
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* z a))))
(if (<= (/ (- x (* y z)) t_1) INFINITY)
(+ (/ x t_1) (* y (/ z (- (* z a) t))))
(/ y a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double tmp;
if (((x - (y * z)) / t_1) <= ((double) INFINITY)) {
tmp = (x / t_1) + (y * (z / ((z * a) - t)));
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double tmp;
if (((x - (y * z)) / t_1) <= Double.POSITIVE_INFINITY) {
tmp = (x / t_1) + (y * (z / ((z * a) - t)));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (z * a) tmp = 0 if ((x - (y * z)) / t_1) <= math.inf: tmp = (x / t_1) + (y * (z / ((z * a) - t))) else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(z * a)) tmp = 0.0 if (Float64(Float64(x - Float64(y * z)) / t_1) <= Inf) tmp = Float64(Float64(x / t_1) + Float64(y * Float64(z / Float64(Float64(z * a) - t)))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (z * a); tmp = 0.0; if (((x - (y * z)) / t_1) <= Inf) tmp = (x / t_1) + (y * (z / ((z * a) - t))); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], Infinity], N[(N[(x / t$95$1), $MachinePrecision] + N[(y * N[(z / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - z \cdot a\\
\mathbf{if}\;\frac{x - y \cdot z}{t\_1} \leq \infty:\\
\;\;\;\;\frac{x}{t\_1} + y \cdot \frac{z}{z \cdot a - t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 89.4%
*-commutative89.4%
Simplified89.4%
div-sub89.4%
sub-neg89.4%
+-commutative89.4%
*-commutative89.4%
distribute-rgt-neg-in89.4%
fma-define89.4%
associate-/l*94.7%
sub-neg94.7%
+-commutative94.7%
*-commutative94.7%
distribute-rgt-neg-in94.7%
fma-define94.7%
Applied egg-rr94.7%
Taylor expanded in x around 0 89.4%
mul-1-neg89.4%
sub-neg89.4%
*-commutative89.4%
associate-/l*94.7%
mul-1-neg94.7%
sub-neg94.7%
*-commutative94.7%
Simplified94.7%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around inf 100.0%
Final simplification94.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x (* y z)) (- t (* z a)))))
(if (<= t_1 (- INFINITY))
(* y (/ z (- (* z a) t)))
(if (<= t_1 INFINITY) t_1 (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * (z / ((z * a) - t));
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = y * (z / ((z * a) - t));
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / (t - (z * a)) tmp = 0 if t_1 <= -math.inf: tmp = y * (z / ((z * a) - t)) elif t_1 <= math.inf: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * Float64(z / Float64(Float64(z * a) - t))); elseif (t_1 <= Inf) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if (t_1 <= -Inf) tmp = y * (z / ((z * a) - t)); elseif (t_1 <= Inf) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(z / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$1, N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \frac{z}{z \cdot a - t}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0Initial program 52.7%
*-commutative52.7%
Simplified52.7%
Taylor expanded in x around 0 30.4%
mul-1-neg30.4%
associate-/l*77.5%
distribute-rgt-neg-in77.5%
sub-neg77.5%
mul-1-neg77.5%
+-commutative77.5%
mul-1-neg77.5%
distribute-rgt-neg-in77.5%
fma-undefine77.5%
distribute-neg-frac277.5%
neg-sub077.5%
fma-undefine77.5%
distribute-rgt-neg-in77.5%
distribute-lft-neg-in77.5%
*-commutative77.5%
associate--r+77.5%
neg-sub077.5%
distribute-rgt-neg-out77.5%
remove-double-neg77.5%
*-commutative77.5%
Simplified77.5%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 93.0%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around inf 100.0%
Final simplification91.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a)))
(if (<= z -3.5e-43)
t_1
(if (<= z 3.5e-194)
(/ x (- t (* z a)))
(if (<= z 3.15e-51)
(/ (- x (* y z)) t)
(if (<= z 2.9e+143) (* y (/ z (- (* z a) t))) t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -3.5e-43) {
tmp = t_1;
} else if (z <= 3.5e-194) {
tmp = x / (t - (z * a));
} else if (z <= 3.15e-51) {
tmp = (x - (y * z)) / t;
} else if (z <= 2.9e+143) {
tmp = y * (z / ((z * a) - t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y - (x / z)) / a
if (z <= (-3.5d-43)) then
tmp = t_1
else if (z <= 3.5d-194) then
tmp = x / (t - (z * a))
