
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -3e+49)
(* 2.0 (exp (* 0.5 (- (log (- (- x) z)) (log (/ -1.0 y))))))
(if (<= y 3.8e-302)
(* 2.0 (sqrt (* x (* y (+ 1.0 (/ z y))))))
(* 2.0 (* (sqrt (+ y x)) (sqrt z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3e+49) {
tmp = 2.0 * exp((0.5 * (log((-x - z)) - log((-1.0 / y)))));
} else if (y <= 3.8e-302) {
tmp = 2.0 * sqrt((x * (y * (1.0 + (z / y)))));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3d+49)) then
tmp = 2.0d0 * exp((0.5d0 * (log((-x - z)) - log(((-1.0d0) / y)))))
else if (y <= 3.8d-302) then
tmp = 2.0d0 * sqrt((x * (y * (1.0d0 + (z / y)))))
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3e+49) {
tmp = 2.0 * Math.exp((0.5 * (Math.log((-x - z)) - Math.log((-1.0 / y)))));
} else if (y <= 3.8e-302) {
tmp = 2.0 * Math.sqrt((x * (y * (1.0 + (z / y)))));
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -3e+49: tmp = 2.0 * math.exp((0.5 * (math.log((-x - z)) - math.log((-1.0 / y))))) elif y <= 3.8e-302: tmp = 2.0 * math.sqrt((x * (y * (1.0 + (z / y))))) else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3e+49) tmp = Float64(2.0 * exp(Float64(0.5 * Float64(log(Float64(Float64(-x) - z)) - log(Float64(-1.0 / y)))))); elseif (y <= 3.8e-302) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y * Float64(1.0 + Float64(z / y)))))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -3e+49)
tmp = 2.0 * exp((0.5 * (log((-x - z)) - log((-1.0 / y)))));
elseif (y <= 3.8e-302)
tmp = 2.0 * sqrt((x * (y * (1.0 + (z / y)))));
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3e+49], N[(2.0 * N[Exp[N[(0.5 * N[(N[Log[N[((-x) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.8e-302], N[(2.0 * N[Sqrt[N[(x * N[(y * N[(1.0 + N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{+49}:\\
\;\;\;\;2 \cdot e^{0.5 \cdot \left(\log \left(\left(-x\right) - z\right) - \log \left(\frac{-1}{y}\right)\right)}\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{-302}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y \cdot \left(1 + \frac{z}{y}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -3.0000000000000002e49Initial program 58.2%
associate-+l+58.2%
*-commutative58.2%
*-commutative58.2%
+-commutative58.2%
fma-define58.3%
+-commutative58.3%
distribute-lft-out58.6%
Simplified58.6%
pow1/258.9%
fma-undefine58.4%
distribute-rgt-in58.2%
associate-+l+58.2%
pow-to-exp54.1%
associate-+l+54.1%
distribute-rgt-in54.3%
fma-undefine54.5%
Applied egg-rr54.5%
Taylor expanded in y around -inf 82.4%
distribute-lft-out82.4%
+-commutative82.4%
neg-mul-182.4%
+-commutative82.4%
mul-1-neg82.4%
Simplified82.4%
if -3.0000000000000002e49 < y < 3.8e-302Initial program 84.4%
distribute-lft-out84.4%
*-commutative84.4%
Applied egg-rr84.4%
Taylor expanded in y around inf 66.8%
Taylor expanded in x around inf 44.3%
if 3.8e-302 < y Initial program 67.9%
associate-+l+67.9%
*-commutative67.9%
*-commutative67.9%
*-commutative67.9%
+-commutative67.9%
+-commutative67.9%
associate-+l+67.9%
*-commutative67.9%
*-commutative67.9%
+-commutative67.9%
+-commutative67.9%
*-commutative67.9%
associate-+l+67.9%
+-commutative67.9%
distribute-rgt-in67.9%
Simplified67.9%
Taylor expanded in z around inf 47.0%
*-commutative47.0%
sqrt-prod50.9%
+-commutative50.9%
Applied egg-rr50.9%
Final simplification56.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -7.2e-299) (* 2.0 (exp (* (- (log (- (- z) y)) (log (/ -1.0 x))) 0.5))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -7.2e-299) {
tmp = 2.0 * exp(((log((-z - y)) - log((-1.0 / x))) * 0.5));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7.2d-299)) then
tmp = 2.0d0 * exp(((log((-z - y)) - log(((-1.0d0) / x))) * 0.5d0))
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7.2e-299) {
tmp = 2.0 * Math.exp(((Math.log((-z - y)) - Math.log((-1.0 / x))) * 0.5));
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -7.2e-299: tmp = 2.0 * math.exp(((math.log((-z - y)) - math.log((-1.0 / x))) * 0.5)) else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -7.2e-299) tmp = Float64(2.0 * exp(Float64(Float64(log(Float64(Float64(-z) - y)) - log(Float64(-1.0 / x))) * 0.5))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -7.2e-299)
tmp = 2.0 * exp(((log((-z - y)) - log((-1.0 / x))) * 0.5));
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -7.2e-299], N[(2.0 * N[Exp[N[(N[(N[Log[N[((-z) - y), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{-299}:\\
