
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* 4.0 a)))))
(t_1 (/ (* 2.0 c) (- (- b) t_0))))
(if (<= b -1e+155)
(if (>= b 0.0) t_1 (/ (* b -2.0) (* 2.0 a)))
(if (<= b 5e+64)
(if (>= b 0.0) t_1 (/ (- t_0 b) (* 2.0 a)))
(if (>= b 0.0) (/ c (- b)) 0.0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (4.0 * a))));
double t_1 = (2.0 * c) / (-b - t_0);
double tmp_1;
if (b <= -1e+155) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = (b * -2.0) / (2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 5e+64) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_1;
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = c / -b;
} else {
tmp_1 = 0.0;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (4.0d0 * a))))
t_1 = (2.0d0 * c) / (-b - t_0)
if (b <= (-1d+155)) then
if (b >= 0.0d0) then
tmp_2 = t_1
else
tmp_2 = (b * (-2.0d0)) / (2.0d0 * a)
end if
tmp_1 = tmp_2
else if (b <= 5d+64) then
if (b >= 0.0d0) then
tmp_3 = t_1
else
tmp_3 = (t_0 - b) / (2.0d0 * a)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = c / -b
else
tmp_1 = 0.0d0
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (4.0 * a))));
double t_1 = (2.0 * c) / (-b - t_0);
double tmp_1;
if (b <= -1e+155) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = (b * -2.0) / (2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 5e+64) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_1;
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = c / -b;
} else {
tmp_1 = 0.0;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (4.0 * a)))) t_1 = (2.0 * c) / (-b - t_0) tmp_1 = 0 if b <= -1e+155: tmp_2 = 0 if b >= 0.0: tmp_2 = t_1 else: tmp_2 = (b * -2.0) / (2.0 * a) tmp_1 = tmp_2 elif b <= 5e+64: tmp_3 = 0 if b >= 0.0: tmp_3 = t_1 else: tmp_3 = (t_0 - b) / (2.0 * a) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = c / -b else: tmp_1 = 0.0 return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) t_1 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)) tmp_1 = 0.0 if (b <= -1e+155) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_1; else tmp_2 = Float64(Float64(b * -2.0) / Float64(2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 5e+64) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = t_1; else tmp_3 = Float64(Float64(t_0 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(c / Float64(-b)); else tmp_1 = 0.0; end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (4.0 * a)))); t_1 = (2.0 * c) / (-b - t_0); tmp_2 = 0.0; if (b <= -1e+155) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_1; else tmp_3 = (b * -2.0) / (2.0 * a); end tmp_2 = tmp_3; elseif (b <= 5e+64) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = t_1; else tmp_4 = (t_0 - b) / (2.0 * a); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = c / -b; else tmp_2 = 0.0; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -1e+155], If[GreaterEqual[b, 0.0], t$95$1, N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 5e+64], If[GreaterEqual[b, 0.0], t$95$1, N[(N[(t$95$0 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(c / (-b)), $MachinePrecision], 0.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)}\\
t_1 := \frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{if}\;b \leq -1 \cdot 10^{+155}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot -2}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 5 \cdot 10^{+64}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{-b}\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if b < -1.00000000000000001e155Initial program 29.7%
Taylor expanded in b around -inf 81.0%
associate-*r*81.0%
mul-1-neg81.0%
associate-/l*97.8%
Simplified97.8%
Taylor expanded in b around inf 97.8%
*-commutative97.8%
Simplified97.8%
if -1.00000000000000001e155 < b < 5e64Initial program 89.5%
if 5e64 < b Initial program 54.3%
Simplified54.2%
Taylor expanded in c around 0 54.2%
Taylor expanded in c around 0 97.9%
Taylor expanded in b around 0 98.1%
Simplified98.1%
Final simplification92.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* 4.0 a)))))
(t_1 (/ (* 2.0 c) (- (- b) t_0))))
(if (<= b -1.4e+153)
(if (>= b 0.0) t_1 (/ (* b -2.0) (* 2.0 a)))
(if (<= b -1e-309)
(if (>= b 0.0)
(/ (* 2.0 c) (* 2.0 (fma a (/ c b) (- b))))
(/ (- t_0 b) (* 2.0 a)))
(if (<= b 5.8e+64)
(if (>= b 0.0) t_1 (* c (+ (/ b (* c a)) (/ -1.0 b))))
(if (>= b 0.0) (/ c (- b)) 0.0))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (4.0 * a))));
double t_1 = (2.0 * c) / (-b - t_0);
double tmp_1;