else if (z <= 3.15d-51) then
tmp = (x - (y * z)) / t
else if (z <= 2.9d+143) then
tmp = y * (z / ((z * a) - t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -3.5e-43) {
tmp = t_1;
} else if (z <= 3.5e-194) {
tmp = x / (t - (z * a));
} else if (z <= 3.15e-51) {
tmp = (x - (y * z)) / t;
} else if (z <= 2.9e+143) {
tmp = y * (z / ((z * a) - t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a tmp = 0 if z <= -3.5e-43: tmp = t_1 elif z <= 3.5e-194: tmp = x / (t - (z * a)) elif z <= 3.15e-51: tmp = (x - (y * z)) / t elif z <= 2.9e+143: tmp = y * (z / ((z * a) - t)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -3.5e-43) tmp = t_1; elseif (z <= 3.5e-194) tmp = Float64(x / Float64(t - Float64(z * a))); elseif (z <= 3.15e-51) tmp = Float64(Float64(x - Float64(y * z)) / t); elseif (z <= 2.9e+143) tmp = Float64(y * Float64(z / Float64(Float64(z * a) - t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; tmp = 0.0; if (z <= -3.5e-43) tmp = t_1; elseif (z <= 3.5e-194) tmp = x / (t - (z * a)); elseif (z <= 3.15e-51) tmp = (x - (y * z)) / t; elseif (z <= 2.9e+143) tmp = y * (z / ((z * a) - t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -3.5e-43], t$95$1, If[LessEqual[z, 3.5e-194], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.15e-51], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[z, 2.9e+143], N[(y * N[(z / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -3.5 \cdot 10^{-43}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{-194}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{elif}\;z \leq 3.15 \cdot 10^{-51}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{elif}\;z \leq 2.9 \cdot 10^{+143}:\\
\;\;\;\;y \cdot \frac{z}{z \cdot a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.49999999999999997e-43 or 2.8999999999999998e143 < z Initial program 69.3%
*-commutative69.3%
Simplified69.3%
div-sub69.3%
sub-neg69.3%
+-commutative69.3%
*-commutative69.3%
distribute-rgt-neg-in69.3%
fma-define69.3%
associate-/l*80.2%
sub-neg80.2%
+-commutative80.2%
*-commutative80.2%
distribute-rgt-neg-in80.2%
fma-define80.2%
Applied egg-rr80.2%
Taylor expanded in a around inf 81.9%
distribute-lft-out--81.9%
associate-*r/81.9%
mul-1-neg81.9%
Simplified81.9%
if -3.49999999999999997e-43 < z < 3.5000000000000003e-194Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 82.7%
if 3.5000000000000003e-194 < z < 3.1499999999999999e-51Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in t around inf 80.2%
*-commutative80.2%
Simplified80.2%
if 3.1499999999999999e-51 < z < 2.8999999999999998e143Initial program 85.9%
*-commutative85.9%
Simplified85.9%
Taylor expanded in x around 0 62.4%
mul-1-neg62.4%
associate-/l*73.7%
distribute-rgt-neg-in73.7%
sub-neg73.7%
mul-1-neg73.7%
+-commutative73.7%
mul-1-neg73.7%
distribute-rgt-neg-in73.7%
fma-undefine73.7%
distribute-neg-frac273.7%
neg-sub073.7%
fma-undefine73.7%
distribute-rgt-neg-in73.7%
distribute-lft-neg-in73.7%
*-commutative73.7%
associate--r+73.7%
neg-sub073.7%
distribute-rgt-neg-out73.7%
remove-double-neg73.7%
*-commutative73.7%
Simplified73.7%
Final simplification80.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a)))
(if (<= z -3.5e-43)
t_1
(if (<= z 5.2e-194)
(/ x (- t (* z a)))
(if (<= z 1.5e-41) (/ (- x (* y z)) t) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -3.5e-43) {
tmp = t_1;
} else if (z <= 5.2e-194) {
tmp = x / (t - (z * a));
} else if (z <= 1.5e-41) {
tmp = (x - (y * z)) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y - (x / z)) / a
if (z <= (-3.5d-43)) then
tmp = t_1
else if (z <= 5.2d-194) then
tmp = x / (t - (z * a))
else if (z <= 1.5d-41) then
tmp = (x - (y * z)) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -3.5e-43) {
tmp = t_1;
} else if (z <= 5.2e-194) {
tmp = x / (t - (z * a));
} else if (z <= 1.5e-41) {
