
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* z a)))
(t_2 (* y (+ (/ z (- (* z a) t)) (/ x (* y t_1)))))
(t_3 (/ (- x (* y z)) t_1)))
(if (<= t_3 (- INFINITY))
t_2
(if (<= t_3 1e+294) t_3 (if (<= t_3 INFINITY) t_2 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double t_2 = y * ((z / ((z * a) - t)) + (x / (y * t_1)));
double t_3 = (x - (y * z)) / t_1;
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_3 <= 1e+294) {
tmp = t_3;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double t_2 = y * ((z / ((z * a) - t)) + (x / (y * t_1)));
double t_3 = (x - (y * z)) / t_1;
double tmp;
if (t_3 <= -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_3 <= 1e+294) {
tmp = t_3;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (z * a) t_2 = y * ((z / ((z * a) - t)) + (x / (y * t_1))) t_3 = (x - (y * z)) / t_1 tmp = 0 if t_3 <= -math.inf: tmp = t_2 elif t_3 <= 1e+294: tmp = t_3 elif t_3 <= math.inf: tmp = t_2 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(z * a)) t_2 = Float64(y * Float64(Float64(z / Float64(Float64(z * a) - t)) + Float64(x / Float64(y * t_1)))) t_3 = Float64(Float64(x - Float64(y * z)) / t_1) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = t_2; elseif (t_3 <= 1e+294) tmp = t_3; elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (z * a); t_2 = y * ((z / ((z * a) - t)) + (x / (y * t_1))); t_3 = (x - (y * z)) / t_1; tmp = 0.0; if (t_3 <= -Inf) tmp = t_2; elseif (t_3 <= 1e+294) tmp = t_3; elseif (t_3 <= Inf) tmp = t_2; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(N[(z / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision] + N[(x / N[(y * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], t$95$2, If[LessEqual[t$95$3, 1e+294], t$95$3, If[LessEqual[t$95$3, Infinity], t$95$2, N[(y / a), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - z \cdot a\\
t_2 := y \cdot \left(\frac{z}{z \cdot a - t} + \frac{x}{y \cdot t\_1}\right)\\
t_3 := \frac{x - y \cdot z}{t\_1}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{+294}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0 or 1.00000000000000007e294 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 60.1%
*-commutative60.1%
Simplified60.1%
Taylor expanded in y around inf 99.8%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 1.00000000000000007e294Initial program 95.2%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around inf 100.0%
Final simplification96.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x (* y z)) (- t (* z a)))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1e+294)))
(/ y (- a (/ t z)))
t_1)))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1e+294)) {
tmp = y / (a - (t / z));
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 1e+294)) {
tmp = y / (a - (t / z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / (t - (z * a)) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 1e+294): tmp = y / (a - (t / z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1e+294)) tmp = Float64(y / Float64(a - Float64(t / z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if ((t_1 <= -Inf) || ~((t_1 <= 1e+294))) tmp = y / (a - (t / z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1e+294]], $MachinePrecision]], N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 10^{+294}\right):\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0 or 1.00000000000000007e294 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 45.7%
*-commutative45.7%
Simplified45.7%
Taylor expanded in z around inf 45.7%
Taylor expanded in x around 0 82.5%
associate-*r/82.5%
mul-1-neg82.5%
Simplified82.5%
frac-2neg82.5%
div-inv82.2%
remove-double-neg82.2%
sub-neg82.2%
distribute-neg-in82.2%
remove-double-neg82.2%
Applied egg-rr82.2%
associate-*r/82.5%
*-rgt-identity82.5%
distribute-frac-neg82.5%
+-commutative82.5%
distribute-frac-neg82.5%
unsub-neg82.5%
Simplified82.5%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 1.00000000000000007e294Initial program 95.2%
Final simplification92.7%
(FPCore (x y z t a) :precision binary64 (if (or (<= y -1.38e+14) (not (<= y 2.5e-62))) (/ y (- a (/ t z))) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -1.38e+14) || !(y <= 2.5e-62)) {
