
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.15000000596046448)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))
(* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.15000000596046448f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.15000000596046448e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.15000000596046448)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.15000000596046448)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.15000000596046448:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.150000006Initial program 98.7%
Taylor expanded in u2 around 0 98.2%
unpow298.2%
Applied egg-rr98.2%
if 0.150000006 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.0%
Taylor expanded in u1 around 0 82.1%
+-commutative82.1%
Simplified82.1%
Final simplification95.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.5)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))
(* (sin (* 6.28318530718 u2)) (pow (/ 1.0 u1) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.5f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
} else {
tmp = sinf((6.28318530718f * u2)) * powf((1.0f / u1), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.5e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
else
tmp = sin((6.28318530718e0 * u2)) * ((1.0e0 / u1) ** (-0.5e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.5)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * (Float32(Float32(1.0) / u1) ^ Float32(-0.5))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.5)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); else tmp = sin((single(6.28318530718) * u2)) * ((single(1.0) / u1) ^ single(-0.5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.5:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.5Initial program 98.7%
Taylor expanded in u2 around 0 96.7%
unpow296.7%
Applied egg-rr96.7%
if 0.5 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 96.0%
add-sqr-sqrt66.6%
sqrt-unprod68.0%
swap-sqr68.0%
add-sqr-sqrt68.0%
pow268.0%
Applied egg-rr68.0%
sqrt-prod68.0%
clear-num68.2%
sqrt-div67.9%
metadata-eval67.9%
pow1/267.9%
pow-flip68.3%
div-sub68.3%
*-inverses68.3%
sub-neg68.3%
metadata-eval68.3%
metadata-eval68.3%
sqrt-pow196.1%
metadata-eval96.1%
pow196.1%
*-commutative96.1%
Applied egg-rr96.1%
Taylor expanded in u1 around 0 71.2%
Final simplification94.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.5)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))
(* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.5f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.5e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.5)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.5)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.5:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.5Initial program 98.7%
Taylor expanded in u2 around 0 96.7%
unpow296.7%
Applied egg-rr96.7%
if 0.5 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 96.0%
Taylor expanded in u1 around 0 71.1%
Final simplification94.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 90.1%
unpow290.1%
Applied egg-rr90.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 83.0%
*-commutative83.0%
associate-*r*83.1%
Simplified83.1%
Final simplification83.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 83.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 83.0%
Taylor expanded in u1 around 0 74.9%
+-commutative86.4%
Simplified74.9%
Final simplification74.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (sqrt (* u1 39.47841760436263))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * sqrtf((u1 * 39.47841760436263f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * sqrt((u1 * 39.47841760436263e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * sqrt(Float32(u1 * Float32(39.47841760436263)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * sqrt((u1 * single(39.47841760436263))); end
\begin{array}{l}
\\
u2 \cdot \sqrt{u1 \cdot 39.47841760436263}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 83.0%
Taylor expanded in u1 around 0 65.1%
Taylor expanded in u1 around -inf -0.0%
*-commutative-0.0%
associate-*r*-0.0%
*-commutative-0.0%
unpow2-0.0%
rem-square-sqrt65.1%
associate-*l*65.1%
metadata-eval65.1%
associate-*l*65.2%
Simplified65.2%
add-sqr-sqrt65.1%
sqrt-unprod65.2%
swap-sqr65.2%
add-sqr-sqrt65.2%
metadata-eval65.2%
Applied egg-rr65.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 83.0%
Taylor expanded in u1 around 0 65.1%
Final simplification65.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 (sqrt u1)) -6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * sqrtf(u1)) * -6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * sqrt(u1)) * (-6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * sqrt(u1)) * Float32(-6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * sqrt(u1)) * single(-6.28318530718); end
\begin{array}{l}
\\
\left(u2 \cdot \sqrt{u1}\right) \cdot -6.28318530718
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 83.0%
Taylor expanded in u1 around 0 65.1%
add-sqr-sqrt65.1%
sqrt-unprod65.1%
*-commutative65.1%
*-commutative65.1%
swap-sqr65.1%
swap-sqr65.2%
add-sqr-sqrt65.2%
pow265.2%
metadata-eval65.2%
Applied egg-rr65.2%
associate-*l*65.2%
Simplified65.2%
Taylor expanded in u2 around -inf 4.7%
Final simplification4.7%
herbie shell --seed 2024135
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))