
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (+ x (* y (- z x))) z)))
(if (or (<= t_0 (- INFINITY)) (not (<= t_0 1e+294)))
(+ y (* x (/ (- 1.0 y) z)))
(+ (/ x z) (* y (- 1.0 (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (x + (y * (z - x))) / z;
double tmp;
if ((t_0 <= -((double) INFINITY)) || !(t_0 <= 1e+294)) {
tmp = y + (x * ((1.0 - y) / z));
} else {
tmp = (x / z) + (y * (1.0 - (x / z)));
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (x + (y * (z - x))) / z;
double tmp;
if ((t_0 <= -Double.POSITIVE_INFINITY) || !(t_0 <= 1e+294)) {
tmp = y + (x * ((1.0 - y) / z));
} else {
tmp = (x / z) + (y * (1.0 - (x / z)));
}
return tmp;
}
def code(x, y, z): t_0 = (x + (y * (z - x))) / z tmp = 0 if (t_0 <= -math.inf) or not (t_0 <= 1e+294): tmp = y + (x * ((1.0 - y) / z)) else: tmp = (x / z) + (y * (1.0 - (x / z))) return tmp
function code(x, y, z) t_0 = Float64(Float64(x + Float64(y * Float64(z - x))) / z) tmp = 0.0 if ((t_0 <= Float64(-Inf)) || !(t_0 <= 1e+294)) tmp = Float64(y + Float64(x * Float64(Float64(1.0 - y) / z))); else tmp = Float64(Float64(x / z) + Float64(y * Float64(1.0 - Float64(x / z)))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + (y * (z - x))) / z; tmp = 0.0; if ((t_0 <= -Inf) || ~((t_0 <= 1e+294))) tmp = y + (x * ((1.0 - y) / z)); else tmp = (x / z) + (y * (1.0 - (x / z))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, (-Infinity)], N[Not[LessEqual[t$95$0, 1e+294]], $MachinePrecision]], N[(y + N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] + N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y \cdot \left(z - x\right)}{z}\\
\mathbf{if}\;t\_0 \leq -\infty \lor \neg \left(t\_0 \leq 10^{+294}\right):\\
\;\;\;\;y + x \cdot \frac{1 - y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} + y \cdot \left(1 - \frac{x}{z}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) < -inf.0 or 1.00000000000000007e294 < (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) Initial program 72.5%
Taylor expanded in y around 0 81.0%
Taylor expanded in x around 0 100.0%
+-commutative100.0%
neg-mul-1100.0%
sub-neg100.0%
div-sub100.0%
Simplified100.0%
if -inf.0 < (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) < 1.00000000000000007e294Initial program 99.8%
Taylor expanded in y around 0 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.95e+28) (not (<= y 880.0))) (* y (- 1.0 (/ x z))) (/ (+ x (* y (- z x))) z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.95e+28) || !(y <= 880.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = (x + (y * (z - x))) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.95d+28)) .or. (.not. (y <= 880.0d0))) then
tmp = y * (1.0d0 - (x / z))
else
tmp = (x + (y * (z - x))) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.95e+28) || !(y <= 880.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = (x + (y * (z - x))) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.95e+28) or not (y <= 880.0): tmp = y * (1.0 - (x / z)) else: tmp = (x + (y * (z - x))) / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.95e+28) || !(y <= 880.0)) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.95e+28) || ~((y <= 880.0))) tmp = y * (1.0 - (x / z)); else tmp = (x + (y * (z - x))) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.95e+28], N[Not[LessEqual[y, 880.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{+28} \lor \neg \left(y \leq 880\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\
\end{array}
\end{array}
if y < -1.9499999999999999e28 or 880 < y Initial program 82.3%
Taylor expanded in y around inf 82.3%
associate-/l*99.9%
div-sub99.9%
sub-neg99.9%
*-inverses99.9%
sub-neg99.9%
Simplified99.9%
if -1.9499999999999999e28 < y < 880Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -5e+50) (not (<= y 880.0))) (* y (- 1.0 (/ x z))) (+ y (* x (/ (- 1.0 y) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5e+50) || !(y <= 880.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x * ((1.0 - y) / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5d+50)) .or. (.not. (y <= 880.0d0))) then
