
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* (sqrt x) 2.0)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (sqrt(x) * 2.0)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (sqrt(x) * 2.0d0)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (Math.sqrt(x) * 2.0)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (math.sqrt(x) * 2.0)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(sqrt(x) * 2.0)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (sqrt(x) * 2.0)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(\sqrt{x} \cdot 2\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 78.2%
associate-*r*78.2%
*-commutative78.2%
*-commutative78.2%
Simplified78.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (sqrt x) 2.0)))
(if (<= b -1.1e+231)
(* (cos y) t_1)
(if (<= b 9.2e+232)
(- t_1 (/ a (* 3.0 b)))
(* 2.0 (* (sqrt x) (cos (+ y (* -0.3333333333333333 (* t z))))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = sqrt(x) * 2.0;
double tmp;
if (b <= -1.1e+231) {
tmp = cos(y) * t_1;
} else if (b <= 9.2e+232) {
tmp = t_1 - (a / (3.0 * b));
} else {
tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (t * z)))));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt(x) * 2.0d0
if (b <= (-1.1d+231)) then
tmp = cos(y) * t_1
else if (b <= 9.2d+232) then
tmp = t_1 - (a / (3.0d0 * b))
else
tmp = 2.0d0 * (sqrt(x) * cos((y + ((-0.3333333333333333d0) * (t * z)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.sqrt(x) * 2.0;
double tmp;
if (b <= -1.1e+231) {
tmp = Math.cos(y) * t_1;
} else if (b <= 9.2e+232) {
tmp = t_1 - (a / (3.0 * b));
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + (-0.3333333333333333 * (t * z)))));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.sqrt(x) * 2.0 tmp = 0 if b <= -1.1e+231: tmp = math.cos(y) * t_1 elif b <= 9.2e+232: tmp = t_1 - (a / (3.0 * b)) else: tmp = 2.0 * (math.sqrt(x) * math.cos((y + (-0.3333333333333333 * (t * z))))) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(sqrt(x) * 2.0) tmp = 0.0 if (b <= -1.1e+231) tmp = Float64(cos(y) * t_1); elseif (b <= 9.2e+232) tmp = Float64(t_1 - Float64(a / Float64(3.0 * b))); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(-0.3333333333333333 * Float64(t * z)))))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = sqrt(x) * 2.0; tmp = 0.0; if (b <= -1.1e+231) tmp = cos(y) * t_1; elseif (b <= 9.2e+232) tmp = t_1 - (a / (3.0 * b)); else tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (t * z))))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, If[LessEqual[b, -1.1e+231], N[(N[Cos[y], $MachinePrecision] * t$95$1), $MachinePrecision], If[LessEqual[b, 9.2e+232], N[(t$95$1 - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(-0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{x} \cdot 2\\
\mathbf{if}\;b \leq -1.1 \cdot 10^{+231}:\\
\;\;\;\;\cos y \cdot t\_1\\
\mathbf{elif}\;b \leq 9.2 \cdot 10^{+232}:\\
\;\;\;\;t\_1 - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if b < -1.09999999999999996e231Initial program 63.7%
Simplified63.1%
expm1-log1p-u43.5%
Applied egg-rr43.5%
Taylor expanded in x around inf 30.2%
Taylor expanded in t around 0 52.6%
associate-*r*52.6%
Simplified52.6%
if -1.09999999999999996e231 < b < 9.20000000000000024e232Initial program 74.2%
*-commutative74.2%
*-commutative74.2%
*-commutative74.2%
*-commutative74.2%
associate-/l*74.4%
*-commutative74.4%
Simplified74.4%
Taylor expanded in z around 0 80.6%
associate-*r*80.6%
*-commutative80.6%
*-commutative80.6%
Simplified80.6%
Taylor expanded in y around 0 75.8%
if 9.20000000000000024e232 < b Initial program 65.4%
Simplified65.6%
Taylor expanded in x around inf 58.7%
Final simplification72.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (sqrt x) 2.0)))
(if (or (<= b -8e+230) (not (<= b 4e+234)))
(* (cos y) t_1)
