
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.2%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.2%
Taylor expanded in u around 0 95.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(*
u
(+
(* (/ 1.0 v) 1.3333333333333333)
(* u (- (* 4.0 (/ -1.0 v)) (* -2.6666666666666665 (/ u v)))))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) + (u * (((1.0f / v) * 1.3333333333333333f) + (u * ((4.0f * (-1.0f / v)) - (-2.6666666666666665f * (u / v))))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) + (u * (((1.0e0 / v) * 1.3333333333333333e0) + (u * ((4.0e0 * ((-1.0e0) / v)) - ((-2.6666666666666665e0) * (u / v))))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) + Float32(u * Float32(Float32(Float32(Float32(1.0) / v) * Float32(1.3333333333333333)) + Float32(u * Float32(Float32(Float32(4.0) * Float32(Float32(-1.0) / v)) - Float32(Float32(-2.6666666666666665) * Float32(u / v))))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) + (u * (((single(1.0) / v) * single(1.3333333333333333)) + (u * ((single(4.0) * (single(-1.0) / v)) - (single(-2.6666666666666665) * (u / v))))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) + u \cdot \left(\frac{1}{v} \cdot 1.3333333333333333 + u \cdot \left(4 \cdot \frac{-1}{v} - -2.6666666666666665 \cdot \frac{u}{v}\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.8%
+-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
fma-undefine99.8%
+-commutative99.8%
add-cube-cbrt99.8%
associate-*r*99.7%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 91.9%
if 0.25 < v Initial program 90.4%
+-commutative90.4%
fma-define90.1%
+-commutative90.1%
fma-define89.9%
Simplified89.9%
Taylor expanded in v around -inf 78.5%
Taylor expanded in u around 0 78.5%
Final simplification91.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* u (- (/ 1.3333333333333333 v) (/ (* u 4.0) v))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) + (u * ((1.3333333333333333f / v) - ((u * 4.0f) / v)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) + (u * ((1.3333333333333333e0 / v) - ((u * 4.0e0) / v)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) + Float32(u * Float32(Float32(Float32(1.3333333333333333) / v) - Float32(Float32(u * Float32(4.0)) / v)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) + (u * ((single(1.3333333333333333) / v) - ((u * single(4.0)) / v)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) + u \cdot \left(\frac{1.3333333333333333}{v} - \frac{u \cdot 4}{v}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.8%
+-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
fma-undefine99.8%
+-commutative99.8%
add-cube-cbrt99.8%
associate-*r*99.7%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 91.9%
if 0.25 < v Initial program 90.4%
+-commutative90.4%
fma-define90.1%
+-commutative90.1%
fma-define89.9%
Simplified89.9%
Taylor expanded in v around -inf 78.5%
Taylor expanded in u around 0 76.5%
associate-*r/76.5%
*-commutative76.5%
associate-*r/76.5%
metadata-eval76.5%
Simplified76.5%
Final simplification90.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* (/ u v) -1.3333333333333333))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) - ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) - ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) - Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) - ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) - \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.8%
+-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
fma-undefine99.8%
+-commutative99.8%
add-cube-cbrt99.8%
associate-*r*99.7%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 91.9%
if 0.25 < v Initial program 90.4%
+-commutative90.4%
fma-define90.1%
+-commutative90.1%
fma-define89.9%
Simplified89.9%
Taylor expanded in v around -inf 78.5%
Taylor expanded in u around 0 72.9%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u (+ 2.0 (- (* -2.0 (/ u v)) (* 2.0 (/ -1.0 v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((-2.0f * (u / v)) - (2.0f * (-1.0f / v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((-2.0e0) * (u / v)) - (2.0e0 * ((-1.0e0) / v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(-2.0) * Float32(u / v)) - Float32(Float32(2.0) * Float32(Float32(-1.0) / v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(-2.0) * (u / v)) - (single(2.0) * (single(-1.0) / v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(-2 \cdot \frac{u}{v} - 2 \cdot \frac{-1}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.8%