tmp = y * (1.0d0 - (x / z))
else
tmp = y + (x * ((1.0d0 - y) / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5e+50) || !(y <= 880.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x * ((1.0 - y) / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5e+50) or not (y <= 880.0): tmp = y * (1.0 - (x / z)) else: tmp = y + (x * ((1.0 - y) / z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5e+50) || !(y <= 880.0)) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(y + Float64(x * Float64(Float64(1.0 - y) / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5e+50) || ~((y <= 880.0))) tmp = y * (1.0 - (x / z)); else tmp = y + (x * ((1.0 - y) / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5e+50], N[Not[LessEqual[y, 880.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+50} \lor \neg \left(y \leq 880\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot \frac{1 - y}{z}\\
\end{array}
\end{array}
if y < -5e50 or 880 < y Initial program 81.6%
Taylor expanded in y around inf 81.6%
associate-/l*99.9%
div-sub99.9%
sub-neg99.9%
*-inverses99.9%
sub-neg99.9%
Simplified99.9%
if -5e50 < y < 880Initial program 99.9%
Taylor expanded in y around 0 93.4%
Taylor expanded in x around 0 99.7%
+-commutative99.7%
neg-mul-199.7%
sub-neg99.7%
div-sub99.7%
Simplified99.7%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (- 1.0 (/ x z))) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (1.0d0 - (x / z))
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (1.0 - (x / z)) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (1.0 - (x / z)); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 83.3%
Taylor expanded in y around inf 82.9%
associate-/l*99.5%
div-sub99.5%
sub-neg99.5%
*-inverses99.5%
sub-neg99.5%
Simplified99.5%
if -1 < y < 1Initial program 99.9%
Taylor expanded in y around 0 92.8%
Taylor expanded in x around 0 98.9%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -8e+84) (not (<= x 2.35e-29))) (* x (/ (- 1.0 y) z)) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8e+84) || !(x <= 2.35e-29)) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8d+84)) .or. (.not. (x <= 2.35d-29))) then
tmp = x * ((1.0d0 - y) / z)
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8e+84) || !(x <= 2.35e-29)) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8e+84) or not (x <= 2.35e-29): tmp = x * ((1.0 - y) / z) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8e+84) || !(x <= 2.35e-29)) tmp = Float64(x * Float64(Float64(1.0 - y) / z)); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8e+84) || ~((x <= 2.35e-29))) tmp = x * ((1.0 - y) / z); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8e+84], N[Not[LessEqual[x, 2.35e-29]], $MachinePrecision]], N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8 \cdot 10^{+84} \lor \neg \left(x \leq 2.35 \cdot 10^{-29}\right):\\
\;\;\;\;x \cdot \frac{1 - y}{z}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if x < -8.00000000000000046e84 or 2.3499999999999999e-29 < x Initial program 91.2%
Taylor expanded in x around inf 86.3%
associate-/l*88.6%
mul-1-neg88.6%
unsub-neg88.6%
Simplified88.6%
if -8.00000000000000046e84 < x < 2.3499999999999999e-29Initial program 91.6%
Taylor expanded in y around 0 99.9%
Taylor expanded in x around 0 85.4%
Final simplification86.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.45e-10) (not (<= y 8e-11))) (* z (/ y z)) (/ x z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.45e-10) || !(y <= 8e-11)) {
tmp = z * (y / z);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.45d-10)) .or. (.not. (y <= 8d-11))) then
tmp = z * (y / z)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.45e-10) || !(y <= 8e-11)) {
tmp = z * (y / z);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.45e-10) or not (y <= 8e-11): tmp = z * (y / z) else: tmp = x / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.45e-10) || !(y <= 8e-11)) tmp = Float64(z * Float64(y / z)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.45e-10) || ~((y <= 8e-11))) tmp = z * (y / z); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.45e-10], N[Not[LessEqual[y, 8e-11]], $MachinePrecision]], N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{-10} \lor \neg \left(y \leq 8 \cdot 10^{-11}\right):\\
