
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma x y (fma a b (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, fma(a, b, (z * t)));
}
function code(x, y, z, t, a, b) return fma(x, y, fma(a, b, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(a, b, z \cdot t\right)\right)
\end{array}
Initial program 99.6%
associate-+l+99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
(FPCore (x y z t a b) :precision binary64 (+ (fma x y (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, (z * t)) + (a * b);
}
function code(x, y, z, t, a, b) return Float64(fma(x, y, Float64(z * t)) + Float64(a * b)) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right) + a \cdot b
\end{array}
Initial program 99.6%
fma-define99.6%
Simplified99.6%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -2.65e+160)
(* x y)
(if (<= (* x y) -2.4e+50)
(* a b)
(if (<= (* x y) 5.9e-46)
(* z t)
(if (<= (* x y) 1.52e+162) (* a b) (* x y))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -2.65e+160) {
tmp = x * y;
} else if ((x * y) <= -2.4e+50) {
tmp = a * b;
} else if ((x * y) <= 5.9e-46) {
tmp = z * t;
} else if ((x * y) <= 1.52e+162) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-2.65d+160)) then
tmp = x * y
else if ((x * y) <= (-2.4d+50)) then
tmp = a * b
else if ((x * y) <= 5.9d-46) then
tmp = z * t
else if ((x * y) <= 1.52d+162) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -2.65e+160) {
tmp = x * y;
} else if ((x * y) <= -2.4e+50) {
tmp = a * b;
} else if ((x * y) <= 5.9e-46) {
tmp = z * t;
} else if ((x * y) <= 1.52e+162) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -2.65e+160: tmp = x * y elif (x * y) <= -2.4e+50: tmp = a * b elif (x * y) <= 5.9e-46: tmp = z * t elif (x * y) <= 1.52e+162: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -2.65e+160) tmp = Float64(x * y); elseif (Float64(x * y) <= -2.4e+50) tmp = Float64(a * b); elseif (Float64(x * y) <= 5.9e-46) tmp = Float64(z * t); elseif (Float64(x * y) <= 1.52e+162) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -2.65e+160) tmp = x * y; elseif ((x * y) <= -2.4e+50) tmp = a * b; elseif ((x * y) <= 5.9e-46) tmp = z * t; elseif ((x * y) <= 1.52e+162) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -2.65e+160], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2.4e+50], N[(a * b), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5.9e-46], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.52e+162], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.65 \cdot 10^{+160}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -2.4 \cdot 10^{+50}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;x \cdot y \leq 5.9 \cdot 10^{-46}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 1.52 \cdot 10^{+162}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -2.65e160 or 1.5200000000000001e162 < (*.f64 x y) Initial program 98.8%
Taylor expanded in x around inf 82.5%
if -2.65e160 < (*.f64 x y) < -2.4000000000000002e50 or 5.8999999999999999e-46 < (*.f64 x y) < 1.5200000000000001e162Initial program 100.0%
Taylor expanded in a around inf 50.0%
if -2.4000000000000002e50 < (*.f64 x y) < 5.8999999999999999e-46Initial program 100.0%
Taylor expanded in z around inf 58.3%
Final simplification64.5%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -4.6e+98) (not (<= (* x y) 2.4e-55))) (+ (* a b) (* x y)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -4.6e+98) || !((x * y) <= 2.4e-55)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-4.6d+98)) .or. (.not. ((x * y) <= 2.4d-55))) then
tmp = (a * b) + (x * y)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -4.6e+98) || !((x * y) <= 2.4e-55)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -4.6e+98) or not ((x * y) <= 2.4e-55): tmp = (a * b) + (x * y) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -4.6e+98) || !(Float64(x * y) <= 2.4e-55)) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -4.6e+98) || ~(((x * y) <= 2.4e-55))) tmp = (a * b) + (x * y); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -4.6e+98], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.4e-55]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4.6 \cdot 10^{+98} \lor \neg \left(x \cdot y \leq 2.4 \cdot 10^{-55}\right):\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -4.60000000000000026e98 or 2.39999999999999991e-55 < (*.f64 x y) Initial program 99.2%
Taylor expanded in z around 0 83.5%
if -4.60000000000000026e98 < (*.f64 x y) < 2.39999999999999991e-55Initial program 100.0%
Taylor expanded in x around 0 90.8%
Final simplification87.1%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -7.7e+164) (not (<= (* x y) 2.2e+162))) (* x y) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -7.7e+164) || !((x * y) <= 2.2e+162)) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-7.7d+164)) .or. (.not. ((x * y) <= 2.2d+162))) then
