
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow (hypot (* (floor w) dY.u) t_0) 2.0))
(t_2 (pow (hypot (* dX.u (floor w)) (* dX.v (floor h))) 2.0)))
(if (>= t_2 t_1)
(* (floor h) (/ dX.v (sqrt (fmax t_2 t_1))))
(/
t_0
(sqrt
(fmax
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v))))
(fma
(floor h)
(* dY.v t_0)
(* dY.u (* dY.u (* (floor w) (floor w)))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(hypotf((floorf(w) * dY_46_u), t_0), 2.0f);
float t_2 = powf(hypotf((dX_46_u * floorf(w)), (dX_46_v * floorf(h))), 2.0f);
float tmp;
if (t_2 >= t_1) {
tmp = floorf(h) * (dX_46_v / sqrtf(fmaxf(t_2, t_1)));
} else {
tmp = t_0 / sqrtf(fmaxf(fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v)))), fmaf(floorf(h), (dY_46_v * t_0), (dY_46_u * (dY_46_u * (floorf(w) * floorf(w)))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0) t_2 = hypot(Float32(dX_46_u * floor(w)), Float32(dX_46_v * floor(h))) ^ Float32(2.0) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(floor(h) * Float32(dX_46_v / sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))))); else tmp = Float32(t_0 / sqrt(((fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) != fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v))))) ? fma(floor(h), Float32(dY_46_v * t_0), Float32(dY_46_u * Float32(dY_46_u * Float32(floor(w) * floor(w))))) : ((fma(floor(h), Float32(dY_46_v * t_0), Float32(dY_46_u * Float32(dY_46_u * Float32(floor(w) * floor(w))))) != fma(floor(h), Float32(dY_46_v * t_0), Float32(dY_46_u * Float32(dY_46_u * Float32(floor(w) * floor(w)))))) ? fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) : max(fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))), fma(floor(h), Float32(dY_46_v * t_0), Float32(dY_46_u * Float32(dY_46_u * Float32(floor(w) * floor(w)))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_0\right)\right)}^{2}\\
t_2 := {\left(\mathsf{hypot}\left(dX.u \cdot \left\lfloorw\right\rfloor, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \frac{dX.v}{\sqrt{\mathsf{max}\left(t\_2, t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right), \mathsf{fma}\left(\left\lfloorh\right\rfloor, dY.v \cdot t\_0, dY.u \cdot \left(dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot \left\lfloorw\right\rfloor\right)\right)\right)\right)}}\\
\end{array}
\end{array}
Initial program 73.7%
Simplified73.7%
Applied egg-rr73.8%
Taylor expanded in w around 0 73.8%
Simplified73.8%
Final simplification73.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor w) dY.u))
(t_2 (* dX.u (floor w)))
(t_3 (* t_2 t_2))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4))))
(if (>= (+ t_3 (pow t_0 2.0)) t_5)
(/ t_0 (sqrt (fmax (pow (hypot t_2 t_0) 2.0) (pow (hypot t_1 t_4) 2.0))))
(* t_4 (/ 1.0 (sqrt (fmax (+ t_3 (* t_0 t_0)) t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(w) * dY_46_u;
float t_2 = dX_46_u * floorf(w);
float t_3 = t_2 * t_2;
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float tmp;
if ((t_3 + powf(t_0, 2.0f)) >= t_5) {
tmp = t_0 / sqrtf(fmaxf(powf(hypotf(t_2, t_0), 2.0f), powf(hypotf(t_1, t_4), 2.0f)));
} else {
tmp = t_4 * (1.0f / sqrtf(fmaxf((t_3 + (t_0 * t_0)), t_5)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(dX_46_u * floor(w)) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) tmp = Float32(0.0) if (Float32(t_3 + (t_0 ^ Float32(2.0))) >= t_5) tmp = Float32(t_0 / sqrt((((hypot(t_2, t_0) ^ Float32(2.0)) != (hypot(t_2, t_0) ^ Float32(2.0))) ? (hypot(t_1, t_4) ^ Float32(2.0)) : (((hypot(t_1, t_4) ^ Float32(2.0)) != (hypot(t_1, t_4) ^ Float32(2.0))) ? (hypot(t_2, t_0) ^ Float32(2.0)) : max((hypot(t_2, t_0) ^ Float32(2.0)), (hypot(t_1, t_4) ^ Float32(2.0))))))); else tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((Float32(t_3 + Float32(t_0 * t_0)) != Float32(t_3 + Float32(t_0 * t_0))) ? t_5 : ((t_5 != t_5) ? Float32(t_3 + Float32(t_0 * t_0)) : max(Float32(t_3 + Float32(t_0 * t_0)), t_5)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = floor(w) * dY_46_u; t_2 = dX_46_u * floor(w); t_3 = t_2 * t_2; t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); tmp = single(0.0); if ((t_3 + (t_0 ^ single(2.0))) >= t_5) tmp = t_0 / sqrt(max((hypot(t_2, t_0) ^ single(2.0)), (hypot(t_1, t_4) ^ single(2.0)))); else tmp = t_4 * (single(1.0) / sqrt(max((t_3 + (t_0 * t_0)), t_5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_3 := t\_2 \cdot t\_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
\mathbf{if}\;t\_3 + {t\_0}^{2} \geq t\_5:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_1, t\_4\right)\right)}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3 + t\_0 \cdot t\_0, t\_5\right)}}\\
\end{array}
\end{array}
Initial program 73.7%
pow273.7%
Applied egg-rr73.7%
associate-*l/73.8%
*-un-lft-identity73.8%
Applied egg-rr73.8%
Final simplification73.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow (hypot (* (floor w) dY.u) t_0) 2.0))
(t_2 (pow (hypot (* dX.u (floor w)) (* dX.v (floor h))) 2.0))
(t_3 (>= t_2 t_1))
(t_4 (* (floor h) (/ dX.v (sqrt (fmax t_2 t_1))))))
(if (<= dY.u 1.0)
(if t_3
t_4
(/ t_0 (sqrt (fmax t_2 (* (pow (floor h) 2.0) (pow dY.v 2.0))))))
(if t_3
t_4
(/ t_0 (sqrt (fmax t_2 (* (pow (floor w) 2.0) (pow dY.u 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(hypotf((floorf(w) * dY_46_u), t_0), 2.0f);
float t_2 = powf(hypotf((dX_46_u * floorf(w)), (dX_46_v * floorf(h))), 2.0f);
int t_3 = t_2 >= t_1;
float t_4 = floorf(h) * (dX_46_v / sqrtf(fmaxf(t_2, t_1)));
float tmp_1;
if (dY_46_u <= 1.0f) {
float tmp_2;
if (t_3) {
tmp_2 = t_4;
} else {
tmp_2 = t_0 / sqrtf(fmaxf(t_2, (powf(floorf(h), 2.0f) * powf(dY_46_v, 2.0f))));
}
tmp_1 = tmp_2;
} else if (t_3) {
tmp_1 = t_4;
} else {
tmp_1 = t_0 / sqrtf(fmaxf(t_2, (powf(floorf(w), 2.0f) * powf(dY_46_u, 2.0f))));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0) t_2 = hypot(Float32(dX_46_u * floor(w)), Float32(dX_46_v * floor(h))) ^ Float32(2.0) t_3 = t_2 >= t_1 t_4 = Float32(floor(h) * Float32(dX_46_v / sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))))) tmp_1 = Float32(0.0) if (dY_46_u <= Float32(1.0)) tmp_2 = Float32(0.0) if (t_3) tmp_2 = t_4; else tmp_2 = Float32(t_0 / sqrt(((t_2 != t_2) ? Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0))) : ((Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0))) != Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))) ? t_2 : max(t_2, Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))))))); end tmp_1 = tmp_2; elseif (t_3) tmp_1 = t_4; else tmp_1 = Float32(t_0 / sqrt(((t_2 != t_2) ? Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0))) : ((Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0))) != Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))) ? t_2 : max(t_2, Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))))))); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = hypot((floor(w) * dY_46_u), t_0) ^ single(2.0); t_2 = hypot((dX_46_u * floor(w)), (dX_46_v * floor(h))) ^ single(2.0); t_3 = t_2 >= t_1; t_4 = floor(h) * (dX_46_v / sqrt(max(t_2, t_1))); tmp_2 = single(0.0); if (dY_46_u <= single(1.0)) tmp_3 = single(0.0); if (t_3) tmp_3 = t_4; else tmp_3 = t_0 / sqrt(max(t_2, ((floor(h) ^ single(2.0)) * (dY_46_v ^ single(2.0))))); end tmp_2 = tmp_3; elseif (t_3) tmp_2 = t_4; else tmp_2 = t_0 / sqrt(max(t_2, ((floor(w) ^ single(2.0)) * (dY_46_u ^ single(2.0))))); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_0\right)\right)}^{2}\\
