
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= x -9e-16) x (if (<= x 1e+24) (* y -0.25) x)))
double code(double x, double y) {
double tmp;
if (x <= -9e-16) {
tmp = x;
} else if (x <= 1e+24) {
tmp = y * -0.25;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-9d-16)) then
tmp = x
else if (x <= 1d+24) then
tmp = y * (-0.25d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -9e-16) {
tmp = x;
} else if (x <= 1e+24) {
tmp = y * -0.25;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -9e-16: tmp = x elif x <= 1e+24: tmp = y * -0.25 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -9e-16) tmp = x; elseif (x <= 1e+24) tmp = Float64(y * -0.25); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -9e-16) tmp = x; elseif (x <= 1e+24) tmp = y * -0.25; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -9e-16], x, If[LessEqual[x, 1e+24], N[(y * -0.25), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-16}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 10^{+24}:\\
\;\;\;\;y \cdot -0.25\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -9.0000000000000003e-16 or 9.9999999999999998e23 < x Initial program 100.0%
Taylor expanded in x around inf 77.7%
if -9.0000000000000003e-16 < x < 9.9999999999999998e23Initial program 100.0%
Taylor expanded in x around 0 80.7%
Final simplification79.2%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 48.9%
herbie shell --seed 2024135
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, E"
:precision binary64
(- x (/ y 4.0)))