
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (+ x y) (- 1.0 (/ y z)))))
(if (<= t_0 -2e-250)
(/ (+ x y) (/ (- z y) z))
(if (<= t_0 0.0) (* z (/ (+ x y) (- y))) t_0))))
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if (t_0 <= -2e-250) {
tmp = (x + y) / ((z - y) / z);
} else if (t_0 <= 0.0) {
tmp = z * ((x + y) / -y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (1.0d0 - (y / z))
if (t_0 <= (-2d-250)) then
tmp = (x + y) / ((z - y) / z)
else if (t_0 <= 0.0d0) then
tmp = z * ((x + y) / -y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if (t_0 <= -2e-250) {
tmp = (x + y) / ((z - y) / z);
} else if (t_0 <= 0.0) {
tmp = z * ((x + y) / -y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x + y) / (1.0 - (y / z)) tmp = 0 if t_0 <= -2e-250: tmp = (x + y) / ((z - y) / z) elif t_0 <= 0.0: tmp = z * ((x + y) / -y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if (t_0 <= -2e-250) tmp = Float64(Float64(x + y) / Float64(Float64(z - y) / z)); elseif (t_0 <= 0.0) tmp = Float64(z * Float64(Float64(x + y) / Float64(-y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + y) / (1.0 - (y / z)); tmp = 0.0; if (t_0 <= -2e-250) tmp = (x + y) / ((z - y) / z); elseif (t_0 <= 0.0) tmp = z * ((x + y) / -y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-250], N[(N[(x + y), $MachinePrecision] / N[(N[(z - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-250}:\\
\;\;\;\;\frac{x + y}{\frac{z - y}{z}}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;z \cdot \frac{x + y}{-y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -2.0000000000000001e-250Initial program 99.9%
Taylor expanded in z around 0 99.9%
if -2.0000000000000001e-250 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < 0.0Initial program 15.8%
Taylor expanded in z around 0 93.9%
mul-1-neg93.9%
associate-/l*99.9%
distribute-rgt-neg-in99.9%
distribute-neg-frac299.9%
+-commutative99.9%
Simplified99.9%
if 0.0 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z))))) (if (or (<= t_0 -2e-250) (not (<= t_0 0.0))) t_0 (* z (/ (+ x y) (- y))))))
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -2e-250) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = z * ((x + y) / -y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (1.0d0 - (y / z))
if ((t_0 <= (-2d-250)) .or. (.not. (t_0 <= 0.0d0))) then
tmp = t_0
else
tmp = z * ((x + y) / -y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -2e-250) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = z * ((x + y) / -y);
}
return tmp;
}
def code(x, y, z): t_0 = (x + y) / (1.0 - (y / z)) tmp = 0 if (t_0 <= -2e-250) or not (t_0 <= 0.0): tmp = t_0 else: tmp = z * ((x + y) / -y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if ((t_0 <= -2e-250) || !(t_0 <= 0.0)) tmp = t_0; else tmp = Float64(z * Float64(Float64(x + y) / Float64(-y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + y) / (1.0 - (y / z)); tmp = 0.0; if ((t_0 <= -2e-250) || ~((t_0 <= 0.0))) tmp = t_0; else tmp = z * ((x + y) / -y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-250], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-250} \lor \neg \left(t\_0 \leq 0\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x + y}{-y}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -2.0000000000000001e-250 or 0.0 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) Initial program 99.9%
if -2.0000000000000001e-250 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < 0.0Initial program 15.8%
Taylor expanded in z around 0 93.9%
mul-1-neg93.9%
associate-/l*99.9%
distribute-rgt-neg-in99.9%
distribute-neg-frac299.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (/ (+ x y) (- y)))))
(if (<= y -1.85e+107)
t_0
(if (<= y -1e-30)
(/ y (- 1.0 (/ y z)))
(if (<= y 4.9e+36) (* x (/ z (- z y))) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * ((x + y) / -y);
double tmp;
if (y <= -1.85e+107) {
tmp = t_0;
} else if (y <= -1e-30) {
tmp = y / (1.0 - (y / z));
} else if (y <= 4.9e+36) {
tmp = x * (z / (z - y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * ((x + y) / -y)
if (y <= (-1.85d+107)) then
tmp = t_0
else if (y <= (-1d-30)) then
tmp = y / (1.0d0 - (y / z))
else if (y <= 4.9d+36) then
tmp = x * (z / (z - y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * ((x + y) / -y);
double tmp;
if (y <= -1.85e+107) {
tmp = t_0;
} else if (y <= -1e-30) {
tmp = y / (1.0 - (y / z));
} else if (y <= 4.9e+36) {
tmp = x * (z / (z - y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * ((x + y) / -y) tmp = 0 if y <= -1.85e+107: tmp = t_0 elif y <= -1e-30: tmp = y / (1.0 - (y / z)) elif y <= 4.9e+36: tmp = x * (z / (z - y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(Float64(x + y) / Float64(-y))) tmp = 0.0 if (y <= -1.85e+107) tmp = t_0; elseif (y <= -1e-30) tmp = Float64(y / Float64(1.0 - Float64(y / z))); elseif (y <= 4.9e+36) tmp = Float64(x * Float64(z / Float64(z - y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * ((x + y) / -y); tmp = 0.0; if (y <= -1.85e+107) tmp = t_0; elseif (y <= -1e-30) tmp = y / (1.0 - (y / z)); elseif (y <= 4.9e+36) tmp = x * (z / (z - y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.85e+107], t$95$0, If[LessEqual[y, -1e-30], N[(y / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.9e+36], N[(x * N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{x + y}{-y}\\
