
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(* t (/ (+ (* z -4.5) (* 0.5 (/ (* x y) t))) a))
(if (<= t_1 4e+260)
(/ (fma x y (* z (* t -9.0))) (* a 2.0))
(* t (+ (* -4.5 (/ z a)) (* 0.5 (* (/ y a) (/ x t)))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a);
} else if (t_1 <= 4e+260) {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
} else {
tmp = t * ((-4.5 * (z / a)) + (0.5 * ((y / a) * (x / t))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(t * Float64(Float64(Float64(z * -4.5) + Float64(0.5 * Float64(Float64(x * y) / t))) / a)); elseif (t_1 <= 4e+260) tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); else tmp = Float64(t * Float64(Float64(-4.5 * Float64(z / a)) + Float64(0.5 * Float64(Float64(y / a) * Float64(x / t))))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(t * N[(N[(N[(z * -4.5), $MachinePrecision] + N[(0.5 * N[(N[(x * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+260], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[(y / a), $MachinePrecision] * N[(x / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t \cdot \frac{z \cdot -4.5 + 0.5 \cdot \frac{x \cdot y}{t}}{a}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+260}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a} + 0.5 \cdot \left(\frac{y}{a} \cdot \frac{x}{t}\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 67.7%
Taylor expanded in t around inf 76.4%
Taylor expanded in a around 0 86.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.00000000000000026e260Initial program 99.6%
div-sub97.5%
*-commutative97.5%
div-sub99.6%
cancel-sign-sub-inv99.6%
*-commutative99.6%
fma-define99.6%
distribute-rgt-neg-in99.6%
associate-*r*99.6%
distribute-lft-neg-in99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
metadata-eval99.6%
Simplified99.6%
if 4.00000000000000026e260 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 64.3%
Taylor expanded in t around inf 81.5%
*-commutative81.5%
times-frac89.4%
Applied egg-rr89.4%
Final simplification96.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(* t (/ (+ (* z -4.5) (* 0.5 (/ (* x y) t))) a))
(if (<= t_1 4e+260)
(/ t_1 (* a 2.0))
(* t (+ (* -4.5 (/ z a)) (* 0.5 (* (/ y a) (/ x t)))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a);
} else if (t_1 <= 4e+260) {
tmp = t_1 / (a * 2.0);
} else {
tmp = t * ((-4.5 * (z / a)) + (0.5 * ((y / a) * (x / t))));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a);
} else if (t_1 <= 4e+260) {
tmp = t_1 / (a * 2.0);
} else {
tmp = t * ((-4.5 * (z / a)) + (0.5 * ((y / a) * (x / t))));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_1 <= -math.inf: tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a) elif t_1 <= 4e+260: tmp = t_1 / (a * 2.0) else: tmp = t * ((-4.5 * (z / a)) + (0.5 * ((y / a) * (x / t)))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(t * Float64(Float64(Float64(z * -4.5) + Float64(0.5 * Float64(Float64(x * y) / t))) / a)); elseif (t_1 <= 4e+260) tmp = Float64(t_1 / Float64(a * 2.0)); else tmp = Float64(t * Float64(Float64(-4.5 * Float64(z / a)) + Float64(0.5 * Float64(Float64(y / a) * Float64(x / t))))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a);
elseif (t_1 <= 4e+260)
tmp = t_1 / (a * 2.0);
else
tmp = t * ((-4.5 * (z / a)) + (0.5 * ((y / a) * (x / t))));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(t * N[(N[(N[(z * -4.5), $MachinePrecision] + N[(0.5 * N[(N[(x * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+260], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[(y / a), $MachinePrecision] * N[(x / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t \cdot \frac{z \cdot -4.5 + 0.5 \cdot \frac{x \cdot y}{t}}{a}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+260}:\\
\;\;\;\;\frac{t\_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a} + 0.5 \cdot \left(\frac{y}{a} \cdot \frac{x}{t}\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 67.7%
Taylor expanded in t around inf 76.4%
Taylor expanded in a around 0 86.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.00000000000000026e260Initial program 99.6%
if 4.00000000000000026e260 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 64.3%
Taylor expanded in t around inf 81.5%
*-commutative81.5%
times-frac89.4%
Applied egg-rr89.4%
Final simplification96.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -1e+294)
