
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ (- 1.0 z) (log z)) (* x 0.5)))
double code(double x, double y, double z) {
return fma(y, ((1.0 - z) + log(z)), (x * 0.5));
}
function code(x, y, z) return fma(y, Float64(Float64(1.0 - z) + log(z)), Float64(x * 0.5)) end
code[x_, y_, z_] := N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \left(1 - z\right) + \log z, x \cdot 0.5\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (if (or (<= (* x 0.5) -9.5e+95) (not (<= (* x 0.5) 5e-136))) (- (* x 0.5) (* y z)) (* y (- (+ 1.0 (log z)) z))))
double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -9.5e+95) || !((x * 0.5) <= 5e-136)) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * ((1.0 + log(z)) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * 0.5d0) <= (-9.5d+95)) .or. (.not. ((x * 0.5d0) <= 5d-136))) then
tmp = (x * 0.5d0) - (y * z)
else
tmp = y * ((1.0d0 + log(z)) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -9.5e+95) || !((x * 0.5) <= 5e-136)) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * ((1.0 + Math.log(z)) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * 0.5) <= -9.5e+95) or not ((x * 0.5) <= 5e-136): tmp = (x * 0.5) - (y * z) else: tmp = y * ((1.0 + math.log(z)) - z) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * 0.5) <= -9.5e+95) || !(Float64(x * 0.5) <= 5e-136)) tmp = Float64(Float64(x * 0.5) - Float64(y * z)); else tmp = Float64(y * Float64(Float64(1.0 + log(z)) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * 0.5) <= -9.5e+95) || ~(((x * 0.5) <= 5e-136))) tmp = (x * 0.5) - (y * z); else tmp = y * ((1.0 + log(z)) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * 0.5), $MachinePrecision], -9.5e+95], N[Not[LessEqual[N[(x * 0.5), $MachinePrecision], 5e-136]], $MachinePrecision]], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 0.5 \leq -9.5 \cdot 10^{+95} \lor \neg \left(x \cdot 0.5 \leq 5 \cdot 10^{-136}\right):\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(1 + \log z\right) - z\right)\\
\end{array}
\end{array}
if (*.f64 x #s(literal 1/2 binary64)) < -9.5000000000000004e95 or 5.0000000000000002e-136 < (*.f64 x #s(literal 1/2 binary64)) Initial program 99.9%
Taylor expanded in z around inf 84.5%
associate-*r*84.5%
neg-mul-184.5%
Simplified84.5%
add-sqr-sqrt39.0%
sqrt-unprod65.2%
sqr-neg65.2%
sqrt-unprod29.5%
add-sqr-sqrt53.5%
cancel-sign-sub53.5%
*-commutative53.5%
add-sqr-sqrt24.0%
sqrt-unprod65.1%
sqr-neg65.1%
sqrt-unprod45.3%
add-sqr-sqrt84.5%
Applied egg-rr84.5%
if -9.5000000000000004e95 < (*.f64 x #s(literal 1/2 binary64)) < 5.0000000000000002e-136Initial program 99.9%
add-sqr-sqrt49.3%
pow249.3%
*-commutative49.3%
Applied egg-rr49.3%
Taylor expanded in x around inf 78.9%
associate-/l*69.5%
associate--l+69.5%
Simplified69.5%
Taylor expanded in x around 0 90.6%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (<= z 0.27) (+ (* x 0.5) (* y (+ 1.0 (log z)))) (fma y (- z) (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.27) {
tmp = (x * 0.5) + (y * (1.0 + log(z)));
} else {
tmp = fma(y, -z, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 0.27) tmp = Float64(Float64(x * 0.5) + Float64(y * Float64(1.0 + log(z)))); else tmp = fma(y, Float64(-z), Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 0.27], N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * (-z) + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.27:\\
\;\;\;\;x \cdot 0.5 + y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, -z, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 0.27000000000000002Initial program 99.8%
Taylor expanded in z around 0 99.8%
*-commutative99.8%
Simplified99.8%
if 0.27000000000000002 < z Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in z around inf 99.4%
neg-mul-199.4%
Simplified99.4%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (if (<= z 5e-29) (+ y (* y (log z))) (fma y (- z) (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (z <= 5e-29) {
tmp = y + (y * log(z));
} else {
tmp = fma(y, -z, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 5e-29) tmp = Float64(y + Float64(y * log(z))); else tmp = fma(y, Float64(-z), Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 5e-29], N[(y + N[(y * N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * (-z) + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5 \cdot 10^{-29}:\\
