) <= 5.9e+88: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -2.2e-13) tmp = Float64(x * y); elseif (Float64(x * y) <= -2e-127) tmp = Float64(c * i); elseif (Float64(x * y) <= 3.8e-230) tmp = Float64(z * t); elseif (Float64(x * y) <= 5.9e+88) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -2.2e-13) tmp = x * y; elseif ((x * y) <= -2e-127) tmp = c * i; elseif ((x * y) <= 3.8e-230) tmp = z * t; elseif ((x * y) <= 5.9e+88) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -2.2e-13], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2e-127], N[(c * i), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 3.8e-230], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5.9e+88], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.2 \cdot 10^{-13}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-127}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;x \cdot y \leq 3.8 \cdot 10^{-230}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 5.9 \cdot 10^{+88}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -2.19999999999999997e-13 or 5.89999999999999967e88 < (*.f64 x y) Initial program 93.3%
Taylor expanded in x around inf 66.2%
if -2.19999999999999997e-13 < (*.f64 x y) < -2.0000000000000001e-127Initial program 92.6%
Taylor expanded in c around inf 59.3%
if -2.0000000000000001e-127 < (*.f64 x y) < 3.7999999999999998e-230Initial program 97.9%
Taylor expanded in z around inf 49.3%
if 3.7999999999999998e-230 < (*.f64 x y) < 5.89999999999999967e88Initial program 96.7%
Taylor expanded in a around inf 42.1%
Final simplification56.6%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* x y) -2.8e+36)
(+ (* x y) (* a b))
(if (<= (* x y) -2.1e-209)
(+ (* c i) (* z t))
(if (<= (* x y) 8.6e+30) (+ (* a b) (* z t)) (+ (* x y) (* c i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2.8e+36) {
tmp = (x * y) + (a * b);
} else if ((x * y) <= -2.1e-209) {
tmp = (c * i) + (z * t);
} else if ((x * y) <= 8.6e+30) {
tmp = (a * b) + (z * t);
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-2.8d+36)) then
tmp = (x * y) + (a * b)
else if ((x * y) <= (-2.1d-209)) then
tmp = (c * i) + (z * t)
else if ((x * y) <= 8.6d+30) then
tmp = (a * b) + (z * t)
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2.8e+36) {
tmp = (x * y) + (a * b);
} else if ((x * y) <= -2.1e-209) {
tmp = (c * i) + (z * t);
} else if ((x * y) <= 8.6e+30) {
tmp = (a * b) + (z * t);
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -2.8e+36: tmp = (x * y) + (a * b) elif (x * y) <= -2.1e-209: tmp = (c * i) + (z * t) elif (x * y) <= 8.6e+30: tmp = (a * b) + (z * t) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -2.8e+36) tmp = Float64(Float64(x * y) + Float64(a * b)); elseif (Float64(x * y) <= -2.1e-209) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(x * y) <= 8.6e+30) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -2.8e+36) tmp = (x * y) + (a * b); elseif ((x * y) <= -2.1e-209) tmp = (c * i) + (z * t); elseif ((x * y) <= 8.6e+30) tmp = (a * b) + (z * t); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -2.8e+36], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2.1e-209], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 8.6e+30], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.8 \cdot 10^{+36}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{elif}\;x \cdot y \leq -2.1 \cdot 10^{-209}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 8.6 \cdot 10^{+30}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 x y) < -2.8000000000000001e36Initial program 96.3%
Taylor expanded in z around 0 84.6%
Taylor expanded in c around 0 81.8%
if -2.8000000000000001e36 < (*.f64 x y) < -2.09999999999999996e-209Initial program 95.6%
Taylor expanded in b around inf 84.9%
Taylor expanded in t around inf 72.7%
if -2.09999999999999996e-209 < (*.f64 x y) < 8.6e30Initial program 96.6%
Taylor expanded in x around 0 92.2%
Taylor expanded in c around 0 77.3%
if 8.6e30 < (*.f64 x y) Initial program 91.3%
Taylor expanded in b around inf 74.7%
Taylor expanded in x around inf 80.2%
Final simplification78.2%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* a b))))
(if (<= (* x y) -8.4e-13)
t_1
(if (<= (* x y) -2.8e-127)
(+ (* a b) (* c i))
(if (<= (* x y) 250000.0) (+ (* a b) (* z t)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (a * b);