(* z (* -4.5 (/ t a)))
(if (<= t_1 5e+203)
(/ (- (* x y) t_1) (* a 2.0))
(* t (/ (+ (* z -4.5) (* 0.5 (/ (* x y) t))) a))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+294) {
tmp = z * (-4.5 * (t / a));
} else if (t_1 <= 5e+203) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-1d+294)) then
tmp = z * ((-4.5d0) * (t / a))
else if (t_1 <= 5d+203) then
tmp = ((x * y) - t_1) / (a * 2.0d0)
else
tmp = t * (((z * (-4.5d0)) + (0.5d0 * ((x * y) / t))) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+294) {
tmp = z * (-4.5 * (t / a));
} else if (t_1 <= 5e+203) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -1e+294: tmp = z * (-4.5 * (t / a)) elif t_1 <= 5e+203: tmp = ((x * y) - t_1) / (a * 2.0) else: tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -1e+294) tmp = Float64(z * Float64(-4.5 * Float64(t / a))); elseif (t_1 <= 5e+203) tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a * 2.0)); else tmp = Float64(t * Float64(Float64(Float64(z * -4.5) + Float64(0.5 * Float64(Float64(x * y) / t))) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -1e+294)
tmp = z * (-4.5 * (t / a));
elseif (t_1 <= 5e+203)
tmp = ((x * y) - t_1) / (a * 2.0);
else
tmp = t * (((z * -4.5) + (0.5 * ((x * y) / t))) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+294], N[(z * N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+203], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(N[(z * -4.5), $MachinePrecision] + N[(0.5 * N[(N[(x * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+294}:\\
\;\;\;\;z \cdot \left(-4.5 \cdot \frac{t}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+203}:\\
\;\;\;\;\frac{x \cdot y - t\_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{z \cdot -4.5 + 0.5 \cdot \frac{x \cdot y}{t}}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.00000000000000007e294Initial program 59.2%
Taylor expanded in x around 0 59.2%
associate-*r/59.2%
associate-*r*59.2%
Simplified59.2%
associate-/l*99.9%
clear-num99.7%
div-inv100.0%
associate-*r/99.7%
associate-/r/99.7%
associate-*r*99.8%
Applied egg-rr99.8%
if -1.00000000000000007e294 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.99999999999999994e203Initial program 95.2%
if 4.99999999999999994e203 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 77.9%
Taylor expanded in t around inf 96.5%
Taylor expanded in a around 0 99.9%
Final simplification96.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -1e+294)
(* z (* -4.5 (/ t a)))
(if (<= t_1 1e+304)
(/ (- (* x y) t_1) (* a 2.0))
(* -4.5 (/ t (/ a z)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+294) {
tmp = z * (-4.5 * (t / a));
} else if (t_1 <= 1e+304) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = -4.5 * (t / (a / z));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-1d+294)) then
tmp = z * ((-4.5d0) * (t / a))
else if (t_1 <= 1d+304) then
tmp = ((x * y) - t_1) / (a * 2.0d0)
else
tmp = (-4.5d0) * (t / (a / z))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+294) {
tmp = z * (-4.5 * (t / a));
} else if (t_1 <= 1e+304) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = -4.5 * (t / (a / z));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -1e+294: tmp = z * (-4.5 * (t / a)) elif t_1 <= 1e+304: tmp = ((x * y) - t_1) / (a * 2.0) else: tmp = -4.5 * (t / (a / z)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -1e+294) tmp = Float64(z * Float64(-4.5 * Float64(t / a))); elseif (t_1 <= 1e+304) tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a * 2.0)); else tmp = Float64(-4.5 * Float64(t / Float64(a / z))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -1e+294)
tmp = z * (-4.5 * (t / a));
elseif (t_1 <= 1e+304)
tmp = ((x * y) - t_1) / (a * 2.0);
else
tmp = -4.5 * (t / (a / z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+294], N[(z * N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+304], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+294}:\\
\;\;\;\;z \cdot \left(-4.5 \cdot \frac{t}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+304}:\\
\;\;\;\;\frac{x \cdot y - t\_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.00000000000000007e294Initial program 59.2%
Taylor expanded in x around 0 59.2%
associate-*r/59.2%
associate-*r*59.2%
Simplified59.2%
associate-/l*99.9%
clear-num99.7%
div-inv100.0%
associate-*r/99.7%