t_2 := {\left(\mathsf{hypot}\left(dX.u \cdot \left\lfloorw\right\rfloor, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
t_3 := t\_2 \geq t\_1\\
t_4 := \left\lfloorh\right\rfloor \cdot \frac{dX.v}{\sqrt{\mathsf{max}\left(t\_2, t\_1\right)}}\\
\mathbf{if}\;dY.u \leq 1:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_3:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, {\left(\left\lfloorh\right\rfloor\right)}^{2} \cdot {dY.v}^{2}\right)}}\\
\end{array}\\
\mathbf{elif}\;t\_3:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, {\left(\left\lfloorw\right\rfloor\right)}^{2} \cdot {dY.u}^{2}\right)}}\\
\end{array}
\end{array}
if dY.u < 1Initial program 75.0%
Simplified75.0%
Applied egg-rr75.2%
Taylor expanded in w around 0 75.2%
Simplified75.2%
Taylor expanded in w around 0 75.0%
Simplified75.2%
Taylor expanded in dY.v around inf 67.0%
*-commutative67.0%
Simplified67.0%
if 1 < dY.u Initial program 70.0%
Simplified70.2%
Applied egg-rr70.2%
Taylor expanded in w around 0 70.2%
Simplified70.2%
Taylor expanded in w around 0 70.0%
Simplified70.1%
Taylor expanded in dY.v around 0 59.0%
*-commutative59.0%
Simplified59.0%
Final simplification64.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow (hypot (* (floor w) dY.u) t_0) 2.0))
(t_2 (* dX.v (floor h)))
(t_3 (pow (hypot (* dX.u (floor w)) t_2) 2.0))
(t_4 (sqrt (fmax t_3 t_1))))
(if (>= t_3 t_1) (/ t_2 t_4) (* t_0 (/ 1.0 t_4)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(hypotf((floorf(w) * dY_46_u), t_0), 2.0f);
float t_2 = dX_46_v * floorf(h);
float t_3 = powf(hypotf((dX_46_u * floorf(w)), t_2), 2.0f);
float t_4 = sqrtf(fmaxf(t_3, t_1));
float tmp;
if (t_3 >= t_1) {
tmp = t_2 / t_4;
} else {
tmp = t_0 * (1.0f / t_4);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0) t_2 = Float32(dX_46_v * floor(h)) t_3 = hypot(Float32(dX_46_u * floor(w)), t_2) ^ Float32(2.0) t_4 = sqrt(((t_3 != t_3) ? t_1 : ((t_1 != t_1) ? t_3 : max(t_3, t_1)))) tmp = Float32(0.0) if (t_3 >= t_1) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 * Float32(Float32(1.0) / t_4)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = hypot((floor(w) * dY_46_u), t_0) ^ single(2.0); t_2 = dX_46_v * floor(h); t_3 = hypot((dX_46_u * floor(w)), t_2) ^ single(2.0); t_4 = sqrt(max(t_3, t_1)); tmp = single(0.0); if (t_3 >= t_1) tmp = t_2 / t_4; else tmp = t_0 * (single(1.0) / t_4); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_0\right)\right)}^{2}\\
t_2 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_3 := {\left(\mathsf{hypot}\left(dX.u \cdot \left\lfloorw\right\rfloor, t\_2\right)\right)}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_3, t\_1\right)}\\
\mathbf{if}\;t\_3 \geq t\_1:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{t\_4}\\
\end{array}
\end{array}
Initial program 73.7%
pow273.7%
Applied egg-rr73.7%
associate-*l/73.8%
*-un-lft-identity73.8%
Applied egg-rr73.8%
Taylor expanded in w around 0 73.7%
Simplified73.8%
Taylor expanded in w around 0 73.8%
unpow273.8%
unpow273.8%
swap-sqr73.8%
unpow273.8%
unpow273.8%
swap-sqr73.8%
rem-square-sqrt73.8%
hypot-undefine73.8%
hypot-undefine73.8%
unpow273.8%
*-commutative73.8%
Simplified73.8%
Final simplification73.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow (hypot (* (floor w) dY.u) t_0) 2.0))
(t_2 (pow (hypot (* dX.u (floor w)) (* dX.v (floor h))) 2.0)))
(if (>= t_2 t_1)
(* (floor h) (/ dX.v (sqrt (fmax t_2 t_1))))
(/ t_0 (sqrt (fmax t_2 (* (pow (floor h) 2.0) (pow dY.v 2.0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(hypotf((floorf(w) * dY_46_u), t_0), 2.0f);
float t_2 = powf(hypotf((dX_46_u * floorf(w)), (dX_46_v * floorf(h))), 2.0f);
float tmp;
if (t_2 >= t_1) {
tmp = floorf(h) * (dX_46_v / sqrtf(fmaxf(t_2, t_1)));
