
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (let* ((t_0 (/ (sqrt x_m) z))) (* y_s (* x_s (* t_0 (* t_0 (/ y_m (+ z 1.0))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = sqrt(x_m) / z;
return y_s * (x_s * (t_0 * (t_0 * (y_m / (z + 1.0)))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
t_0 = sqrt(x_m) / z
code = y_s * (x_s * (t_0 * (t_0 * (y_m / (z + 1.0d0)))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = Math.sqrt(x_m) / z;
return y_s * (x_s * (t_0 * (t_0 * (y_m / (z + 1.0)))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = math.sqrt(x_m) / z return y_s * (x_s * (t_0 * (t_0 * (y_m / (z + 1.0)))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(sqrt(x_m) / z) return Float64(y_s * Float64(x_s * Float64(t_0 * Float64(t_0 * Float64(y_m / Float64(z + 1.0)))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
t_0 = sqrt(x_m) / z;
tmp = y_s * (x_s * (t_0 * (t_0 * (y_m / (z + 1.0)))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(N[Sqrt[x$95$m], $MachinePrecision] / z), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * N[(t$95$0 * N[(t$95$0 * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := \frac{\sqrt{x\_m}}{z}\\
y\_s \cdot \left(x\_s \cdot \left(t\_0 \cdot \left(t\_0 \cdot \frac{y\_m}{z + 1}\right)\right)\right)
\end{array}
\end{array}
Initial program 79.3%
times-frac87.5%
add-sqr-sqrt53.3%
associate-*l*53.3%
sqrt-div42.7%
sqrt-prod19.3%
add-sqr-sqrt26.6%
sqrt-div27.6%
sqrt-prod22.5%
add-sqr-sqrt49.4%
Applied egg-rr49.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ x_m z) (/ (/ y_m z) z))
(/ (/ y_m z) (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / z) * ((y_m / z) / z);
} else {
tmp = (y_m / z) / (z / x_m);
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x_m / z) * ((y_m / z) / z)
else
tmp = (y_m / z) / (z / x_m)
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / z) * ((y_m / z) / z);
} else {
tmp = (y_m / z) / (z / x_m);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x_m / z) * ((y_m / z) / z) else: tmp = (y_m / z) / (z / x_m) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x_m / z) * Float64(Float64(y_m / z) / z)); else tmp = Float64(Float64(y_m / z) / Float64(z / x_m)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (x_m / z) * ((y_m / z) / z);
else
tmp = (y_m / z) / (z / x_m);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x$95$m / z), $MachinePrecision] * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{\frac{y\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y\_m}{z}}{\frac{z}{x\_m}}\\
\end{array}\right)
\end{array}
if z < -1 or 1 < z Initial program 79.1%
*-commutative79.1%
sqr-neg79.1%
times-frac92.1%
sqr-neg92.1%
Simplified92.1%
Taylor expanded in z around inf 90.6%
*-commutative90.6%
clear-num90.6%
associate-/r*95.2%
frac-times97.5%
*-un-lft-identity97.5%
Applied egg-rr97.5%
*-un-lft-identity97.5%
times-frac95.2%
clear-num95.2%
Applied egg-rr95.2%
if -1 < z < 1Initial program 79.5%
*-commutative79.5%
frac-times81.9%
associate-*l/79.5%
times-frac99.1%
Applied egg-rr99.1%
Taylor expanded in z around 0 97.7%
clear-num97.7%
div-inv98.2%
Applied egg-rr98.2%
Final simplification96.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* y_m (/ (/ x_m (* z z)) z))
(/ (/ y_m z) (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = y_m * ((x_m / (z * z)) / z);
} else {
tmp = (y_m / z) / (z / x_m);
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y_m * ((x_m / (z * z)) / z)
else
tmp = (y_m / z) / (z / x_m)
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = y_m * ((x_m / (z * z)) / z);
} else {
tmp = (y_m / z) / (z / x_m);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = y_m * ((x_m / (z * z)) / z) else: tmp = (y_m / z) / (z / x_m) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(y_m * Float64(Float64(x_m / Float64(z * z)) / z)); else tmp = Float64(Float64(y_m / z) / Float64(z / x_m)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = y_m * ((x_m / (z * z)) / z);
else
tmp = (y_m / z) / (z / x_m);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y$95$m * N[(N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y\_m \cdot \frac{\frac{x\_m}{z \cdot z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y\_m}{z}}{\frac{z}{x\_m}}\\
\end{array}\right)
\end{array}
if z < -1 or 1 < z Initial program 79.1%
*-commutative79.1%
associate-/l*84.2%
