
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
return ((x / y) + 1.0) * (x / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x / y) + 1.0d0) * (x / (x + 1.0d0))
end function
public static double code(double x, double y) {
return ((x / y) + 1.0) * (x / (x + 1.0));
}
def code(x, y): return ((x / y) + 1.0) * (x / (x + 1.0))
function code(x, y) return Float64(Float64(Float64(x / y) + 1.0) * Float64(x / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = ((x / y) + 1.0) * (x / (x + 1.0)); end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}
\end{array}
Initial program 85.5%
*-commutative85.5%
associate-/l*99.9%
Applied egg-rr99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ (/ x y) 1.0) (+ x (* x (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x + (x * ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x + (x * ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x + (x * ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (x / y) + 1.0 else: tmp = x + (x * ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x + Float64(x * Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (x / y) + 1.0; else tmp = x + (x * ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x + N[(x * N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(\frac{x}{y} - x\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 69.7%
*-commutative69.7%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 97.0%
*-rgt-identity97.0%
Applied egg-rr97.0%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 97.8%
Taylor expanded in y around inf 97.8%
neg-mul-197.8%
+-commutative97.8%
unsub-neg97.8%
Simplified97.8%
+-commutative97.8%
distribute-lft-in97.9%
*-rgt-identity97.9%
Applied egg-rr97.9%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ (/ x y) 1.0) (* x (+ 1.0 (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 + ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (x / y) + 1.0 else: tmp = x * (1.0 + ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (x / y) + 1.0; else tmp = x * (1.0 + ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 69.7%
*-commutative69.7%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 97.0%
*-rgt-identity97.0%
Applied egg-rr97.0%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 97.8%
Taylor expanded in y around inf 97.8%
neg-mul-197.8%
+-commutative97.8%
unsub-neg97.8%
Simplified97.8%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (<= x -1e+109) (/ x y) (if (<= x -7e-5) 1.0 (if (<= x 1.85e-9) x (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1e+109) {
tmp = x / y;
} else if (x <= -7e-5) {
tmp = 1.0;
} else if (x <= 1.85e-9) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1d+109)) then
tmp = x / y
else if (x <= (-7d-5)) then
tmp = 1.0d0
else if (x <= 1.85d-9) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1e+109) {
tmp = x / y;
} else if (x <= -7e-5) {
tmp = 1.0;
} else if (x <= 1.85e-9) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1e+109: tmp = x / y elif x <= -7e-5: tmp = 1.0 elif x <= 1.85e-9: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1e+109) tmp = Float64(x / y); elseif (x <= -7e-5) tmp = 1.0; elseif (x <= 1.85e-9) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1e+109) tmp = x / y; elseif (x <= -7e-5) tmp = 1.0; elseif (x <= 1.85e-9) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1e+109], N[(x / y), $MachinePrecision], If[LessEqual[x, -7e-5], 1.0, If[LessEqual[x, 1.85e-9], x, N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+109}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq -7 \cdot 10^{-5}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.85 \cdot 10^{-9}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -9.99999999999999982e108 or 1.85e-9 < x Initial program 63.3%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 81.7%
if -9.99999999999999982e108 < x < -6.9999999999999994e-5Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 68.8%
+-commutative68.8%
Simplified68.8%
Taylor expanded in x around inf 62.0%
if -6.9999999999999994e-5 < x < 1.85e-9Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 78.4%
(FPCore (x y) :precision binary64 (if (or (<= x -290000.0) (not (<= x 245000.0))) (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -290000.0) || !(x <= 245000.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-290000.0d0)) .or. (.not. (x <= 245000.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -290000.0) || !(x <= 245000.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -290000.0) or not (x <= 245000.0): tmp = (x / y) + 1.0 else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -290000.0) || !(x <= 245000.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -290000.0) || ~((x <= 245000.0))) tmp = (x / y) + 1.0; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -290000.0], N[Not[LessEqual[x, 245000.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -290000 \lor \neg \left(x \leq 245000\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -2.9e5 or 245000 < x Initial program 68.9%
*-commutative68.9%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 98.8%
*-rgt-identity98.8%
Applied egg-rr98.8%
if -2.9e5 < x < 245000Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 76.9%
Final simplification87.1%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.85e-9))) (+ (/ x y) 1.0) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.85e-9)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.85d-9))) then
tmp = (x / y) + 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.85e-9)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.85e-9): tmp = (x / y) + 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.85e-9)) tmp = Float64(Float64(x / y) + 1.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.85e-9))) tmp = (x / y) + 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.85e-9]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.85 \cdot 10^{-9}\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1.85e-9 < x Initial program 70.4%
*-commutative70.4%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 95.1%
*-rgt-identity95.1%
Applied egg-rr95.1%
if -1 < x < 1.85e-9Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 77.9%
Final simplification86.3%
(FPCore (x y) :precision binary64 (if (<= x -7e-5) 1.0 (if (<= x 0.98) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -7e-5) {
tmp = 1.0;
} else if (x <= 0.98) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-7d-5)) then
tmp = 1.0d0
else if (x <= 0.98d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -7e-5) {
tmp = 1.0;
} else if (x <= 0.98) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -7e-5: tmp = 1.0 elif x <= 0.98: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -7e-5) tmp = 1.0; elseif (x <= 0.98) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -7e-5) tmp = 1.0; elseif (x <= 0.98) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -7e-5], 1.0, If[LessEqual[x, 0.98], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{-5}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 0.98:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -6.9999999999999994e-5 or 0.97999999999999998 < x Initial program 70.1%
*-commutative70.1%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in y around inf 27.8%
+-commutative27.8%
Simplified27.8%
Taylor expanded in x around inf 25.9%
if -6.9999999999999994e-5 < x < 0.97999999999999998Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 77.3%
(FPCore (x y) :precision binary64 (* x (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return x * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
Initial program 85.5%
associate-/l*99.9%
Simplified99.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 85.5%
*-commutative85.5%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 53.4%
+-commutative53.4%
Simplified53.4%
Taylor expanded in x around inf 14.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024135
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))