
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= x_m 1.1e+240) (fma x_m x_m (* (- (* z z) t) (* y -4.0))) (* x_m x_m)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (x_m <= 1.1e+240) {
tmp = fma(x_m, x_m, (((z * z) - t) * (y * -4.0)));
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (x_m <= 1.1e+240) tmp = fma(x_m, x_m, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(x_m * x_m); end return tmp end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[x$95$m, 1.1e+240], N[(x$95$m * x$95$m + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 1.1 \cdot 10^{+240}:\\
\;\;\;\;\mathsf{fma}\left(x\_m, x\_m, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot x\_m\\
\end{array}
\end{array}
if x < 1.1000000000000001e240Initial program 93.2%
fma-neg95.3%
distribute-lft-neg-in95.3%
*-commutative95.3%
distribute-rgt-neg-in95.3%
metadata-eval95.3%
Simplified95.3%
if 1.1000000000000001e240 < x Initial program 66.7%
Taylor expanded in y around 0 66.7%
Simplified100.0%
--rgt-identity100.0%
Applied egg-rr100.0%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (* z z) 2e+262) (+ (* x_m x_m) (* (* y 4.0) (- t (* z z)))) (- (* x_m x_m) (* t (* 4.0 (* z (/ (* z y) t)))))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+262) {
tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x_m * x_m) - (t * (4.0 * (z * ((z * y) / t))));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+262) then
tmp = (x_m * x_m) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (x_m * x_m) - (t * (4.0d0 * (z * ((z * y) / t))))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+262) {
tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x_m * x_m) - (t * (4.0 * (z * ((z * y) / t))));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if (z * z) <= 2e+262: tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z))) else: tmp = (x_m * x_m) - (t * (4.0 * (z * ((z * y) / t)))) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+262) tmp = Float64(Float64(x_m * x_m) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(Float64(x_m * x_m) - Float64(t * Float64(4.0 * Float64(z * Float64(Float64(z * y) / t))))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if ((z * z) <= 2e+262) tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z))); else tmp = (x_m * x_m) - (t * (4.0 * (z * ((z * y) / t)))); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+262], N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * x$95$m), $MachinePrecision] - N[(t * N[(4.0 * N[(z * N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+262}:\\
\;\;\;\;x\_m \cdot x\_m + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot x\_m - t \cdot \left(4 \cdot \left(z \cdot \frac{z \cdot y}{t}\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2e262Initial program 98.2%
if 2e262 < (*.f64 z z) Initial program 78.8%
Taylor expanded in t around inf 78.8%
+-commutative78.8%
*-commutative78.8%
*-commutative78.8%
metadata-eval78.8%
distribute-rgt-neg-in78.8%
distribute-lft-neg-in78.8%
distribute-rgt-out78.8%
unsub-neg78.8%
associate-/l*76.3%
Simplified76.3%
Taylor expanded in z around inf 78.8%
associate-*l/74.9%
*-commutative74.9%
Simplified74.9%
associate-*r/78.8%
*-commutative78.8%
div-inv78.8%
unpow278.8%
associate-*r*88.4%
associate-*r*86.0%
div-inv86.0%
clear-num86.0%
un-div-inv86.7%
Applied egg-rr86.7%
associate-/r/88.4%
Applied egg-rr88.4%
Final simplification95.2%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (* x_m x_m) 5.6e+307) (+ (* x_m x_m) (* (* y 4.0) (- t (* z z)))) (* x_m x_m)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if ((x_m * x_m) <= 5.6e+307) {
tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x_m * x_m) <= 5.6d+307) then
tmp = (x_m * x_m) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = x_m * x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if ((x_m * x_m) <= 5.6e+307) {
tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if (x_m * x_m) <= 5.6e+307: tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z))) else: tmp = x_m * x_m return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(x_m * x_m) <= 5.6e+307) tmp = Float64(Float64(x_m * x_m) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(x_m * x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if ((x_m * x_m) <= 5.6e+307) tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z))); else tmp = x_m * x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(x$95$m * x$95$m), $MachinePrecision], 5.6e+307], N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \cdot x\_m \leq 5.6 \cdot 10^{+307}:\\
\;\;\;\;x\_m \cdot x\_m + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot x\_m\\
\end{array}
\end{array}
if (*.f64 x x) < 5.6000000000000002e307Initial program 96.1%
if 5.6000000000000002e307 < (*.f64 x x) Initial program 79.7%
Taylor expanded in y around 0 79.7%
Simplified91.5%
--rgt-identity91.5%
Applied egg-rr91.5%
Final simplification95.0%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= z 3.3e-248) (* 4.0 (* t y)) (if (<= z 1.7e+85) (* x_m x_m) (* -4.0 (* (* z z) y)))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (z <= 3.3e-248) {
tmp = 4.0 * (t * y);
} else if (z <= 1.7e+85) {
tmp = x_m * x_m;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 3.3d-248) then
tmp = 4.0d0 * (t * y)
else if (z <= 1.7d+85) then
tmp = x_m * x_m
else
tmp = (-4.0d0) * ((z * z) * y)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (z <= 3.3e-248) {
tmp = 4.0 * (t * y);
} else if (z <= 1.7e+85) {
