
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))))
(if (<= (+ (exp (- im)) (exp im)) 5.0)
(*
t_0
(+
(exp im)
(+ 1.0 (* im (+ (* im (+ 0.5 (* im -0.16666666666666666))) -1.0)))))
(* t_0 (+ (exp im) 3.0)))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double tmp;
if ((exp(-im) + exp(im)) <= 5.0) {
tmp = t_0 * (exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))));
} else {
tmp = t_0 * (exp(im) + 3.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 * cos(re)
if ((exp(-im) + exp(im)) <= 5.0d0) then
tmp = t_0 * (exp(im) + (1.0d0 + (im * ((im * (0.5d0 + (im * (-0.16666666666666666d0)))) + (-1.0d0)))))
else
tmp = t_0 * (exp(im) + 3.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * Math.cos(re);
double tmp;
if ((Math.exp(-im) + Math.exp(im)) <= 5.0) {
tmp = t_0 * (Math.exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))));
} else {
tmp = t_0 * (Math.exp(im) + 3.0);
}
return tmp;
}
def code(re, im): t_0 = 0.5 * math.cos(re) tmp = 0 if (math.exp(-im) + math.exp(im)) <= 5.0: tmp = t_0 * (math.exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0)))) else: tmp = t_0 * (math.exp(im) + 3.0) return tmp
function code(re, im) t_0 = Float64(0.5 * cos(re)) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 5.0) tmp = Float64(t_0 * Float64(exp(im) + Float64(1.0 + Float64(im * Float64(Float64(im * Float64(0.5 + Float64(im * -0.16666666666666666))) + -1.0))))); else tmp = Float64(t_0 * Float64(exp(im) + 3.0)); end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * cos(re); tmp = 0.0; if ((exp(-im) + exp(im)) <= 5.0) tmp = t_0 * (exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0)))); else tmp = t_0 * (exp(im) + 3.0); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 5.0], N[(t$95$0 * N[(N[Exp[im], $MachinePrecision] + N[(1.0 + N[(im * N[(N[(im * N[(0.5 + N[(im * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
\mathbf{if}\;e^{-im} + e^{im} \leq 5:\\
\;\;\;\;t\_0 \cdot \left(e^{im} + \left(1 + im \cdot \left(im \cdot \left(0.5 + im \cdot -0.16666666666666666\right) + -1\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 5Initial program 100.0%
Taylor expanded in im around 0 98.0%
if 5 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr49.2%
Final simplification70.4%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))))
(if (<= (+ (exp (- im)) (exp im)) 5.0)
(* t_0 (fma im im 2.0))
(* t_0 (+ (exp im) 3.0)))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double tmp;
if ((exp(-im) + exp(im)) <= 5.0) {
tmp = t_0 * fma(im, im, 2.0);
} else {
tmp = t_0 * (exp(im) + 3.0);
}
return tmp;
}
function code(re, im) t_0 = Float64(0.5 * cos(re)) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 5.0) tmp = Float64(t_0 * fma(im, im, 2.0)); else tmp = Float64(t_0 * Float64(exp(im) + 3.0)); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 5.0], N[(t$95$0 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
\mathbf{if}\;e^{-im} + e^{im} \leq 5:\\
\;\;\;\;t\_0 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 5Initial program 100.0%
Taylor expanded in im around 0 97.9%
+-commutative97.9%
unpow297.9%
fma-define97.9%
Simplified97.9%
if 5 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr49.2%
Final simplification70.3%
(FPCore (re im) :precision binary64 (if (<= (+ (exp (- im)) (exp im)) 5.0) (cos re) (* (* 0.5 (cos re)) (+ (exp im) 3.0))))
double code(double re, double im) {
double tmp;
if ((exp(-im) + exp(im)) <= 5.0) {
tmp = cos(re);
} else {
tmp = (0.5 * cos(re)) * (exp(im) + 3.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(-im) + exp(im)) <= 5.0d0) then
tmp = cos(re)
else
tmp = (0.5d0 * cos(re)) * (exp(im) + 3.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(-im) + Math.exp(im)) <= 5.0) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * Math.cos(re)) * (Math.exp(im) + 3.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(-im) + math.exp(im)) <= 5.0: tmp = math.cos(re) else: tmp = (0.5 * math.cos(re)) * (math.exp(im) + 3.0) return tmp
function code(re, im) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 5.0) tmp = cos(re); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(im) + 3.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(-im) + exp(im)) <= 5.0) tmp = cos(re); else tmp = (0.5 * cos(re)) * (exp(im) + 3.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 5.0], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{-im} + e^{im} \leq 5:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 5Initial program 100.0%
Taylor expanded in im around 0 96.6%
if 5 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr49.2%