+-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
fma-undefine99.8%
+-commutative99.8%
add-cube-cbrt99.8%
associate-*r*99.7%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 91.9%
if 0.25 < v Initial program 90.4%
+-commutative90.4%
fma-define90.1%
+-commutative90.1%
fma-define89.9%
Simplified89.9%
Taylor expanded in v around inf 68.4%
Taylor expanded in u around 0 68.7%
Final simplification90.5%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ 1.0 (- (* u (- 2.0 (* 2.0 (/ -1.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f - (2.0f * (-1.0f / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 - (2.0e0 * ((-1.0e0) / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) - Float32(Float32(2.0) * Float32(Float32(-1.0) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) - (single(2.0) * (single(-1.0) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 - 2 \cdot \frac{-1}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.8%
+-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
fma-undefine99.8%
+-commutative99.8%
add-cube-cbrt99.8%
associate-*r*99.7%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 91.9%
if 0.25 < v Initial program 90.4%
+-commutative90.4%
fma-define90.1%
+-commutative90.1%
fma-define89.9%
Simplified89.9%
Taylor expanded in v around inf 68.4%
Taylor expanded in u around 0 67.2%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u (- 2.0 (* 2.0 (/ -1.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - (2.0f * (-1.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (2.0e0 * ((-1.0e0) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(2.0) * Float32(Float32(-1.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - (single(2.0) * (single(-1.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - 2 \cdot \frac{-1}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.8%
+-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
fma-undefine99.8%
+-commutative99.8%
add-cube-cbrt99.8%
associate-*r*99.7%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 91.9%
if 0.25 < v Initial program 90.4%
+-commutative90.4%
fma-define90.1%
+-commutative90.1%
fma-define89.9%
Simplified89.9%
Taylor expanded in v around inf 68.4%
Taylor expanded in u around 0 67.2%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ 1.0 (* u (- 2.0 (/ 2.0 u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (u * (2.0f - (2.0f / u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (u * (2.0e0 - (2.0e0 / u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(2.0) / u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + (u * (single(2.0) - (single(2.0) / u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + u \cdot \left(2 - \frac{2}{u}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.8%
+-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
fma-undefine99.8%
+-commutative99.8%
add-cube-cbrt99.8%
associate-*r*99.7%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 91.9%
if 0.25 < v Initial program 90.4%
+-commutative90.4%
fma-define90.1%
+-commutative90.1%
fma-define89.9%
Simplified89.9%
fma-undefine90.2%
fma-undefine90.4%
+-commutative90.4%
add-log-exp90.4%
*-commutative90.4%
exp-to-pow89.8%
+-commutative89.8%
fma-undefine89.8%
Applied egg-rr89.8%
Taylor expanded in v around inf 55.0%
Taylor expanded in u around inf 55.1%
associate-*r/55.1%
metadata-eval55.1%
Simplified55.1%
Final simplification89.6%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.25Initial program 99.8%
+-commutative99.8%
+-commutative99.8%
fma-undefine99.8%
fma-undefine99.8%
+-commutative99.8%
add-cube-cbrt99.8%
associate-*r*99.7%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 91.9%
if 0.25 < v Initial program 90.4%
+-commutative90.4%
fma-define90.1%
+-commutative90.1%
fma-define89.9%
Simplified89.9%
fma-undefine90.2%
fma-undefine90.4%
+-commutative90.4%
add-log-exp90.4%
*-commutative90.4%
exp-to-pow89.8%
+-commutative89.8%
fma-undefine89.8%
Applied egg-rr89.8%
Taylor expanded in v around inf 55.0%
Taylor expanded in u around 0 55.0%
Final simplification89.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.2%
+-commutative99.2%
+-commutative99.2%
fma-undefine99.2%
fma-undefine99.2%
+-commutative99.2%
add-cube-cbrt99.2%
associate-*r*99.2%
fma-define99.2%
Applied egg-rr99.2%
Taylor expanded in v around 0 86.5%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.2%
+-commutative99.2%
fma-define99.2%
+-commutative99.2%
fma-define99.2%
Simplified99.2%
Taylor expanded in u around 0 5.7%
herbie shell --seed 2024133
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))