\;\;\;\;z \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if y < -1.4499999999999999e-10 or 7.99999999999999952e-11 < y Initial program 83.9%
Taylor expanded in z around inf 42.8%
Taylor expanded in x around 0 36.4%
*-commutative36.4%
associate-/l*55.6%
Applied egg-rr55.6%
if -1.4499999999999999e-10 < y < 7.99999999999999952e-11Initial program 99.9%
Taylor expanded in y around 0 80.4%
Final simplification67.2%
(FPCore (x y z) :precision binary64 (if (<= y -7e+29) (- (* y (/ x z))) (if (<= y 900.0) (+ y (/ x z)) (/ (* x y) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7e+29) {
tmp = -(y * (x / z));
} else if (y <= 900.0) {
tmp = y + (x / z);
} else {
tmp = (x * y) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7d+29)) then
tmp = -(y * (x / z))
else if (y <= 900.0d0) then
tmp = y + (x / z)
else
tmp = (x * y) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7e+29) {
tmp = -(y * (x / z));
} else if (y <= 900.0) {
tmp = y + (x / z);
} else {
tmp = (x * y) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7e+29: tmp = -(y * (x / z)) elif y <= 900.0: tmp = y + (x / z) else: tmp = (x * y) / x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7e+29) tmp = Float64(-Float64(y * Float64(x / z))); elseif (y <= 900.0) tmp = Float64(y + Float64(x / z)); else tmp = Float64(Float64(x * y) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7e+29) tmp = -(y * (x / z)); elseif (y <= 900.0) tmp = y + (x / z); else tmp = (x * y) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7e+29], (-N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]), If[LessEqual[y, 900.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{+29}:\\
\;\;\;\;-y \cdot \frac{x}{z}\\
\mathbf{elif}\;y \leq 900:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{x}\\
\end{array}
\end{array}
if y < -6.99999999999999958e29Initial program 89.8%
Taylor expanded in y around inf 89.8%
associate-/l*99.9%
div-sub99.9%
sub-neg99.9%
*-inverses99.9%
sub-neg99.9%
Simplified99.9%
Taylor expanded in x around inf 64.0%
mul-1-neg64.0%
distribute-frac-neg264.0%
Simplified64.0%
if -6.99999999999999958e29 < y < 900Initial program 99.9%
Taylor expanded in y around 0 93.2%
Taylor expanded in x around 0 97.8%
if 900 < y Initial program 75.8%
Taylor expanded in z around inf 36.2%
Taylor expanded in x around inf 36.3%
+-commutative36.3%
Simplified36.3%
Taylor expanded in y around inf 36.9%
associate-*r/65.0%
Applied egg-rr65.0%
Final simplification81.9%
(FPCore (x y z) :precision binary64 (if (<= y -2.32e+30) (* x (/ y (- z))) (if (<= y 900.0) (+ y (/ x z)) (/ (* x y) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.32e+30) {
tmp = x * (y / -z);
} else if (y <= 900.0) {
tmp = y + (x / z);
} else {
tmp = (x * y) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.32d+30)) then
tmp = x * (y / -z)
else if (y <= 900.0d0) then
tmp = y + (x / z)
else
tmp = (x * y) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.32e+30) {
tmp = x * (y / -z);
} else if (y <= 900.0) {
tmp = y + (x / z);
} else {
tmp = (x * y) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.32e+30: tmp = x * (y / -z) elif y <= 900.0: tmp = y + (x / z) else: tmp = (x * y) / x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.32e+30) tmp = Float64(x * Float64(y / Float64(-z))); elseif (y <= 900.0) tmp = Float64(y + Float64(x / z)); else tmp = Float64(Float64(x * y) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.32e+30) tmp = x * (y / -z); elseif (y <= 900.0) tmp = y + (x / z); else tmp = (x * y) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.32e+30], N[(x * N[(y / (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 900.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.32 \cdot 10^{+30}:\\
\;\;\;\;x \cdot \frac{y}{-z}\\
\mathbf{elif}\;y \leq 900:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{x}\\
