
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= x -1e+49) (* x (+ y (* 3.0 (/ z (/ x z))))) (+ (* z z) (+ (* z z) (+ (* z z) (* x y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (x <= -1e+49) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1d+49)) then
tmp = x * (y + (3.0d0 * (z / (x / z))))
else
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1e+49) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if x <= -1e+49: tmp = x * (y + (3.0 * (z / (x / z)))) else: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (x <= -1e+49) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z / Float64(x / z))))); else tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (x <= -1e+49)
tmp = x * (y + (3.0 * (z / (x / z))));
else
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[x, -1e+49], N[(x * N[(y + N[(3.0 * N[(z / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+49}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \frac{z}{\frac{x}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\end{array}
\end{array}
if x < -9.99999999999999946e48Initial program 90.7%
Taylor expanded in x around inf 95.4%
Simplified95.4%
unpow295.4%
associate-/l*100.0%
Applied egg-rr100.0%
clear-num99.9%
un-div-inv100.0%
Applied egg-rr100.0%
if -9.99999999999999946e48 < x Initial program 98.3%
Final simplification98.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 96.4%
+-commutative96.4%
fma-define96.5%
associate-+l+96.5%
fma-define98.8%
count-298.8%
Simplified98.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 96.4%
associate-+l+96.4%
associate-+l+96.4%
fma-define98.7%
associate-+r+98.7%
distribute-lft-out98.7%
distribute-lft-out98.7%
remove-double-neg98.7%
unsub-neg98.7%
count-298.7%
neg-mul-198.7%
distribute-rgt-out--98.7%
metadata-eval98.7%
Simplified98.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= x -9e-168) (* x (+ y (* 3.0 (/ z (/ x z))))) (* y (+ x (* 3.0 (/ (* z z) y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (x <= -9e-168) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = y * (x + (3.0 * ((z * z) / y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9d-168)) then
tmp = x * (y + (3.0d0 * (z / (x / z))))
else
tmp = y * (x + (3.0d0 * ((z * z) / y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9e-168) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = y * (x + (3.0 * ((z * z) / y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if x <= -9e-168: tmp = x * (y + (3.0 * (z / (x / z)))) else: tmp = y * (x + (3.0 * ((z * z) / y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (x <= -9e-168) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z / Float64(x / z))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(Float64(z * z) / y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (x <= -9e-168)
tmp = x * (y + (3.0 * (z / (x / z))));
else
tmp = y * (x + (3.0 * ((z * z) / y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[x, -9e-168], N[(x * N[(y + N[(3.0 * N[(z / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-168}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \frac{z}{\frac{x}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \frac{z \cdot z}{y}\right)\\
\end{array}
\end{array}
if x < -9.0000000000000002e-168Initial program 94.6%
Taylor expanded in x around inf 96.4%
Simplified96.4%
unpow296.4%
associate-/l*99.1%
Applied egg-rr99.1%
clear-num99.1%
un-div-inv99.1%
Applied egg-rr99.1%
if -9.0000000000000002e-168 < x Initial program 97.7%
Taylor expanded in y around inf 93.3%
Simplified93.3%
unpow293.3%
Applied egg-rr93.3%
Final simplification95.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z z) 6.6e-81) (* x y) (* (* z z) 3.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 6.6e-81) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 6.6d-81) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 6.6e-81) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (z * z) <= 6.6e-81: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 6.6e-81) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z * z) <= 6.6e-81)
tmp = x * y;
else
tmp = (z * z) * 3.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 6.6e-81], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 6.6 \cdot 10^{-81}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 6.59999999999999975e-81Initial program 99.9%
Taylor expanded in x around inf 86.4%
if 6.59999999999999975e-81 < (*.f64 z z) Initial program 93.8%
Taylor expanded in x around 0 83.4%
Simplified83.4%
unpow287.0%
Applied egg-rr83.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (+ y (* 3.0 (* z (/ z x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + (3.0d0 * (z * (z / x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * (y + (3.0 * (z * (z / x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * (y + (3.0 * (z * (z / x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)
\end{array}
Initial program 96.4%
Taylor expanded in x around inf 95.8%
Simplified95.8%
unpow295.8%
associate-/l*97.0%
Applied egg-rr97.0%
Final simplification97.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x y))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * y;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * y;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * y
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * y) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * y;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot y
\end{array}
Initial program 96.4%
Taylor expanded in x around inf 49.0%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024131
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))