if (b <= -1.4e+153) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = (b * -2.0) / (2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= -1e-309) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (2.0 * c) / (2.0 * fma(a, (c / b), -b));
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b <= 5.8e+64) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = t_1;
} else {
tmp_4 = c * ((b / (c * a)) + (-1.0 / b));
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = c / -b;
} else {
tmp_1 = 0.0;
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) t_1 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)) tmp_1 = 0.0 if (b <= -1.4e+153) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_1; else tmp_2 = Float64(Float64(b * -2.0) / Float64(2.0 * a)); end tmp_1 = tmp_2; elseif (b <= -1e-309) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(2.0 * c) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp_3 = Float64(Float64(t_0 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b <= 5.8e+64) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = t_1; else tmp_4 = Float64(c * Float64(Float64(b / Float64(c * a)) + Float64(-1.0 / b))); end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(c / Float64(-b)); else tmp_1 = 0.0; end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -1.4e+153], If[GreaterEqual[b, 0.0], t$95$1, N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, -1e-309], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 5.8e+64], If[GreaterEqual[b, 0.0], t$95$1, N[(c * N[(N[(b / N[(c * a), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(c / (-b)), $MachinePrecision], 0.0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)}\\
t_1 := \frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{if}\;b \leq -1.4 \cdot 10^{+153}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot -2}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq -1 \cdot 10^{-309}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 5.8 \cdot 10^{+64}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(\frac{b}{c \cdot a} + \frac{-1}{b}\right)\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{-b}\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if b < -1.39999999999999993e153Initial program 29.7%
Taylor expanded in b around -inf 81.0%
associate-*r*81.0%
mul-1-neg81.0%
associate-/l*97.8%
Simplified97.8%
Taylor expanded in b around inf 97.8%
*-commutative97.8%
Simplified97.8%
if -1.39999999999999993e153 < b < -1.000000000000002e-309Initial program 90.3%
Taylor expanded in a around 0 90.3%
distribute-lft-out--90.3%
associate-/l*90.3%
fma-neg90.3%
Simplified90.3%
if -1.000000000000002e-309 < b < 5.79999999999999986e64Initial program 88.3%
clear-num88.3%
inv-pow88.3%
Applied egg-rr88.3%
Taylor expanded in c around 0 88.3%
Taylor expanded in c around inf 88.3%
if 5.79999999999999986e64 < b Initial program 54.3%
Simplified54.2%
Taylor expanded in c around 0 54.2%
Taylor expanded in c around 0 97.9%
Taylor expanded in b around 0 98.1%
Simplified98.1%
Final simplification92.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* 4.0 a))))))
(if (<= b -1e-309)
(if (>= b 0.0)
(/ (* 2.0 c) (* 2.0 (fma a (/ c b) (- b))))
(/ (- t_0 b) (* 2.0 a)))
(if (<= b 5.8e+64)
(if (>= b 0.0)
(/ (* 2.0 c) (- (- b) t_0))
(* c (+ (/ b (* c a)) (/ -1.0 b))))
(if (>= b 0.0) (/ c (- b)) 0.0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (4.0 * a))));
double tmp_1;
if (b <= -1e-309) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (2.0 * c) / (2.0 * fma(a, (c / b), -b));
} else {
tmp_2 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 5.8e+64) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (2.0 * c) / (-b - t_0);
} else {
tmp_3 = c * ((b / (c * a)) + (-1.0 / b));
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = c / -b;
} else {
tmp_1 = 0.0;
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) tmp_1 = 0.0 if (b <= -1e-309) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(2.0 * c) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp_2 = Float64(Float64(t_0 - b) / Float64(2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 5.8e+64) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp_3 = Float64(c * Float64(Float64(b / Float64(c * a)) + Float64(-1.0 / b))); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(c / Float64(-b)); else tmp_1 = 0.0; end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -1e-309], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 5.8e+64], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(b / N[(c * a), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(c / (-b)), $MachinePrecision], 0.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)}\\
