
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*80.9%
*-commutative80.9%
associate-*l*74.5%
distribute-lft-out74.5%
Simplified74.5%
Taylor expanded in normAngle around 0 98.1%
fma-define98.2%
*-commutative98.2%
Simplified98.2%
Taylor expanded in u around 0 98.2%
neg-mul-198.2%
unsub-neg98.2%
Simplified98.2%
+-commutative98.2%
*-commutative98.2%
fma-define98.5%
Applied egg-rr98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.000000156871975e-23)
(not (<= n1_i 4.0000000781659255e-25)))
(+ n0_i (* n1_i u))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000156871975e-23f) || !(n1_i <= 4.0000000781659255e-25f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000156871975e-23)) .or. (.not. (n1_i <= 4.0000000781659255e-25))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000156871975e-23)) || !(n1_i <= Float32(4.0000000781659255e-25))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000156871975e-23)) || ~((n1_i <= single(4.0000000781659255e-25)))) tmp = n0_i + (n1_i * u); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.000000156871975 \cdot 10^{-23} \lor \neg \left(n1\_i \leq 4.0000000781659255 \cdot 10^{-25}\right):\\
\;\;\;\;n0\_i + n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -5.00000016e-23 or 4.00000008e-25 < n1_i Initial program 96.1%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around 0 88.3%
if -5.00000016e-23 < n1_i < 4.00000008e-25Initial program 97.6%
*-commutative97.6%
associate-*l*66.8%
*-commutative66.8%
associate-*l*64.6%
distribute-lft-out64.6%
Simplified64.6%
Taylor expanded in normAngle around 0 98.4%
fma-define98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in u around 0 98.6%
neg-mul-198.6%
unsub-neg98.6%
Simplified98.6%
Taylor expanded in n1_i around 0 89.6%
mul-1-neg89.6%
distribute-lft-neg-out89.6%
*-commutative89.6%
Simplified89.6%
Final simplification88.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.000000156871975e-23)
(not (<= n1_i 4.0000000781659255e-25)))
(+ n0_i (* n1_i u))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000156871975e-23f) || !(n1_i <= 4.0000000781659255e-25f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000156871975e-23)) .or. (.not. (n1_i <= 4.0000000781659255e-25))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000156871975e-23)) || !(n1_i <= Float32(4.0000000781659255e-25))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000156871975e-23)) || ~((n1_i <= single(4.0000000781659255e-25)))) tmp = n0_i + (n1_i * u); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.000000156871975 \cdot 10^{-23} \lor \neg \left(n1\_i \leq 4.0000000781659255 \cdot 10^{-25}\right):\\
\;\;\;\;n0\_i + n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -5.00000016e-23 or 4.00000008e-25 < n1_i Initial program 96.1%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around 0 88.3%
if -5.00000016e-23 < n1_i < 4.00000008e-25Initial program 97.6%
*-commutative97.6%
associate-*l*66.8%
*-commutative66.8%
associate-*l*64.6%
distribute-lft-out64.6%
Simplified64.6%
Taylor expanded in normAngle around 0 98.4%
fma-define98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in n0_i around inf 89.5%
Final simplification88.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -2.0000000544904023e-27)
(not (<= n0_i 2.0000000390829628e-24)))
(* n0_i (- 1.0 u))
(* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.0000000544904023e-27f) || !(n0_i <= 2.0000000390829628e-24f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.0000000544904023e-27)) .or. (.not. (n0_i <= 2.0000000390829628e-24))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.0000000544904023e-27)) || !(n0_i <= Float32(2.0000000390829628e-24))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.0000000544904023e-27)) || ~((n0_i <= single(2.0000000390829628e-24)))) tmp = n0_i * (single(1.0) - u); else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.0000000544904023 \cdot 10^{-27} \lor \neg \left(n0\_i \leq 2.0000000390829628 \cdot 10^{-24}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n0_i < -2.00000005e-27 or 2.00000004e-24 < n0_i Initial program 97.9%
*-commutative97.9%
associate-*l*83.9%
*-commutative83.9%
associate-*l*82.4%
distribute-lft-out82.4%
Simplified82.4%
Taylor expanded in normAngle around 0 98.5%
fma-define98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in n0_i around inf 78.0%
if -2.00000005e-27 < n0_i < 2.00000004e-24Initial program 94.4%
*-commutative94.4%
associate-*l*75.0%
*-commutative75.0%
associate-*l*59.5%
distribute-lft-out59.5%
Simplified59.5%
Taylor expanded in normAngle around 0 97.5%
fma-define97.6%
*-commutative97.6%
Simplified97.6%
Taylor expanded in n0_i around 0 70.3%
Final simplification75.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -5.000000097707407e-26) n0_i (if (<= n0_i 1.999999936531045e-21) (* n1_i u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -5.000000097707407e-26f) {
tmp = n0_i;
} else if (n0_i <= 1.999999936531045e-21f) {
tmp = n1_i * u;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-5.000000097707407e-26)) then
tmp = n0_i
else if (n0_i <= 1.999999936531045e-21) then
tmp = n1_i * u
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-5.000000097707407e-26)) tmp = n0_i; elseif (n0_i <= Float32(1.999999936531045e-21)) tmp = Float32(n1_i * u); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-5.000000097707407e-26)) tmp = n0_i; elseif (n0_i <= single(1.999999936531045e-21)) tmp = n1_i * u; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000097707407 \cdot 10^{-26}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.999999936531045 \cdot 10^{-21}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -5.0000001e-26 or 1.9999999e-21 < n0_i Initial program 98.2%
*-commutative98.2%
associate-*l*85.7%
*-commutative85.7%
associate-*l*85.1%
distribute-lft-out85.1%
Simplified85.1%
Taylor expanded in normAngle around 0 98.9%
fma-define98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in u around 0 61.4%
if -5.0000001e-26 < n0_i < 1.9999999e-21Initial program 94.5%
*-commutative94.5%
associate-*l*73.8%
*-commutative73.8%
associate-*l*59.0%
distribute-lft-out59.1%
Simplified59.1%
Taylor expanded in normAngle around 0 97.1%
fma-define97.1%
*-commutative97.1%
Simplified97.1%
Taylor expanded in n0_i around 0 65.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* (- n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((n1_i - n0_i) * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((n1_i - n0_i) * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(n1_i - n0_i) * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((n1_i - n0_i) * u); end
\begin{array}{l}
\\
n0\_i + \left(n1\_i - n0\_i\right) \cdot u
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*80.9%
*-commutative80.9%
associate-*l*74.5%
distribute-lft-out74.5%
Simplified74.5%
Taylor expanded in normAngle around 0 98.1%
fma-define98.2%
*-commutative98.2%
Simplified98.2%
Taylor expanded in u around 0 98.2%
neg-mul-198.2%
unsub-neg98.2%
Simplified98.2%
Final simplification98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*80.9%
*-commutative80.9%
associate-*l*74.5%
distribute-lft-out74.5%
Simplified74.5%
Taylor expanded in normAngle around 0 98.1%
fma-define98.2%
*-commutative98.2%
Simplified98.2%
Taylor expanded in u around 0 47.1%
herbie shell --seed 2024132
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))