Final simplification69.8%
(FPCore (re im)
:precision binary64
(if (<= im 0.00023)
(cos re)
(if (<= im 2.35e+51)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* 0.001388888888888889 (pow im 6.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.00023) {
tmp = cos(re);
} else if (im <= 2.35e+51) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (0.001388888888888889 * pow(im, 6.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00023d0) then
tmp = cos(re)
else if (im <= 2.35d+51) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (0.001388888888888889d0 * (im ** 6.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00023) {
tmp = Math.cos(re);
} else if (im <= 2.35e+51) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (0.001388888888888889 * Math.pow(im, 6.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00023: tmp = math.cos(re) elif im <= 2.35e+51: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (0.001388888888888889 * math.pow(im, 6.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00023) tmp = cos(re); elseif (im <= 2.35e+51) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(0.001388888888888889 * (im ^ 6.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00023) tmp = cos(re); elseif (im <= 2.35e+51) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (0.001388888888888889 * (im ^ 6.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00023], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.35e+51], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.001388888888888889 * N[Power[im, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00023:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.35 \cdot 10^{+51}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.001388888888888889 \cdot {im}^{6}\right)\\
\end{array}
\end{array}
if im < 2.3000000000000001e-4Initial program 100.0%
Taylor expanded in im around 0 59.3%
if 2.3000000000000001e-4 < im < 2.3500000000000001e51Initial program 99.9%
Taylor expanded in re around 0 84.6%
if 2.3500000000000001e51 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
distribute-lft-in100.0%
associate-+r+100.0%
*-commutative100.0%
associate-*r*100.0%
*-commutative100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
*-commutative100.0%
fma-define100.0%
fma-define100.0%
associate-*r*100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.00013)
(cos re)
(if (<= im 1e+103)
(* 0.5 (+ (exp (- im)) (exp im)))
(*
(* 0.5 (cos re))
(+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666))))))))))
double code(double re, double im) {
double tmp;
if (im <= 0.00013) {
tmp = cos(re);
} else if (im <= 1e+103) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00013d0) then
tmp = cos(re)
else if (im <= 1d+103) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00013) {
tmp = Math.cos(re);
} else if (im <= 1e+103) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00013: tmp = math.cos(re) elif im <= 1e+103: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00013) tmp = cos(re); elseif (im <= 1e+103) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00013) tmp = cos(re); elseif (im <= 1e+103) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00013], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1e+103], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00013:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 10^{+103}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if im < 1.29999999999999989e-4Initial program 100.0%
Taylor expanded in im around 0 59.3%
if 1.29999999999999989e-4 < im < 1e103Initial program 99.9%
Taylor expanded in re around 0 87.5%
if 1e103 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.00018)
(cos re)
(if (<= im 1e+103)
(*
0.5
(+
(exp im)
(+ 1.0 (* im (+ (* im (+ 0.5 (* im -0.16666666666666666))) -1.0)))))
(*
(* 0.5 (cos re))
(+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666))))))))))
double code(double re, double im) {
double tmp;
if (im <= 0.00018) {
tmp = cos(re);
} else if (im <= 1e+103) {
tmp = 0.5 * (exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00018d0) then
tmp = cos(re)
else if (im <= 1d+103) then
tmp = 0.5d0 * (exp(im) + (1.0d0 + (im * ((im * (0.5d0 + (im * (-0.16666666666666666d0)))) + (-1.0d0)))))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00018) {
tmp = Math.cos(re);
} else if (im <= 1e+103) {