tmp = x_m * x_m;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if z <= 3.3e-248: tmp = 4.0 * (t * y) elif z <= 1.7e+85: tmp = x_m * x_m else: tmp = -4.0 * ((z * z) * y) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (z <= 3.3e-248) tmp = Float64(4.0 * Float64(t * y)); elseif (z <= 1.7e+85) tmp = Float64(x_m * x_m); else tmp = Float64(-4.0 * Float64(Float64(z * z) * y)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (z <= 3.3e-248) tmp = 4.0 * (t * y); elseif (z <= 1.7e+85) tmp = x_m * x_m; else tmp = -4.0 * ((z * z) * y); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[z, 3.3e-248], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.7e+85], N[(x$95$m * x$95$m), $MachinePrecision], N[(-4.0 * N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.3 \cdot 10^{-248}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{+85}:\\
\;\;\;\;x\_m \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(z \cdot z\right) \cdot y\right)\\
\end{array}
\end{array}
if z < 3.3000000000000002e-248Initial program 94.5%
fma-neg97.2%
distribute-lft-neg-in97.2%
*-commutative97.2%
distribute-rgt-neg-in97.2%
metadata-eval97.2%
Simplified97.2%
Taylor expanded in t around inf 36.0%
*-commutative36.0%
Simplified36.0%
if 3.3000000000000002e-248 < z < 1.7000000000000002e85Initial program 98.3%
Taylor expanded in y around 0 98.3%
Simplified62.4%
--rgt-identity62.4%
Applied egg-rr62.4%
if 1.7000000000000002e85 < z Initial program 78.3%
Taylor expanded in t around inf 76.2%
Taylor expanded in z around inf 72.5%
*-commutative72.5%
Simplified72.5%
unpow272.5%
Applied egg-rr72.5%
Final simplification49.4%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= z 2.25e+89) (- (* x_m x_m) (* y (* t -4.0))) (* -4.0 (* (* z z) y))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (z <= 2.25e+89) {
tmp = (x_m * x_m) - (y * (t * -4.0));
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 2.25d+89) then
tmp = (x_m * x_m) - (y * (t * (-4.0d0)))
else
tmp = (-4.0d0) * ((z * z) * y)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (z <= 2.25e+89) {
tmp = (x_m * x_m) - (y * (t * -4.0));
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if z <= 2.25e+89: tmp = (x_m * x_m) - (y * (t * -4.0)) else: tmp = -4.0 * ((z * z) * y) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (z <= 2.25e+89) tmp = Float64(Float64(x_m * x_m) - Float64(y * Float64(t * -4.0))); else tmp = Float64(-4.0 * Float64(Float64(z * z) * y)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (z <= 2.25e+89) tmp = (x_m * x_m) - (y * (t * -4.0)); else tmp = -4.0 * ((z * z) * y); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[z, 2.25e+89], N[(N[(x$95$m * x$95$m), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.25 \cdot 10^{+89}:\\
\;\;\;\;x\_m \cdot x\_m - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(z \cdot z\right) \cdot y\right)\\
\end{array}
\end{array}
if z < 2.25e89Initial program 95.7%
Taylor expanded in z around 0 75.4%
*-commutative75.4%
*-commutative75.4%
associate-*l*75.4%
Simplified75.4%
if 2.25e89 < z Initial program 76.9%
Taylor expanded in t around inf 74.7%
Taylor expanded in z around inf 74.8%
*-commutative74.8%
Simplified74.8%
unpow274.8%
Applied egg-rr74.8%
Final simplification75.3%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (* x_m x_m) 1.4e+25) (* 4.0 (* t y)) (* x_m x_m)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if ((x_m * x_m) <= 1.4e+25) {
tmp = 4.0 * (t * y);
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x_m * x_m) <= 1.4d+25) then
tmp = 4.0d0 * (t * y)
else
tmp = x_m * x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if ((x_m * x_m) <= 1.4e+25) {
tmp = 4.0 * (t * y);
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if (x_m * x_m) <= 1.4e+25: tmp = 4.0 * (t * y) else: tmp = x_m * x_m return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(x_m * x_m) <= 1.4e+25) tmp = Float64(4.0 * Float64(t * y)); else tmp = Float64(x_m * x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if ((x_m * x_m) <= 1.4e+25) tmp = 4.0 * (t * y); else tmp = x_m * x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(x$95$m * x$95$m), $MachinePrecision], 1.4e+25], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], N[(x$95$m * x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \cdot x\_m \leq 1.4 \cdot 10^{+25}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot x\_m\\
\end{array}
\end{array}
if (*.f64 x x) < 1.4000000000000001e25Initial program 96.1%
fma-neg96.1%
distribute-lft-neg-in96.1%
*-commutative96.1%
distribute-rgt-neg-in96.1%
metadata-eval96.1%
Simplified96.1%
Taylor expanded in t around inf 50.1%
*-commutative50.1%
Simplified50.1%
if 1.4000000000000001e25 < (*.f64 x x) Initial program 87.2%
Taylor expanded in y around 0 87.2%
Simplified75.9%
--rgt-identity75.9%
Applied egg-rr75.9%
Final simplification61.1%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (* x_m x_m))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return x_m * x_m;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x_m * x_m
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return x_m * x_m;
}
x_m = math.fabs(x) def code(x_m, y, z, t): return x_m * x_m
x_m = abs(x) function code(x_m, y, z, t) return Float64(x_m * x_m) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = x_m * x_m; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(x$95$m * x$95$m), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x\_m \cdot x\_m
\end{array}
Initial program 92.3%
Taylor expanded in y around 0 92.3%
Simplified40.6%
--rgt-identity40.6%
Applied egg-rr40.6%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024133
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))