associate-/r/99.7%
associate-*r*99.8%
Applied egg-rr99.8%
if -1.00000000000000007e294 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 9.9999999999999994e303Initial program 95.4%
if 9.9999999999999994e303 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 65.4%
Taylor expanded in x around 0 65.4%
associate-/l*94.5%
Simplified94.5%
clear-num94.4%
un-div-inv94.7%
Applied egg-rr94.7%
Final simplification95.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e-5) (* x (/ (* y 0.5) a)) (if (<= (* x y) 5e-22) (/ (* z (* t -4.5)) a) (* y (* x (/ 0.5 a))))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e-5) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 5e-22) {
tmp = (z * (t * -4.5)) / a;
} else {
tmp = y * (x * (0.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d-5)) then
tmp = x * ((y * 0.5d0) / a)
else if ((x * y) <= 5d-22) then
tmp = (z * (t * (-4.5d0))) / a
else
tmp = y * (x * (0.5d0 / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e-5) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 5e-22) {
tmp = (z * (t * -4.5)) / a;
} else {
tmp = y * (x * (0.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e-5: tmp = x * ((y * 0.5) / a) elif (x * y) <= 5e-22: tmp = (z * (t * -4.5)) / a else: tmp = y * (x * (0.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e-5) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); elseif (Float64(x * y) <= 5e-22) tmp = Float64(Float64(z * Float64(t * -4.5)) / a); else tmp = Float64(y * Float64(x * Float64(0.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e-5)
tmp = x * ((y * 0.5) / a);
elseif ((x * y) <= 5e-22)
tmp = (z * (t * -4.5)) / a;
else
tmp = y * (x * (0.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e-5], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-22], N[(N[(z * N[(t * -4.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{-5}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-22}:\\
\;\;\;\;\frac{z \cdot \left(t \cdot -4.5\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000024e-5Initial program 86.6%
Taylor expanded in x around inf 71.1%
*-commutative71.1%
associate-/l*70.2%
associate-*r*70.2%
*-commutative70.2%
associate-*r/70.2%
Simplified70.2%
if -5.00000000000000024e-5 < (*.f64 x y) < 4.99999999999999954e-22Initial program 95.9%
Taylor expanded in x around 0 80.9%
associate-*r/80.8%
associate-*r*80.9%
Simplified80.9%
if 4.99999999999999954e-22 < (*.f64 x y) Initial program 86.4%
clear-num86.3%
inv-pow86.3%
*-commutative86.3%
associate-/l*86.3%
fma-neg86.3%
*-commutative86.3%
distribute-rgt-neg-in86.3%
distribute-rgt-neg-in86.3%
metadata-eval86.3%
Applied egg-rr86.3%
unpow-186.3%
associate-/r*86.3%
metadata-eval86.3%
Simplified86.3%
Taylor expanded in x around inf 68.4%
associate-/r/68.4%
associate-*r*72.5%
Applied egg-rr72.5%
Final simplification75.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e-5) (* x (/ (* y 0.5) a)) (if (<= (* x y) 5e-22) (* -4.5 (/ (* z t) a)) (* y (* x (/ 0.5 a))))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e-5) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 5e-22) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = y * (x * (0.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d-5)) then
tmp = x * ((y * 0.5d0) / a)
else if ((x * y) <= 5d-22) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = y * (x * (0.5d0 / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e-5) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 5e-22) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = y * (x * (0.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e-5: tmp = x * ((y * 0.5) / a) elif (x * y) <= 5e-22: tmp = -4.5 * ((z * t) / a) else: tmp = y * (x * (0.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e-5) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); elseif (Float64(x * y) <= 5e-22) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(y * Float64(x * Float64(0.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e-5)
tmp = x * ((y * 0.5) / a);
elseif ((x * y) <= 5e-22)
tmp = -4.5 * ((z * t) / a);
else
tmp = y * (x * (0.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e-5], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-22], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{-5}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-22}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000024e-5Initial program 86.6%