\;\;\;\;2 \cdot e^{\left(\log \left(\left(-z\right) - y\right) - \log \left(\frac{-1}{x}\right)\right) \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -7.2e-299Initial program 71.6%
associate-+l+71.6%
*-commutative71.6%
*-commutative71.6%
+-commutative71.6%
fma-define71.7%
+-commutative71.7%
distribute-lft-out71.9%
Simplified71.9%
pow1/272.0%
fma-undefine71.7%
distribute-rgt-in71.6%
associate-+l+71.6%
pow-to-exp66.7%
associate-+l+66.7%
distribute-rgt-in66.8%
fma-undefine66.9%
Applied egg-rr66.9%
Taylor expanded in x around -inf 45.4%
distribute-lft-out45.4%
+-commutative45.4%
mul-1-neg45.4%
Simplified45.4%
if -7.2e-299 < y Initial program 67.7%
associate-+l+67.7%
*-commutative67.7%
*-commutative67.7%
*-commutative67.7%
+-commutative67.7%
+-commutative67.7%
associate-+l+67.7%
*-commutative67.7%
*-commutative67.7%
+-commutative67.7%
+-commutative67.7%
*-commutative67.7%
associate-+l+67.7%
+-commutative67.7%
distribute-rgt-in67.7%
Simplified67.7%
Taylor expanded in z around inf 47.1%
*-commutative47.1%
sqrt-prod50.9%
+-commutative50.9%
Applied egg-rr50.9%
Final simplification48.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6e-248) (* 2.0 (sqrt (fma x z (* y (+ z x))))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6e-248) {
tmp = 2.0 * sqrt(fma(x, z, (y * (z + x))));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6e-248) tmp = Float64(2.0 * sqrt(fma(x, z, Float64(y * Float64(z + x))))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6e-248], N[(2.0 * N[Sqrt[N[(x * z + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-248}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, z, y \cdot \left(z + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < 6.00000000000000027e-248Initial program 71.3%
associate-+l+71.3%
*-commutative71.3%
*-commutative71.3%
*-commutative71.3%
+-commutative71.3%
+-commutative71.3%
+-commutative71.3%
*-commutative71.3%
*-commutative71.3%
associate-+l+71.3%
+-commutative71.3%
fma-define71.3%
distribute-lft-out71.4%
Simplified71.4%
if 6.00000000000000027e-248 < y Initial program 67.6%
associate-+l+67.6%
*-commutative67.6%
*-commutative67.6%
*-commutative67.6%
+-commutative67.6%
+-commutative67.6%
associate-+l+67.6%
*-commutative67.6%
*-commutative67.6%
+-commutative67.6%
+-commutative67.6%
*-commutative67.6%
associate-+l+67.6%
+-commutative67.6%
distribute-rgt-in67.6%
Simplified67.6%
Taylor expanded in z around inf 44.7%
*-commutative44.7%
sqrt-prod51.4%
+-commutative51.4%
Applied egg-rr51.4%
Final simplification61.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.4e-279) (* 2.0 (sqrt (* x (* y (+ 1.0 (/ z y)))))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e-279) {
tmp = 2.0 * sqrt((x * (y * (1.0 + (z / y)))));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.4d-279) then
tmp = 2.0d0 * sqrt((x * (y * (1.0d0 + (z / y)))))
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e-279) {
tmp = 2.0 * Math.sqrt((x * (y * (1.0 + (z / y)))));
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1.4e-279: tmp = 2.0 * math.sqrt((x * (y * (1.0 + (z / y))))) else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.4e-279) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y * Float64(1.0 + Float64(z / y)))))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1.4e-279)
tmp = 2.0 * sqrt((x * (y * (1.0 + (z / y)))));
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.4e-279], N[(2.0 * N[Sqrt[N[(x * N[(y * N[(1.0 + N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.4 \cdot 10^{-279}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y \cdot \left(1 + \frac{z}{y}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < 1.4e-279Initial program 70.9%
distribute-lft-out70.9%
*-commutative70.9%
Applied egg-rr70.9%
Taylor expanded in y around inf 61.9%
Taylor expanded in x around inf 35.8%
if 1.4e-279 < y Initial program 68.1%
associate-+l+68.1%
*-commutative68.1%
*-commutative68.1%
*-commutative68.1%
+-commutative68.1%
+-commutative68.1%
associate-+l+68.1%
*-commutative68.1%
*-commutative68.1%
+-commutative68.1%
+-commutative68.1%
*-commutative68.1%
associate-+l+68.1%
+-commutative68.1%
distribute-rgt-in68.1%
Simplified68.1%
Taylor expanded in z around inf 46.0%
*-commutative46.0%
sqrt-prod51.7%
+-commutative51.7%
Applied egg-rr51.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.5e-266) (* 2.0 (sqrt (* x (* y (+ 1.0 (/ z y)))))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.5e-266) {
tmp = 2.0 * sqrt((x * (y * (1.0 + (z / y)))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.5d-266) then