tmp = 0.5 * (Math.exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00018: tmp = math.cos(re) elif im <= 1e+103: tmp = 0.5 * (math.exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0)))) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00018) tmp = cos(re); elseif (im <= 1e+103) tmp = Float64(0.5 * Float64(exp(im) + Float64(1.0 + Float64(im * Float64(Float64(im * Float64(0.5 + Float64(im * -0.16666666666666666))) + -1.0))))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00018) tmp = cos(re); elseif (im <= 1e+103) tmp = 0.5 * (exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0)))); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00018], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1e+103], N[(0.5 * N[(N[Exp[im], $MachinePrecision] + N[(1.0 + N[(im * N[(N[(im * N[(0.5 + N[(im * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00018:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 10^{+103}:\\
\;\;\;\;0.5 \cdot \left(e^{im} + \left(1 + im \cdot \left(im \cdot \left(0.5 + im \cdot -0.16666666666666666\right) + -1\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if im < 1.80000000000000011e-4Initial program 100.0%
Taylor expanded in im around 0 59.3%
if 1.80000000000000011e-4 < im < 1e103Initial program 99.9%
Taylor expanded in re around 0 87.5%
Taylor expanded in im around 0 83.0%
if 1e103 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification69.3%
(FPCore (re im)
:precision binary64
(if (<= im 3.7)
(cos re)
(if (<= im 1.85e+154)
(+ 1.5 (* 0.5 (exp im)))
(* (* 0.5 (cos re)) (+ 4.0 (* im (+ 1.0 (* 0.5 im))))))))
double code(double re, double im) {
double tmp;
if (im <= 3.7) {
tmp = cos(re);
} else if (im <= 1.85e+154) {
tmp = 1.5 + (0.5 * exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (0.5 * im))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.7d0) then
tmp = cos(re)
else if (im <= 1.85d+154) then
tmp = 1.5d0 + (0.5d0 * exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (0.5d0 * im))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.7) {
tmp = Math.cos(re);
} else if (im <= 1.85e+154) {
tmp = 1.5 + (0.5 * Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (0.5 * im))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.7: tmp = math.cos(re) elif im <= 1.85e+154: tmp = 1.5 + (0.5 * math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (0.5 * im)))) return tmp
function code(re, im) tmp = 0.0 if (im <= 3.7) tmp = cos(re); elseif (im <= 1.85e+154) tmp = Float64(1.5 + Float64(0.5 * exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(0.5 * im))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.7) tmp = cos(re); elseif (im <= 1.85e+154) tmp = 1.5 + (0.5 * exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (0.5 * im)))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.7], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.85e+154], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.7:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.85 \cdot 10^{+154}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + 0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 3.7000000000000002Initial program 100.0%
Taylor expanded in im around 0 58.6%
if 3.7000000000000002 < im < 1.84999999999999997e154Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 78.9%
distribute-lft-in78.9%
metadata-eval78.9%
Simplified78.9%
if 1.84999999999999997e154 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
(FPCore (re im) :precision binary64 (if (<= im 2.7) (cos re) (+ 1.5 (* 0.5 (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 2.7) {
tmp = cos(re);
} else {
tmp = 1.5 + (0.5 * exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.7d0) then
tmp = cos(re)
else
tmp = 1.5d0 + (0.5d0 * exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.7) {
tmp = Math.cos(re);
} else {
tmp = 1.5 + (0.5 * Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.7: tmp = math.cos(re) else: tmp = 1.5 + (0.5 * math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.7) tmp = cos(re); else tmp = Float64(1.5 + Float64(0.5 * exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.7) tmp = cos(re); else tmp = 1.5 + (0.5 * exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.7], N[Cos[re], $MachinePrecision], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.7:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\end{array}
\end{array}
if im < 2.7000000000000002Initial program 100.0%
Taylor expanded in im around 0 58.6%
if 2.7000000000000002 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 85.5%
distribute-lft-in85.5%
metadata-eval85.5%
Simplified85.5%
(FPCore (re im) :precision binary64 (if (<= im 4e+27) (cos re) (+ 2.0 (* im (+ 0.5 (* im (+ 0.25 (* im 0.08333333333333333))))))))
double code(double re, double im) {
double tmp;
if (im <= 4e+27) {
tmp = cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4d+27) then
