
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(if (<= z -1.5e-94)
(* x (+ 1.0 (/ z (/ x (sin y)))))
(if (<= z 2.5e-65)
(* x (cos y))
(if (<= z 9.2e+196) (* x (+ 1.0 (* z (/ (sin y) x)))) (* z (sin y))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.5e-94) {
tmp = x * (1.0 + (z / (x / sin(y))));
} else if (z <= 2.5e-65) {
tmp = x * cos(y);
} else if (z <= 9.2e+196) {
tmp = x * (1.0 + (z * (sin(y) / x)));
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.5d-94)) then
tmp = x * (1.0d0 + (z / (x / sin(y))))
else if (z <= 2.5d-65) then
tmp = x * cos(y)
else if (z <= 9.2d+196) then
tmp = x * (1.0d0 + (z * (sin(y) / x)))
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.5e-94) {
tmp = x * (1.0 + (z / (x / Math.sin(y))));
} else if (z <= 2.5e-65) {
tmp = x * Math.cos(y);
} else if (z <= 9.2e+196) {
tmp = x * (1.0 + (z * (Math.sin(y) / x)));
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.5e-94: tmp = x * (1.0 + (z / (x / math.sin(y)))) elif z <= 2.5e-65: tmp = x * math.cos(y) elif z <= 9.2e+196: tmp = x * (1.0 + (z * (math.sin(y) / x))) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.5e-94) tmp = Float64(x * Float64(1.0 + Float64(z / Float64(x / sin(y))))); elseif (z <= 2.5e-65) tmp = Float64(x * cos(y)); elseif (z <= 9.2e+196) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(sin(y) / x)))); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.5e-94) tmp = x * (1.0 + (z / (x / sin(y)))); elseif (z <= 2.5e-65) tmp = x * cos(y); elseif (z <= 9.2e+196) tmp = x * (1.0 + (z * (sin(y) / x))); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.5e-94], N[(x * N[(1.0 + N[(z / N[(x / N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.5e-65], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9.2e+196], N[(x * N[(1.0 + N[(z * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{-94}:\\
\;\;\;\;x \cdot \left(1 + \frac{z}{\frac{x}{\sin y}}\right)\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-65}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{+196}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \frac{\sin y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if z < -1.5000000000000001e-94Initial program 99.8%
Taylor expanded in x around inf 92.1%
associate-/l*92.0%
Simplified92.0%
clear-num91.9%
un-div-inv92.0%
Applied egg-rr92.0%
Taylor expanded in y around 0 81.5%
if -1.5000000000000001e-94 < z < 2.49999999999999991e-65Initial program 99.8%
Taylor expanded in x around inf 96.6%
if 2.49999999999999991e-65 < z < 9.19999999999999922e196Initial program 99.8%
Taylor expanded in x around inf 97.7%
associate-/l*97.5%
Simplified97.5%
Taylor expanded in y around 0 83.0%
if 9.19999999999999922e196 < z Initial program 99.8%
Taylor expanded in x around 0 90.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (+ 1.0 (* z (/ (sin y) x))))))
(if (<= z -2.75e-95)
t_0
(if (<= z 2.45e-65)
(* x (cos y))
(if (<= z 1.2e+195) t_0 (* z (sin y)))))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 + (z * (sin(y) / x)));
double tmp;
if (z <= -2.75e-95) {
tmp = t_0;
} else if (z <= 2.45e-65) {
tmp = x * cos(y);
} else if (z <= 1.2e+195) {
tmp = t_0;
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 + (z * (sin(y) / x)))
if (z <= (-2.75d-95)) then
tmp = t_0
else if (z <= 2.45d-65) then
tmp = x * cos(y)
else if (z <= 1.2d+195) then
tmp = t_0
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 + (z * (Math.sin(y) / x)));
double tmp;
if (z <= -2.75e-95) {
tmp = t_0;
} else if (z <= 2.45e-65) {
tmp = x * Math.cos(y);
} else if (z <= 1.2e+195) {
tmp = t_0;
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 + (z * (math.sin(y) / x))) tmp = 0 if z <= -2.75e-95: tmp = t_0 elif z <= 2.45e-65: tmp = x * math.cos(y) elif z <= 1.2e+195: tmp = t_0 else: tmp = z * math.sin(y) return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 + Float64(z * Float64(sin(y) / x)))) tmp = 0.0 if (z <= -2.75e-95) tmp = t_0; elseif (z <= 2.45e-65) tmp = Float64(x * cos(y)); elseif (z <= 1.2e+195) tmp = t_0; else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 + (z * (sin(y) / x))); tmp = 0.0; if (z <= -2.75e-95) tmp = t_0; elseif (z <= 2.45e-65) tmp = x * cos(y); elseif (z <= 1.2e+195) tmp = t_0; else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 + N[(z * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.75e-95], t$95$0, If[LessEqual[z, 2.45e-65], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.2e+195], t$95$0, N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 + z \cdot \frac{\sin y}{x}\right)\\
\mathbf{if}\;z \leq -2.75 \cdot 10^{-95}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.45 \cdot 10^{-65}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;z \leq 1.2 \cdot 10^{+195}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if z < -2.75000000000000001e-95 or 2.44999999999999982e-65 < z < 1.2000000000000001e195Initial program 99.8%
Taylor expanded in x around inf 93.9%
associate-/l*93.8%
Simplified93.8%
Taylor expanded in y around 0 82.0%
if -2.75000000000000001e-95 < z < 2.44999999999999982e-65Initial program 99.8%
Taylor expanded in x around inf 96.6%
if 1.2000000000000001e195 < z Initial program 99.8%
Taylor expanded in x around 0 90.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.1e-95) (not (<= z 1.8e-71))) (+ x (* z (* x (/ (sin y) x)))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.1e-95) || !(z <= 1.8e-71)) {
tmp = x + (z * (x * (sin(y) / x)));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.1d-95)) .or. (.not. (z <= 1.8d-71))) then
tmp = x + (z * (x * (sin(y) / x)))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.1e-95) || !(z <= 1.8e-71)) {