tmp = 2.0d0 * sqrt((x * (y * (1.0d0 + (z / y)))))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.5e-266) {
tmp = 2.0 * Math.sqrt((x * (y * (1.0 + (z / y)))));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1.5e-266: tmp = 2.0 * math.sqrt((x * (y * (1.0 + (z / y))))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.5e-266) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y * Float64(1.0 + Float64(z / y)))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1.5e-266)
tmp = 2.0 * sqrt((x * (y * (1.0 + (z / y)))));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.5e-266], N[(2.0 * N[Sqrt[N[(x * N[(y * N[(1.0 + N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.5 \cdot 10^{-266}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y \cdot \left(1 + \frac{z}{y}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 1.5e-266Initial program 70.3%
distribute-lft-out70.4%
*-commutative70.4%
Applied egg-rr70.4%
Taylor expanded in y around inf 61.4%
Taylor expanded in x around inf 35.6%
if 1.5e-266 < y Initial program 68.6%
associate-+l+68.6%
*-commutative68.6%
*-commutative68.6%
*-commutative68.6%
+-commutative68.6%
+-commutative68.6%
associate-+l+68.6%
*-commutative68.6%
*-commutative68.6%
+-commutative68.6%
+-commutative68.6%
*-commutative68.6%
associate-+l+68.6%
+-commutative68.6%
distribute-rgt-in68.6%
Simplified68.6%
Taylor expanded in x around 0 27.7%
*-commutative27.7%
Simplified27.7%
sqrt-prod41.1%
Applied egg-rr41.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -8.8e-274) (* 2.0 (sqrt (* x (* y (+ 1.0 (/ z y)))))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e-274) {
tmp = 2.0 * sqrt((x * (y * (1.0 + (z / y)))));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8.8d-274)) then
tmp = 2.0d0 * sqrt((x * (y * (1.0d0 + (z / y)))))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e-274) {
tmp = 2.0 * Math.sqrt((x * (y * (1.0 + (z / y)))));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -8.8e-274: tmp = 2.0 * math.sqrt((x * (y * (1.0 + (z / y))))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -8.8e-274) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y * Float64(1.0 + Float64(z / y)))))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -8.8e-274)
tmp = 2.0 * sqrt((x * (y * (1.0 + (z / y)))));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -8.8e-274], N[(2.0 * N[Sqrt[N[(x * N[(y * N[(1.0 + N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{-274}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y \cdot \left(1 + \frac{z}{y}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -8.7999999999999998e-274Initial program 70.8%
distribute-lft-out70.9%
*-commutative70.9%
Applied egg-rr70.9%
Taylor expanded in y around inf 64.4%
Taylor expanded in x around inf 35.2%
if -8.7999999999999998e-274 < y Initial program 68.4%
associate-+l+68.4%
*-commutative68.4%
*-commutative68.4%
*-commutative68.4%
+-commutative68.4%
+-commutative68.4%
associate-+l+68.4%
*-commutative68.4%
*-commutative68.4%
+-commutative68.4%
+-commutative68.4%
*-commutative68.4%
associate-+l+68.4%
+-commutative68.4%
distribute-rgt-in68.3%
Simplified68.3%
Taylor expanded in z around inf 48.1%
Final simplification42.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.15e-276) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.15e-276) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.15d-276)) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.15e-276) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.15e-276: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.15e-276) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.15e-276)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.15e-276], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.15 \cdot 10^{-276}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -1.14999999999999991e-276Initial program 70.8%
associate-+l+70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
+-commutative70.8%
+-commutative70.8%
associate-+l+70.8%
*-commutative70.8%
*-commutative70.8%
+-commutative70.8%
+-commutative70.8%
*-commutative70.8%
associate-+l+70.8%
+-commutative70.8%
distribute-rgt-in71.0%
Simplified71.0%
Taylor expanded in x around inf 39.9%
+-commutative39.9%
Simplified39.9%
if -1.14999999999999991e-276 < y Initial program 68.4%
associate-+l+68.4%
*-commutative68.4%
*-commutative68.4%
*-commutative68.4%
+-commutative68.4%
+-commutative68.4%
associate-+l+68.4%
*-commutative68.4%
*-commutative68.4%
+-commutative68.4%
+-commutative68.4%
*-commutative68.4%
associate-+l+68.4%
