
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -8e+83) (not (<= y 0.042))) (/ y (- x y)) (+ 1.0 (* 2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -8e+83) || !(y <= 0.042)) {
tmp = y / (x - y);
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-8d+83)) .or. (.not. (y <= 0.042d0))) then
tmp = y / (x - y)
else
tmp = 1.0d0 + (2.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -8e+83) || !(y <= 0.042)) {
tmp = y / (x - y);
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -8e+83) or not (y <= 0.042): tmp = y / (x - y) else: tmp = 1.0 + (2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -8e+83) || !(y <= 0.042)) tmp = Float64(y / Float64(x - y)); else tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -8e+83) || ~((y <= 0.042))) tmp = y / (x - y); else tmp = 1.0 + (2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -8e+83], N[Not[LessEqual[y, 0.042]], $MachinePrecision]], N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{+83} \lor \neg \left(y \leq 0.042\right):\\
\;\;\;\;\frac{y}{x - y}\\
\mathbf{else}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -8.00000000000000025e83 or 0.0420000000000000026 < y Initial program 99.9%
Taylor expanded in x around 0 87.5%
if -8.00000000000000025e83 < y < 0.0420000000000000026Initial program 99.9%
Taylor expanded in y around 0 77.1%
Final simplification81.5%
(FPCore (x y) :precision binary64 (if (<= y -8.6e+76) (/ y (- x y)) (if (<= y 4.0) (+ 1.0 (* 2.0 (/ y x))) (+ (* -2.0 (/ x y)) -1.0))))
double code(double x, double y) {
double tmp;
if (y <= -8.6e+76) {
tmp = y / (x - y);
} else if (y <= 4.0) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-8.6d+76)) then
tmp = y / (x - y)
else if (y <= 4.0d0) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -8.6e+76) {
tmp = y / (x - y);
} else if (y <= 4.0) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -8.6e+76: tmp = y / (x - y) elif y <= 4.0: tmp = 1.0 + (2.0 * (y / x)) else: tmp = (-2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -8.6e+76) tmp = Float64(y / Float64(x - y)); elseif (y <= 4.0) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -8.6e+76) tmp = y / (x - y); elseif (y <= 4.0) tmp = 1.0 + (2.0 * (y / x)); else tmp = (-2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -8.6e+76], N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.0], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.6 \cdot 10^{+76}:\\
\;\;\;\;\frac{y}{x - y}\\
\mathbf{elif}\;y \leq 4:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if y < -8.59999999999999957e76Initial program 99.9%
Taylor expanded in x around 0 89.5%
if -8.59999999999999957e76 < y < 4Initial program 99.9%
Taylor expanded in y around 0 77.1%
if 4 < y Initial program 99.9%
Taylor expanded in x around 0 86.2%
Final simplification81.6%
(FPCore (x y) :precision binary64 (if (or (<= y -1.3e+77) (not (<= y 1.45))) (/ y (- x y)) (+ 1.0 (/ y x))))
double code(double x, double y) {
double tmp;
if ((y <= -1.3e+77) || !(y <= 1.45)) {
tmp = y / (x - y);
} else {
tmp = 1.0 + (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.3d+77)) .or. (.not. (y <= 1.45d0))) then
tmp = y / (x - y)
else
tmp = 1.0d0 + (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.3e+77) || !(y <= 1.45)) {
tmp = y / (x - y);
} else {
tmp = 1.0 + (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.3e+77) or not (y <= 1.45): tmp = y / (x - y) else: tmp = 1.0 + (y / x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.3e+77) || !(y <= 1.45)) tmp = Float64(y / Float64(x - y)); else tmp = Float64(1.0 + Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.3e+77) || ~((y <= 1.45))) tmp = y / (x - y); else tmp = 1.0 + (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.3e+77], N[Not[LessEqual[y, 1.45]], $MachinePrecision]], N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{+77} \lor \neg \left(y \leq 1.45\right):\\
\;\;\;\;\frac{y}{x - y}\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{y}{x}\\
\end{array}
\end{array}
if y < -1.3000000000000001e77 or 1.44999999999999996 < y Initial program 99.9%
Taylor expanded in x around 0 87.5%
if -1.3000000000000001e77 < y < 1.44999999999999996Initial program 99.9%
Taylor expanded in x around inf 76.7%
Taylor expanded in x around inf 76.7%
Final simplification81.2%
(FPCore (x y) :precision binary64 (if (<= y -1.6e+86) -1.0 (if (<= y 0.00039) (+ 1.0 (/ y x)) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.6e+86) {
tmp = -1.0;
} else if (y <= 0.00039) {
tmp = 1.0 + (y / x);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.6d+86)) then
tmp = -1.0d0
else if (y <= 0.00039d0) then
tmp = 1.0d0 + (y / x)
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.6e+86) {
tmp = -1.0;
} else if (y <= 0.00039) {
tmp = 1.0 + (y / x);
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.6e+86: tmp = -1.0 elif y <= 0.00039: tmp = 1.0 + (y / x) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.6e+86) tmp = -1.0; elseif (y <= 0.00039) tmp = Float64(1.0 + Float64(y / x)); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.6e+86) tmp = -1.0; elseif (y <= 0.00039) tmp = 1.0 + (y / x); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.6e+86], -1.0, If[LessEqual[y, 0.00039], N[(1.0 + N[(y / x), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+86}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 0.00039:\\
\;\;\;\;1 + \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.6e86 or 3.89999999999999993e-4 < y Initial program 99.9%
Taylor expanded in x around 0 87.0%
if -1.6e86 < y < 3.89999999999999993e-4Initial program 99.9%
Taylor expanded in x around inf 76.7%
Taylor expanded in x around inf 76.7%
(FPCore (x y) :precision binary64 (if (<= y -6e+77) -1.0 (if (<= y 5000.0) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -6e+77) {
tmp = -1.0;
} else if (y <= 5000.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6d+77)) then
tmp = -1.0d0
else if (y <= 5000.0d0) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6e+77) {
tmp = -1.0;
} else if (y <= 5000.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6e+77: tmp = -1.0 elif y <= 5000.0: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -6e+77) tmp = -1.0; elseif (y <= 5000.0) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6e+77) tmp = -1.0; elseif (y <= 5000.0) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6e+77], -1.0, If[LessEqual[y, 5000.0], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+77}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 5000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -5.9999999999999996e77 or 5e3 < y Initial program 99.9%
Taylor expanded in x around 0 87.0%
if -5.9999999999999996e77 < y < 5e3Initial program 99.9%
Taylor expanded in x around inf 76.1%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 50.5%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024135
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (- (/ x (+ x y)) (/ y (+ x y)))))
(/ (+ x y) (- x y)))