\mathbf{if}\;b \leq -1 \cdot 10^{-309}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 5.8 \cdot 10^{+64}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(\frac{b}{c \cdot a} + \frac{-1}{b}\right)\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{-b}\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if b < -1.000000000000002e-309Initial program 72.1%
Taylor expanded in a around 0 72.1%
distribute-lft-out--72.1%
associate-/l*72.1%
fma-neg72.1%
Simplified72.1%
if -1.000000000000002e-309 < b < 5.79999999999999986e64Initial program 88.3%
clear-num88.3%
inv-pow88.3%
Applied egg-rr88.3%
Taylor expanded in c around 0 88.3%
Taylor expanded in c around inf 88.3%
if 5.79999999999999986e64 < b Initial program 54.3%
Simplified54.2%
Taylor expanded in c around 0 54.2%
Taylor expanded in c around 0 97.9%
Taylor expanded in b around 0 98.1%
Simplified98.1%
Final simplification81.4%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* 2.0 c) (* b -2.0)) (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* 2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (b * -2.0);
} else {
tmp = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (b * (-2.0d0))
else
tmp = (sqrt(((b * b) - (c * (4.0d0 * a)))) - b) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (b * -2.0);
} else {
tmp = (Math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (b * -2.0) else: tmp = (math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(b * -2.0)); else tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (b * -2.0); else tmp = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{b \cdot -2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{2 \cdot a}\\
\end{array}
\end{array}
Initial program 72.8%
Taylor expanded in b around inf 69.3%
*-commutative69.3%
Simplified69.3%
Final simplification69.3%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* 2.0 c) (* 2.0 (fma a (/ c b) (- b)))) (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* 2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (2.0 * fma(a, (c / b), -b));
} else {
tmp = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(2.0 * a)); end return tmp end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{2 \cdot a}\\
\end{array}
\end{array}
Initial program 72.8%
Taylor expanded in a around 0 68.9%
distribute-lft-out--68.9%
associate-/l*69.2%
fma-neg69.2%
Simplified69.2%
Final simplification69.2%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* 2.0 c) (* b -2.0)) (/ c b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (b * -2.0);
} else {
tmp = c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (b * (-2.0d0))
else
tmp = c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (b * -2.0);
} else {
tmp = c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (b * -2.0) else: tmp = c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(b * -2.0)); else tmp = Float64(c / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (b * -2.0); else tmp = c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision], N[(c / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{b \cdot -2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b}\\
\end{array}
\end{array}
Initial program 72.8%
clear-num72.7%
inv-pow72.7%
Applied egg-rr57.2%
Taylor expanded in b around -inf 35.5%
Taylor expanded in b around inf 31.9%
*-commutative69.3%
Simplified31.9%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ c (- b)) 0.0))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / -b;
} else {
tmp = 0.0;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c / -b
else
tmp = 0.0d0
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / -b;
} else {
tmp = 0.0;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c / -b else: tmp = 0.0 return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c / Float64(-b)); else tmp = 0.0; end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c / -b; else tmp = 0.0; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c / (-b)), $MachinePrecision], 0.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{-b}\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
Initial program 72.8%
Simplified72.8%
Taylor expanded in c around 0 34.8%
Taylor expanded in c around 0 31.2%
Taylor expanded in b around 0 31.3%
Simplified31.3%
Final simplification31.3%
herbie shell --seed 2024132
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))