
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (+ 0.5 (/ (- (/ (+ 0.0625 (/ -0.0390625 x)) x) 0.125) x)) x) (pow (+ x 1.0) -0.5)))
double code(double x) {
return ((0.5 + ((((0.0625 + (-0.0390625 / x)) / x) - 0.125) / x)) / x) * pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((0.5d0 + ((((0.0625d0 + ((-0.0390625d0) / x)) / x) - 0.125d0) / x)) / x) * ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return ((0.5 + ((((0.0625 + (-0.0390625 / x)) / x) - 0.125) / x)) / x) * Math.pow((x + 1.0), -0.5);
}
def code(x): return ((0.5 + ((((0.0625 + (-0.0390625 / x)) / x) - 0.125) / x)) / x) * math.pow((x + 1.0), -0.5)
function code(x) return Float64(Float64(Float64(0.5 + Float64(Float64(Float64(Float64(0.0625 + Float64(-0.0390625 / x)) / x) - 0.125) / x)) / x) * (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = ((0.5 + ((((0.0625 + (-0.0390625 / x)) / x) - 0.125) / x)) / x) * ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[(N[(0.5 + N[(N[(N[(N[(0.0625 + N[(-0.0390625 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] - 0.125), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] * N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 + \frac{\frac{0.0625 + \frac{-0.0390625}{x}}{x} - 0.125}{x}}{x} \cdot {\left(x + 1\right)}^{-0.5}
\end{array}
Initial program 40.7%
frac-sub40.7%
div-inv40.7%
*-un-lft-identity40.7%
+-commutative40.7%
*-rgt-identity40.7%
metadata-eval40.7%
frac-times40.7%
associate-*l/40.7%
*-un-lft-identity40.7%
inv-pow40.7%
sqrt-pow240.7%
+-commutative40.7%
metadata-eval40.7%
Applied egg-rr40.7%
associate-*r/40.7%
*-rgt-identity40.7%
times-frac40.7%
div-sub40.7%
sub-neg40.7%
*-inverses40.7%
metadata-eval40.7%
/-rgt-identity40.7%
Simplified40.7%
Taylor expanded in x around inf 98.6%
associate-*r/98.6%
metadata-eval98.6%
associate-*r/98.6%
metadata-eval98.6%
Simplified98.6%
Taylor expanded in x around -inf 98.6%
mul-1-neg98.6%
unsub-neg98.6%
mul-1-neg98.6%
unsub-neg98.6%
sub-neg98.6%
associate-*r/98.6%
metadata-eval98.6%
distribute-neg-frac98.6%
metadata-eval98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (x) :precision binary64 (* (pow (+ x 1.0) -0.5) (/ (- 0.5 (/ (+ 0.125 (/ -0.0625 x)) x)) x)))
double code(double x) {
return pow((x + 1.0), -0.5) * ((0.5 - ((0.125 + (-0.0625 / x)) / x)) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + 1.0d0) ** (-0.5d0)) * ((0.5d0 - ((0.125d0 + ((-0.0625d0) / x)) / x)) / x)
end function
public static double code(double x) {
return Math.pow((x + 1.0), -0.5) * ((0.5 - ((0.125 + (-0.0625 / x)) / x)) / x);
}
def code(x): return math.pow((x + 1.0), -0.5) * ((0.5 - ((0.125 + (-0.0625 / x)) / x)) / x)
function code(x) return Float64((Float64(x + 1.0) ^ -0.5) * Float64(Float64(0.5 - Float64(Float64(0.125 + Float64(-0.0625 / x)) / x)) / x)) end
function tmp = code(x) tmp = ((x + 1.0) ^ -0.5) * ((0.5 - ((0.125 + (-0.0625 / x)) / x)) / x); end
code[x_] := N[(N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision] * N[(N[(0.5 - N[(N[(0.125 + N[(-0.0625 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(x + 1\right)}^{-0.5} \cdot \frac{0.5 - \frac{0.125 + \frac{-0.0625}{x}}{x}}{x}
\end{array}
Initial program 40.7%
frac-sub40.7%
div-inv40.7%
*-un-lft-identity40.7%
+-commutative40.7%
*-rgt-identity40.7%
metadata-eval40.7%
frac-times40.7%
associate-*l/40.7%
*-un-lft-identity40.7%
inv-pow40.7%
sqrt-pow240.7%
+-commutative40.7%
metadata-eval40.7%
Applied egg-rr40.7%
associate-*r/40.7%
*-rgt-identity40.7%
times-frac40.7%
div-sub40.7%
sub-neg40.7%
*-inverses40.7%
metadata-eval40.7%
/-rgt-identity40.7%
Simplified40.7%
Taylor expanded in x around inf 98.6%
associate-*r/98.6%
metadata-eval98.6%
associate-*r/98.6%
metadata-eval98.6%
Simplified98.6%
Taylor expanded in x around -inf 98.4%
mul-1-neg98.4%
unsub-neg98.4%
sub-neg98.4%
