
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- x (/ y z)))
(t_2 (+ x (* (* y 2.0) (/ z (- (* y t) (* z (* 2.0 z))))))))
(if (<= z -5.5e+160)
t_1
(if (<= z -4.8e-143)
t_2
(if (<= z 4e-206)
(- x (/ (* z -2.0) t))
(if (<= z 2.5e+101) t_2 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double t_2 = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z)))));
double tmp;
if (z <= -5.5e+160) {
tmp = t_1;
} else if (z <= -4.8e-143) {
tmp = t_2;
} else if (z <= 4e-206) {
tmp = x - ((z * -2.0) / t);
} else if (z <= 2.5e+101) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x - (y / z)
t_2 = x + ((y * 2.0d0) * (z / ((y * t) - (z * (2.0d0 * z)))))
if (z <= (-5.5d+160)) then
tmp = t_1
else if (z <= (-4.8d-143)) then
tmp = t_2
else if (z <= 4d-206) then
tmp = x - ((z * (-2.0d0)) / t)
else if (z <= 2.5d+101) then
tmp = t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double t_2 = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z)))));
double tmp;
if (z <= -5.5e+160) {
tmp = t_1;
} else if (z <= -4.8e-143) {
tmp = t_2;
} else if (z <= 4e-206) {
tmp = x - ((z * -2.0) / t);
} else if (z <= 2.5e+101) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - (y / z) t_2 = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z))))) tmp = 0 if z <= -5.5e+160: tmp = t_1 elif z <= -4.8e-143: tmp = t_2 elif z <= 4e-206: tmp = x - ((z * -2.0) / t) elif z <= 2.5e+101: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(y / z)) t_2 = Float64(x + Float64(Float64(y * 2.0) * Float64(z / Float64(Float64(y * t) - Float64(z * Float64(2.0 * z)))))) tmp = 0.0 if (z <= -5.5e+160) tmp = t_1; elseif (z <= -4.8e-143) tmp = t_2; elseif (z <= 4e-206) tmp = Float64(x - Float64(Float64(z * -2.0) / t)); elseif (z <= 2.5e+101) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - (y / z); t_2 = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z))))); tmp = 0.0; if (z <= -5.5e+160) tmp = t_1; elseif (z <= -4.8e-143) tmp = t_2; elseif (z <= 4e-206) tmp = x - ((z * -2.0) / t); elseif (z <= 2.5e+101) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y * 2.0), $MachinePrecision] * N[(z / N[(N[(y * t), $MachinePrecision] - N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -5.5e+160], t$95$1, If[LessEqual[z, -4.8e-143], t$95$2, If[LessEqual[z, 4e-206], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.5e+101], t$95$2, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
t_2 := x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - z \cdot \left(2 \cdot z\right)}\\
\mathbf{if}\;z \leq -5.5 \cdot 10^{+160}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -4.8 \cdot 10^{-143}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z \leq 4 \cdot 10^{-206}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{+101}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -5.5e160 or 2.49999999999999994e101 < z Initial program 60.9%
Simplified85.9%
Taylor expanded in y around 0 98.3%
mul-1-neg98.3%
sub-neg98.3%
Simplified98.3%
if -5.5e160 < z < -4.7999999999999998e-143 or 4.00000000000000011e-206 < z < 2.49999999999999994e101Initial program 92.8%
Simplified96.6%
if -4.7999999999999998e-143 < z < 4.00000000000000011e-206Initial program 85.2%
Simplified80.7%
Taylor expanded in y around inf 100.0%
associate-*r/100.0%
*-commutative100.0%
Simplified100.0%
Final simplification97.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ x (/ (* (* y 2.0) z) (- (* y t) (* z (* 2.0 z))))))) (if (<= t_1 4e+259) t_1 (- x (/ y z)))))
double code(double x, double y, double z, double t) {
double t_1 = x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z))));
double tmp;
if (t_1 <= 4e+259) {
tmp = t_1;
} else {
tmp = x - (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x + (((y * 2.0d0) * z) / ((y * t) - (z * (2.0d0 * z))))
if (t_1 <= 4d+259) then
tmp = t_1
else
tmp = x - (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z))));
double tmp;
if (t_1 <= 4e+259) {
tmp = t_1;
} else {
tmp = x - (y / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z)))) tmp = 0 if t_1 <= 4e+259: tmp = t_1 else: tmp = x - (y / z) return tmp
function code(x, y, z, t) t_1 = Float64(x + Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(y * t) - Float64(z * Float64(2.0 * z))))) tmp = 0.0 if (t_1 <= 4e+259) tmp = t_1; else tmp = Float64(x - Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z)))); tmp = 0.0; if (t_1 <= 4e+259) tmp = t_1; else tmp = x - (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x + N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(y * t), $MachinePrecision] - N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+259], t$95$1, N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{\left(y \cdot 2\right) \cdot z}{y \cdot t - z \cdot \left(2 \cdot z\right)}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+259}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (-.f64 x (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))) < 4e259Initial program 97.2%
if 4e259 < (-.f64 x (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))) Initial program 8.8%
Simplified61.7%
Taylor expanded in y around 0 82.8%
mul-1-neg82.8%
sub-neg82.8%
Simplified82.8%
Final simplification94.5%
(FPCore (x y z t) :precision binary64 (if (or (<= z -2.25e-24) (not (<= z 4.6e-11))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.25e-24) || !(z <= 4.6e-11)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-2.25d-24)) .or. (.not. (z <= 4.6d-11))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.25e-24) || !(z <= 4.6e-11)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -2.25e-24) or not (z <= 4.6e-11): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -2.25e-24) || !(z <= 4.6e-11)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -2.25e-24) || ~((z <= 4.6e-11))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2.25e-24], N[Not[LessEqual[z, 4.6e-11]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.25 \cdot 10^{-24} \lor \neg \left(z \leq 4.6 \cdot 10^{-11}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -2.2499999999999999e-24 or 4.60000000000000027e-11 < z Initial program 73.5%
Simplified90.5%
Taylor expanded in y around 0 93.2%
mul-1-neg93.2%
sub-neg93.2%
Simplified93.2%
if -2.2499999999999999e-24 < z < 4.60000000000000027e-11Initial program 91.5%
Simplified89.6%
Taylor expanded in y around inf 90.0%
associate-*r/90.0%
*-commutative90.0%
Simplified90.0%
Final simplification91.9%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.45e-24) (not (<= z 9.2e-14))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.45e-24) || !(z <= 9.2e-14)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.45d-24)) .or. (.not. (z <= 9.2d-14))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.45e-24) || !(z <= 9.2e-14)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.45e-24) or not (z <= 9.2e-14): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.45e-24) || !(z <= 9.2e-14)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.45e-24) || ~((z <= 9.2e-14))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.45e-24], N[Not[LessEqual[z, 9.2e-14]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.45 \cdot 10^{-24} \lor \neg \left(z \leq 9.2 \cdot 10^{-14}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.4499999999999999e-24 or 9.19999999999999993e-14 < z Initial program 74.0%
Simplified90.7%
Taylor expanded in y around 0 92.1%
mul-1-neg92.1%
sub-neg92.1%
Simplified92.1%
if -1.4499999999999999e-24 < z < 9.19999999999999993e-14Initial program 91.2%
Simplified88.4%
Taylor expanded in y around 0 78.4%
Final simplification86.6%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 80.9%
Simplified89.8%
Taylor expanded in y around 0 76.4%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024135
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(! :herbie-platform default (- x (/ 1 (- (/ z y) (/ (/ t 2) z)))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))