
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (* n1_i (/ normAngle (sin normAngle))) (* n0_i (/ normAngle (tan normAngle)))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i * (normAngle / sinf(normAngle))) - (n0_i * (normAngle / tanf(normAngle)))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - Float32(n0_i * Float32(normAngle / tan(normAngle)))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i \cdot \frac{normAngle}{\tan normAngle}, n0\_i\right)
\end{array}
Initial program 95.8%
fma-define95.9%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in u around 0 86.4%
+-commutative86.4%
mul-1-neg86.4%
unsub-neg86.4%
associate-/l*94.9%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
*-un-lft-identity98.7%
+-commutative98.7%
fma-define98.9%
associate-*r*95.0%
clear-num95.0%
quot-tan95.0%
Applied egg-rr95.0%
*-lft-identity95.0%
associate-*l*98.9%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 95.8%
fma-define95.9%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in u around 0 86.4%
+-commutative86.4%
mul-1-neg86.4%
unsub-neg86.4%
associate-/l*94.9%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
n1_i
(-
(*
(* normAngle normAngle)
(+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666)))
n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i + (((normAngle * normAngle) * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f))) - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i + (((normangle * normangle) * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0))) - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i + Float32(Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666)))) - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i + (((normAngle * normAngle) * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666)))) - n0_i))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i + \left(\left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot 0.3333333333333333 + n1\_i \cdot 0.16666666666666666\right) - n0\_i\right)\right)
\end{array}
Initial program 95.8%
fma-define95.9%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in u around 0 86.4%
+-commutative86.4%
mul-1-neg86.4%
unsub-neg86.4%
associate-/l*94.9%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 98.4%
associate--l+98.4%
associate--r+98.4%
sub-neg98.4%
distribute-rgt-out--98.4%
metadata-eval98.4%
*-commutative98.4%
distribute-rgt-neg-in98.4%
metadata-eval98.4%
Simplified98.4%
unpow298.4%
Applied egg-rr98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -2.00000009162741e-18) n0_i (if (<= n0_i 1.999999936531045e-20) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -2.00000009162741e-18f) {
tmp = n0_i;
} else if (n0_i <= 1.999999936531045e-20f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-2.00000009162741e-18)) then
tmp = n0_i
else if (n0_i <= 1.999999936531045e-20) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.00000009162741e-18)) tmp = n0_i; elseif (n0_i <= Float32(1.999999936531045e-20)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-2.00000009162741e-18)) tmp = n0_i; elseif (n0_i <= single(1.999999936531045e-20)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.00000009162741 \cdot 10^{-18}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.999999936531045 \cdot 10^{-20}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -2.00000009e-18 or 1.99999994e-20 < n0_i Initial program 97.9%
fma-define98.1%
associate-*r/98.4%
*-rgt-identity98.4%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 65.5%
if -2.00000009e-18 < n0_i < 1.99999994e-20Initial program 93.8%
fma-define93.9%
associate-*r/93.9%
*-rgt-identity93.9%
associate-*r/94.3%
*-rgt-identity94.3%
Simplified94.3%
Taylor expanded in n0_i around 0 49.9%
Taylor expanded in normAngle around 0 66.6%
*-commutative66.6%
Simplified66.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 95.8%
fma-define95.9%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in u around 0 86.4%
+-commutative86.4%
mul-1-neg86.4%
unsub-neg86.4%
associate-/l*94.9%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 97.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 95.8%
fma-define95.9%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in u around 0 86.4%
+-commutative86.4%
mul-1-neg86.4%
unsub-neg86.4%
associate-/l*94.9%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in n1_i around inf 70.7%
associate-/l*80.6%
associate-/l*83.5%
Simplified83.5%
Taylor expanded in normAngle around 0 82.4%
*-commutative82.4%
Simplified82.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 95.8%
fma-define95.9%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in u around 0 45.7%
herbie shell --seed 2024135
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))