double tmp;
if ((x * y) <= -8.4e-13) {
tmp = t_1;
} else if ((x * y) <= -2.8e-127) {
tmp = (a * b) + (c * i);
} else if ((x * y) <= 250000.0) {
tmp = (a * b) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) + (a * b)
if ((x * y) <= (-8.4d-13)) then
tmp = t_1
else if ((x * y) <= (-2.8d-127)) then
tmp = (a * b) + (c * i)
else if ((x * y) <= 250000.0d0) then
tmp = (a * b) + (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (a * b);
double tmp;
if ((x * y) <= -8.4e-13) {
tmp = t_1;
} else if ((x * y) <= -2.8e-127) {
tmp = (a * b) + (c * i);
} else if ((x * y) <= 250000.0) {
tmp = (a * b) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (a * b) tmp = 0 if (x * y) <= -8.4e-13: tmp = t_1 elif (x * y) <= -2.8e-127: tmp = (a * b) + (c * i) elif (x * y) <= 250000.0: tmp = (a * b) + (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(a * b)) tmp = 0.0 if (Float64(x * y) <= -8.4e-13) tmp = t_1; elseif (Float64(x * y) <= -2.8e-127) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(x * y) <= 250000.0) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (a * b); tmp = 0.0; if ((x * y) <= -8.4e-13) tmp = t_1; elseif ((x * y) <= -2.8e-127) tmp = (a * b) + (c * i); elseif ((x * y) <= 250000.0) tmp = (a * b) + (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -8.4e-13], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -2.8e-127], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 250000.0], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + a \cdot b\\
\mathbf{if}\;x \cdot y \leq -8.4 \cdot 10^{-13}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -2.8 \cdot 10^{-127}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;x \cdot y \leq 250000:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -8.39999999999999955e-13 or 2.5e5 < (*.f64 x y) Initial program 92.9%
Taylor expanded in z around 0 82.0%
Taylor expanded in c around 0 73.9%
if -8.39999999999999955e-13 < (*.f64 x y) < -2.8e-127Initial program 92.6%
Taylor expanded in b around inf 89.1%
Taylor expanded in b around inf 71.3%
if -2.8e-127 < (*.f64 x y) < 2.5e5Initial program 98.9%
Taylor expanded in x around 0 96.7%
Taylor expanded in c around 0 77.7%
Final simplification74.9%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -4e+34) (not (<= (* x y) 1.65e+24))) (+ (* c i) (+ (* x y) (* z t))) (+ (* c i) (+ (* a b) (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -4e+34) || !((x * y) <= 1.65e+24)) {
tmp = (c * i) + ((x * y) + (z * t));
} else {
tmp = (c * i) + ((a * b) + (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-4d+34)) .or. (.not. ((x * y) <= 1.65d+24))) then
tmp = (c * i) + ((x * y) + (z * t))
else
tmp = (c * i) + ((a * b) + (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -4e+34) || !((x * y) <= 1.65e+24)) {
tmp = (c * i) + ((x * y) + (z * t));
} else {
tmp = (c * i) + ((a * b) + (z * t));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -4e+34) or not ((x * y) <= 1.65e+24): tmp = (c * i) + ((x * y) + (z * t)) else: tmp = (c * i) + ((a * b) + (z * t)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -4e+34) || !(Float64(x * y) <= 1.65e+24)) tmp = Float64(Float64(c * i) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -4e+34) || ~(((x * y) <= 1.65e+24))) tmp = (c * i) + ((x * y) + (z * t)); else tmp = (c * i) + ((a * b) + (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -4e+34], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.65e+24]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+34} \lor \neg \left(x \cdot y \leq 1.65 \cdot 10^{+24}\right):\\
\;\;\;\;c \cdot i + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999978e34 or 1.6499999999999999e24 < (*.f64 x y) Initial program 92.1%
Taylor expanded in a around 0 86.0%
if -3.99999999999999978e34 < (*.f64 x y) < 1.6499999999999999e24Initial program 97.7%
Taylor expanded in x around 0 91.8%
Final simplification88.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -5e+88)
(+ (* c i) (+ (* a b) (* z t)))
(if (<= (* a b) 5e+29)
(+ (* c i) (+ (* x y) (* z t)))
(+ (* c i) (+ (* x y) (* a b))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -5e+88) {
tmp = (c * i) + ((a * b) + (z * t));
} else if ((a * b) <= 5e+29) {
tmp = (c * i) + ((x * y) + (z * t));
} else {
tmp = (c * i) + ((x * y) + (a * b));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-5d+88)) then
