
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ y (+ x (* y -2.0))) (+ y x)))
double code(double x, double y) {
return (y + (x + (y * -2.0))) / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + (x + (y * (-2.0d0)))) / (y + x)
end function
public static double code(double x, double y) {
return (y + (x + (y * -2.0))) / (y + x);
}
def code(x, y): return (y + (x + (y * -2.0))) / (y + x)
function code(x, y) return Float64(Float64(y + Float64(x + Float64(y * -2.0))) / Float64(y + x)) end
function tmp = code(x, y) tmp = (y + (x + (y * -2.0))) / (y + x); end
code[x_, y_] := N[(N[(y + N[(x + N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y + \left(x + y \cdot -2\right)}{y + x}
\end{array}
Initial program 100.0%
*-un-lft-identity100.0%
*-un-lft-identity100.0%
prod-diff100.0%
*-commutative100.0%
*-un-lft-identity100.0%
fma-neg100.0%
*-un-lft-identity100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
fma-undefine100.0%
*-rgt-identity100.0%
associate-+r+100.0%
+-commutative100.0%
sub-neg100.0%
associate-+l+100.0%
neg-mul-1100.0%
neg-mul-1100.0%
distribute-rgt-out100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -6.5e-6) (/ y (- (- y) x)) (if (<= y 2.8e+20) (+ 1.0 (* -2.0 (/ y x))) (+ (* 2.0 (/ x y)) -1.0))))
double code(double x, double y) {
double tmp;
if (y <= -6.5e-6) {
tmp = y / (-y - x);
} else if (y <= 2.8e+20) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.5d-6)) then
tmp = y / (-y - x)
else if (y <= 2.8d+20) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.5e-6) {
tmp = y / (-y - x);
} else if (y <= 2.8e+20) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.5e-6: tmp = y / (-y - x) elif y <= 2.8e+20: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -6.5e-6) tmp = Float64(y / Float64(Float64(-y) - x)); elseif (y <= 2.8e+20) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.5e-6) tmp = y / (-y - x); elseif (y <= 2.8e+20) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.5e-6], N[(y / N[((-y) - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.8e+20], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{-6}:\\
\;\;\;\;\frac{y}{\left(-y\right) - x}\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{+20}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if y < -6.4999999999999996e-6Initial program 100.0%
Taylor expanded in x around 0 83.0%
neg-mul-183.0%
Simplified83.0%
if -6.4999999999999996e-6 < y < 2.8e20Initial program 99.9%
Taylor expanded in y around 0 78.9%
if 2.8e20 < y Initial program 100.0%
Taylor expanded in x around 0 76.4%
Final simplification79.5%
(FPCore (x y) :precision binary64 (if (<= y -3.2e-9) (/ y (- (- y) x)) (if (<= y 1.7e+20) (+ 1.0 (* -2.0 (/ y x))) (+ (/ x y) -1.0))))
double code(double x, double y) {
double tmp;
if (y <= -3.2e-9) {
tmp = y / (-y - x);
} else if (y <= 1.7e+20) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (x / y) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.2d-9)) then
tmp = y / (-y - x)
else if (y <= 1.7d+20) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (x / y) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.2e-9) {
tmp = y / (-y - x);
} else if (y <= 1.7e+20) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (x / y) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.2e-9: tmp = y / (-y - x) elif y <= 1.7e+20: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (x / y) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3.2e-9) tmp = Float64(y / Float64(Float64(-y) - x)); elseif (y <= 1.7e+20) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(x / y) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.2e-9) tmp = y / (-y - x); elseif (y <= 1.7e+20) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (x / y) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.2e-9], N[(y / N[((-y) - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.7e+20], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{-9}:\\
\;\;\;\;\frac{y}{\left(-y\right) - x}\\