\mathbf{if}\;y \leq -1.85 \cdot 10^{+107}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1 \cdot 10^{-30}:\\
\;\;\;\;\frac{y}{1 - \frac{y}{z}}\\
\mathbf{elif}\;y \leq 4.9 \cdot 10^{+36}:\\
\;\;\;\;x \cdot \frac{z}{z - y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.85e107 or 4.89999999999999981e36 < y Initial program 73.2%
Taylor expanded in z around 0 61.4%
mul-1-neg61.4%
associate-/l*82.4%
distribute-rgt-neg-in82.4%
distribute-neg-frac282.4%
+-commutative82.4%
Simplified82.4%
if -1.85e107 < y < -1e-30Initial program 93.4%
Taylor expanded in x around 0 76.7%
if -1e-30 < y < 4.89999999999999981e36Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in x around inf 60.2%
associate-/l*80.5%
Simplified80.5%
Final simplification80.7%
(FPCore (x y z)
:precision binary64
(if (<= y -2.9e+118)
(- z)
(if (<= y -3.1e-28)
(/ y (- 1.0 (/ y z)))
(if (<= y 7.2e+58) (* x (/ z (- z y))) (- z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e+118) {
tmp = -z;
} else if (y <= -3.1e-28) {
tmp = y / (1.0 - (y / z));
} else if (y <= 7.2e+58) {
tmp = x * (z / (z - y));
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.9d+118)) then
tmp = -z
else if (y <= (-3.1d-28)) then
tmp = y / (1.0d0 - (y / z))
else if (y <= 7.2d+58) then
tmp = x * (z / (z - y))
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e+118) {
tmp = -z;
} else if (y <= -3.1e-28) {
tmp = y / (1.0 - (y / z));
} else if (y <= 7.2e+58) {
tmp = x * (z / (z - y));
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.9e+118: tmp = -z elif y <= -3.1e-28: tmp = y / (1.0 - (y / z)) elif y <= 7.2e+58: tmp = x * (z / (z - y)) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.9e+118) tmp = Float64(-z); elseif (y <= -3.1e-28) tmp = Float64(y / Float64(1.0 - Float64(y / z))); elseif (y <= 7.2e+58) tmp = Float64(x * Float64(z / Float64(z - y))); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.9e+118) tmp = -z; elseif (y <= -3.1e-28) tmp = y / (1.0 - (y / z)); elseif (y <= 7.2e+58) tmp = x * (z / (z - y)); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.9e+118], (-z), If[LessEqual[y, -3.1e-28], N[(y / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.2e+58], N[(x * N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{+118}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq -3.1 \cdot 10^{-28}:\\
\;\;\;\;\frac{y}{1 - \frac{y}{z}}\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{+58}:\\
\;\;\;\;x \cdot \frac{z}{z - y}\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -2.90000000000000016e118 or 7.19999999999999993e58 < y Initial program 72.9%
Taylor expanded in y around inf 65.8%
neg-mul-165.8%
Simplified65.8%
if -2.90000000000000016e118 < y < -3.09999999999999992e-28Initial program 93.4%
Taylor expanded in x around 0 76.7%
if -3.09999999999999992e-28 < y < 7.19999999999999993e58Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in x around inf 60.5%
associate-/l*80.6%
Simplified80.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.4e-28) (not (<= y 5.5e+62))) (- z) (* x (/ z (- z y)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.4e-28) || !(y <= 5.5e+62)) {
tmp = -z;
} else {
tmp = x * (z / (z - y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.4d-28)) .or. (.not. (y <= 5.5d+62))) then
tmp = -z
else
tmp = x * (z / (z - y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.4e-28) || !(y <= 5.5e+62)) {
tmp = -z;
} else {
tmp = x * (z / (z - y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.4e-28) or not (y <= 5.5e+62): tmp = -z else: tmp = x * (z / (z - y)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.4e-28) || !(y <= 5.5e+62)) tmp = Float64(-z); else tmp = Float64(x * Float64(z / Float64(z - y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.4e-28) || ~((y <= 5.5e+62))) tmp = -z; else tmp = x * (z / (z - y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.4e-28], N[Not[LessEqual[y, 5.5e+62]], $MachinePrecision]], (-z), N[(x * N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.4 \cdot 10^{-28} \lor \neg \left(y \leq 5.5 \cdot 10^{+62}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{z}{z - y}\\
\end{array}
\end{array}
if y < -6.39999999999999964e-28 or 5.4999999999999997e62 < y Initial program 78.1%
Taylor expanded in y around inf 61.4%
neg-mul-161.4%
Simplified61.4%
if -6.39999999999999964e-28 < y < 5.4999999999999997e62Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in x around inf 60.5%
associate-/l*80.6%