Taylor expanded in x around inf 71.1%
*-commutative71.1%
associate-/l*70.2%
associate-*r*70.2%
*-commutative70.2%
associate-*r/70.2%
Simplified70.2%
if -5.00000000000000024e-5 < (*.f64 x y) < 4.99999999999999954e-22Initial program 95.9%
Taylor expanded in x around 0 80.9%
if 4.99999999999999954e-22 < (*.f64 x y) Initial program 86.4%
clear-num86.3%
inv-pow86.3%
*-commutative86.3%
associate-/l*86.3%
fma-neg86.3%
*-commutative86.3%
distribute-rgt-neg-in86.3%
distribute-rgt-neg-in86.3%
metadata-eval86.3%
Applied egg-rr86.3%
unpow-186.3%
associate-/r*86.3%
metadata-eval86.3%
Simplified86.3%
Taylor expanded in x around inf 68.4%
associate-/r/68.4%
associate-*r*72.5%
Applied egg-rr72.5%
Final simplification75.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 5e+160) (/ (- (* x y) (* 9.0 (* z t))) (* a 2.0)) (/ (* y 0.5) (/ a x))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 5e+160) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = (y * 0.5) / (a / x);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= 5d+160) then
tmp = ((x * y) - (9.0d0 * (z * t))) / (a * 2.0d0)
else
tmp = (y * 0.5d0) / (a / x)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 5e+160) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = (y * 0.5) / (a / x);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= 5e+160: tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0) else: tmp = (y * 0.5) / (a / x) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 5e+160) tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(y * 0.5) / Float64(a / x)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= 5e+160)
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
else
tmp = (y * 0.5) / (a / x);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 5e+160], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] / N[(a / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 5 \cdot 10^{+160}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot 0.5}{\frac{a}{x}}\\
\end{array}
\end{array}
if (*.f64 x y) < 5.0000000000000002e160Initial program 92.6%
Taylor expanded in x around 0 92.6%
if 5.0000000000000002e160 < (*.f64 x y) Initial program 79.0%
Taylor expanded in x around inf 82.2%
times-frac99.7%
div-inv99.7%
metadata-eval99.7%
Applied egg-rr99.7%
*-commutative99.7%
clear-num99.7%
un-div-inv99.9%
*-commutative99.9%
Applied egg-rr99.9%
Final simplification93.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= z -3.4e+79) (not (<= z 4.6e-81))) (* -4.5 (* t (/ z a))) (* x (/ (* y 0.5) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -3.4e+79) || !(z <= 4.6e-81)) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-3.4d+79)) .or. (.not. (z <= 4.6d-81))) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = x * ((y * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -3.4e+79) || !(z <= 4.6e-81)) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z <= -3.4e+79) or not (z <= 4.6e-81): tmp = -4.5 * (t * (z / a)) else: tmp = x * ((y * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((z <= -3.4e+79) || !(z <= 4.6e-81)) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(x * Float64(Float64(y * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z <= -3.4e+79) || ~((z <= 4.6e-81)))
tmp = -4.5 * (t * (z / a));
else
tmp = x * ((y * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -3.4e+79], N[Not[LessEqual[z, 4.6e-81]], $MachinePrecision]], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.4 \cdot 10^{+79} \lor \neg \left(z \leq 4.6 \cdot 10^{-81}\right):\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\end{array}
\end{array}
if z < -3.40000000000000032e79 or 4.59999999999999982e-81 < z Initial program 88.6%
Taylor expanded in x around 0 60.7%
associate-/l*66.6%
Simplified66.6%
if -3.40000000000000032e79 < z < 4.59999999999999982e-81Initial program 93.9%
Taylor expanded in x around inf 69.0%
*-commutative69.0%
associate-/l*67.4%
associate-*r*67.4%
*-commutative67.4%
associate-*r/67.4%
Simplified67.4%
Final simplification66.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 90.9%
Taylor expanded in x around 0 51.6%
associate-/l*53.1%
Simplified53.1%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024135
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))