} else {
tmp = t_0 / sqrtf(fmaxf(t_2, (powf(floorf(h), 2.0f) * powf(dY_46_v, 2.0f))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0) t_2 = hypot(Float32(dX_46_u * floor(w)), Float32(dX_46_v * floor(h))) ^ Float32(2.0) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(floor(h) * Float32(dX_46_v / sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))))); else tmp = Float32(t_0 / sqrt(((t_2 != t_2) ? Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0))) : ((Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0))) != Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))) ? t_2 : max(t_2, Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = hypot((floor(w) * dY_46_u), t_0) ^ single(2.0); t_2 = hypot((dX_46_u * floor(w)), (dX_46_v * floor(h))) ^ single(2.0); tmp = single(0.0); if (t_2 >= t_1) tmp = floor(h) * (dX_46_v / sqrt(max(t_2, t_1))); else tmp = t_0 / sqrt(max(t_2, ((floor(h) ^ single(2.0)) * (dY_46_v ^ single(2.0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_0\right)\right)}^{2}\\
t_2 := {\left(\mathsf{hypot}\left(dX.u \cdot \left\lfloorw\right\rfloor, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \frac{dX.v}{\sqrt{\mathsf{max}\left(t\_2, t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, {\left(\left\lfloorh\right\rfloor\right)}^{2} \cdot {dY.v}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 73.7%
Simplified73.7%
Applied egg-rr73.8%
Taylor expanded in w around 0 73.8%
Simplified73.8%
Taylor expanded in w around 0 73.7%
Simplified73.8%
Taylor expanded in dY.v around inf 61.2%
*-commutative61.2%
Simplified61.2%
Final simplification61.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot t_0 t_1) 2.0))
(t_3 (pow (hypot (* dX.u (floor w)) (* dX.v (floor h))) 2.0)))
(if (>= t_3 t_2)
(* (floor h) (/ dX.v (sqrt (fmax t_3 t_2))))
(/ t_1 (sqrt (fmax t_3 (pow (hypot t_1 t_0) 2.0)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf(t_0, t_1), 2.0f);
float t_3 = powf(hypotf((dX_46_u * floorf(w)), (dX_46_v * floorf(h))), 2.0f);
float tmp;
if (t_3 >= t_2) {
tmp = floorf(h) * (dX_46_v / sqrtf(fmaxf(t_3, t_2)));
} else {
tmp = t_1 / sqrtf(fmaxf(t_3, powf(hypotf(t_1, t_0), 2.0f)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(t_0, t_1) ^ Float32(2.0) t_3 = hypot(Float32(dX_46_u * floor(w)), Float32(dX_46_v * floor(h))) ^ Float32(2.0) tmp = Float32(0.0) if (t_3 >= t_2) tmp = Float32(floor(h) * Float32(dX_46_v / sqrt(((t_3 != t_3) ? t_2 : ((t_2 != t_2) ? t_3 : max(t_3, t_2)))))); else tmp = Float32(t_1 / sqrt(((t_3 != t_3) ? (hypot(t_1, t_0) ^ Float32(2.0)) : (((hypot(t_1, t_0) ^ Float32(2.0)) != (hypot(t_1, t_0) ^ Float32(2.0))) ? t_3 : max(t_3, (hypot(t_1, t_0) ^ Float32(2.0))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = hypot(t_0, t_1) ^ single(2.0); t_3 = hypot((dX_46_u * floor(w)), (dX_46_v * floor(h))) ^ single(2.0); tmp = single(0.0); if (t_3 >= t_2) tmp = floor(h) * (dX_46_v / sqrt(max(t_3, t_2))); else tmp = t_1 / sqrt(max(t_3, (hypot(t_1, t_0) ^ single(2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\\
t_3 := {\left(\mathsf{hypot}\left(dX.u \cdot \left\lfloorw\right\rfloor, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
\mathbf{if}\;t\_3 \geq t\_2:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \frac{dX.v}{\sqrt{\mathsf{max}\left(t\_3, t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_3, {\left(\mathsf{hypot}\left(t\_1, t\_0\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 73.7%
Simplified73.7%
Applied egg-rr73.8%
Taylor expanded in w around 0 73.8%
Simplified73.8%
Taylor expanded in w around 0 73.7%
Simplified73.8%
Final simplification73.8%
herbie shell --seed 2024131
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))