tmp = x * y
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -7.7e+164) || !((x * y) <= 2.2e+162)) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -7.7e+164) or not ((x * y) <= 2.2e+162): tmp = x * y else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -7.7e+164) || !(Float64(x * y) <= 2.2e+162)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -7.7e+164) || ~(((x * y) <= 2.2e+162))) tmp = x * y; else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -7.7e+164], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.2e+162]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -7.7 \cdot 10^{+164} \lor \neg \left(x \cdot y \leq 2.2 \cdot 10^{+162}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -7.7000000000000001e164 or 2.2000000000000002e162 < (*.f64 x y) Initial program 98.8%
Taylor expanded in x around inf 82.5%
if -7.7000000000000001e164 < (*.f64 x y) < 2.2000000000000002e162Initial program 100.0%
Taylor expanded in x around 0 84.2%
Final simplification83.7%
(FPCore (x y z t a b) :precision binary64 (if (<= (* a b) -1.75e+162) (+ (* a b) (* x y)) (if (<= (* a b) 6400000000000.0) (+ (* x y) (* z t)) (+ (* a b) (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -1.75e+162) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 6400000000000.0) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * b) <= (-1.75d+162)) then
tmp = (a * b) + (x * y)
else if ((a * b) <= 6400000000000.0d0) then
tmp = (x * y) + (z * t)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -1.75e+162) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 6400000000000.0) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a * b) <= -1.75e+162: tmp = (a * b) + (x * y) elif (a * b) <= 6400000000000.0: tmp = (x * y) + (z * t) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(a * b) <= -1.75e+162) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(a * b) <= 6400000000000.0) tmp = Float64(Float64(x * y) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a * b) <= -1.75e+162) tmp = (a * b) + (x * y); elseif ((a * b) <= 6400000000000.0) tmp = (x * y) + (z * t); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -1.75e+162], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 6400000000000.0], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.75 \cdot 10^{+162}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 6400000000000:\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -1.75000000000000009e162Initial program 100.0%
Taylor expanded in z around 0 96.8%
if -1.75000000000000009e162 < (*.f64 a b) < 6.4e12Initial program 100.0%
Taylor expanded in a around 0 90.5%
if 6.4e12 < (*.f64 a b) Initial program 98.4%
Taylor expanded in x around 0 80.4%
Final simplification88.8%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* a b) -1.4e+162) (not (<= (* a b) 1.4e+202))) (* a b) (* z t)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -1.4e+162) || !((a * b) <= 1.4e+202)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a * b) <= (-1.4d+162)) .or. (.not. ((a * b) <= 1.4d+202))) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -1.4e+162) || !((a * b) <= 1.4e+202)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a * b) <= -1.4e+162) or not ((a * b) <= 1.4e+202): tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a * b) <= -1.4e+162) || !(Float64(a * b) <= 1.4e+202)) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a * b) <= -1.4e+162) || ~(((a * b) <= 1.4e+202))) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -1.4e+162], N[Not[LessEqual[N[(a * b), $MachinePrecision], 1.4e+202]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.4 \cdot 10^{+162} \lor \neg \left(a \cdot b \leq 1.4 \cdot 10^{+202}\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -1.39999999999999995e162 or 1.40000000000000008e202 < (*.f64 a b) Initial program 98.2%
Taylor expanded in a around inf 80.7%
if -1.39999999999999995e162 < (*.f64 a b) < 1.40000000000000008e202Initial program 100.0%
Taylor expanded in z around inf 46.8%
Final simplification54.5%
(FPCore (x y z t a b) :precision binary64 (+ (* a b) (+ (* x y) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return (a * b) + ((x * y) + (z * t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * b) + ((x * y) + (z * t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a * b) + ((x * y) + (z * t));
}
def code(x, y, z, t, a, b): return (a * b) + ((x * y) + (z * t))
function code(x, y, z, t, a, b) return Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) end
function tmp = code(x, y, z, t, a, b) tmp = (a * b) + ((x * y) + (z * t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b + \left(x \cdot y + z \cdot t\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 99.6%
Taylor expanded in a around inf 30.2%
herbie shell --seed 2024132
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))