
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* z (sin y))))
(if (<= y -3.4e+277)
t_0
(if (<= y -1800000000000.0)
t_1
(if (<= y 5.3e-5)
(+ x (* y (+ z (* -0.5 (* x y)))))
(if (or (<= y 1.02e+114) (not (<= y 1.1e+247))) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = z * sin(y);
double tmp;
if (y <= -3.4e+277) {
tmp = t_0;
} else if (y <= -1800000000000.0) {
tmp = t_1;
} else if (y <= 5.3e-5) {
tmp = x + (y * (z + (-0.5 * (x * y))));
} else if ((y <= 1.02e+114) || !(y <= 1.1e+247)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * cos(y)
t_1 = z * sin(y)
if (y <= (-3.4d+277)) then
tmp = t_0
else if (y <= (-1800000000000.0d0)) then
tmp = t_1
else if (y <= 5.3d-5) then
tmp = x + (y * (z + ((-0.5d0) * (x * y))))
else if ((y <= 1.02d+114) .or. (.not. (y <= 1.1d+247))) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double t_1 = z * Math.sin(y);
double tmp;
if (y <= -3.4e+277) {
tmp = t_0;
} else if (y <= -1800000000000.0) {
tmp = t_1;
} else if (y <= 5.3e-5) {
tmp = x + (y * (z + (-0.5 * (x * y))));
} else if ((y <= 1.02e+114) || !(y <= 1.1e+247)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) t_1 = z * math.sin(y) tmp = 0 if y <= -3.4e+277: tmp = t_0 elif y <= -1800000000000.0: tmp = t_1 elif y <= 5.3e-5: tmp = x + (y * (z + (-0.5 * (x * y)))) elif (y <= 1.02e+114) or not (y <= 1.1e+247): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(z * sin(y)) tmp = 0.0 if (y <= -3.4e+277) tmp = t_0; elseif (y <= -1800000000000.0) tmp = t_1; elseif (y <= 5.3e-5) tmp = Float64(x + Float64(y * Float64(z + Float64(-0.5 * Float64(x * y))))); elseif ((y <= 1.02e+114) || !(y <= 1.1e+247)) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); t_1 = z * sin(y); tmp = 0.0; if (y <= -3.4e+277) tmp = t_0; elseif (y <= -1800000000000.0) tmp = t_1; elseif (y <= 5.3e-5) tmp = x + (y * (z + (-0.5 * (x * y)))); elseif ((y <= 1.02e+114) || ~((y <= 1.1e+247))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.4e+277], t$95$0, If[LessEqual[y, -1800000000000.0], t$95$1, If[LessEqual[y, 5.3e-5], N[(x + N[(y * N[(z + N[(-0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.02e+114], N[Not[LessEqual[y, 1.1e+247]], $MachinePrecision]], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := z \cdot \sin y\\
\mathbf{if}\;y \leq -3.4 \cdot 10^{+277}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1800000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 5.3 \cdot 10^{-5}:\\
\;\;\;\;x + y \cdot \left(z + -0.5 \cdot \left(x \cdot y\right)\right)\\
\mathbf{elif}\;y \leq 1.02 \cdot 10^{+114} \lor \neg \left(y \leq 1.1 \cdot 10^{+247}\right):\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.4000000000000001e277 or 1.01999999999999999e114 < y < 1.10000000000000006e247Initial program 99.6%
Taylor expanded in x around inf 72.8%
if -3.4000000000000001e277 < y < -1.8e12 or 5.3000000000000001e-5 < y < 1.01999999999999999e114 or 1.10000000000000006e247 < y Initial program 99.6%
Taylor expanded in x around 0 65.9%
if -1.8e12 < y < 5.3000000000000001e-5Initial program 100.0%
Taylor expanded in y around 0 98.6%
Final simplification83.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.08e+113) (not (<= x 1e+133))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.08e+113) || !(x <= 1e+133)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.08d+113)) .or. (.not. (x <= 1d+133))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.08e+113) || !(x <= 1e+133)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.08e+113) or not (x <= 1e+133): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.08e+113) || !(x <= 1e+133)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.08e+113) || ~((x <= 1e+133))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.08e+113], N[Not[LessEqual[x, 1e+133]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.08 \cdot 10^{+113} \lor \neg \left(x \leq 10^{+133}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.08e113 or 1e133 < x Initial program 99.8%
Taylor expanded in x around inf 89.4%
if -1.08e113 < x < 1e133Initial program 99.8%
Taylor expanded in y around 0 88.3%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.048) (not (<= y 16.0))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.048) || !(y <= 16.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.048d0)) .or. (.not. (y <= 16.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.048) || !(y <= 16.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.048) or not (y <= 16.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.048) || !(y <= 16.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.048) || ~((y <= 16.0))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.048], N[Not[LessEqual[y, 16.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.048 \lor \neg \left(y \leq 16\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.048000000000000001 or 16 < y Initial program 99.6%
Taylor expanded in x around inf 46.4%
if -0.048000000000000001 < y < 16Initial program 100.0%
Taylor expanded in y around 0 99.1%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.5e+177) (not (<= z 8e+234))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.5e+177) || !(z <= 8e+234)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.5d+177)) .or. (.not. (z <= 8d+234))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.5e+177) || !(z <= 8e+234)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.5e+177) or not (z <= 8e+234): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.5e+177) || !(z <= 8e+234)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.5e+177) || ~((z <= 8e+234))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.5e+177], N[Not[LessEqual[z, 8e+234]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.5 \cdot 10^{+177} \lor \neg \left(z \leq 8 \cdot 10^{+234}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.49999999999999991e177 or 8.00000000000000014e234 < z Initial program 99.9%
Taylor expanded in y around 0 47.5%
Taylor expanded in x around 0 34.5%
if -3.49999999999999991e177 < z < 8.00000000000000014e234Initial program 99.8%
Taylor expanded in x around inf 95.9%
associate-/l*95.9%
Simplified95.9%
Taylor expanded in y around 0 50.4%
Taylor expanded in y around 0 47.2%
Final simplification44.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 92.1%
associate-/l*92.0%
Simplified92.0%
Taylor expanded in y around 0 46.3%
Taylor expanded in y around 0 40.3%
herbie shell --seed 2024131
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))