sqr-neg84.2%
associate-/r*90.7%
sqr-neg90.7%
Simplified90.7%
Taylor expanded in z around inf 89.3%
if -1 < z < 1Initial program 79.5%
*-commutative79.5%
frac-times81.9%
associate-*l/79.5%
times-frac99.1%
Applied egg-rr99.1%
Taylor expanded in z around 0 97.7%
clear-num97.7%
div-inv98.2%
Applied egg-rr98.2%
Final simplification94.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.0)
(/ (* (/ x_m z) (/ y_m z)) z)
(if (<= z 1.0) (/ (/ y_m z) (/ z x_m)) (/ (/ x_m (* z (/ z y_m))) z))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = ((x_m / z) * (y_m / z)) / z;
} else if (z <= 1.0) {
tmp = (y_m / z) / (z / x_m);
} else {
tmp = (x_m / (z * (z / y_m))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = ((x_m / z) * (y_m / z)) / z
else if (z <= 1.0d0) then
tmp = (y_m / z) / (z / x_m)
else
tmp = (x_m / (z * (z / y_m))) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = ((x_m / z) * (y_m / z)) / z;
} else if (z <= 1.0) {
tmp = (y_m / z) / (z / x_m);
} else {
tmp = (x_m / (z * (z / y_m))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.0: tmp = ((x_m / z) * (y_m / z)) / z elif z <= 1.0: tmp = (y_m / z) / (z / x_m) else: tmp = (x_m / (z * (z / y_m))) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(Float64(x_m / z) * Float64(y_m / z)) / z); elseif (z <= 1.0) tmp = Float64(Float64(y_m / z) / Float64(z / x_m)); else tmp = Float64(Float64(x_m / Float64(z * Float64(z / y_m))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = ((x_m / z) * (y_m / z)) / z;
elseif (z <= 1.0)
tmp = (y_m / z) / (z / x_m);
else
tmp = (x_m / (z * (z / y_m))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[z, 1.0], N[(N[(y$95$m / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y\_m}{z}}{z}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{\frac{y\_m}{z}}{\frac{z}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z \cdot \frac{z}{y\_m}}}{z}\\
\end{array}\right)
\end{array}
if z < -1Initial program 77.9%
*-commutative77.9%
associate-/l*83.2%
sqr-neg83.2%
associate-/r*89.7%
sqr-neg89.7%
Simplified89.7%
associate-*r/96.4%
*-commutative96.4%
associate-*r/96.3%
associate-/r*99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 99.4%
if -1 < z < 1Initial program 79.5%
*-commutative79.5%
frac-times81.9%
associate-*l/79.5%
times-frac99.1%
Applied egg-rr99.1%
Taylor expanded in z around 0 97.7%
clear-num97.7%
div-inv98.2%
Applied egg-rr98.2%
if 1 < z Initial program 80.2%
*-commutative80.2%
associate-/l*85.1%
sqr-neg85.1%
associate-/r*91.6%
sqr-neg91.6%
Simplified91.6%
associate-*r/92.5%
*-commutative92.5%
associate-*r/92.5%
associate-/r*98.3%
associate-*l/98.3%
Applied egg-rr98.3%
*-commutative98.3%
clear-num98.2%
frac-times96.8%
*-un-lft-identity96.8%
Applied egg-rr96.8%
Taylor expanded in z around inf 94.3%
Final simplification97.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.0)
(/ (* (/ x_m z) (/ y_m z)) z)
(if (<= z 1.0) (/ (/ y_m z) (/ z x_m)) (/ (/ x_m z) (* z (/ z y_m))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = ((x_m / z) * (y_m / z)) / z;
} else if (z <= 1.0) {
tmp = (y_m / z) / (z / x_m);
} else {
tmp = (x_m / z) / (z * (z / y_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = ((x_m / z) * (y_m / z)) / z
else if (z <= 1.0d0) then
tmp = (y_m / z) / (z / x_m)
else
tmp = (x_m / z) / (z * (z / y_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = ((x_m / z) * (y_m / z)) / z;
} else if (z <= 1.0) {
tmp = (y_m / z) / (z / x_m);
} else {
tmp = (x_m / z) / (z * (z / y_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.0: tmp = ((x_m / z) * (y_m / z)) / z elif z <= 1.0: tmp = (y_m / z) / (z / x_m) else: tmp = (x_m / z) / (z * (z / y_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(Float64(x_m / z) * Float64(y_m / z)) / z); elseif (z <= 1.0) tmp = Float64(Float64(y_m / z) / Float64(z / x_m)); else tmp = Float64(Float64(x_m / z) / Float64(z * Float64(z / y_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = ((x_m / z) * (y_m / z)) / z;
elseif (z <= 1.0)
tmp = (y_m / z) / (z / x_m);
else
tmp = (x_m / z) / (z * (z / y_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[z, 1.0], N[(N[(y$95$m / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / z), $MachinePrecision] / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y\_m}{z}}{z}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{\frac{y\_m}{z}}{\frac{z}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{z \cdot \frac{z}{y\_m}}\\