\end{array}
\end{array}
if y < -2.32e30Initial program 89.8%
Taylor expanded in x around inf 62.2%
associate-/l*59.9%
mul-1-neg59.9%
unsub-neg59.9%
Simplified59.9%
Taylor expanded in y around inf 59.9%
neg-mul-159.9%
distribute-neg-frac59.9%
Simplified59.9%
if -2.32e30 < y < 900Initial program 99.9%
Taylor expanded in y around 0 93.2%
Taylor expanded in x around 0 97.8%
if 900 < y Initial program 75.8%
Taylor expanded in z around inf 36.2%
Taylor expanded in x around inf 36.3%
+-commutative36.3%
Simplified36.3%
Taylor expanded in y around inf 36.9%
associate-*r/65.0%
Applied egg-rr65.0%
Final simplification81.0%
(FPCore (x y z) :precision binary64 (if (<= y -3.1e-13) y (if (<= y 9e-11) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e-13) {
tmp = y;
} else if (y <= 9e-11) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.1d-13)) then
tmp = y
else if (y <= 9d-11) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e-13) {
tmp = y;
} else if (y <= 9e-11) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.1e-13: tmp = y elif y <= 9e-11: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.1e-13) tmp = y; elseif (y <= 9e-11) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.1e-13) tmp = y; elseif (y <= 9e-11) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.1e-13], y, If[LessEqual[y, 9e-11], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{-13}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 9 \cdot 10^{-11}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -3.0999999999999999e-13 or 8.9999999999999999e-11 < y Initial program 83.9%
Taylor expanded in x around 0 49.7%
if -3.0999999999999999e-13 < y < 8.9999999999999999e-11Initial program 99.9%
Taylor expanded in y around 0 80.4%
(FPCore (x y z) :precision binary64 (if (<= y 900.0) (+ y (/ x z)) (/ (* x y) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= 900.0) {
tmp = y + (x / z);
} else {
tmp = (x * y) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 900.0d0) then
tmp = y + (x / z)
else
tmp = (x * y) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 900.0) {
tmp = y + (x / z);
} else {
tmp = (x * y) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 900.0: tmp = y + (x / z) else: tmp = (x * y) / x return tmp
function code(x, y, z) tmp = 0.0 if (y <= 900.0) tmp = Float64(y + Float64(x / z)); else tmp = Float64(Float64(x * y) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 900.0) tmp = y + (x / z); else tmp = (x * y) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 900.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 900:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{x}\\
\end{array}
\end{array}
if y < 900Initial program 96.9%
Taylor expanded in y around 0 95.2%
Taylor expanded in x around 0 83.3%
if 900 < y Initial program 75.8%
Taylor expanded in z around inf 36.2%
Taylor expanded in x around inf 36.3%
+-commutative36.3%
Simplified36.3%
Taylor expanded in y around inf 36.9%
associate-*r/65.0%
Applied egg-rr65.0%
(FPCore (x y z) :precision binary64 (if (<= y 1.0) (+ y (/ x z)) (* z (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = z * (y / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = z * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = z * (y / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.0: tmp = y + (x / z) else: tmp = z * (y / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = Float64(z * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.0) tmp = y + (x / z); else tmp = z * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{z}\\
\end{array}
\end{array}
if y < 1Initial program 96.9%
Taylor expanded in y around 0 95.2%
Taylor expanded in x around 0 83.2%
if 1 < y Initial program 76.2%
Taylor expanded in z around inf 37.1%
Taylor expanded in x around 0 37.8%
*-commutative37.8%
associate-/l*64.2%
Applied egg-rr64.2%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 91.4%
Taylor expanded in x around 0 36.4%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024133
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))