tmp = cos(re)
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (0.25d0 + (im * 0.08333333333333333d0)))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4e+27) {
tmp = Math.cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4e+27: tmp = math.cos(re) else: tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 4e+27) tmp = cos(re); else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(0.25 + Float64(im * 0.08333333333333333)))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4e+27) tmp = cos(re); else tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4e+27], N[Cos[re], $MachinePrecision], N[(2.0 + N[(im * N[(0.5 + N[(im * N[(0.25 + N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4 \cdot 10^{+27}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(0.25 + im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if im < 4.0000000000000001e27Initial program 100.0%
Taylor expanded in im around 0 56.3%
if 4.0000000000000001e27 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 85.2%
distribute-lft-in85.2%
metadata-eval85.2%
Simplified85.2%
Taylor expanded in im around 0 63.8%
+-commutative63.8%
*-commutative63.8%
Simplified63.8%
Final simplification58.1%
(FPCore (re im) :precision binary64 (if (<= im 1.5) 1.0 (+ 2.0 (* im (+ 0.5 (* im (+ 0.25 (* im 0.08333333333333333))))))))
double code(double re, double im) {
double tmp;
if (im <= 1.5) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.5d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (0.25d0 + (im * 0.08333333333333333d0)))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.5) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.5: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.5) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(0.25 + Float64(im * 0.08333333333333333)))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.5) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.5], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * N[(0.25 + N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(0.25 + im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if im < 1.5Initial program 100.0%
Taylor expanded in im around 0 58.6%
Taylor expanded in re around 0 34.6%
if 1.5 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 85.5%
distribute-lft-in85.5%
metadata-eval85.5%
Simplified85.5%
Taylor expanded in im around 0 56.8%
+-commutative56.8%
*-commutative56.8%
Simplified56.8%
Final simplification40.6%
(FPCore (re im) :precision binary64 (if (<= im 1.45) 1.0 (+ 2.0 (* im (+ 0.5 (* im 0.25))))))
double code(double re, double im) {
double tmp;
if (im <= 1.45) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * 0.25)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.45d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * 0.25d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.45) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * 0.25)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.45: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * 0.25))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.45) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * 0.25)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.45) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * 0.25))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.45], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * 0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.45:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot 0.25\right)\\
\end{array}
\end{array}
if im < 1.44999999999999996Initial program 100.0%
Taylor expanded in im around 0 58.6%
Taylor expanded in re around 0 34.6%
if 1.44999999999999996 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 85.5%
distribute-lft-in85.5%
metadata-eval85.5%
Simplified85.5%
Taylor expanded in im around 0 44.5%
+-commutative44.5%
*-commutative44.5%
Simplified44.5%
Final simplification37.3%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 43.7%
Taylor expanded in re around 0 26.0%
(FPCore (re im) :precision binary64 0.75)
double code(double re, double im) {
return 0.75;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.75d0
end function
public static double code(double re, double im) {
return 0.75;
}
def code(re, im): return 0.75
function code(re, im) return 0.75 end
function tmp = code(re, im) tmp = 0.75; end
code[re_, im_] := 0.75
\begin{array}{l}
\\
0.75
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 70.8%
Applied egg-rr8.6%
metadata-eval8.6%
Applied egg-rr8.6%
herbie shell --seed 2024131
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))