\end{array}\right)
\end{array}
if z < -1Initial program 77.9%
*-commutative77.9%
associate-/l*83.2%
sqr-neg83.2%
associate-/r*89.7%
sqr-neg89.7%
Simplified89.7%
associate-*r/96.4%
*-commutative96.4%
associate-*r/96.3%
associate-/r*99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 99.4%
if -1 < z < 1Initial program 79.5%
*-commutative79.5%
frac-times81.9%
associate-*l/79.5%
times-frac99.1%
Applied egg-rr99.1%
Taylor expanded in z around 0 97.7%
clear-num97.7%
div-inv98.2%
Applied egg-rr98.2%
if 1 < z Initial program 80.2%
*-commutative80.2%
sqr-neg80.2%
times-frac90.4%
sqr-neg90.4%
Simplified90.4%
Taylor expanded in z around inf 87.9%
associate-/r*93.7%
div-inv93.8%
Applied egg-rr93.8%
div-inv93.7%
*-commutative93.7%
clear-num93.0%
un-div-inv93.0%
div-inv93.0%
clear-num93.0%
Applied egg-rr93.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.0)
(/ (* (/ x_m z) (/ y_m z)) z)
(if (<= z 1.0) (/ (/ y_m z) (/ z x_m)) (* (/ x_m z) (/ (/ y_m z) z)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = ((x_m / z) * (y_m / z)) / z;
} else if (z <= 1.0) {
tmp = (y_m / z) / (z / x_m);
} else {
tmp = (x_m / z) * ((y_m / z) / z);
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = ((x_m / z) * (y_m / z)) / z
else if (z <= 1.0d0) then
tmp = (y_m / z) / (z / x_m)
else
tmp = (x_m / z) * ((y_m / z) / z)
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = ((x_m / z) * (y_m / z)) / z;
} else if (z <= 1.0) {
tmp = (y_m / z) / (z / x_m);
} else {
tmp = (x_m / z) * ((y_m / z) / z);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.0: tmp = ((x_m / z) * (y_m / z)) / z elif z <= 1.0: tmp = (y_m / z) / (z / x_m) else: tmp = (x_m / z) * ((y_m / z) / z) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(Float64(x_m / z) * Float64(y_m / z)) / z); elseif (z <= 1.0) tmp = Float64(Float64(y_m / z) / Float64(z / x_m)); else tmp = Float64(Float64(x_m / z) * Float64(Float64(y_m / z) / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = ((x_m / z) * (y_m / z)) / z;
elseif (z <= 1.0)
tmp = (y_m / z) / (z / x_m);
else
tmp = (x_m / z) * ((y_m / z) / z);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[z, 1.0], N[(N[(y$95$m / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / z), $MachinePrecision] * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y\_m}{z}}{z}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{\frac{y\_m}{z}}{\frac{z}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{\frac{y\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -1Initial program 77.9%
*-commutative77.9%
associate-/l*83.2%
sqr-neg83.2%
associate-/r*89.7%
sqr-neg89.7%
Simplified89.7%
associate-*r/96.4%
*-commutative96.4%
associate-*r/96.3%
associate-/r*99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 99.4%
if -1 < z < 1Initial program 79.5%
*-commutative79.5%
frac-times81.9%
associate-*l/79.5%
times-frac99.1%
Applied egg-rr99.1%
Taylor expanded in z around 0 97.7%
clear-num97.7%
div-inv98.2%
Applied egg-rr98.2%
if 1 < z Initial program 80.2%
*-commutative80.2%
sqr-neg80.2%
times-frac90.4%
sqr-neg90.4%
Simplified90.4%
Taylor expanded in z around inf 87.9%
*-commutative87.9%
clear-num87.9%
associate-/r*93.8%
frac-times95.9%
*-un-lft-identity95.9%
Applied egg-rr95.9%
*-un-lft-identity95.9%
times-frac93.8%
clear-num93.7%
Applied egg-rr93.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ (/ x_m (* z (/ (+ z 1.0) y_m))) z))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((x_m / (z * ((z + 1.0) / y_m))) / z));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((x_m / (z * ((z + 1.0d0) / y_m))) / z))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((x_m / (z * ((z + 1.0) / y_m))) / z));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((x_m / (z * ((z + 1.0) / y_m))) / z))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(x_m / Float64(z * Float64(Float64(z + 1.0) / y_m))) / z))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((x_m / (z * ((z + 1.0) / y_m))) / z));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(x$95$m / N[(z * N[(N[(z + 1.0), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{x\_m}{z \cdot \frac{z + 1}{y\_m}}}{z}\right)
\end{array}
Initial program 79.3%
*-commutative79.3%
associate-/l*82.7%
sqr-neg82.7%
associate-/r*85.8%
sqr-neg85.8%
Simplified85.8%
associate-*r/87.5%
