
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.5) (not (<= (exp re) 1.0000001))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.5) || !(exp(re) <= 1.0000001)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.5d0) .or. (.not. (exp(re) <= 1.0000001d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.5) || !(Math.exp(re) <= 1.0000001)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.5) or not (math.exp(re) <= 1.0000001): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.5) || !(exp(re) <= 1.0000001)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.5) || ~((exp(re) <= 1.0000001))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.5], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0000001]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.5 \lor \neg \left(e^{re} \leq 1.0000001\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.5 or 1.00000010000000006 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 90.0%
if 0.5 < (exp.f64 re) < 1.00000010000000006Initial program 100.0%
Taylor expanded in re around 0 99.4%
Final simplification94.6%
(FPCore (re im)
:precision binary64
(if (<= re -0.01)
(exp re)
(if (<= re 1.3e-7)
(* (cos im) (+ re 1.0))
(if (<= re 1.9e+154)
(exp re)
(* (cos im) (+ (+ re 1.0) (* re (* re 0.5))))))))
double code(double re, double im) {
double tmp;
if (re <= -0.01) {
tmp = exp(re);
} else if (re <= 1.3e-7) {
tmp = cos(im) * (re + 1.0);
} else if (re <= 1.9e+154) {
tmp = exp(re);
} else {
tmp = cos(im) * ((re + 1.0) + (re * (re * 0.5)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= (-0.01d0)) then
tmp = exp(re)
else if (re <= 1.3d-7) then
tmp = cos(im) * (re + 1.0d0)
else if (re <= 1.9d+154) then
tmp = exp(re)
else
tmp = cos(im) * ((re + 1.0d0) + (re * (re * 0.5d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= -0.01) {
tmp = Math.exp(re);
} else if (re <= 1.3e-7) {
tmp = Math.cos(im) * (re + 1.0);
} else if (re <= 1.9e+154) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * ((re + 1.0) + (re * (re * 0.5)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= -0.01: tmp = math.exp(re) elif re <= 1.3e-7: tmp = math.cos(im) * (re + 1.0) elif re <= 1.9e+154: tmp = math.exp(re) else: tmp = math.cos(im) * ((re + 1.0) + (re * (re * 0.5))) return tmp
function code(re, im) tmp = 0.0 if (re <= -0.01) tmp = exp(re); elseif (re <= 1.3e-7) tmp = Float64(cos(im) * Float64(re + 1.0)); elseif (re <= 1.9e+154) tmp = exp(re); else tmp = Float64(cos(im) * Float64(Float64(re + 1.0) + Float64(re * Float64(re * 0.5)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= -0.01) tmp = exp(re); elseif (re <= 1.3e-7) tmp = cos(im) * (re + 1.0); elseif (re <= 1.9e+154) tmp = exp(re); else tmp = cos(im) * ((re + 1.0) + (re * (re * 0.5))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, -0.01], N[Exp[re], $MachinePrecision], If[LessEqual[re, 1.3e-7], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[re, 1.9e+154], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(N[(re + 1.0), $MachinePrecision] + N[(re * N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.01:\\
\;\;\;\;e^{re}\\
\mathbf{elif}\;re \leq 1.3 \cdot 10^{-7}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\mathbf{elif}\;re \leq 1.9 \cdot 10^{+154}:\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(\left(re + 1\right) + re \cdot \left(re \cdot 0.5\right)\right)\\
\end{array}
\end{array}
if re < -0.0100000000000000002 or 1.29999999999999999e-7 < re < 1.8999999999999999e154Initial program 100.0%
Taylor expanded in im around 0 92.5%
if -0.0100000000000000002 < re < 1.29999999999999999e-7Initial program 100.0%
Taylor expanded in re around 0 100.0%
distribute-rgt1-in100.0%
Simplified100.0%
if 1.8999999999999999e154 < re Initial program 100.0%
add-log-exp100.0%
exp-prod100.0%
Applied egg-rr100.0%
add-cube-cbrt100.0%
pow3100.0%
log-pow100.0%
pow1/3100.0%
log-pow100.0%
pow-exp100.0%
rem-log-exp100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 100.0%
distribute-lft-in100.0%
associate-+r+100.0%
distribute-rgt1-in100.0%
associate-*r*100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
*-commutative100.0%
Simplified100.0%
Final simplification97.3%
(FPCore (re im) :precision binary64 (if (or (<= re -0.0048) (not (<= re 1.3e-7))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((re <= -0.0048) || !(re <= 1.3e-7)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.0048d0)) .or. (.not. (re <= 1.3d-7))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.0048) || !(re <= 1.3e-7)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.0048) or not (re <= 1.3e-7): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.0048) || !(re <= 1.3e-7)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.0048) || ~((re <= 1.3e-7))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.0048], N[Not[LessEqual[re, 1.3e-7]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.0048 \lor \neg \left(re \leq 1.3 \cdot 10^{-7}\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if re < -0.00479999999999999958 or 1.29999999999999999e-7 < re Initial program 100.0%
Taylor expanded in im around 0 90.0%
if -0.00479999999999999958 < re < 1.29999999999999999e-7Initial program 100.0%
Taylor expanded in re around 0 100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Final simplification94.9%
(FPCore (re im) :precision binary64 (cos im))
double code(double re, double im) {
return cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(im)
end function
public static double code(double re, double im) {
return Math.cos(im);
}
def code(re, im): return math.cos(im)
function code(re, im) return cos(im) end
function tmp = code(re, im) tmp = cos(im); end
code[re_, im_] := N[Cos[im], $MachinePrecision]
\begin{array}{l}
\\
\cos im
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 51.0%
Final simplification51.0%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 52.0%
distribute-rgt1-in52.0%
Simplified52.0%
Taylor expanded in im around 0 27.7%
+-commutative27.7%
Simplified27.7%
Final simplification27.7%
(FPCore (re im) :precision binary64 re)
double code(double re, double im) {
return re;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re
end function
public static double code(double re, double im) {
return re;
}
def code(re, im): return re
function code(re, im) return re end
function tmp = code(re, im) tmp = re; end
code[re_, im_] := re
\begin{array}{l}
\\
re
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 52.0%
distribute-rgt1-in52.0%
Simplified52.0%
Taylor expanded in re around inf 4.1%
*-commutative4.1%
Simplified4.1%
Taylor expanded in im around 0 3.8%
Final simplification3.8%
herbie shell --seed 2024131
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))