tmp = x + (z * (x * (Math.sin(y) / x)));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.1e-95) or not (z <= 1.8e-71): tmp = x + (z * (x * (math.sin(y) / x))) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.1e-95) || !(z <= 1.8e-71)) tmp = Float64(x + Float64(z * Float64(x * Float64(sin(y) / x)))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.1e-95) || ~((z <= 1.8e-71))) tmp = x + (z * (x * (sin(y) / x))); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.1e-95], N[Not[LessEqual[z, 1.8e-71]], $MachinePrecision]], N[(x + N[(z * N[(x * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.1 \cdot 10^{-95} \lor \neg \left(z \leq 1.8 \cdot 10^{-71}\right):\\
\;\;\;\;x + z \cdot \left(x \cdot \frac{\sin y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.09999999999999992e-95 or 1.8e-71 < z Initial program 99.8%
Taylor expanded in x around inf 90.2%
associate-/l*90.1%
Simplified90.1%
+-commutative90.1%
distribute-lft-in90.1%
*-commutative90.1%
associate-*l*99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 89.5%
if -3.09999999999999992e-95 < z < 1.8e-71Initial program 99.8%
Taylor expanded in x around inf 96.6%
Final simplification91.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))))
(if (<= y -3.3e+118)
t_0
(if (<= y -115.0)
(* x (cos y))
(if (<= y 24.0) (+ x (* y (+ z (* y (* x -0.5))))) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double tmp;
if (y <= -3.3e+118) {
tmp = t_0;
} else if (y <= -115.0) {
tmp = x * cos(y);
} else if (y <= 24.0) {
tmp = x + (y * (z + (y * (x * -0.5))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * sin(y)
if (y <= (-3.3d+118)) then
tmp = t_0
else if (y <= (-115.0d0)) then
tmp = x * cos(y)
else if (y <= 24.0d0) then
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double tmp;
if (y <= -3.3e+118) {
tmp = t_0;
} else if (y <= -115.0) {
tmp = x * Math.cos(y);
} else if (y <= 24.0) {
tmp = x + (y * (z + (y * (x * -0.5))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) tmp = 0 if y <= -3.3e+118: tmp = t_0 elif y <= -115.0: tmp = x * math.cos(y) elif y <= 24.0: tmp = x + (y * (z + (y * (x * -0.5)))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) tmp = 0.0 if (y <= -3.3e+118) tmp = t_0; elseif (y <= -115.0) tmp = Float64(x * cos(y)); elseif (y <= 24.0) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); tmp = 0.0; if (y <= -3.3e+118) tmp = t_0; elseif (y <= -115.0) tmp = x * cos(y); elseif (y <= 24.0) tmp = x + (y * (z + (y * (x * -0.5)))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.3e+118], t$95$0, If[LessEqual[y, -115.0], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 24.0], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
\mathbf{if}\;y \leq -3.3 \cdot 10^{+118}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -115:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 24:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.3e118 or 24 < y Initial program 99.6%
Taylor expanded in x around 0 59.8%
if -3.3e118 < y < -115Initial program 99.5%
Taylor expanded in x around inf 62.5%
if -115 < y < 24Initial program 100.0%
Taylor expanded in y around 0 98.7%
associate-*r*98.7%
*-commutative98.7%
Simplified98.7%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -115.0) (not (<= y 1.06e-5))) (* x (cos y)) (+ x (* y (+ z (* y (* x -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -115.0) || !(y <= 1.06e-5)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-115.0d0)) .or. (.not. (y <= 1.06d-5))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -115.0) || !(y <= 1.06e-5)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -115.0) or not (y <= 1.06e-5): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (x * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -115.0) || !(y <= 1.06e-5)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -115.0) || ~((y <= 1.06e-5))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (x * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -115.0], N[Not[LessEqual[y, 1.06e-5]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -115 \lor \neg \left(y \leq 1.06 \cdot 10^{-5}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -115 or 1.06e-5 < y Initial program 99.6%
Taylor expanded in x around inf 47.7%
if -115 < y < 1.06e-5Initial program 100.0%
Taylor expanded in y around 0 99.3%
associate-*r*99.3%
*-commutative99.3%
Simplified99.3%
Final simplification75.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.7e+184) (not (<= z 7.8e-24))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.7e+184) || !(z <= 7.8e-24)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.7d+184)) .or. (.not. (z <= 7.8d-24))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.7e+184) || !(z <= 7.8e-24)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.7e+184) or not (z <= 7.8e-24): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.7e+184) || !(z <= 7.8e-24)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.7e+184) || ~((z <= 7.8e-24))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.7e+184], N[Not[LessEqual[z, 7.8e-24]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{+184} \lor \neg \left(z \leq 7.8 \cdot 10^{-24}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.6999999999999999e184 or 7.8e-24 < z Initial program 99.7%
Taylor expanded in x around 0 74.0%
Taylor expanded in y around 0 34.8%
if -2.6999999999999999e184 < z < 7.8e-24Initial program 99.8%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 53.3%
Final simplification46.7%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 40.5%
herbie shell --seed 2024133
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))