Simplified80.6%
Final simplification72.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.4e-28) (not (<= y 1.22e+70))) (- z) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.4e-28) || !(y <= 1.22e+70)) {
tmp = -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.4d-28)) .or. (.not. (y <= 1.22d+70))) then
tmp = -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.4e-28) || !(y <= 1.22e+70)) {
tmp = -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.4e-28) or not (y <= 1.22e+70): tmp = -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.4e-28) || !(y <= 1.22e+70)) tmp = Float64(-z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.4e-28) || ~((y <= 1.22e+70))) tmp = -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.4e-28], N[Not[LessEqual[y, 1.22e+70]], $MachinePrecision]], (-z), N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.4 \cdot 10^{-28} \lor \neg \left(y \leq 1.22 \cdot 10^{+70}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < -6.39999999999999964e-28 or 1.22e70 < y Initial program 78.1%
Taylor expanded in y around inf 61.4%
neg-mul-161.4%
Simplified61.4%
if -6.39999999999999964e-28 < y < 1.22e70Initial program 99.9%
Taylor expanded in z around inf 76.9%
+-commutative76.9%
Simplified76.9%
Final simplification70.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.9e-30) (not (<= y 2e+42))) (- z) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.9e-30) || !(y <= 2e+42)) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.9d-30)) .or. (.not. (y <= 2d+42))) then
tmp = -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.9e-30) || !(y <= 2e+42)) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.9e-30) or not (y <= 2e+42): tmp = -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.9e-30) || !(y <= 2e+42)) tmp = Float64(-z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.9e-30) || ~((y <= 2e+42))) tmp = -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.9e-30], N[Not[LessEqual[y, 2e+42]], $MachinePrecision]], (-z), x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.9 \cdot 10^{-30} \lor \neg \left(y \leq 2 \cdot 10^{+42}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -5.89999999999999979e-30 or 2.00000000000000009e42 < y Initial program 78.1%
Taylor expanded in y around inf 61.4%
neg-mul-161.4%
Simplified61.4%
if -5.89999999999999979e-30 < y < 2.00000000000000009e42Initial program 99.9%
Taylor expanded in y around 0 66.1%
Final simplification64.1%
(FPCore (x y z) :precision binary64 (if (<= y -2.4e-24) y (if (<= y 6.1e+88) x y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.4e-24) {
tmp = y;
} else if (y <= 6.1e+88) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.4d-24)) then
tmp = y
else if (y <= 6.1d+88) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.4e-24) {
tmp = y;
} else if (y <= 6.1e+88) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.4e-24: tmp = y elif y <= 6.1e+88: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.4e-24) tmp = y; elseif (y <= 6.1e+88) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.4e-24) tmp = y; elseif (y <= 6.1e+88) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.4e-24], y, If[LessEqual[y, 6.1e+88], x, y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{-24}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 6.1 \cdot 10^{+88}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -2.3999999999999998e-24 or 6.0999999999999998e88 < y Initial program 77.0%
Taylor expanded in z around inf 24.5%
+-commutative24.5%
Simplified24.5%
Taylor expanded in y around inf 19.3%
if -2.3999999999999998e-24 < y < 6.0999999999999998e88Initial program 99.9%
Taylor expanded in y around 0 64.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 90.3%
Taylor expanded in y around 0 41.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (+ y x) (- y)) z)))
(if (< y -3.7429310762689856e+171)
t_0
(if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) / -y) * z
if (y < (-3.7429310762689856d+171)) then
tmp = t_0
else if (y < 3.5534662456086734d+168) then
tmp = (x + y) / (1.0d0 - (y / z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y + x) / -y) * z tmp = 0 if y < -3.7429310762689856e+171: tmp = t_0 elif y < 3.5534662456086734e+168: tmp = (x + y) / (1.0 - (y / z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z) tmp = 0.0 if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y + x) / -y) * z; tmp = 0.0; if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = (x + y) / (1.0 - (y / z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024135
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< y -3742931076268985600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (/ (+ y x) (- y)) z) (if (< y 3553466245608673400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (+ x y) (- 1 (/ y z))) (* (/ (+ y x) (- y)) z))))
(/ (+ x y) (- 1.0 (/ y z))))