tmp = (x - (y * z)) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a tmp = 0 if z <= -3.5e-43: tmp = t_1 elif z <= 5.2e-194: tmp = x / (t - (z * a)) elif z <= 1.5e-41: tmp = (x - (y * z)) / t else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -3.5e-43) tmp = t_1; elseif (z <= 5.2e-194) tmp = Float64(x / Float64(t - Float64(z * a))); elseif (z <= 1.5e-41) tmp = Float64(Float64(x - Float64(y * z)) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; tmp = 0.0; if (z <= -3.5e-43) tmp = t_1; elseif (z <= 5.2e-194) tmp = x / (t - (z * a)); elseif (z <= 1.5e-41) tmp = (x - (y * z)) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -3.5e-43], t$95$1, If[LessEqual[z, 5.2e-194], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.5e-41], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -3.5 \cdot 10^{-43}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.2 \cdot 10^{-194}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{elif}\;z \leq 1.5 \cdot 10^{-41}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.49999999999999997e-43 or 1.49999999999999994e-41 < z Initial program 74.0%
*-commutative74.0%
Simplified74.0%
div-sub74.0%
sub-neg74.0%
+-commutative74.0%
*-commutative74.0%
distribute-rgt-neg-in74.0%
fma-define74.0%
associate-/l*85.2%
sub-neg85.2%
+-commutative85.2%
*-commutative85.2%
distribute-rgt-neg-in85.2%
fma-define85.2%
Applied egg-rr85.2%
Taylor expanded in a around inf 73.6%
distribute-lft-out--73.6%
associate-*r/73.6%
mul-1-neg73.6%
Simplified73.6%
if -3.49999999999999997e-43 < z < 5.20000000000000003e-194Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 82.7%
if 5.20000000000000003e-194 < z < 1.49999999999999994e-41Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in t around inf 80.9%
*-commutative80.9%
Simplified80.9%
Final simplification77.6%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -2.7e+47) (not (<= z 4.9e+151))) (/ y a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.7e+47) || !(z <= 4.9e+151)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-2.7d+47)) .or. (.not. (z <= 4.9d+151))) then
tmp = y / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.7e+47) || !(z <= 4.9e+151)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -2.7e+47) or not (z <= 4.9e+151): tmp = y / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -2.7e+47) || !(z <= 4.9e+151)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -2.7e+47) || ~((z <= 4.9e+151))) tmp = y / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -2.7e+47], N[Not[LessEqual[z, 4.9e+151]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{+47} \lor \neg \left(z \leq 4.9 \cdot 10^{+151}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -2.69999999999999996e47 or 4.8999999999999999e151 < z Initial program 65.0%
*-commutative65.0%
Simplified65.0%
Taylor expanded in z around inf 61.4%
if -2.69999999999999996e47 < z < 4.8999999999999999e151Initial program 96.4%
*-commutative96.4%
Simplified96.4%
Taylor expanded in x around inf 67.8%
Final simplification65.6%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -9e-48) (not (<= z 1.02e-39))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -9e-48) || !(z <= 1.02e-39)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-9d-48)) .or. (.not. (z <= 1.02d-39))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -9e-48) || !(z <= 1.02e-39)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -9e-48) or not (z <= 1.02e-39): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -9e-48) || !(z <= 1.02e-39)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -9e-48) || ~((z <= 1.02e-39))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -9e-48], N[Not[LessEqual[z, 1.02e-39]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{-48} \lor \neg \left(z \leq 1.02 \cdot 10^{-39}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
if z < -8.99999999999999977e-48 or 1.02000000000000007e-39 < z Initial program 74.0%
*-commutative74.0%
Simplified74.0%
Taylor expanded in z around inf 54.0%
if -8.99999999999999977e-48 < z < 1.02000000000000007e-39Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in z around 0 61.1%
Final simplification57.3%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 85.9%
*-commutative85.9%
Simplified85.9%
Taylor expanded in z around 0 34.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024132
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))