\mathbf{elif}\;y \leq 1.7 \cdot 10^{+20}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -1\\
\end{array}
\end{array}
if y < -3.20000000000000012e-9Initial program 100.0%
Taylor expanded in x around 0 83.0%
neg-mul-183.0%
Simplified83.0%
if -3.20000000000000012e-9 < y < 1.7e20Initial program 99.9%
Taylor expanded in y around 0 78.9%
if 1.7e20 < y Initial program 100.0%
Taylor expanded in x around 0 75.4%
neg-mul-175.4%
Simplified75.4%
Taylor expanded in y around inf 75.8%
Final simplification79.3%
(FPCore (x y) :precision binary64 (if (or (<= y -0.0004) (not (<= y 1.05e+23))) (+ (/ x y) -1.0) (- 1.0 (/ y x))))
double code(double x, double y) {
double tmp;
if ((y <= -0.0004) || !(y <= 1.05e+23)) {
tmp = (x / y) + -1.0;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-0.0004d0)) .or. (.not. (y <= 1.05d+23))) then
tmp = (x / y) + (-1.0d0)
else
tmp = 1.0d0 - (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -0.0004) || !(y <= 1.05e+23)) {
tmp = (x / y) + -1.0;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -0.0004) or not (y <= 1.05e+23): tmp = (x / y) + -1.0 else: tmp = 1.0 - (y / x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -0.0004) || !(y <= 1.05e+23)) tmp = Float64(Float64(x / y) + -1.0); else tmp = Float64(1.0 - Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -0.0004) || ~((y <= 1.05e+23))) tmp = (x / y) + -1.0; else tmp = 1.0 - (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -0.0004], N[Not[LessEqual[y, 1.05e+23]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0004 \lor \neg \left(y \leq 1.05 \cdot 10^{+23}\right):\\
\;\;\;\;\frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{x}\\
\end{array}
\end{array}
if y < -4.00000000000000019e-4 or 1.0500000000000001e23 < y Initial program 100.0%
Taylor expanded in x around 0 79.5%
neg-mul-179.5%
Simplified79.5%
Taylor expanded in y around inf 79.4%
if -4.00000000000000019e-4 < y < 1.0500000000000001e23Initial program 99.9%
Taylor expanded in x around inf 78.4%
Taylor expanded in x around inf 78.4%
mul-1-neg78.4%
unsub-neg78.4%
Simplified78.4%
Final simplification78.9%
(FPCore (x y) :precision binary64 (if (<= y -6.2e-6) (/ y (- (- y) x)) (if (<= y 2.05e+20) (- 1.0 (/ y x)) (+ (/ x y) -1.0))))
double code(double x, double y) {
double tmp;
if (y <= -6.2e-6) {
tmp = y / (-y - x);
} else if (y <= 2.05e+20) {
tmp = 1.0 - (y / x);
} else {
tmp = (x / y) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.2d-6)) then
tmp = y / (-y - x)
else if (y <= 2.05d+20) then
tmp = 1.0d0 - (y / x)
else
tmp = (x / y) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.2e-6) {
tmp = y / (-y - x);
} else if (y <= 2.05e+20) {
tmp = 1.0 - (y / x);
} else {
tmp = (x / y) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.2e-6: tmp = y / (-y - x) elif y <= 2.05e+20: tmp = 1.0 - (y / x) else: tmp = (x / y) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -6.2e-6) tmp = Float64(y / Float64(Float64(-y) - x)); elseif (y <= 2.05e+20) tmp = Float64(1.0 - Float64(y / x)); else tmp = Float64(Float64(x / y) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.2e-6) tmp = y / (-y - x); elseif (y <= 2.05e+20) tmp = 1.0 - (y / x); else tmp = (x / y) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.2e-6], N[(y / N[((-y) - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.05e+20], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.2 \cdot 10^{-6}:\\
\;\;\;\;\frac{y}{\left(-y\right) - x}\\
\mathbf{elif}\;y \leq 2.05 \cdot 10^{+20}:\\
\;\;\;\;1 - \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -1\\
\end{array}
\end{array}
if y < -6.1999999999999999e-6Initial program 100.0%
Taylor expanded in x around 0 83.0%
neg-mul-183.0%
Simplified83.0%
if -6.1999999999999999e-6 < y < 2.05e20Initial program 99.9%
Taylor expanded in x around inf 78.4%
Taylor expanded in x around inf 78.4%
mul-1-neg78.4%
unsub-neg78.4%
Simplified78.4%
if 2.05e20 < y Initial program 100.0%
Taylor expanded in x around 0 75.4%
neg-mul-175.4%
Simplified75.4%