(- t_1 (/ a (* 3.0 b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = sqrt(x) * 2.0;
double tmp;
if ((b <= -8e+230) || !(b <= 4e+234)) {
tmp = cos(y) * t_1;
} else {
tmp = t_1 - (a / (3.0 * b));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt(x) * 2.0d0
if ((b <= (-8d+230)) .or. (.not. (b <= 4d+234))) then
tmp = cos(y) * t_1
else
tmp = t_1 - (a / (3.0d0 * b))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.sqrt(x) * 2.0;
double tmp;
if ((b <= -8e+230) || !(b <= 4e+234)) {
tmp = Math.cos(y) * t_1;
} else {
tmp = t_1 - (a / (3.0 * b));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.sqrt(x) * 2.0 tmp = 0 if (b <= -8e+230) or not (b <= 4e+234): tmp = math.cos(y) * t_1 else: tmp = t_1 - (a / (3.0 * b)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(sqrt(x) * 2.0) tmp = 0.0 if ((b <= -8e+230) || !(b <= 4e+234)) tmp = Float64(cos(y) * t_1); else tmp = Float64(t_1 - Float64(a / Float64(3.0 * b))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = sqrt(x) * 2.0; tmp = 0.0; if ((b <= -8e+230) || ~((b <= 4e+234))) tmp = cos(y) * t_1; else tmp = t_1 - (a / (3.0 * b)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, If[Or[LessEqual[b, -8e+230], N[Not[LessEqual[b, 4e+234]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{x} \cdot 2\\
\mathbf{if}\;b \leq -8 \cdot 10^{+230} \lor \neg \left(b \leq 4 \cdot 10^{+234}\right):\\
\;\;\;\;\cos y \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{a}{3 \cdot b}\\
\end{array}
\end{array}
if b < -8.0000000000000008e230 or 4.00000000000000007e234 < b Initial program 64.5%
Simplified64.2%
expm1-log1p-u43.6%
Applied egg-rr43.6%
Taylor expanded in x around inf 33.7%
Taylor expanded in t around 0 54.4%
associate-*r*54.4%
Simplified54.4%
if -8.0000000000000008e230 < b < 4.00000000000000007e234Initial program 74.2%
*-commutative74.2%
*-commutative74.2%
*-commutative74.2%
*-commutative74.2%
associate-/l*74.4%
*-commutative74.4%
Simplified74.4%
Taylor expanded in z around 0 80.6%
associate-*r*80.6%
*-commutative80.6%
*-commutative80.6%
Simplified80.6%
Taylor expanded in y around 0 75.8%
Final simplification72.6%
(FPCore (x y z t a b) :precision binary64 (+ (* a (/ -0.3333333333333333 b)) (* (cos y) (* (sqrt x) 2.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (a * (-0.3333333333333333 / b)) + (cos(y) * (sqrt(x) * 2.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * ((-0.3333333333333333d0) / b)) + (cos(y) * (sqrt(x) * 2.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a * (-0.3333333333333333 / b)) + (Math.cos(y) * (Math.sqrt(x) * 2.0));
}
def code(x, y, z, t, a, b): return (a * (-0.3333333333333333 / b)) + (math.cos(y) * (math.sqrt(x) * 2.0))
function code(x, y, z, t, a, b) return Float64(Float64(a * Float64(-0.3333333333333333 / b)) + Float64(cos(y) * Float64(sqrt(x) * 2.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (a * (-0.3333333333333333 / b)) + (cos(y) * (sqrt(x) * 2.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b} + \cos y \cdot \left(\sqrt{x} \cdot 2\right)
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 78.2%
associate-*r*78.2%
*-commutative78.2%
*-commutative78.2%
Simplified78.2%
sub-neg78.2%
distribute-neg-frac278.2%
*-commutative78.2%
distribute-rgt-neg-in78.2%
metadata-eval78.2%
metadata-eval78.2%
div-inv78.1%
un-div-inv78.1%
clear-num78.1%
Applied egg-rr78.1%
Final simplification78.1%
(FPCore (x y z t a b) :precision binary64 (+ (* -0.3333333333333333 (/ a b)) (* 2.0 (* (cos y) (sqrt x)))))
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (cos(y) * sqrt(x)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) * (a / b)) + (2.0d0 * (cos(y) * sqrt(x)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (Math.cos(y) * Math.sqrt(x)));
}
def code(x, y, z, t, a, b): return (-0.3333333333333333 * (a / b)) + (2.0 * (math.cos(y) * math.sqrt(x)))
