
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.6e-13) (not (<= x 4.4e+28))) (/ x (- z y)) (/ y (- y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.6e-13) || !(x <= 4.4e+28)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.6d-13)) .or. (.not. (x <= 4.4d+28))) then
tmp = x / (z - y)
else
tmp = y / (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.6e-13) || !(x <= 4.4e+28)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.6e-13) or not (x <= 4.4e+28): tmp = x / (z - y) else: tmp = y / (y - z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.6e-13) || !(x <= 4.4e+28)) tmp = Float64(x / Float64(z - y)); else tmp = Float64(y / Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.6e-13) || ~((x <= 4.4e+28))) tmp = x / (z - y); else tmp = y / (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.6e-13], N[Not[LessEqual[x, 4.4e+28]], $MachinePrecision]], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.6 \cdot 10^{-13} \lor \neg \left(x \leq 4.4 \cdot 10^{+28}\right):\\
\;\;\;\;\frac{x}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y - z}\\
\end{array}
\end{array}
if x < -5.6000000000000004e-13 or 4.39999999999999973e28 < x Initial program 100.0%
Taylor expanded in x around inf 80.5%
if -5.6000000000000004e-13 < x < 4.39999999999999973e28Initial program 100.0%
Taylor expanded in x around 0 84.1%
neg-mul-184.1%
distribute-neg-frac284.1%
sub-neg84.1%
+-commutative84.1%
distribute-neg-in84.1%
remove-double-neg84.1%
sub-neg84.1%
Simplified84.1%
Final simplification82.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.7e-32) (not (<= y 550000.0))) (- 1.0 (/ x y)) (/ x (- z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.7e-32) || !(y <= 550000.0)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / (z - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.7d-32)) .or. (.not. (y <= 550000.0d0))) then
tmp = 1.0d0 - (x / y)
else
tmp = x / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.7e-32) || !(y <= 550000.0)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / (z - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.7e-32) or not (y <= 550000.0): tmp = 1.0 - (x / y) else: tmp = x / (z - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.7e-32) || !(y <= 550000.0)) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.7e-32) || ~((y <= 550000.0))) tmp = 1.0 - (x / y); else tmp = x / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.7e-32], N[Not[LessEqual[y, 550000.0]], $MachinePrecision]], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.7 \cdot 10^{-32} \lor \neg \left(y \leq 550000\right):\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z - y}\\
\end{array}
\end{array}
if y < -1.69999999999999989e-32 or 5.5e5 < y Initial program 100.0%
Taylor expanded in z around 0 73.2%
associate-*r/73.2%
neg-mul-173.2%
sub-neg73.2%
+-commutative73.2%
distribute-neg-in73.2%
remove-double-neg73.2%
sub-neg73.2%
div-sub73.3%
*-inverses73.3%
Simplified73.3%
if -1.69999999999999989e-32 < y < 5.5e5Initial program 100.0%
Taylor expanded in x around inf 84.0%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.3e-32) (not (<= y 1.25e-115))) (- 1.0 (/ x y)) (/ x z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e-32) || !(y <= 1.25e-115)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.3d-32)) .or. (.not. (y <= 1.25d-115))) then
tmp = 1.0d0 - (x / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e-32) || !(y <= 1.25e-115)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.3e-32) or not (y <= 1.25e-115): tmp = 1.0 - (x / y) else: tmp = x / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.3e-32) || !(y <= 1.25e-115)) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.3e-32) || ~((y <= 1.25e-115))) tmp = 1.0 - (x / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.3e-32], N[Not[LessEqual[y, 1.25e-115]], $MachinePrecision]], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-32} \lor \neg \left(y \leq 1.25 \cdot 10^{-115}\right):\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if y < -1.2999999999999999e-32 or 1.2500000000000001e-115 < y Initial program 100.0%
Taylor expanded in z around 0 68.6%
associate-*r/68.6%
neg-mul-168.6%
sub-neg68.6%
+-commutative68.6%
distribute-neg-in68.6%
remove-double-neg68.6%
sub-neg68.6%
div-sub68.7%
*-inverses68.7%
Simplified68.7%
if -1.2999999999999999e-32 < y < 1.2500000000000001e-115Initial program 100.0%
Taylor expanded in y around 0 77.5%
Final simplification72.1%
(FPCore (x y z) :precision binary64 (if (<= y -2.5e-33) 1.0 (if (<= y 32500.0) (/ x z) 1.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e-33) {
tmp = 1.0;
} else if (y <= 32500.0) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.5d-33)) then
tmp = 1.0d0
else if (y <= 32500.0d0) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e-33) {
tmp = 1.0;
} else if (y <= 32500.0) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.5e-33: tmp = 1.0 elif y <= 32500.0: tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.5e-33) tmp = 1.0; elseif (y <= 32500.0) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.5e-33) tmp = 1.0; elseif (y <= 32500.0) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.5e-33], 1.0, If[LessEqual[y, 32500.0], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{-33}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 32500:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -2.50000000000000014e-33 or 32500 < y Initial program 100.0%
Taylor expanded in y around inf 58.3%
if -2.50000000000000014e-33 < y < 32500Initial program 100.0%
Taylor expanded in y around 0 68.8%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 34.6%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024135
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))