Taylor expanded in y around inf 75.8%
Final simplification79.1%
(FPCore (x y) :precision binary64 (if (<= y -3e-6) -1.0 (if (<= y 1.55e+20) (- 1.0 (/ y x)) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -3e-6) {
tmp = -1.0;
} else if (y <= 1.55e+20) {
tmp = 1.0 - (y / x);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3d-6)) then
tmp = -1.0d0
else if (y <= 1.55d+20) then
tmp = 1.0d0 - (y / x)
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3e-6) {
tmp = -1.0;
} else if (y <= 1.55e+20) {
tmp = 1.0 - (y / x);
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3e-6: tmp = -1.0 elif y <= 1.55e+20: tmp = 1.0 - (y / x) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3e-6) tmp = -1.0; elseif (y <= 1.55e+20) tmp = Float64(1.0 - Float64(y / x)); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3e-6) tmp = -1.0; elseif (y <= 1.55e+20) tmp = 1.0 - (y / x); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3e-6], -1.0, If[LessEqual[y, 1.55e+20], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{-6}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.55 \cdot 10^{+20}:\\
\;\;\;\;1 - \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -3.0000000000000001e-6 or 1.55e20 < y Initial program 100.0%
Taylor expanded in x around 0 78.9%
if -3.0000000000000001e-6 < y < 1.55e20Initial program 99.9%
Taylor expanded in x around inf 78.4%
Taylor expanded in x around inf 78.4%
mul-1-neg78.4%
unsub-neg78.4%
Simplified78.4%
(FPCore (x y) :precision binary64 (if (<= y -0.0005) -1.0 (if (<= y 1e+20) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -0.0005) {
tmp = -1.0;
} else if (y <= 1e+20) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-0.0005d0)) then
tmp = -1.0d0
else if (y <= 1d+20) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -0.0005) {
tmp = -1.0;
} else if (y <= 1e+20) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -0.0005: tmp = -1.0 elif y <= 1e+20: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -0.0005) tmp = -1.0; elseif (y <= 1e+20) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -0.0005) tmp = -1.0; elseif (y <= 1e+20) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -0.0005], -1.0, If[LessEqual[y, 1e+20], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0005:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 10^{+20}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -5.0000000000000001e-4 or 1e20 < y Initial program 100.0%
Taylor expanded in x around 0 78.9%
if -5.0000000000000001e-4 < y < 1e20Initial program 99.9%
Taylor expanded in x around inf 77.8%
(FPCore (x y) :precision binary64 (- (/ x (+ y x)) (/ y (+ y x))))
double code(double x, double y) {
return (x / (y + x)) - (y / (y + x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (y + x)) - (y / (y + x))
end function
public static double code(double x, double y) {
return (x / (y + x)) - (y / (y + x));
}
def code(x, y): return (x / (y + x)) - (y / (y + x))
function code(x, y) return Float64(Float64(x / Float64(y + x)) - Float64(y / Float64(y + x))) end
function tmp = code(x, y) tmp = (x / (y + x)) - (y / (y + x)); end
code[x_, y_] := N[(N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision] - N[(y / N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x} - \frac{y}{y + x}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ (- x y) (+ y x)))
double code(double x, double y) {
return (x - y) / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (y + x)
end function
public static double code(double x, double y) {
return (x - y) / (y + x);
}
def code(x, y): return (x - y) / (y + x)
function code(x, y) return Float64(Float64(x - y) / Float64(y + x)) end
function tmp = code(x, y) tmp = (x - y) / (y + x); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{y + x}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.6%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024133
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (+ x y)) (/ y (+ x y))))
(/ (- x y) (+ x y)))