+-commutative68.4%
distribute-rgt-in68.3%
Simplified68.3%
Taylor expanded in z around inf 48.1%
Final simplification44.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.1e-276) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.1e-276) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.1d-276)) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.1e-276) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.1e-276: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.1e-276) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.1e-276)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.1e-276], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.1 \cdot 10^{-276}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -1.0999999999999999e-276Initial program 70.8%
associate-+l+70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
+-commutative70.8%
+-commutative70.8%
associate-+l+70.8%
*-commutative70.8%
*-commutative70.8%
+-commutative70.8%
+-commutative70.8%
*-commutative70.8%
associate-+l+70.8%
+-commutative70.8%
distribute-rgt-in71.0%
Simplified71.0%
Taylor expanded in x around inf 39.9%
+-commutative39.9%
Simplified39.9%
if -1.0999999999999999e-276 < y Initial program 68.4%
associate-+l+68.4%
*-commutative68.4%
*-commutative68.4%
*-commutative68.4%
+-commutative68.4%
+-commutative68.4%
associate-+l+68.4%
*-commutative68.4%
*-commutative68.4%
+-commutative68.4%
+-commutative68.4%
*-commutative68.4%
associate-+l+68.4%
+-commutative68.4%
distribute-rgt-in68.3%
Simplified68.3%
Taylor expanded in x around 0 25.5%
*-commutative25.5%
Simplified25.5%
Final simplification31.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* (+ y z) x) (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((((y + z) * x) + (y * z)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((y + z) * x) + (y * z)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((y + z) * x) + (y * z)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((((y + z) * x) + (y * z)))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(y + z) * x) + Float64(y * z)))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{\left(y + z\right) \cdot x + y \cdot z}
\end{array}
Initial program 69.4%
distribute-lft-out69.4%
*-commutative69.4%
Applied egg-rr69.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
*-commutative69.4%
+-commutative69.4%
+-commutative69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
+-commutative69.4%
+-commutative69.4%
*-commutative69.4%
associate-+l+69.4%
+-commutative69.4%
distribute-rgt-in69.4%
Simplified69.4%
Final simplification69.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.1e-276) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.1e-276) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.1d-276)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.1e-276) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.1e-276: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.1e-276) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.1e-276)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.1e-276], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.1 \cdot 10^{-276}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -1.0999999999999999e-276Initial program 70.8%
associate-+l+70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
+-commutative70.8%
+-commutative70.8%
associate-+l+70.8%
*-commutative70.8%
*-commutative70.8%
+-commutative70.8%
+-commutative70.8%
*-commutative70.8%
associate-+l+70.8%
+-commutative70.8%
distribute-rgt-in71.0%
Simplified71.0%
Taylor expanded in z around 0 25.2%
if -1.0999999999999999e-276 < y Initial program 68.4%
associate-+l+68.4%
*-commutative68.4%
*-commutative68.4%
*-commutative68.4%
+-commutative68.4%
+-commutative68.4%
associate-+l+68.4%
*-commutative68.4%
*-commutative68.4%
+-commutative68.4%
+-commutative68.4%
*-commutative68.4%
associate-+l+68.4%
+-commutative68.4%
distribute-rgt-in68.3%
Simplified68.3%
Taylor expanded in x around 0 25.5%
*-commutative25.5%
Simplified25.5%
Final simplification25.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
*-commutative69.4%
+-commutative69.4%
+-commutative69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
+-commutative69.4%
+-commutative69.4%
*-commutative69.4%
associate-+l+69.4%
+-commutative69.4%
distribute-rgt-in69.4%
Simplified69.4%
Taylor expanded in z around 0 24.0%
Final simplification24.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024135
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))