tmp = (c * i) + ((a * b) + (z * t))
else if ((a * b) <= 5d+29) then
tmp = (c * i) + ((x * y) + (z * t))
else
tmp = (c * i) + ((x * y) + (a * b))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -5e+88) {
tmp = (c * i) + ((a * b) + (z * t));
} else if ((a * b) <= 5e+29) {
tmp = (c * i) + ((x * y) + (z * t));
} else {
tmp = (c * i) + ((x * y) + (a * b));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -5e+88: tmp = (c * i) + ((a * b) + (z * t)) elif (a * b) <= 5e+29: tmp = (c * i) + ((x * y) + (z * t)) else: tmp = (c * i) + ((x * y) + (a * b)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -5e+88) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); elseif (Float64(a * b) <= 5e+29) tmp = Float64(Float64(c * i) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(c * i) + Float64(Float64(x * y) + Float64(a * b))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -5e+88) tmp = (c * i) + ((a * b) + (z * t)); elseif ((a * b) <= 5e+29) tmp = (c * i) + ((x * y) + (z * t)); else tmp = (c * i) + ((x * y) + (a * b)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -5e+88], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 5e+29], N[(N[(c * i), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -5 \cdot 10^{+88}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\mathbf{elif}\;a \cdot b \leq 5 \cdot 10^{+29}:\\
\;\;\;\;c \cdot i + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + \left(x \cdot y + a \cdot b\right)\\
\end{array}
\end{array}
if (*.f64 a b) < -4.99999999999999997e88Initial program 94.1%
Taylor expanded in x around 0 85.7%
if -4.99999999999999997e88 < (*.f64 a b) < 5.0000000000000001e29Initial program 97.7%
Taylor expanded in a around 0 91.6%
if 5.0000000000000001e29 < (*.f64 a b) Initial program 86.3%
Taylor expanded in z around 0 84.6%
Final simplification89.4%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -5e+88)
(+ (* a b) (* z t))
(if (<= (* a b) 2e+36)
(+ (* c i) (+ (* x y) (* z t)))
(+ (* x y) (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -5e+88) {
tmp = (a * b) + (z * t);
} else if ((a * b) <= 2e+36) {
tmp = (c * i) + ((x * y) + (z * t));
} else {
tmp = (x * y) + (a * b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-5d+88)) then
tmp = (a * b) + (z * t)
else if ((a * b) <= 2d+36) then
tmp = (c * i) + ((x * y) + (z * t))
else
tmp = (x * y) + (a * b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -5e+88) {
tmp = (a * b) + (z * t);
} else if ((a * b) <= 2e+36) {
tmp = (c * i) + ((x * y) + (z * t));
} else {
tmp = (x * y) + (a * b);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -5e+88: tmp = (a * b) + (z * t) elif (a * b) <= 2e+36: tmp = (c * i) + ((x * y) + (z * t)) else: tmp = (x * y) + (a * b) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -5e+88) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(a * b) <= 2e+36) tmp = Float64(Float64(c * i) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(x * y) + Float64(a * b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -5e+88) tmp = (a * b) + (z * t); elseif ((a * b) <= 2e+36) tmp = (c * i) + ((x * y) + (z * t)); else tmp = (x * y) + (a * b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -5e+88], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 2e+36], N[(N[(c * i), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -5 \cdot 10^{+88}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 2 \cdot 10^{+36}:\\
\;\;\;\;c \cdot i + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -4.99999999999999997e88Initial program 94.1%
Taylor expanded in x around 0 85.7%
Taylor expanded in c around 0 82.9%
if -4.99999999999999997e88 < (*.f64 a b) < 2.00000000000000008e36Initial program 97.7%
Taylor expanded in a around 0 91.7%
if 2.00000000000000008e36 < (*.f64 a b) Initial program 85.7%
Taylor expanded in z around 0 83.9%
Taylor expanded in c around 0 76.5%
Final simplification87.6%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -1.85e+56)
(* a b)
(if (<= (* a b) 1.8e-203)
(* z t)
(if (<= (* a b) 1.3e+51) (* c i) (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.85e+56) {
tmp = a * b;
} else if ((a * b) <= 1.8e-203) {
tmp = z * t;
} else if ((a * b) <= 1.3e+51) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-1.85d+56)) then
tmp = a * b