*-commutative87.5%
associate-*r/87.5%
associate-/r*93.2%
associate-*l/98.6%
Applied egg-rr98.6%
*-commutative98.6%
clear-num98.5%
frac-times97.8%
*-un-lft-identity97.8%
Applied egg-rr97.8%
Final simplification97.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ (* (/ y_m (+ z 1.0)) (/ x_m z)) z))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (((y_m / (z + 1.0)) * (x_m / z)) / z));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (((y_m / (z + 1.0d0)) * (x_m / z)) / z))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (((y_m / (z + 1.0)) * (x_m / z)) / z));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (((y_m / (z + 1.0)) * (x_m / z)) / z))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(Float64(y_m / Float64(z + 1.0)) * Float64(x_m / z)) / z))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (((y_m / (z + 1.0)) * (x_m / z)) / z));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{y\_m}{z + 1} \cdot \frac{x\_m}{z}}{z}\right)
\end{array}
Initial program 79.3%
*-commutative79.3%
associate-/l*82.7%
sqr-neg82.7%
associate-/r*85.8%
sqr-neg85.8%
Simplified85.8%
associate-*r/87.5%
*-commutative87.5%
associate-*r/87.5%
associate-/r*93.2%
associate-*l/98.6%
Applied egg-rr98.6%
Final simplification98.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* (/ y_m z) (/ (/ x_m (+ z 1.0)) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0d0)) / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(y_m / z) * Float64(Float64(x_m / Float64(z + 1.0)) / z)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z + 1}}{z}\right)\right)
\end{array}
Initial program 79.3%
*-commutative79.3%
frac-times86.7%
associate-*l/85.1%
times-frac99.1%
Applied egg-rr99.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* y_m (/ (/ x_m z) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * ((x_m / z) / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (y_m * ((x_m / z) / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * ((x_m / z) / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (y_m * ((x_m / z) / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(y_m * Float64(Float64(x_m / z) / z)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (y_m * ((x_m / z) / z)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(y$95$m * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(y\_m \cdot \frac{\frac{x\_m}{z}}{z}\right)\right)
\end{array}
Initial program 79.3%
*-commutative79.3%
associate-/l*82.7%
sqr-neg82.7%
associate-/r*85.8%
sqr-neg85.8%
Simplified85.8%
associate-/l/82.7%
associate-/r*85.8%
associate-/l*85.1%
associate-/r*92.8%
associate-*r/88.6%
*-commutative88.6%
Applied egg-rr88.6%
Taylor expanded in z around 0 66.6%
associate-/l/65.9%
*-commutative65.9%
frac-times73.0%
associate-*l/71.4%
associate-/l*69.4%
Applied egg-rr69.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* x_m (/ (/ y_m z) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (x_m * ((y_m / z) / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (x_m * ((y_m / z) / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (x_m * ((y_m / z) / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (x_m * ((y_m / z) / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(x_m * Float64(Float64(y_m / z) / z)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (x_m * ((y_m / z) / z)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(x$95$m * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(x\_m \cdot \frac{\frac{y\_m}{z}}{z}\right)\right)
\end{array}
Initial program 79.3%
*-commutative79.3%
sqr-neg79.3%
times-frac86.7%
sqr-neg86.7%
Simplified86.7%
Taylor expanded in z around 0 69.3%
associate-*l/65.9%
*-commutative65.9%
clear-num65.9%
pow265.9%
Applied egg-rr65.9%
associate-/r*68.4%
unpow268.4%
associate-*l/70.7%
associate-/r/70.1%
associate-*l/68.3%
unpow268.3%
associate-/r/67.7%
unpow267.7%
associate-/l/67.3%
*-rgt-identity67.3%
associate-*r/67.3%
rem-square-sqrt34.2%
swap-sqr35.9%
*-commutative35.9%
associate-*r/35.9%
*-rgt-identity35.9%
*-commutative35.9%
associate-*r/35.9%
*-rgt-identity35.9%
associate-*r*37.0%
Simplified69.8%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024135
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z 2496182814532307/10000000000000) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1 z)) x) z)))
(/ (* x y) (* (* z z) (+ z 1.0))))