
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.1e-95) (not (<= z 1.8e-71))) (fma z (- (sin y)) x) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.1e-95) || !(z <= 1.8e-71)) {
tmp = fma(z, -sin(y), x);
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -3.1e-95) || !(z <= 1.8e-71)) tmp = fma(z, Float64(-sin(y)), x); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.1e-95], N[Not[LessEqual[z, 1.8e-71]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.1 \cdot 10^{-95} \lor \neg \left(z \leq 1.8 \cdot 10^{-71}\right):\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.09999999999999992e-95 or 1.8e-71 < z Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 89.6%
if -3.09999999999999992e-95 < z < 1.8e-71Initial program 99.8%
Taylor expanded in x around inf 96.6%
Final simplification92.0%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (/ z (/ x (sin y)))))))
(if (<= z -1.5e-94)
t_0
(if (<= z 3.05e-65)
(* x (cos y))
(if (<= z 9.2e+196) t_0 (* z (- (sin y))))))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - (z / (x / sin(y))));
double tmp;
if (z <= -1.5e-94) {
tmp = t_0;
} else if (z <= 3.05e-65) {
tmp = x * cos(y);
} else if (z <= 9.2e+196) {
tmp = t_0;
} else {
tmp = z * -sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - (z / (x / sin(y))))
if (z <= (-1.5d-94)) then
tmp = t_0
else if (z <= 3.05d-65) then
tmp = x * cos(y)
else if (z <= 9.2d+196) then
tmp = t_0
else
tmp = z * -sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - (z / (x / Math.sin(y))));
double tmp;
if (z <= -1.5e-94) {
tmp = t_0;
} else if (z <= 3.05e-65) {
tmp = x * Math.cos(y);
} else if (z <= 9.2e+196) {
tmp = t_0;
} else {
tmp = z * -Math.sin(y);
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - (z / (x / math.sin(y)))) tmp = 0 if z <= -1.5e-94: tmp = t_0 elif z <= 3.05e-65: tmp = x * math.cos(y) elif z <= 9.2e+196: tmp = t_0 else: tmp = z * -math.sin(y) return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(z / Float64(x / sin(y))))) tmp = 0.0 if (z <= -1.5e-94) tmp = t_0; elseif (z <= 3.05e-65) tmp = Float64(x * cos(y)); elseif (z <= 9.2e+196) tmp = t_0; else tmp = Float64(z * Float64(-sin(y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - (z / (x / sin(y)))); tmp = 0.0; if (z <= -1.5e-94) tmp = t_0; elseif (z <= 3.05e-65) tmp = x * cos(y); elseif (z <= 9.2e+196) tmp = t_0; else tmp = z * -sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(z / N[(x / N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.5e-94], t$95$0, If[LessEqual[z, 3.05e-65], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9.2e+196], t$95$0, N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \frac{z}{\frac{x}{\sin y}}\right)\\
\mathbf{if}\;z \leq -1.5 \cdot 10^{-94}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3.05 \cdot 10^{-65}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{+196}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\end{array}
\end{array}
if z < -1.5000000000000001e-94 or 3.05000000000000007e-65 < z < 9.19999999999999922e196Initial program 99.8%
Taylor expanded in x around inf 93.9%
mul-1-neg93.9%
unsub-neg93.9%
associate-/l*93.8%
Simplified93.8%
clear-num93.6%
un-div-inv93.8%
Applied egg-rr93.8%
Taylor expanded in y around 0 82.0%
if -1.5000000000000001e-94 < z < 3.05000000000000007e-65Initial program 99.8%
Taylor expanded in x around inf 96.6%
if 9.19999999999999922e196 < z Initial program 99.8%
Taylor expanded in x around 0 91.1%
neg-mul-191.1%
*-commutative91.1%
distribute-rgt-neg-in91.1%
Simplified91.1%
Final simplification87.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- (sin y)))))
(if (<= y -7e+125)
t_0
(if (<= y -115.0)
(* x (cos y))
(if (<= y 24.0) (+ x (* y (- (* -0.5 (* y x)) z))) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * -sin(y);
double tmp;
if (y <= -7e+125) {
tmp = t_0;
} else if (y <= -115.0) {
tmp = x * cos(y);
} else if (y <= 24.0) {
tmp = x + (y * ((-0.5 * (y * x)) - z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -sin(y)
if (y <= (-7d+125)) then
tmp = t_0
else if (y <= (-115.0d0)) then
tmp = x * cos(y)
else if (y <= 24.0d0) then
tmp = x + (y * (((-0.5d0) * (y * x)) - z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -Math.sin(y);
double tmp;
if (y <= -7e+125) {
tmp = t_0;
} else if (y <= -115.0) {
tmp = x * Math.cos(y);
} else if (y <= 24.0) {
