
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.9%
sin-neg99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (if (<= z -3.7e-42) (fma z (- (sin y)) x) (if (<= z 7.6e-23) (* x (cos y)) (- x (* z (sin y))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3.7e-42) {
tmp = fma(z, -sin(y), x);
} else if (z <= 7.6e-23) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -3.7e-42) tmp = fma(z, Float64(-sin(y)), x); elseif (z <= 7.6e-23) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -3.7e-42], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], If[LessEqual[z, 7.6e-23], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.7 \cdot 10^{-42}:\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{-23}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if z < -3.7000000000000002e-42Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 91.3%
if -3.7000000000000002e-42 < z < 7.60000000000000023e-23Initial program 99.8%
Taylor expanded in x around inf 88.9%
if 7.60000000000000023e-23 < z Initial program 99.9%
Taylor expanded in z around inf 99.9%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around 0 89.5%
Taylor expanded in z around 0 89.6%
+-commutative89.6%
mul-1-neg89.6%
distribute-rgt-neg-out89.6%
Simplified89.6%
Final simplification89.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.7e-42) (not (<= z 7.6e-23))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.7e-42) || !(z <= 7.6e-23)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.7d-42)) .or. (.not. (z <= 7.6d-23))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.7e-42) || !(z <= 7.6e-23)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.7e-42) or not (z <= 7.6e-23): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.7e-42) || !(z <= 7.6e-23)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.7e-42) || ~((z <= 7.6e-23))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.7e-42], N[Not[LessEqual[z, 7.6e-23]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.7 \cdot 10^{-42} \lor \neg \left(z \leq 7.6 \cdot 10^{-23}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.7000000000000002e-42 or 7.60000000000000023e-23 < z Initial program 99.8%
Taylor expanded in z around inf 99.2%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in y around 0 89.8%
Taylor expanded in z around 0 90.4%
+-commutative90.4%
mul-1-neg90.4%
distribute-rgt-neg-out90.4%
Simplified90.4%
if -3.7000000000000002e-42 < z < 7.60000000000000023e-23Initial program 99.8%
Taylor expanded in x around inf 88.9%
Final simplification89.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.33) (not (<= y 0.031))) (* z (- (sin y))) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.33) || !(y <= 0.031)) {
tmp = z * -sin(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.33d0)) .or. (.not. (y <= 0.031d0))) then
tmp = z * -sin(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.33) || !(y <= 0.031)) {
tmp = z * -Math.sin(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.33) or not (y <= 0.031): tmp = z * -math.sin(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.33) || !(y <= 0.031)) tmp = Float64(z * Float64(-sin(y))); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.33) || ~((y <= 0.031))) tmp = z * -sin(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.33], N[Not[LessEqual[y, 0.031]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.33 \lor \neg \left(y \leq 0.031\right):\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.330000000000000016 or 0.031 < y Initial program 99.7%
Taylor expanded in x around 0 56.0%
neg-mul-156.0%
*-commutative56.0%
distribute-rgt-neg-in56.0%
Simplified56.0%
if -0.330000000000000016 < y < 0.031Initial program 100.0%
Taylor expanded in y around 0 99.7%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0076) (not (<= y 4.2))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0076) || !(y <= 4.2)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0076d0)) .or. (.not. (y <= 4.2d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0076) || !(y <= 4.2)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0076) or not (y <= 4.2): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0076) || !(y <= 4.2)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0076) || ~((y <= 4.2))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0076], N[Not[LessEqual[y, 4.2]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0076 \lor \neg \left(y \leq 4.2\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.00759999999999999998 or 4.20000000000000018 < y Initial program 99.7%
Taylor expanded in x around inf 44.5%
if -0.00759999999999999998 < y < 4.20000000000000018Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification72.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.8e+79) (not (<= z 6e+115))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.8e+79) || !(z <= 6e+115)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.8d+79)) .or. (.not. (z <= 6d+115))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.8e+79) || !(z <= 6e+115)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.8e+79) or not (z <= 6e+115): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.8e+79) || !(z <= 6e+115)) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.8e+79) || ~((z <= 6e+115))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.8e+79], N[Not[LessEqual[z, 6e+115]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.8 \cdot 10^{+79} \lor \neg \left(z \leq 6 \cdot 10^{+115}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -7.7999999999999994e79 or 6.0000000000000001e115 < z Initial program 99.8%
Taylor expanded in x around 0 75.6%
neg-mul-175.6%
*-commutative75.6%
distribute-rgt-neg-in75.6%
Simplified75.6%
Taylor expanded in y around 0 32.9%
mul-1-neg32.9%
distribute-rgt-neg-in32.9%
Simplified32.9%
if -7.7999999999999994e79 < z < 6.0000000000000001e115Initial program 99.9%
Taylor expanded in y around 0 49.7%
Final simplification43.2%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.9%
mul-1-neg53.9%
unsub-neg53.9%
*-commutative53.9%
Simplified53.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 36.9%
herbie shell --seed 2024132
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))