
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.5%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 98.4%
fma-define98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in u around 0 98.6%
mul-1-neg98.6%
Simplified98.6%
Taylor expanded in u around 0 98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -5.000000015855384e-29)
(not (<= n0_i 1.0000000195414814e-25)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -5.000000015855384e-29f) || !(n0_i <= 1.0000000195414814e-25f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-5.000000015855384e-29)) .or. (.not. (n0_i <= 1.0000000195414814e-25))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-5.000000015855384e-29)) || !(n0_i <= Float32(1.0000000195414814e-25))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-5.000000015855384e-29)) || ~((n0_i <= single(1.0000000195414814e-25)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000015855384 \cdot 10^{-29} \lor \neg \left(n0\_i \leq 1.0000000195414814 \cdot 10^{-25}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -5.00000002e-29 or 1.00000002e-25 < n0_i Initial program 98.1%
fma-define98.1%
associate-*r/98.4%
*-rgt-identity98.4%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
Taylor expanded in normAngle around 0 98.3%
fma-define98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in n0_i around inf 77.1%
if -5.00000002e-29 < n0_i < 1.00000002e-25Initial program 96.3%
fma-define96.3%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/96.9%
*-rgt-identity96.9%
Simplified96.9%
Taylor expanded in normAngle around 0 98.6%
fma-define98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in n0_i around 0 69.5%
Final simplification74.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -2.0000000390829628e-24) n0_i (if (<= n0_i 1.0000000195414814e-25) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -2.0000000390829628e-24f) {
tmp = n0_i;
} else if (n0_i <= 1.0000000195414814e-25f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-2.0000000390829628e-24)) then
tmp = n0_i
else if (n0_i <= 1.0000000195414814e-25) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.0000000390829628e-24)) tmp = n0_i; elseif (n0_i <= Float32(1.0000000195414814e-25)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-2.0000000390829628e-24)) tmp = n0_i; elseif (n0_i <= single(1.0000000195414814e-25)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.0000000390829628 \cdot 10^{-24}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.0000000195414814 \cdot 10^{-25}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -2.00000004e-24 or 1.00000002e-25 < n0_i Initial program 97.9%
fma-define98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 63.0%
if -2.00000004e-24 < n0_i < 1.00000002e-25Initial program 96.8%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 98.8%
fma-define98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in n0_i around 0 65.9%
Final simplification64.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -4.999999980020986e-13) (* n0_i (- 1.0 u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -4.999999980020986e-13f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-4.999999980020986e-13)) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-4.999999980020986e-13)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-4.999999980020986e-13)) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -4.999999980020986 \cdot 10^{-13}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -4.99999998e-13Initial program 98.7%
fma-define98.8%
associate-*r/99.4%
*-rgt-identity99.4%
associate-*r/99.4%
*-rgt-identity99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 99.7%
fma-define99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in n0_i around inf 92.7%
if -4.99999998e-13 < n0_i Initial program 97.2%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 98.1%
fma-define98.2%
*-commutative98.2%
Simplified98.2%
Taylor expanded in u around 0 98.4%
mul-1-neg98.4%
Simplified98.4%
Taylor expanded in n1_i around inf 85.0%
*-commutative85.0%
Simplified85.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.5%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in u around 0 50.7%
herbie shell --seed 2024132
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))