tmp = x + (y * ((-0.5 * (y * x)) - z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -math.sin(y) tmp = 0 if y <= -7e+125: tmp = t_0 elif y <= -115.0: tmp = x * math.cos(y) elif y <= 24.0: tmp = x + (y * ((-0.5 * (y * x)) - z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-sin(y))) tmp = 0.0 if (y <= -7e+125) tmp = t_0; elseif (y <= -115.0) tmp = Float64(x * cos(y)); elseif (y <= 24.0) tmp = Float64(x + Float64(y * Float64(Float64(-0.5 * Float64(y * x)) - z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -sin(y); tmp = 0.0; if (y <= -7e+125) tmp = t_0; elseif (y <= -115.0) tmp = x * cos(y); elseif (y <= 24.0) tmp = x + (y * ((-0.5 * (y * x)) - z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]}, If[LessEqual[y, -7e+125], t$95$0, If[LessEqual[y, -115.0], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 24.0], N[(x + N[(y * N[(N[(-0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-\sin y\right)\\
\mathbf{if}\;y \leq -7 \cdot 10^{+125}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -115:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 24:\\
\;\;\;\;x + y \cdot \left(-0.5 \cdot \left(y \cdot x\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -7.00000000000000023e125 or 24 < y Initial program 99.6%
Taylor expanded in x around 0 60.1%
neg-mul-160.1%
*-commutative60.1%
distribute-rgt-neg-in60.1%
Simplified60.1%
if -7.00000000000000023e125 < y < -115Initial program 99.6%
Taylor expanded in x around inf 61.8%
if -115 < y < 24Initial program 100.0%
Taylor expanded in y around 0 98.7%
sub-neg98.7%
+-commutative98.7%
neg-mul-198.7%
neg-mul-198.7%
+-commutative98.7%
sub-neg98.7%
*-commutative98.7%
Simplified98.7%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -115.0) (not (<= y 1.06e-5))) (* x (cos y)) (+ x (* y (- (* -0.5 (* y x)) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -115.0) || !(y <= 1.06e-5)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((-0.5 * (y * x)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-115.0d0)) .or. (.not. (y <= 1.06d-5))) then
tmp = x * cos(y)
else
tmp = x + (y * (((-0.5d0) * (y * x)) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -115.0) || !(y <= 1.06e-5)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((-0.5 * (y * x)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -115.0) or not (y <= 1.06e-5): tmp = x * math.cos(y) else: tmp = x + (y * ((-0.5 * (y * x)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -115.0) || !(y <= 1.06e-5)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(-0.5 * Float64(y * x)) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -115.0) || ~((y <= 1.06e-5))) tmp = x * cos(y); else tmp = x + (y * ((-0.5 * (y * x)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -115.0], N[Not[LessEqual[y, 1.06e-5]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(-0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -115 \lor \neg \left(y \leq 1.06 \cdot 10^{-5}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(-0.5 \cdot \left(y \cdot x\right) - z\right)\\
\end{array}
\end{array}
if y < -115 or 1.06e-5 < y Initial program 99.6%
Taylor expanded in x around inf 47.3%
if -115 < y < 1.06e-5Initial program 100.0%
Taylor expanded in y around 0 99.3%
sub-neg99.3%
+-commutative99.3%
neg-mul-199.3%
neg-mul-199.3%
+-commutative99.3%
sub-neg99.3%
*-commutative99.3%
Simplified99.3%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -6e+183) (not (<= z 7.8e-24))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+183) || !(z <= 7.8e-24)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6d+183)) .or. (.not. (z <= 7.8d-24))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+183) || !(z <= 7.8e-24)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6e+183) or not (z <= 7.8e-24): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6e+183) || !(z <= 7.8e-24)) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6e+183) || ~((z <= 7.8e-24))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6e+183], N[Not[LessEqual[z, 7.8e-24]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+183} \lor \neg \left(z \leq 7.8 \cdot 10^{-24}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -5.99999999999999992e183 or 7.8e-24 < z Initial program 99.7%
Taylor expanded in x around 0 74.2%
neg-mul-174.2%
*-commutative74.2%
distribute-rgt-neg-in74.2%
Simplified74.2%
Taylor expanded in y around 0 35.0%
associate-*r*35.0%
mul-1-neg35.0%
Simplified35.0%
if -5.99999999999999992e183 < z < 7.8e-24Initial program 99.8%
Taylor expanded in y around 0 53.1%
Final simplification46.7%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.3%
mul-1-neg56.3%
unsub-neg56.3%
*-commutative56.3%
Simplified56.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 40.5%
herbie shell --seed 2024133
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))