else if ((a * b) <= 1.8d-203) then
tmp = z * t
else if ((a * b) <= 1.3d+51) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.85e+56) {
tmp = a * b;
} else if ((a * b) <= 1.8e-203) {
tmp = z * t;
} else if ((a * b) <= 1.3e+51) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -1.85e+56: tmp = a * b elif (a * b) <= 1.8e-203: tmp = z * t elif (a * b) <= 1.3e+51: tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -1.85e+56) tmp = Float64(a * b); elseif (Float64(a * b) <= 1.8e-203) tmp = Float64(z * t); elseif (Float64(a * b) <= 1.3e+51) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -1.85e+56) tmp = a * b; elseif ((a * b) <= 1.8e-203) tmp = z * t; elseif ((a * b) <= 1.3e+51) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -1.85e+56], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.8e-203], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.3e+51], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.85 \cdot 10^{+56}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 1.8 \cdot 10^{-203}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 1.3 \cdot 10^{+51}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -1.84999999999999998e56 or 1.3000000000000001e51 < (*.f64 a b) Initial program 89.5%
Taylor expanded in a around inf 60.1%
if -1.84999999999999998e56 < (*.f64 a b) < 1.7999999999999999e-203Initial program 97.4%
Taylor expanded in z around inf 36.4%
if 1.7999999999999999e-203 < (*.f64 a b) < 1.3000000000000001e51Initial program 98.1%
Taylor expanded in c around inf 39.0%
Final simplification44.9%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -2.8e+37) (not (<= (* x y) 1.25e+94))) (* x y) (+ (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -2.8e+37) || !((x * y) <= 1.25e+94)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-2.8d+37)) .or. (.not. ((x * y) <= 1.25d+94))) then
tmp = x * y
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -2.8e+37) || !((x * y) <= 1.25e+94)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -2.8e+37) or not ((x * y) <= 1.25e+94): tmp = x * y else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -2.8e+37) || !(Float64(x * y) <= 1.25e+94)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -2.8e+37) || ~(((x * y) <= 1.25e+94))) tmp = x * y; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.8e+37], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.25e+94]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.8 \cdot 10^{+37} \lor \neg \left(x \cdot y \leq 1.25 \cdot 10^{+94}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 x y) < -2.7999999999999998e37 or 1.25000000000000003e94 < (*.f64 x y) Initial program 92.9%
Taylor expanded in x around inf 69.4%
if -2.7999999999999998e37 < (*.f64 x y) < 1.25000000000000003e94Initial program 96.5%
Taylor expanded in b around inf 85.3%
Taylor expanded in b around inf 58.3%
Final simplification63.2%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* a b) -0.0078) (not (<= (* a b) 1.9e+48))) (* a b) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -0.0078) || !((a * b) <= 1.9e+48)) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((a * b) <= (-0.0078d0)) .or. (.not. ((a * b) <= 1.9d+48))) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -0.0078) || !((a * b) <= 1.9e+48)) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((a * b) <= -0.0078) or not ((a * b) <= 1.9e+48): tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(a * b) <= -0.0078) || !(Float64(a * b) <= 1.9e+48)) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((a * b) <= -0.0078) || ~(((a * b) <= 1.9e+48))) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -0.0078], N[Not[LessEqual[N[(a * b), $MachinePrecision], 1.9e+48]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -0.0078 \lor \neg \left(a \cdot b \leq 1.9 \cdot 10^{+48}\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 a b) < -0.0077999999999999996 or 1.9e48 < (*.f64 a b) Initial program 91.1%
Taylor expanded in a around inf 54.6%
if -0.0077999999999999996 < (*.f64 a b) < 1.9e48Initial program 97.4%
Taylor expanded in c around inf 25.6%
Final simplification37.0%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 94.9%
Taylor expanded in a around inf 25.1%
herbie shell --seed 2024135
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))