associate-*r/98.4%
metadata-eval98.4%
distribute-neg-frac98.4%
metadata-eval98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x) :precision binary64 (* (pow (+ x 1.0) -0.5) (/ (- 0.5 (/ 0.125 x)) x)))
double code(double x) {
return pow((x + 1.0), -0.5) * ((0.5 - (0.125 / x)) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + 1.0d0) ** (-0.5d0)) * ((0.5d0 - (0.125d0 / x)) / x)
end function
public static double code(double x) {
return Math.pow((x + 1.0), -0.5) * ((0.5 - (0.125 / x)) / x);
}
def code(x): return math.pow((x + 1.0), -0.5) * ((0.5 - (0.125 / x)) / x)
function code(x) return Float64((Float64(x + 1.0) ^ -0.5) * Float64(Float64(0.5 - Float64(0.125 / x)) / x)) end
function tmp = code(x) tmp = ((x + 1.0) ^ -0.5) * ((0.5 - (0.125 / x)) / x); end
code[x_] := N[(N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision] * N[(N[(0.5 - N[(0.125 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(x + 1\right)}^{-0.5} \cdot \frac{0.5 - \frac{0.125}{x}}{x}
\end{array}
Initial program 40.7%
frac-sub40.7%
div-inv40.7%
*-un-lft-identity40.7%
+-commutative40.7%
*-rgt-identity40.7%
metadata-eval40.7%
frac-times40.7%
associate-*l/40.7%
*-un-lft-identity40.7%
inv-pow40.7%
sqrt-pow240.7%
+-commutative40.7%
metadata-eval40.7%
Applied egg-rr40.7%
associate-*r/40.7%
*-rgt-identity40.7%
times-frac40.7%
div-sub40.7%
sub-neg40.7%
*-inverses40.7%
metadata-eval40.7%
/-rgt-identity40.7%
Simplified40.7%
Taylor expanded in x around inf 98.0%
associate-*r/98.0%
metadata-eval98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (x) :precision binary64 (* 0.5 (pow x -1.5)))
double code(double x) {
return 0.5 * pow(x, -1.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-1.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -1.5);
}
def code(x): return 0.5 * math.pow(x, -1.5)
function code(x) return Float64(0.5 * (x ^ -1.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -1.5); end
code[x_] := N[(0.5 * N[Power[x, -1.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-1.5}
\end{array}
Initial program 40.7%
frac-sub40.7%
div-inv40.7%
*-un-lft-identity40.7%
+-commutative40.7%
*-rgt-identity40.7%
metadata-eval40.7%
frac-times40.7%
associate-*l/40.7%
*-un-lft-identity40.7%
inv-pow40.7%
sqrt-pow240.7%
+-commutative40.7%
metadata-eval40.7%
Applied egg-rr40.7%
associate-*r/40.7%
*-rgt-identity40.7%
times-frac40.7%
div-sub40.7%
sub-neg40.7%
*-inverses40.7%
metadata-eval40.7%
/-rgt-identity40.7%
Simplified40.7%
Taylor expanded in x around inf 98.6%
associate-*r/98.6%
metadata-eval98.6%
associate-*r/98.6%
metadata-eval98.6%
Simplified98.6%
Taylor expanded in x around inf 69.4%
exp-to-pow66.7%
*-commutative66.7%
exp-neg67.1%
distribute-lft-neg-in67.1%
metadata-eval67.1%
*-commutative67.1%
exp-to-pow69.8%
metadata-eval69.8%
pow-sqr69.9%
rem-sqrt-square97.4%
metadata-eval97.4%
pow-sqr96.9%
fabs-sqr96.9%
pow-sqr97.4%
metadata-eval97.4%
Simplified97.4%
(FPCore (x) :precision binary64 (pow x -0.5))
double code(double x) {
return pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x ** (-0.5d0)
end function
public static double code(double x) {
return Math.pow(x, -0.5);
}
def code(x): return math.pow(x, -0.5)
function code(x) return x ^ -0.5 end
function tmp = code(x) tmp = x ^ -0.5; end
code[x_] := N[Power[x, -0.5], $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5}
\end{array}
Initial program 40.7%
add-sqr-sqrt22.5%
sqrt-unprod40.7%
frac-times33.3%
metadata-eval33.3%
add-sqr-sqrt29.3%
+-commutative29.3%
Applied egg-rr29.3%
Taylor expanded in x around 0 5.7%
unpow1/25.7%
exp-to-pow5.7%
log-rec5.7%
distribute-lft-neg-out5.7%
distribute-rgt-neg-in5.7%
metadata-eval5.7%
exp-to-pow5.7%
Simplified5.7%
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2024132
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))