function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 * Float64(a / b)) + Float64(2.0 * Float64(cos(y) * sqrt(x)))) end
function tmp = code(x, y, z, t, a, b) tmp = (-0.3333333333333333 * (a / b)) + (2.0 * (cos(y) * sqrt(x))); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(N[Cos[y], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b} + 2 \cdot \left(\cos y \cdot \sqrt{x}\right)
\end{array}
Initial program 72.8%
Simplified72.6%
Taylor expanded in z around 0 77.8%
Final simplification77.8%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - \frac{a}{3 \cdot b}
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 78.2%
associate-*r*78.2%
*-commutative78.2%
*-commutative78.2%
Simplified78.2%
Taylor expanded in y around 0 68.3%
Final simplification68.3%
(FPCore (x y z t a b) :precision binary64 (+ (* (sqrt x) 2.0) (/ (* a -0.3333333333333333) b)))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) + ((a * -0.3333333333333333) / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) + ((a * (-0.3333333333333333d0)) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) + ((a * -0.3333333333333333) / b);
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) + ((a * -0.3333333333333333) / b)
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) + Float64(Float64(a * -0.3333333333333333) / b)) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) + ((a * -0.3333333333333333) / b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 + \frac{a \cdot -0.3333333333333333}{b}
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 78.2%
associate-*r*78.2%
*-commutative78.2%
*-commutative78.2%
Simplified78.2%
Taylor expanded in y around 0 68.0%
cancel-sign-sub-inv68.0%
metadata-eval68.0%
associate-*r/68.3%
Simplified68.3%
Final simplification68.3%
(FPCore (x y z t a b) :precision binary64 (+ (* a (/ -0.3333333333333333 b)) (* (sqrt x) 2.0)))
double code(double x, double y, double z, double t, double a, double b) {
return (a * (-0.3333333333333333 / b)) + (sqrt(x) * 2.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * ((-0.3333333333333333d0) / b)) + (sqrt(x) * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a * (-0.3333333333333333 / b)) + (Math.sqrt(x) * 2.0);
}
def code(x, y, z, t, a, b): return (a * (-0.3333333333333333 / b)) + (math.sqrt(x) * 2.0)
function code(x, y, z, t, a, b) return Float64(Float64(a * Float64(-0.3333333333333333 / b)) + Float64(sqrt(x) * 2.0)) end
function tmp = code(x, y, z, t, a, b) tmp = (a * (-0.3333333333333333 / b)) + (sqrt(x) * 2.0); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b} + \sqrt{x} \cdot 2
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 78.2%
associate-*r*78.2%
*-commutative78.2%
*-commutative78.2%
Simplified78.2%
sub-neg78.2%
distribute-neg-frac278.2%
*-commutative78.2%
distribute-rgt-neg-in78.2%
metadata-eval78.2%
metadata-eval78.2%
div-inv78.1%
un-div-inv78.1%
clear-num78.1%
Applied egg-rr78.1%
Taylor expanded in y around 0 68.3%
Final simplification68.3%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 72.8%
Simplified72.6%
Taylor expanded in a around inf 53.9%
associate-*r/54.3%
*-commutative54.3%
associate-*r/54.2%
Simplified54.2%
Taylor expanded in a around 0 53.9%
*-commutative53.9%
metadata-eval53.9%
distribute-rgt-neg-in53.9%
metadata-eval53.9%
times-frac54.3%
*-rgt-identity54.3%
distribute-neg-frac254.3%
distribute-rgt-neg-in54.3%
metadata-eval54.3%
Simplified54.3%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 72.8%
Simplified72.6%
Taylor expanded in a around inf 53.9%
associate-*r/54.3%
*-commutative54.3%
associate-*r/54.2%
Simplified54.2%
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 * (a / b); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 72.8%
Simplified72.6%
Taylor expanded in a around inf 53.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024133
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))