\;\;\;\;y + y \cdot \log z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, -z, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 4.99999999999999986e-29Initial program 99.8%
distribute-rgt-in99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 56.0%
Taylor expanded in z around 0 56.0%
if 4.99999999999999986e-29 < z Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in z around inf 98.7%
neg-mul-198.7%
Simplified98.7%
Final simplification78.5%
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (if (<= z 1.4e-28) (+ y (* y (log z))) (- (* x 0.5) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.4e-28) {
tmp = y + (y * log(z));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.4d-28) then
tmp = y + (y * log(z))
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.4e-28) {
tmp = y + (y * Math.log(z));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.4e-28: tmp = y + (y * math.log(z)) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.4e-28) tmp = Float64(y + Float64(y * log(z))); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.4e-28) tmp = y + (y * log(z)); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.4e-28], N[(y + N[(y * N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.4 \cdot 10^{-28}:\\
\;\;\;\;y + y \cdot \log z\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if z < 1.3999999999999999e-28Initial program 99.8%
distribute-rgt-in99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 56.0%
Taylor expanded in z around 0 56.0%
if 1.3999999999999999e-28 < z Initial program 100.0%
Taylor expanded in z around inf 98.7%
associate-*r*98.7%
neg-mul-198.7%
Simplified98.7%
add-sqr-sqrt51.1%
sqrt-unprod57.6%
sqr-neg57.6%
sqrt-unprod10.2%
add-sqr-sqrt20.8%
cancel-sign-sub20.8%
*-commutative20.8%
add-sqr-sqrt10.6%
sqrt-unprod49.8%
sqr-neg49.8%
sqrt-unprod47.2%
add-sqr-sqrt98.7%
Applied egg-rr98.7%
Final simplification78.5%
(FPCore (x y z) :precision binary64 (if (<= z 50000000.0) (* x 0.5) (* z (- y))))
double code(double x, double y, double z) {
double tmp;
if (z <= 50000000.0) {
tmp = x * 0.5;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 50000000.0d0) then
tmp = x * 0.5d0
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 50000000.0) {
tmp = x * 0.5;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 50000000.0: tmp = x * 0.5 else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 50000000.0) tmp = Float64(x * 0.5); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 50000000.0) tmp = x * 0.5; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 50000000.0], N[(x * 0.5), $MachinePrecision], N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 50000000:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if z < 5e7Initial program 99.8%
Taylor expanded in z around inf 48.2%
associate-*r*48.2%
neg-mul-148.2%
Simplified48.2%
Taylor expanded in x around inf 47.4%
if 5e7 < z Initial program 100.0%
Taylor expanded in z around inf 99.4%
associate-*r*99.4%
neg-mul-199.4%
Simplified99.4%
Taylor expanded in x around inf 87.7%
mul-1-neg87.7%
unsub-neg87.7%
associate-/l*77.2%
Simplified77.2%
Taylor expanded in x around 0 82.0%
neg-mul-182.0%
distribute-rgt-neg-in82.0%
Simplified82.0%
Final simplification64.8%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* y z)))
double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (y * z)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
def code(x, y, z): return (x * 0.5) - (y * z)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (y * z); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 74.0%
associate-*r*74.0%
neg-mul-174.0%
Simplified74.0%
add-sqr-sqrt35.3%
sqrt-unprod51.1%
sqr-neg51.1%
sqrt-unprod18.6%
add-sqr-sqrt32.3%
cancel-sign-sub32.3%
*-commutative32.3%
add-sqr-sqrt13.7%
sqrt-unprod46.8%
sqr-neg46.8%
sqrt-unprod38.4%
add-sqr-sqrt74.0%
Applied egg-rr74.0%
Final simplification74.0%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 74.0%
associate-*r*74.0%
neg-mul-174.0%
Simplified74.0%
Taylor expanded in x around inf 33.5%
Final simplification33.5%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2024132
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (* 1/2 x)) (* y (- z (log z)))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))