
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (/ x (/ y (- y z))))
double code(double x, double y, double z) {
return x / (y / (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (y / (y - z))
end function
public static double code(double x, double y, double z) {
return x / (y / (y - z));
}
def code(x, y, z): return x / (y / (y - z))
function code(x, y, z) return Float64(x / Float64(y / Float64(y - z))) end
function tmp = code(x, y, z) tmp = x / (y / (y - z)); end
code[x_, y_, z_] := N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{y}{y - z}}
\end{array}
Initial program 83.0%
associate-/l*96.2%
Simplified96.2%
clear-num96.1%
un-div-inv96.8%
Applied egg-rr96.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -5.5e-10) (not (<= z 4.5e+33))) (* z (/ (- x) y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.5e-10) || !(z <= 4.5e+33)) {
tmp = z * (-x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.5d-10)) .or. (.not. (z <= 4.5d+33))) then
tmp = z * (-x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.5e-10) || !(z <= 4.5e+33)) {
tmp = z * (-x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.5e-10) or not (z <= 4.5e+33): tmp = z * (-x / y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.5e-10) || !(z <= 4.5e+33)) tmp = Float64(z * Float64(Float64(-x) / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.5e-10) || ~((z <= 4.5e+33))) tmp = z * (-x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.5e-10], N[Not[LessEqual[z, 4.5e+33]], $MachinePrecision]], N[(z * N[((-x) / y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{-10} \lor \neg \left(z \leq 4.5 \cdot 10^{+33}\right):\\
\;\;\;\;z \cdot \frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -5.4999999999999996e-10 or 4.5e33 < z Initial program 85.9%
associate-/l*92.0%
Simplified92.0%
Taylor expanded in y around 0 71.3%
mul-1-neg71.3%
associate-*l/74.7%
distribute-rgt-neg-in74.7%
Simplified74.7%
if -5.4999999999999996e-10 < z < 4.5e33Initial program 80.5%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 81.0%
Final simplification78.1%
(FPCore (x y z) :precision binary64 (if (<= y -4.8e-10) x (if (<= y 2.4e+44) (* x (- (/ z y))) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e-10) {
tmp = x;
} else if (y <= 2.4e+44) {
tmp = x * -(z / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.8d-10)) then
tmp = x
else if (y <= 2.4d+44) then
tmp = x * -(z / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e-10) {
tmp = x;
} else if (y <= 2.4e+44) {
tmp = x * -(z / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.8e-10: tmp = x elif y <= 2.4e+44: tmp = x * -(z / y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.8e-10) tmp = x; elseif (y <= 2.4e+44) tmp = Float64(x * Float64(-Float64(z / y))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.8e-10) tmp = x; elseif (y <= 2.4e+44) tmp = x * -(z / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.8e-10], x, If[LessEqual[y, 2.4e+44], N[(x * (-N[(z / y), $MachinePrecision])), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-10}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{+44}:\\
\;\;\;\;x \cdot \left(-\frac{z}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -4.8e-10 or 2.40000000000000013e44 < y Initial program 74.7%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 82.7%
if -4.8e-10 < y < 2.40000000000000013e44Initial program 92.1%
associate-/l*92.0%
Simplified92.0%
Taylor expanded in y around 0 68.6%
neg-mul-168.6%
Simplified68.6%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (if (<= x 1.95e+126) x (/ y (/ y x))))
double code(double x, double y, double z) {
double tmp;
if (x <= 1.95e+126) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 1.95d+126) then
tmp = x
else
tmp = y / (y / x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 1.95e+126) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 1.95e+126: tmp = x else: tmp = y / (y / x) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 1.95e+126) tmp = x; else tmp = Float64(y / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 1.95e+126) tmp = x; else tmp = y / (y / x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 1.95e+126], x, N[(y / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.95 \cdot 10^{+126}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < 1.94999999999999997e126Initial program 86.5%
associate-/l*95.5%
Simplified95.5%
Taylor expanded in y around inf 55.6%
if 1.94999999999999997e126 < x Initial program 63.2%
Taylor expanded in y around inf 25.7%
*-commutative25.7%
associate-/l*65.0%
Applied egg-rr65.0%
clear-num64.8%
un-div-inv65.0%
Applied egg-rr65.0%
(FPCore (x y z) :precision binary64 (if (<= x 9e+127) x (* y (/ x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= 9e+127) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 9d+127) then
tmp = x
else
tmp = y * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 9e+127) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 9e+127: tmp = x else: tmp = y * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 9e+127) tmp = x; else tmp = Float64(y * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 9e+127) tmp = x; else tmp = y * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 9e+127], x, N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 9 \cdot 10^{+127}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\end{array}
\end{array}
if x < 9.00000000000000068e127Initial program 86.5%
associate-/l*95.5%
Simplified95.5%
Taylor expanded in y around inf 55.6%
if 9.00000000000000068e127 < x Initial program 63.2%
Taylor expanded in y around inf 25.7%
*-commutative25.7%
associate-/l*65.0%
Applied egg-rr65.0%
(FPCore (x y z) :precision binary64 (- x (/ x (/ y z))))
double code(double x, double y, double z) {
return x - (x / (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (x / (y / z))
end function
public static double code(double x, double y, double z) {
return x - (x / (y / z));
}
def code(x, y, z): return x - (x / (y / z))
function code(x, y, z) return Float64(x - Float64(x / Float64(y / z))) end
function tmp = code(x, y, z) tmp = x - (x / (y / z)); end
code[x_, y_, z_] := N[(x - N[(x / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{x}{\frac{y}{z}}
\end{array}
Initial program 83.0%
associate-/l*96.2%
Simplified96.2%
Taylor expanded in y around inf 92.9%
mul-1-neg92.9%
unsub-neg92.9%
add-sqr-sqrt49.6%
sqrt-unprod65.9%
sqr-neg65.9%
sqrt-unprod23.7%
add-sqr-sqrt50.8%
associate-*l/53.0%
associate-/r/54.1%
add-sqr-sqrt29.1%
sqrt-unprod67.5%
sqr-neg67.5%
sqrt-unprod46.4%
add-sqr-sqrt96.8%
distribute-neg-frac296.8%
distribute-frac-neg96.8%
remove-double-neg96.8%
Applied egg-rr96.8%
(FPCore (x y z) :precision binary64 (* x (/ (- y z) y)))
double code(double x, double y, double z) {
return x * ((y - z) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * ((y - z) / y)
end function
public static double code(double x, double y, double z) {
return x * ((y - z) / y);
}
def code(x, y, z): return x * ((y - z) / y)
function code(x, y, z) return Float64(x * Float64(Float64(y - z) / y)) end
function tmp = code(x, y, z) tmp = x * ((y - z) / y); end
code[x_, y_, z_] := N[(x * N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{y - z}{y}
\end{array}
Initial program 83.0%
associate-/l*96.2%
Simplified96.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 83.0%
associate-/l*96.2%
Simplified96.2%
Taylor expanded in y around inf 55.6%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024135
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))