tmp = y / (a - (t / z));
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-1.38d+14)) .or. (.not. (y <= 2.5d-62))) then
tmp = y / (a - (t / z))
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -1.38e+14) || !(y <= 2.5e-62)) {
tmp = y / (a - (t / z));
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (y <= -1.38e+14) or not (y <= 2.5e-62): tmp = y / (a - (t / z)) else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((y <= -1.38e+14) || !(y <= 2.5e-62)) tmp = Float64(y / Float64(a - Float64(t / z))); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((y <= -1.38e+14) || ~((y <= 2.5e-62))) tmp = y / (a - (t / z)); else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -1.38e+14], N[Not[LessEqual[y, 2.5e-62]], $MachinePrecision]], N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.38 \cdot 10^{+14} \lor \neg \left(y \leq 2.5 \cdot 10^{-62}\right):\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
if y < -1.38e14 or 2.5000000000000001e-62 < y Initial program 74.9%
*-commutative74.9%
Simplified74.9%
Taylor expanded in z around inf 68.5%
Taylor expanded in x around 0 74.5%
associate-*r/74.5%
mul-1-neg74.5%
Simplified74.5%
frac-2neg74.5%
div-inv74.4%
remove-double-neg74.4%
sub-neg74.4%
distribute-neg-in74.4%
remove-double-neg74.4%
Applied egg-rr74.4%
associate-*r/74.5%
*-rgt-identity74.5%
distribute-frac-neg74.5%
+-commutative74.5%
distribute-frac-neg74.5%
unsub-neg74.5%
Simplified74.5%
if -1.38e14 < y < 2.5000000000000001e-62Initial program 95.6%
*-commutative95.6%
Simplified95.6%
Taylor expanded in x around inf 82.0%
Final simplification78.4%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -4.6e+33) (not (<= z 2e+94))) (/ y a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4.6e+33) || !(z <= 2e+94)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-4.6d+33)) .or. (.not. (z <= 2d+94))) then
tmp = y / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4.6e+33) || !(z <= 2e+94)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -4.6e+33) or not (z <= 2e+94): tmp = y / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -4.6e+33) || !(z <= 2e+94)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -4.6e+33) || ~((z <= 2e+94))) tmp = y / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -4.6e+33], N[Not[LessEqual[z, 2e+94]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.6 \cdot 10^{+33} \lor \neg \left(z \leq 2 \cdot 10^{+94}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -4.60000000000000021e33 or 2e94 < z Initial program 63.4%
*-commutative63.4%
Simplified63.4%
Taylor expanded in z around inf 63.4%
if -4.60000000000000021e33 < z < 2e94Initial program 98.6%
*-commutative98.6%
Simplified98.6%
Taylor expanded in x around inf 72.1%
Final simplification68.8%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -2.95e+32) (not (<= z 2e+94))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.95e+32) || !(z <= 2e+94)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-2.95d+32)) .or. (.not. (z <= 2d+94))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.95e+32) || !(z <= 2e+94)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -2.95e+32) or not (z <= 2e+94): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -2.95e+32) || !(z <= 2e+94)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -2.95e+32) || ~((z <= 2e+94))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -2.95e+32], N[Not[LessEqual[z, 2e+94]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.95 \cdot 10^{+32} \lor \neg \left(z \leq 2 \cdot 10^{+94}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
if z < -2.94999999999999983e32 or 2e94 < z Initial program 63.4%
*-commutative63.4%
Simplified63.4%
Taylor expanded in z around inf 63.4%
if -2.94999999999999983e32 < z < 2e94Initial program 98.6%
*-commutative98.6%
Simplified98.6%
Taylor expanded in z around 0 48.9%
Final simplification54.3%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 85.5%
*-commutative85.5%
Simplified85.5%
Taylor expanded in z around 0 34.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024133
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))